|
MooCowlian posted:No. The remaster changed the graphics, added skulls and did basically nothing else. Mechanically speaking, everything works the same, including all your favourite weird AI things and sick grenade tricks. Nobody really mentioned(or cares), but they also changed most of the sound effects like gunshots and explosions.
|
# ? Mar 12, 2016 20:07 |
|
|
# ? May 8, 2024 20:59 |
They also created their own imitation of the soundtrack.
|
|
# ? Mar 12, 2016 20:37 |
|
Fabulousvillain posted:Nobody really mentioned(or cares), but they also changed most of the sound effects like gunshots and explosions. Not entirely. In fact, I think the Sniper Rifle is the only weapon they touched. At the very least, the Assault Rifle, Needler, Plasma Pistol/Rifle, Magnum and Shotgun are the exact same as they always were. Regalingualius posted:They also created their own imitation of the soundtrack. That's right on, though. Thankfully you have the option to keep the old soundtrack in the settings which is unfortunately not the case with H2 Anniversary. The soundtrack is tied to the remastered/old graphics toggle which means you pretty much have to play in old graphics if you want to hear Breaking Benjamin.
|
# ? Mar 12, 2016 23:59 |
|
Going back a few pages but...MooCowlian posted:I'd like to take issue with you saying the proper strat for the marines is to hang back and snipe the covenant. The actual best way to do it is to kill all the marines. For some reason, probably because it's actually kind of hard to keep them alive on Legendary and sort of on Heroic, you're allowed to fail the objective. Cortana gets all disappointed and starts telling you "they're all dead" like she's disappointed in you and that sort of thing, but it just says move on to the next one. I'm not sure this was discussed yet, but usually killing too many marines too quickly upsets them. I think on easy you can kill four or five but legendary only gives you one chance. Luckily, the game considers it an accident if they get run over or killed by a grenade. What is this defeatist loser stuff? The best tactic is to charge in like a loving boss and kill the bastards as soon as their dropships open up and generally be as as gently caress and get high fives from all your grateful marine buddies afterwards. Grenades and charged plasma/pistol headshot combos on the Elites, at which point everything else is going to flee in terror. Sure, it's tough to get away with it much on Legendary but if you're playing on Heroic or Normal, as the OP is, it's no problem at all. Especially on the later bits if you park the warthog and have your gunner provide cover. Best bit of the whole game is if you've kept most/all the marines alive throughout Attack on the Control Room and you lead a dozen of them out of the canyon, sheer chaos while Banshees are flying around and dudes are riding Ghosts and gunfire is going everywhere. Shame you almost never see them after that level and things just switch to literally everything trying to kill you, welp.
|
# ? Mar 13, 2016 01:15 |
You know, now I'm curious. I know that the games were praised for having comparatively advanced enemy AI for the time. Did Bungie ever do anything that detailed the nitty gritty of their dev process on it, how it evolved between games, etc.?
|
|
# ? Mar 13, 2016 09:03 |
|
Sentinel Red posted:Going back a few pages but... Well, the point to killing the marines is to get through it faster. For reference, most of my posts here are jabbering about weird stuff you can do for speedrunning purposes, and in Halo (the level) that means killing the marines and driving off for the first two sets and killing everything as quickly as possible in the last one. It's not about casual play that I recommend anyone actually do, I'm just talking about neat things you can do to make the game more interesting or make it do weird things. When you do have to kill aliens, which is the first time when you leave the spawn canyon and meet johnson, and then the last area you do, the best tactic is to run up to the dropship and shoot everyone before the get out, or just stick a grenade on the ground to kill them as they get out. Killing the elites is cool, but for that level in particular the triggers are based on killing all or most of the covenant, so if you can you want to keep them all bunched up rather than running behind trees and wasting your time. On legendary you probably would do that but on easy or normal and probably heroic, scaring them just makes them harder to hit for very little benefit.
|
# ? Mar 13, 2016 09:57 |
|
Update! Now that we've got that dreadful Library out of the way we can get on with the latter half of the game, We're on the home stretch! Anyway........you guys remember Assault On The Control Room? Yeah, we're going to do that level again, but backwards this time! Yay? Part 8: Two Betrayals Cut: [YouTube]/[Polsy] Uncut: [YouTube]/[Polsy] EDIT: there's a weird audio gltich at the end of the videos please just uh......ignore that. Dex01 fucked around with this message at 01:47 on Mar 24, 2016 |
# ? Mar 24, 2016 01:39 |
|
Dex01 posted:EDIT: there's a weird audio gltich at the end of the videos please just uh......ignore that. It's one of those rare glitches that works in your favor though,
|
# ? Mar 24, 2016 02:44 |
|
A bit late, but in the Library video you guys say it's weird that Guilty Spark refers to the covenant as "the other species", and conjecture that it wasn't until Halo 2 that the covenant were canonically different species. You forget that the plural of species is species. When Guilty Spark says "the other species", he means "all the other species" I.E. everyone that's not human. Edit: Also, a lot of people like to gripe about the backtracking, but I actually like it. Especially what the game does with the next level. Yeah, a lot of elements are the same, but they make it play differently enough that it's really enjoyable. Also, Two Betrayals is fantastic because there's so much infighting. It's one of the best levels for Flood vs. Sentinels vs. Covenant vs. Marines vs. Chief. I love the chaos. Double Edit: The fuel rod cannon is what Hunters use... in the original game. The remakes actually change up the hunter's guns, but in the original release of the first Halo the Hunter's fuel rod cannon is almost identical to the grunts'. T-T-Triple Edit! The original MP flamethrower. I remember when I first found out PC got flamethrower in multiplayer, I was pissed. Since you're talking about multiplayer, though, one correction. You guys said that there's no usable fuel rod cannon or sword in the original Halo. That's only for the campaign, though. Bungie had the weapons ready and in the game, they just engaged a failsafe code which causes the sword to disappear and the cannon to explode when an enemy using it dies, preventing you from getting one in campaign. They're both available in the original multiplayer, though! Captain Bravo fucked around with this message at 03:53 on Mar 24, 2016 |
# ? Mar 24, 2016 03:24 |
|
I vaguely remember the Flamethrower firing puffs of fire that moved so slowly you could run into them from behind and ignite yourself.IronSaber posted:It's one of those rare glitches that works in your favor though,
|
# ? Mar 24, 2016 03:55 |
|
That weird laugh at the end reminded me of this: https://www.youtube.com/watch?v=7bjqbaybF3A
|
# ? Mar 25, 2016 06:00 |
|
Update! And we're back with the shortest, but also most tragic level in the whole game! This is also the penultimate level, getting here has taken a lot longer than I had anticipated but we're nearly at the end. Thanks for sticking with us! Part 9: Keyes Cut: [YouTube]/[Polsy] Uncut: [YouTube]/[Polsy]
|
# ? Apr 17, 2016 22:32 |
|
Just leaving a note here, but this is the third level taking place in this exact same ship. The original Halo's campaign was so bad for a game that did so many neat fun things with how the game played.
|
# ? Apr 17, 2016 23:57 |
|
FoolyCharged posted:Just leaving a note here, but this is the third level taking place in this exact same ship. I remember Truth & Reconciliation and Keyes, but what's the third one?
|
# ? Apr 18, 2016 00:32 |
|
FoolyCharged posted:Just leaving a note here, but this is the third level taking place in this exact same ship. I believe you mean "Second"
|
# ? Apr 18, 2016 00:33 |
|
I thought the first visit was one level fighting your way in and one fighting your way out? Or is my memory failing me? VVVVVVVVVVVVV yeah that was it FoolyCharged fucked around with this message at 02:27 on Apr 18, 2016 |
# ? Apr 18, 2016 01:00 |
|
FoolyCharged posted:I thought the first visit was one level fighting your way in and one fighting your way out? Or is my memory failing me? T&R had you going in to get Keyes and then escorting him outta there. You might've confused those two parts as different levels.
|
# ? Apr 18, 2016 01:04 |
|
This level's a lot longer when your 8 years old and suck at shooting games.
|
# ? Apr 18, 2016 03:52 |
|
Isn't it now that the Grunts get the alien RPG?
|
# ? Apr 18, 2016 06:53 |
|
They got them last level, for shooting at you in your banshee. They also have them in this level and the next level as well, though.
|
# ? Apr 18, 2016 07:07 |
It's funny how Grunts with Fuel Rod Guns become more of a force to be reckoned with than Hunters in 1, if only because they're harder to spot from a distance. Plus, well, Hunters dying to a single pistol shot to the back.
|
|
# ? Apr 18, 2016 08:15 |
|
Spec ops grunts with FRGs and plasma grenades were the bane of my existence when playing this game on Legendary. Seriously, those guys could nail me with a grenade from clear across the drat Halo.
|
# ? Apr 18, 2016 11:14 |
|
This level was such a bitch on Legendary.
|
# ? Apr 22, 2016 04:57 |
|
Update! And here we are, finally. The spectacularly explosive finish of the first Halo game. It's certainly had it's ups and downs, and while it will always remain a classic game that introduced many to the genre, it's age has certainly shown through the cracks. Who would have guessed that a shooter from 2001 that was made long before FPS games became the well trodden and refined experiences of today wouldn't have held up so well? In all seriousness though, Halo 1 paved the way for many more like it and even though the wow factor from the early 00's has worn off, It's still a game that I definitely have respect for. Anyway, let's finish things off with a bang, shall we? Part 10: The Maw Cut: [YouTube]/[Polsy] Uncut:[YouTube]/[Polsy] Ah, but wait! We cannot simply close this chapter of the saga without touching on one of the most important parts of the game! That's right, Multiplayer. My first experience with the first Halo game was playing it on the PC and I spent many a night in my teens in front of the family computer, hogging all the bandwidth as I went toe to toe with other real live people until I got kicked off after a couple hours because my Dad had to do work stuff or my sister wanted to play Neopets. The great multiplayer experience was what drew a lot of people to Halo so it would be a massive oversight for it to go completely uncovered. And so here it is: The Official VNDLP Halo: Combat Evolved Online Multiplayer Video. Supplemental Video Online Multiplayer: [YouTube]/[Polsy] I think you'll all agree with me in saying that this was the only appropriate way to cover Online Multiplayer for an FPS game. And before you ask, Yes. I am going to be doing this for ALL of the games. And that's a wrap! Thank you all so much for coming with us on the first leg of our journey! I hope that you will be joining us as we move forward into the game where me and Vile met: Halo 2! If all goes according to plan, we should be starting this very soon, I'm looking forward to it! So. I'll see you all next time with Halo 2: Anniversary, exclusive to the Master Cheif Collection. I won't spoil it but lemme say this: It looks really good.
|
# ? May 10, 2016 01:06 |
|
Oh god those credits, Holy poo poo.
|
# ? May 10, 2016 01:59 |
|
That ending sequence is so nice but, goddamn, did it take me a bunch of tries because of Warthogs on Ice. That was so long ago but just watching it again annoyed me. And I'm amused by your music choice on the MP video, Dex, because I remember there being a time (Banjo-Kazooie LP?) where you scoffed at Jojo!
|
# ? May 10, 2016 02:03 |
|
It's funny, I always liked the way the warthog handled. Also while the credits were great, I'm disappointed you guys didn't at least mention the best ending in the series. See, in the original Halo aside from difficulty the only difference between Legendary and easier modes was the ending sequence. This is what you got for beating the entire game on the hardest setting.
|
# ? May 10, 2016 02:37 |
|
I've always wondered do certain levels on Halo 2 give you random reinforcements of friendlies if everyone has died or a group of enemies take too long? Because I've had on a few levels random friendlies just uncloak from my vision.
|
# ? May 10, 2016 05:27 |
|
I always thought the Warthog supposedly never getting fixed was because the old guard of Halo would hate seeing anything in the game changed like that. I haven't played or watched anything beyond 3/Reach so I didn't know if that was true or not.
|
# ? May 10, 2016 05:48 |
|
I thought Reach was great, Halo 4 sucked, and I didn't bother to get Halo 5 so I'm probably one of those people!
|
# ? May 10, 2016 05:58 |
|
I hope Im not asking too much, but for the future multiplayer videos would you keep voice-chat on for the authentic Halo experience?
|
# ? May 10, 2016 05:59 |
Through thick and thin, from Ghosts to Wraiths, there is only one constant: The Warthog handles like rear end. Also, I swear I can remember dying to one of the random explosions in the hallways of the final run. Plus, on Legendary, you only have five minutes to do it all.
|
|
# ? May 10, 2016 08:43 |
|
If anything the Warthog got worse as the series progressed, because the first game was the only one in which it was immune to damage. Warthogs blow up real nice in the rest of the games (they're still pretty tanky but they do go down to explosives quickly) meaning any mistake or skid that gets you stuck can also get your ride shot out from under you.
|
# ? May 10, 2016 08:48 |
|
I love Reach the best out of all the Halos, I think it has a really solid design as far as mission types go. You can tell it was the studio's final Halo game, they really pulled out the stops for that one. As for the Warthog, if you ain't drifting through enemies yer doin it wrong.
|
# ? May 10, 2016 12:17 |
|
Brunom1 posted:I'm amused by your music choice on the MP video, Dex, because I remember there being a time (Banjo-Kazooie LP?) where you scoffed at Jojo! I don't remember this! To my knowledge I've always thoroughly enjoyed Jojo ever since I started watching it in 2012. If I was poking fun at it I assure you it was all in good fun. Then again that LP was 3 years ago now (agh) and opinions change. If I was seriously voicing negative opinions then I apologise for past me, he doesn't know what he's talking about. Captain Bravo posted:in the original Halo aside from difficulty the only difference between Legendary and easier modes was the ending sequence. This is what you got for beating the entire game on the hardest setting. Thanks for posting this! I meant to at least bring it up but I must have forgotten. I kind of wish this had just been the ending for all the difficulty modes honestly Fabulousvillain posted:I hope Im not asking too much, but for the future multiplayer videos would you keep voice-chat on for the authentic Halo experience? Bonus videos are still to come, friend.
|
# ? May 10, 2016 12:19 |
|
Captain Bravo posted:It's funny, I always liked the way the warthog handled. At the same time, I had basically no prior experience with controlling a buggy/rover/jeep type car in games. The closest thing to the timeframe of Halo PC was pretty much the U2XMP Raptor, an ultraviolent deathtrap awkwardly forced into a game that was not meant to support vehicles or multiplayer. Next to an abomination that had a good chance of ejecting you as a spray of gore if you tried to exit it while moving, the Warthog controls beautifully! The combination of these two things meant the instant the PC demos hit you'd think I had played the game before from the way I handled Warthogs. So I'm just happily buzzing around flattening dudes and blasting through the final run flawlessly first try (because of course I had watched the sort-of-speedruns multiple times) while nearly everyone I roped into it had complaints about slippery physics, rollovers, lack of handbrakes, etc. I wonder if my nostalgia for the Warthog will still hold up today.
|
# ? May 10, 2016 14:44 |
|
Aw you didn't see the special animation of a Spec-Ops Grunt picking up a critical fuel rod cannon and chucking it at you.
|
# ? May 10, 2016 20:26 |
|
So can we expect Star Dust Crusaders theme by Halo 3?
|
# ? May 11, 2016 23:29 |
|
Ehehehe. "He's a genetically engineered... Super Soldier... With a computer friend... In his head." Naaaah, I've never heard of even a similar thing, especially not by a british comics company... Sorry, not sorry, Dex and Vile. <3 (For real, it's been fun, thanks for doing it, look forward to Halo 2, and hope you're doing well rn!)
|
# ? May 12, 2016 01:13 |
|
|
# ? May 8, 2024 20:59 |
|
Bumping cause I'm hoping for an update soon
|
# ? Jun 9, 2016 07:30 |