|
PAESS ANY HEY
|
# ¿ Jan 18, 2016 04:01 |
|
|
# ¿ May 18, 2024 18:51 |
|
I've always thought that the best way to improve Flappy Bird was to make the backgrounds visually unpleasant and add the most inscrutable hitboxes imaginable, so good job Afal
|
# ¿ Jan 24, 2016 00:12 |
|
Played #Everest, made it to Green Boots Cave, dumped everything on top of Green Boots, took a selfie, stripped naked, and waited for death. I'm assuming this is the correct way to play!
|
# ¿ Jan 25, 2016 05:50 |
|
Xibanya posted:Yes. Yep! Any idea if it's actually possible to summit and then make it back down? edit: I'm also getting really depressed about how bad I am at games, since I can't figure out how to advance in Kesha Was Bird and also in Chill Out I unlocked the lockbox, tore down the poster, popped open the keyboard, and tried every combination of ralph/goose1/dynamind/italy and just about everything else i could think of and couldn't figure it out ALFbrot fucked around with this message at 07:23 on Jan 25, 2016 |
# ¿ Jan 25, 2016 07:21 |
|
Ultigonio posted:Look a bit more carefully. If you're still not sure: Flip the laptop open and closed a few times. This one got me pretty stuck, as well. Chill Out: ..... there's a laptop? I could swear I looked at and interacted with every single thing that I could. Is the laptop on the coffee table? Black thing? Maybe I just never had the angle quite right to highlight it, somehow. Thanks, I'll check it out when I'm not at work.
|
# ¿ Jan 25, 2016 16:13 |
|
I think the issue is more that the objective to get an obscurely-determined amount of points based on a seemingly arbitrary selfie system just isn't as compelling when put against one of the single most difficult and dangerous achievements the human race has ever attempted. When the design allows you to make an honest effort against impossible odds, it's more tempting to do that than to load up with junk (most of which would be more appealing if the development cycle was longer and real textures could be implemented, instead of just question blocks [unless this is a bug and only my copy showed ? for half of the goofy items]) and die after playing with Colorforms for a bit. Add to that the design elements that seem to challenge you to make it further (teammate death, health status effects that can be healed with rest/proper packing, etc), and everything seems to be pointing "go up the mountain" except for a few numbers and occasional voiceovers. The first voiceover, by the by, reinforces your need to advance to camp as quickly as possible. Maybe, if you could change poses or meaningfully interact with your weird pack-ins in some way, the selfie points would become more compelling or fun. As it is, most of the fun was in seeing the options on the pack screen. I'm sorry I played your game wrong, but I still enjoyed it! edit: Maybe some kind of social media thermometer, or a system where more likes means more motivation, which could power you through your sunburn or dysentery. Maybe a scripted twitter feed where you actually see responses to your journey cool or improve based on your selfie game? ALFbrot fucked around with this message at 19:29 on Feb 2, 2016 |
# ¿ Feb 2, 2016 19:25 |
|
Xibanya posted:As you may have seen, our original inspiration was Oregon Trail, which also gives you a score. I must have played through hundreds of times in Elementary school, trying to get the highest score to beat my friends and trying to figure out optimal pregame inventory selections. So part of the reason why we didn't spell everything out was that we were hoping to recapture that desire to experiment and maximize the result, but that counts on our players having the mentality of an eight-year-old at lunch time. But don't you only get/record the score in Oregon Trail if you manage to complete the journey? The challenge, then, becomes to balance your resources to up the difficulty while still making it to the end in one piece. #Everest plays a little more like if Oregon Trail was scored like it was okay that you died by Independence Rock, as long as you kicked butt in the Native American dating sim mini-game. Again, it was a really solid experience (Oregon Trail is a solid base, after all), with a lot of really cool polish and feel (loved the sound and music design, particularly when you carry on longer/reach higher and things get a little weird), I just don't think the selfie aspect feels as central as your team had hoped. edit: Also, maybe I'm just really terrible at the game, but it feels like group death is inevitable, even when you do pack for "easy mode," which spurs you to play smarter. If I'd reached the summit with a full healthy team and then got a message like "you made it, trash is everywhere, the world yawns and doesn't care" then I might be spurred to do stranger runs to increase the response ALFbrot fucked around with this message at 20:35 on Feb 2, 2016 |
# ¿ Feb 2, 2016 20:29 |
|
|
# ¿ May 18, 2024 18:51 |
|
EntranceJew posted:Twitch Chat in Llama goes to Market I actually didn't catch the Gong Show stream of this, thank you for posting this. That's loving incredible, and I can only imagine the feeling you had while waiting for it to show up on stream.
|
# ¿ Feb 10, 2016 22:45 |