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The Grammar Aryan
Apr 22, 2008
I was going to say that they might not be able to, since base construction (including the slot) is part of the sculpt re-use, but no, it looks like the card behind Jade has the Construct symbol, so they should be usable.

Any word on whether this Simon Baz is any good or not?

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The Grammar Aryan
Apr 22, 2008
Last night was a 500 point Silver event. You had to have six distinct figures, none of whom could have been in any incarnation of the Sinister Six. I'd recently bought the new Skull Ship, so I went full bore with it.

Skull Ship: Slaved Circuits at full with Drone Dial
Flash FF Captain Cold
SLOSH The Riddler
SLOSH Bizarro with 1 token
Toyman with a free Airplane
Teddy Bear

General tactic- have Captain Cold jump into the ship, go pop into the middle of the map, and keep pushing to pump out drones while Bizarro takes pot shots, Toyman pushes onto Perplex, and Riddler drops values when I remember to do it (I rarely remembered to do it).

Round 1 vs Yu-Gi-Oh stuff

LE Celtic Warrior
Mystic Elf
Gaia the Fierce Warrior
The bone dragon thing Gaia fuses with
LE Kuriboh
Four-Star Ladybug of Doom

I lost map roll every time, so we went to an ROC map where the skull ship could occupy maybe four or five distinct positions without having to knock walls down. I moved up, dropping everybody behind the Skull Ship, then weathered some opening shots. Gaia and the Dragon managed to fuse by murdering Toyman, and the Skull Ship knocked a few clicks off of the Celtic Warrior. The Warrior hung back with the Elf and healed up, then Kuriboh and the Ladybug moved up to assault the Skull Ship, managing to do some damage with blades. After hilarious misses on both sides, I wound up smacking most of his team for 3 each and popping out drones. It went south from there for him.

Drone count at the end: 6

Round 2 vs Justice League

Captain Atom Prime at full
Superman Blue on his lower dial
Batman/Superman Robot at one point level above pure retaliator
Con Animal Man
FF Atomica
Hobbit Great Eagle

We played on the ROC Wrestling Ring. He moved up, I moved my team just outside of his retaliation range, then we just threw our pieces at eachother. The Robot managed to get a retaliation off on the Skull Ship, which missed it, but hit everything else, which destroyed all of my drones. Constantly pushing to swing on up to five characters within 3 for 3 damage each meant that there were always drones, though, and those things can clean up.

Drone count at the end: 5

Round 3 vs CSA

Ultraman
Outsider
An old, old Owlman
Johnny Quick
Atomica
Power Ring

We played on the wrestling ring again, with the same setup as before. I forgot that Ultraman had range, so the Skull Ship took an opening volley of 2 damage. Johnny Quick followed up by juicing to +2, then making a hit, but I made my Imperv roll. Then the Skull Ship charged in, and never stopped pushing to hit everyone at once. While that Owlman didn't do a lot, he did weather a lot of hits.

Drone count at the end: 7

I love this Skull Ship. I'd be happy starting it off at a cheaper dial, but those drones! They either tie things up or turn into a hellish damage churn. While the Skull Ship did most of the heavy lifting at the start, by the end, the Drones were diving all over the place, doing two and three penetrating damage. Now to paint up a bunch of Warmachine Cyriss drones or Warhammer Servitor Skulls to use as stand-ins instead of the pogs that came with it.

The Grammar Aryan
Apr 22, 2008
There's an ROC Super Qualifier coming up in Durham on the 23rd that I'm going to. Current scuttlebutt is that the team to beat is a full dial Nimrod with Juston Seyfert. I gotta admit, that pairing's going to blow up a lot of stuff, and unless you really, really screw up or crit miss constantly, it's going to be an uphill battle for your opponent.

The only team I've bothered to put together is-

Chase Wonder Woman at full dial
Artemis
Amazon x2
Amazons ATA
396 pts

It's a competent team, with room for something else if I want. You're at -1 attack and damage if you're swinging on someone who isn't Wonder Woman, and the Sisterhood tokens off of the cannon fodder can make for a clutch hit when I need it. It'll probably get me into the finals, but I doubt it'll win the day.

The Grammar Aryan
Apr 22, 2008
I played in the Super Q in Durham over the weekend, despite the horrible sheets of ice, and decided to steal Morand's double Nick soldier team, with Lane instead of Killian. Let it be known that if one Nick can get the job done, two Nicks can clean the map handily. And yes, I laughed heartily at a Juston/Nimrod team that nearly threw in the towel when I ported up the map and completely shut down his team. I definitely wouldn't have done nearly as well if I had gone with the Amazons team, especially with the low turnout- only 11 players altogether.

Top 8 were-

A Super Skrull/Mole Man team with Engineer and Copycat- this is the one I wound up losing to in the prelims, then beating in the finals, but Copycat stealing Jason really hampered things for me.

A Spy team with Nick, Blind Al, Agent 13, Fantomex, and Monica Chang.

Four Red Tornadoes, eaten alive by the aforementioned Super Skrull team.

Two Juston/Nimrod teams

A Juston/Ragnarok team with some filler, whose player kept trying to tell the Juston/Nimrod players that since they didn't state who Juston's Sentinel was at the start, couldn't use the Sentinel trait.

A team that had two Ultron (Futures) on table and other bits, but I never played against, and got pasted by a Juston/Nimrod team.

And me. Thanks, Morand!

So, I guess I'm going to the regional in Atlanta now? I'll need to get actually good at building serious teams in the next few months.

The Grammar Aryan
Apr 22, 2008

Red posted:

This, but it's worth noting the MSRP on the AvX starters were $36.99, if I remember right.

Yeah, the AvX starters came with a map, dice, and a bunch of poker chips, so they were costed pretty high. Throw in the fact that they also had some pretty good figures (Cyclops, Emma, Spidey, and Thor, primarily), I can see the cost on those spiking a bit. I remember when the cost of a CW Scarlet Witch was crazy high- I think maybe 30 or so dollars just for her alone? I rarely go out of my way these days to procure high cost singles unless I desperately love the character (Absorbing Man and Titania duo are so, so fun) or a huge part of tactical play (Parallax is the worst that got).

The Grammar Aryan
Apr 22, 2008

Red posted:

Winter storm delayed shipment of the WF boosters, so no pre-release tonight. :(

It sounds like most places are doing snake draft, but we're doing one booster of WF, and one of Trinity War.

Same here, and three different venues are all doing a Saturday event, so I only get to go to one. Thankfully, I only really like playing at one of those places. They're also all doing BR format, which I'm fine with, especially since the place I'm choosing to go actually knows how to do a BR. Everybody else does last man standing, which means you play for two hours and the guy who turtles and lets everybody else KO things wins.

The Grammar Aryan
Apr 22, 2008
I played in two prerelease events this weekend.

The first was full on Battle Royale format, though with this set, almost all of the matches wound up with people scoring very little. I played three rounds of BRs, winning two of them, and wound up walking with-

Gotham by Gaslight Batman
Red Rain Batman
Monsieur Mallah
An assortment of rares and UC Generics

Bought a couple spare boosters after, and pulled Joker and the prime Harlequin. Not bad at all.

Today was a standard 2-booster sealed event, and while I wound up pulling the Defense Superman and Alura, which I should have run with some supporty bits, I wound up playing-

Iron
Tin
Gold
Poison Ivy
Joker's Daughter

Round 1 was against a team of Desaad, the rare shooty Superman, an Apprentice, the Wizard, and Spotlight Batman. He picked Assassin's Alley, so I decided that hey, I have to hole up on level 3 behind blocking, or I'll get swiss-cheesed apart. I should not have won this match, but he refused to take a shot with the Superman if I could retaliate, and wound up positioning himself where I could get at Supes. Commence with the complaining and swearing and stating that all of my pieces are broken. Joker's Daughter can take a power from Superman since he's her dad, that's broken. The Metal Men are all broken. That Poison Ivy is somehow broken. The map was a terrible choice for him, etc, etc, etc- easily the Dead Sea of players. I won with a hit during last action because of the total lack of aggression and complaining.

Round 2 was against Mento, the Flash reuse Superman, and chase Specter. I should have had a chance, but misplaced my Tin, who got blasted, then I just couldn't land a first hit. Stealth on Joker's Daughter and Ivy only prolonged the inevitable.

Round 3 was against a shifting Supes (all but the rare), Blue Beetle, and Alloy at his lowest starting point. I had tons of opportunities to do massive damage to Alloy, but he kept making his Shape Change rolls. I managed to nearly kill Beetle, but he had a ton of Perplex at the end, and I just couldn't seal the deal. I didn't mind, though, since I was really just there for boosters, and hey, I played a bunch of Metal Men!

I really like these pre-release events, especially when they're run as proper BRs. Gives me an opportunity to cherry pick the pieces that I want and just play a fun mash pieces together game with friends.

The Grammar Aryan
Apr 22, 2008
Not to mention that things get weird once you start getting into more than two players. For example, powers you can use on your opponent's turn, like Probability Control, reset when it becomes your turn. So if you have a guy who probs your first opponent's attack into a miss on your first turn, you can't use PC on the next opponent's turn from that same source. Adding more players also drags out the time, and sometimes you really need that full 50 minutes for just a two-player game.

The Grammar Aryan
Apr 22, 2008
Yeah, and I'm really impressed by the Batman and Nightwing they've got there. For 125 points, you get a decent, flexible Batman, a Nightwing with Sidestep, Leap/Climb, Outsiders, and can copy the Batman TA, and that weapon drop object. That's a whole hell of a lot of utility for the cost.

The Grammar Aryan
Apr 22, 2008

CapnAndy posted:

I think you can already see the specialist/generalist thing, just look at the Single Facet of Superman/Batman pieces in this set.

My main complaint is that the new card design is just horrible. Why do you need the super big picture of the 3D render of the piece? And why is there all that extra black space under the keywords? Gross, guys.

I know, right? I'm hoping that it's just a WIP and they're going to make it less chunky, because that's just a ginormous blocky mess.

As for the specialist/generalist thing, that's pretty much how I've been describing characters in general. I've always been a fan of specialist pieces, since they do a thing. Having a piece that toggles between roles (like going from RS to Charge, or the reverse, which is just terrible) can lead to your team just not at all working with a single roll that goes against you. "I built for top-dial ranged support! Now my guy runs and punches things! gently caress."

Honestly, any half-decent player I've gone up against has known if a character will toggle roles, or if they can push, or things like that, so I doubt this will have an impact on high level play, apart from some d-bags having to pore over dials on the cards in the middle of a match in order to stall for time. That's really my biggest issue with it.

The Grammar Aryan
Apr 22, 2008

Waffles Inc. posted:

My biggest question is are the cards going to be bigger? What a pain in the rear end it's going to be to have cards be differently sized

Nope! It says somewhere in the article that the cards are going to be the same size. Hooray for every fig with more than 12 clicks needing to have a foldout card, at minimum!

The Grammar Aryan
Apr 22, 2008

CapnAndy posted:

Well, I still don't know why they feel the need for the big dumb circle picture, but it's still a thousand times better.

It does not engender confidence that apparently they needed someone to tell them the first design was hot garbage, though.

I'm mostly worried with this setup about what's going to happen with characters that have massive rainbow dials, like Crazy Jane. I guess with this specialist/generalist split, they're trying to cut down on number of different powers? Regardless, that's a TON of dead space on the back of the card.

The Grammar Aryan
Apr 22, 2008
I played one of our local judges in a friendly 300 point match, primarily to see how the prime Harlequin plays. I put together an Arkham Asylum team of:

Poison Ivy
Condiment King
Joker's Daughter
Harlequin
Arkham Asylum ATA x4

He played a Gotham City team of:

Gaslight Batman
Jonah Hex
Jason Blood, possessed by Eclipso

I won map roll, and went to the New Timbetpal map from month 3 of AoU.

Joker's Daughter called Jason Blood as her dad. We both did some setup to get near the middle of the map. I did a bait with Joker's Daughter after perplexing her up and taking Prob. He had Jonah Hex running shot out, pop part of the blocking, and had Batman run up to hide in it. Harlequin ran up, popped a Jack-in-the-Box, which hit Batman for 3, then Joker's Daughter sidestepped into its place and popped him again for 3, then Ivy smoked to keep them safe. He cleared, then I had Joker's Daughter sidestep away with Plasticity from the Arkham ATA, then popped the box again, which cleaned Batman out. At that point, my opponent couldn't do damage fast enough to take me out before the box KO'd Hex. I only wound up losing Condiment King.

This was definitely a very finesse-y, but it came together pretty well, and the ATA helps a bit with positioning. Harlequin was definitely the MVP, despite her relatively unassuming dial. Being able to attack every turn is really, really nice, and I'll never turn down a free 10 AV with Blades/RCE. Not to mention that the box is a free action to pop out, and a free action to attack, so I wound up popping it out, taking a shot, outwitting a reducer, then poisoning before my turn even properly started. I really want to find more fun things to do with her.

The Grammar Aryan
Apr 22, 2008
I know, right? I'm looking forward to it, mostly because I know what to expect, but there are a lot of guys in the area saying they won't buy any of that set because it's the "wrong X-Men" or some such.

Also, those Turtles all look bad rear end, especially the original comic versions in white with the red masks. Now I'm regretting not preordering any, and I'm a little worried I won't be able to get in.

The Grammar Aryan
Apr 22, 2008
Teekl Death Count

- Cosmic Joker
- KC Batman
- Toymaster
- Black Lantern Flash
- Mr. Mxyzptlk
- Harley Quinn
- Black Lantern Hal
- Black Lantern Reanimate

Record for poofing Tigers with The Wizard in a single round: 4

The Grammar Aryan
Apr 22, 2008

CapnAndy posted:

Flash was moving in first so I put Krypto at the head of my group and placed everyone so that if Flash didn't want to get stopped by Krypto...

Fun fact, they changed the wording on Plasticity when they reworked the benefits of size!

Plasticity Revised posted:

This character adds 2 to its d6 roll when breaking away. Opposing characters subtract 2 from their d6 roll when breaking away from this character. Opposing characters of the same size or smaller can’t automatically break away from this character and must end their movement when entering a square adjacent to this character, even if they would not have to do so normally.

Since Krypto is smaller than Flash, Flash wouldn't have to stop when becoming adjacent to him. He'd still have to break away with the penalty from Plasticity, but he'd still get the +1 from the size difference and +2 from Hypersonic.

Ditto on being a little more excited about the Nickelodeon Leo over the Comic Leo. The fact that the Comic version can't pull tokens off of the other turtles is eye-rollingly silly, but at least it still serves a purpose in giving you extra actions on your turn. And he DOES push onto a 12 Attack with Blades, so there's that. He's still great for those 50 points, but less exciting given how great the other pieces are.

The Grammar Aryan
Apr 22, 2008

Red posted:

1. If WF058 Alloy gets to his final click, and uses "TIME TO GO SOLO!: When this click is revealed due to taking damage, stop turning the dial. You may immediately replace Alloy with characters from your sideline that each have a different name, the Metal Men and Robot keywords and are 50 points or less. These characters come into the game on their last non-KO click and are placed within 3 squares of the square Alloy last occupied. Place up to a number of these characters depending on the starting line Alloy began the game on: Yellow = 3; Blue = 4; Red = 7. If you do not place any, deal Alloy 1 unavoidable damage." to place Metal Men on the map, does your opponent score 275 victory points immediately? Are victory points scored only if the replacement Metal Men are all KO'd, or are victory points not scored at all for Alloy if he's not KO'd? Our judge ruled that you score 275 plus whatever Metal Men points if you KO all of the replacements.

Alloy is not KO'd, he is replaced, and as such, your opponent does not score points for him. He would score each Metal Man KO'd after that, and if that total is less than Alloy's point value when they are all KO'd, he would then score Alloy's point value. For example, if you have a full 275 Alloy and on his last click only pop out a 25 point Mercury, your opponent would score 275 when KO'ing Mercury, since he's a replacement character who popped out of a higher point value character.

Red posted:

2. NFAoS024 Winter Soldier has "DEADLY SNIPER: Winter Soldier can use Outwit and Ranged Combat Expert, both with a locked range value of 10. If he uses both in a turn, he must target the same character.". If I use RCE to blow out a wall 9 squares away (necessitating RCE, since Bucky's range is naturally 7), can he use Outwit on the now-exposed character behind the wall?

No, for two reasons. RCE specifies that you target a single character, so you can't RCE a wall, object, or square of blocking terrain. Even if you could, you didn't target the character who is now exposed, so you can't Outwit him.

Red posted:

3. When is the proper time to 'declare' things? I'm thinking of a more competitive environment, so is there a rule of thumb for when you state you're using B/C/F in an attack, or selecting a TA through a wild card, and so forth?

This one's more complicated, primarily because it's always on a case-by-case basis.

You declare things when they become relevant as specified in the power. Blades specifies that you can use it when you hit with a Close Combat Attack, so you don't need to target someone, say "I'm using Blades," then roll. Energy Explosion says that you can use it when you give a character a ranged combat action, so you need to specify that you use it (technically) before targeting.

Same with defensive powers. Super Senses? You only get to roll that when you would be hit, so if they miss, no Super Senses, so if you have a bennie that pops whenever you successfully evade, it wouldn't happen if they just missed you normally unless your special power specifically says so.

Wildcarding is a free action, so you do it whenever you're not locked within another action, so take the following situation-

Spider-Ham
Doctor Octopus with the Original Sinister Six ATA
Somebody with Sinister Syndicate that has a higher AV than Spider-Ham

You can't have Spider-Ham copying the Sinister Syndicate TA swing, borrowing the AV, then switch to Original Sinister Six in order to put a token on them, because you have to resolve an action fully before giving any other actions.

Does that make sense? Like I said, this one's trickier just because it gets into the infinite maw of action resolution, which includes handy things like jumps and interrupts.

The Grammar Aryan
Apr 22, 2008

Red posted:

1. That makes a lot more sense. Even our judge and a few players talked for a while about Alloy before deciding the Metal Men were bonus points if you could get them all.
2. Ah, neither the judge nor I picked up on RCE being for characters only - but we did both agree that Outwit couldn't be used on a different target.
3. I don't think this sort of thing is a huge deal, but I also don't want to be surprised if/when I play competitively, or against someone who's kind of a dick.

There is one dude at a venue I go to who's wildly inconsistent with that sort of thing. One moment, he'll ask if he can take something back, and on the next turn, while I'm clearing tokens, but questioning out loud if I should've sidestepped, he'll tell me my turn is immediately over since I cleared, and I can't go back. I generally just play to have fun and pick up a new LE, and don't really care about W/L - but I enjoy beating people who are dicks. So knowing when to declare something would be useful when needed.

Can we bitch about venues and annoying player types? Because I totally could.

The big thing in 3 is that technically Shape Change procs on target, and is optional. If you legitimately forget that someone has Shape Change and an opponent rolls an attack and gets a result, you're past targeting, and are in the "check for hit" stage of attack resolution, which means you can't Shape Change now. A lot of the time people just let you roll the SC and let the result stand, but in a competitive environment, no, you don't. There's a little more leeway for Super Senses, unless you start clicking the dial. At that point, no, you can't click back and make your SS roll.

As for that dude? You can take free actions after end of turn stuff! So you can take one of those Outnumbered characters like the SM/WW SR Superman with one token, march him up next to somebody, end your turn, get your Outnumbered token so you have two, then free action to swing! Stupid? I certainly think so, but that's the official ruling. So technically you can clear, then Sidestep, then hand your turn off.

I know I've certainly complained about venues and players before, less so these days, because I've just stopped playing at those places/avoiding those people. I'm lucky in that I've got four other venues I can play at, though, which is definitely not the case for some people.

The Grammar Aryan
Apr 22, 2008

CapnAndy posted:

Ugh. Still hideous. I especially like the giant useless 3d render taking up a fourth of the drat front.

Agreed- we just need a headshot, thanks, I don't need a full bust of the figure. It really chews up a ton of real estate, and when you've got dense blocks of text for traits and specials, that's at a premium. Hopefully the switch to specialist dial design rather than rainbow will help with that, but come on, guys.

I'm also digging the simplified wording for effects (STOP, in particular) and optional traits. There are a ton of figures who look overcosted, and fancy traits are usually to blame, so it'd be great to have those start becoming optional add-ons to the character, almost like Feats. Modular utility means more flexibility in building, and I'm completely down with that.

The Grammar Aryan
Apr 22, 2008

ManiacClown posted:

B) I've already put in a question as to the "maximum damage taken" trait. Is it a reduction? Is everything above 1 being ignored? Does the character take 1 instead of a higher amount? These are important distinctions.

To get a little more clear on this, "damage taken" is a specific game construct: it's the end result of the damage calculation step of an attack.

1: Target
2: Attack
3: Deal Damage- [Printed Damage] + [Mods] - [Reducers/Ignores] = damage taken
4: Click

So if damage taken has a maximum value, you would adjust it to that after everything else. If there's someone who has a special power that states "damage dealt cannot be reduced to less than 2", Emma would still take 1, because she isn't reducing that damage to 1, she's adjusting damage taken to 1, unlike Ulik from Hammer of Thor, who explicitly reduces damage to 1. The only thing that bothers her is Pulse Wave, but really, that's a given most of the time.

The Grammar Aryan
Apr 22, 2008
But why would you need a printed rulebook when you can go to the rules forums and search for people who already asked your question, and failing that, ask your own question which will likely be denied with no explanation?

This hasn't changed much from when I worked on HCO- when we had a question about weird power interactions, I would send the question off to a "rules liaison" who would then take it up the mountain. I'd hear back maybe a week or so later, and occasionally get responses that would conflict with past responses. Further questions would take another week or so to get back.

The Grammar Aryan
Apr 22, 2008
Looks like they've got some clarification on the STOP term.

http://heroclix.com/design-insight/design-insight-stop/#axzz43qkYEr1y

Basically, whenever that click shows up because of taking damage from an opposing character's attack, you stop clicking, and it can't be countered or ignored. So what this means is...

1: If you counter that Emma's Invuln on her next to last click and Force Blast her off of Elevated terrain, then she'll spin right past that stop click and KO.
2: She doesn't care about Pulse Wave. If you do a massive PW to knock her from click 1 to KO, she'll stop on that STOP power.
3: Future characters with STOP powers mid-dial won't stop on those clicks when being healed.

This isn't rolling back to previous stop click powers, though, which I'm sort of thankful for. The last thing we need is people playing things differently because what's on the card is different from errata, which causes a ton of problems for newer players when they get their hands on older pieces.

The Grammar Aryan
Apr 22, 2008

ManiacClown posted:

Hey, speaking of which, am I crazy in a heretofore unrecognized manner or does it appear that WK prunes the Rules Questions forum? I could swear I've asked a question about whether either Starro or Anti-Monitor (I can't remember which) can still act every turn without taking pushing damage but I can't find the thread. I searched for my username and only found four posts while I know I've made more. Of all the kinds of forum to prune threads from, this is exactly the kind where they shouldn't, yet of course they do. :allears:

Edit: Thread dates only go back to 01/02/2015. That's after their exodus from HCR, correct?

They definitely do prune and merge threads whenever they feel like and without warning. A friend of mine had a question on something that was clarified, and it had its own post for a while, but then it was merged into a more general post. It's really nice when you try to link out to a ruling post and it's been moved so the threadid doesn't exist any more.

The Grammar Aryan
Apr 22, 2008

ManiacClown posted:

Killer.

Can anyone identify the rulebook's font?

They're using the Helvetica Neue LT Std family of fonts.

Table of Contents: Helvetica Neue LT Std Thin
H1: Helvetica Neue LT Std Blk
H2: Helvetica Neue LT Std, with Bold styling
Body: Helvetica Neue LT Std

The Neue family is licensed, I think, so you're not going to find it in a standard word processing or desktop publishing application. Fun fact: I'm pretty sure this means they're using Adobe InDesign to create their documentation. I can only guess as to how horrible their source files must look, and explains the font error on the Black Lantern Anti-Monitor's dial.

The Grammar Aryan
Apr 22, 2008

CapnAndy posted:

Is anyone shocked at this point that WizKids is running a barebones and probably understaffed organization?

Don't get me wrong, ID is actually a really decent DTP platform, but there are so many ways to abuse it that I just know they're doing.

ManiacClown posted:

Well, drat. I could probably, you know, find it just lying around somewhere, but I'd rather operate above-board with this. Suggestions on a close substitute?

For those interested, what do you figure is the best way to facilitate the discussion? Facebook group? For file collaboration, Google Drive? Dropbox? I have both.

Edit: Oh, and those callouts they'll do where they label something, like how it shows you what every part of a character's dial is? Rather than making all the text part of the image they use, they just did that with all the non-text part of it and seemingly made separate text boxes for each item because they all dump out separately into the document.

As for collaboration, I think Drive works best, since you can have a draft running and we can annotate and comment on it without making edits.

On the fonts: Google Fonts has an Archivo family that's pretty similar, and is intended for both web and print output, so that would be a good place to start. If you want to have them on your machine, you can go to the entry for it in Google Fonts, add it to your collection, and there should be a button that says "download my collection." Then you can just install the fonts as normal.

As for the boxes: If all of the callouts are showing up at the end of the dump file, yep, that's InDesign all right.

The Grammar Aryan
Apr 22, 2008

Red posted:

Constructs are out for modern age starting June 1st, which is odd, because new OP figures use them. Oh well.

In fairness, nobody was going to use the WL Jade or Simon Baz in any kind of serious event.

The Grammar Aryan
Apr 22, 2008

Red posted:

True, but I hope they make a few more. I love that mechanic, and I have constructs-a-plenty.

If the BatB OP kit Green Lantern is any indication, they're just going to keep making figures with construct slots but no construct trait.

The Grammar Aryan
Apr 22, 2008

ManiacClown posted:

I've started on annotating the rules, inserting sections between the parts of official text. I'm somewhat at a loss for how to get our parts to look distinct yet good. Have a look at the PDF in this folder and please, please give some suggestions. I'm working in Publisher, so if you've got something else besides its stock crap to use as a border, great!

I'd suggest putting either endnotes or inline links to the relevant annotation section if you want to have them all in one place. That way players can know that this is how something works, then have an immediate link out to any relevant errata or clarifications. Do you think it would break things up too much if you had differently styled sidebars for annotations? I could see it working pretty well that way.

Now I'm tempted to convert a few things over to DITA and build a PDF transform plugin. With all the cross-linking, it's actually not a bad candidate for conversion to XML.

The Grammar Aryan
Apr 22, 2008
Yeah, I'm really digging that Omega Red. I'm a little sad that every Weapon X keyworded character we have is going to rotate out by the time he comes in. It also means that Fantomex will be leaving play, so ultimately I'm okay with it.

The Grammar Aryan
Apr 22, 2008

ManiacClown posted:

I've decided that since you apparently can't (easily) output PDF bookmarks in Publisher when you save as PDF the way Word does with Heading tags, I should just go ahead and start on the DITA version of the now-retitled Expanded Rulebook.

Grammar Aryan (or anyone else familiar with DITA), please look at the Introduction I've done to get a feel for DITA XML and let me know if I'm on the right track with it for multi-format output.

Sure thing! I've been looking for an excuse to migrate my oXygen 17 license across to my home office rig. Just taking a quick look, you'll probably want to turn your <h1> tags into <section> tags, and then put the content of it into a <title> element. We can break the book title element out, since we'll definitely want to organize this inside a bookmap, and we can store author/contributor information in the metadata there rather than encoding it within a topic, so that we can place that information wherever we like.

I'll take some time this evening to take a look at your RC from the other day, convert a few topics, and organize them into a map.

e: Actually, this might depend somewhat on how you want to publish the DITA content. I work pretty exclusively in the DITA-OT, but let me know what platform you want to use.

The Grammar Aryan fucked around with this message at 15:39 on Apr 19, 2016

The Grammar Aryan
Apr 22, 2008

ManiacClown posted:

I'm thinking something suitable for both print and e-publication, maybe eventually a mobile app as well. It would give me motivation/an excuse to learn how to make those. I've just made a Facebook group for this project so if everyone interested in working on it is on there we can use that as a medium instead of clogging up this thread. I'll try to pretty it up a bit after I get home.

Ah, okay- we could run it through a PDF plugin, and that'll hit the first two goals, with the side benefit that I can develop and maintain said plugin. We could try an EPUB plugin, as well, but in my experience, that can be a huge pain, as not all e-readers actually support the EPUB standard. Still, we can take this to the group and chat about Clix again.

That said, jeezy petes, check out the chase Sabretooth and Wild Child! This could be a pretty good counter to Nick "Balls of" Fury if you can choose a good map or have decent TK options, which his keywords definitely support.

e: fixed the link. Stray / messing things up.

The Grammar Aryan fucked around with this message at 20:59 on Apr 19, 2016

The Grammar Aryan
Apr 22, 2008
I have no idea who Sugar Man is, but look at that thing. It's ridiculous and I love it. His dial is up in the evidence thread on the Realms, and he looks like he'll be a ton of fun to play. I don't really see a reason to go anything other than Axe/Hammer with him, though, outside of situations where your damage value winds up getting knocked down a bunch.

The Grammar Aryan
Apr 22, 2008
Played in an X-Men Prerelease last night, and man, it was a great time all around for everyone. We did 400, and I wound up running a team of:

UC Juggernaut, in the brown suit
All New Iceman, with the free barrier
Malice
Riptide
Scrambler

Round 1 I went up against:

Pixie
UC Magneto, with the 1/game free Running Shot
Dark Angel
Blockbuster
10 point Morlock that I started on Leap/Climb and Blades

We played on the Morlock Tunnels, and did some positioning wiggling while Iceman choked up the tunnels with free barriers. He had Magneto blow one away so Dark Angel could target Juggernaut to try and ping him down, and whiffed, leaving him within walking range of Scrambler. Scrambler shut down Dark Angel's powers, Juggernaut Sidestepped, got his Attack perplexed by Malice, and then ran over Dark Angel. Then Riptide ran up, Sidestepped, and Pulse Waved most of his team away, also knocking Dark Angel into a wall for bonus damage. After that, it was cleanup, and I only lost Scrambler.

Round 2 against:

Sabretooth and Wild Child
C Storm
R Professor X
UC Magneto
Harpoon
C Wolverine

On the tunnels again. More positioning wiggling, more Iceman choking the tunnels. He TKs Sabretooth and Wild Child out after having Professor X Mind Lock Malice's Imperv away. Sabretooth runs up on her, flurries, misses one, then blades her for 6, KOing her. She then pops onto Juggernaut, giving him Shape Change and Perplex. Juggernaut clocks him, then Iceman RCEs him, then Riptide Pulses for the KO, pushing, but then healing. After that, he had to try and tie up Juggernaut, since he couldn't get to the rest of my team, and it was cleanup.

Round 3 against:

UC Sabretooth
All New Jean Grey
UC Wolverine
C Nightcrawler
R Nightcrawler

We played on the School map this time, and I moved partway up the field, then choked it with Iceman. He used Jean to TK out Sabretooth and moved his team up. Another TK and Sabretooth runs up to Scrambler, who he hits, but rolls a 1 on Blades, which reduces to 0 because Scrambler has Toughness from iceman. Sabretooth went down shortly after that, and then it was a matter of using Iceman's blocking to keep Wolverine at bay while cleaning up the rest of the team.

This UC Juggernaut is insane. He took one damage all night, and that was from a crit miss. When he got hit, he would either make Imperv at range or they couldn't beat the die roll to take the helmet off. Iceman is a surprisingly good attacker, and his free blocking really let me control the field. Malice is a threat you can't ignore, and when you take her out, she just goes on somebody else, and the way her trait is worded, you don't score her until you KO the person she gets equipped to. Scrambler is the ultimate one-shot piece for taking out things you can counter, and Riptide can Pulse Wave every turn. I like where the game is going, honestly, because even recently a 45 point piece is one you would ignore until the end, because why bother? It can't do anything.

The Grammar Aryan
Apr 22, 2008

ManiacClown posted:

Here are Cyclops, Beast, and Angel from FF:UXM. That Angel is going to be this FF's FF: Chaos War Scarlet Witch.

The real prize is the Jean Grey out of the FF. 50 points, Willpower, full-dial TK, and the first three clicks have a special TK she can use for free if she has no action tokens.She can TK up a KC Shazam, he can HSS somewhere, get back to where he was, then she can TK him back to where he started. Or, you know, less abusive uses of power, I guess.

The Grammar Aryan
Apr 22, 2008

ManiacClown posted:

Ah, right, I missed that part. My brain filled in "shares a keyword." Really, Cyclops being able to choose the direction of knockback is going to need a clarification. Can he choose a direction that's toward him, using Force Blast as a tractor beam? It would be hilarious, but they'll probably come back with "the direction of knockback must always be away from the attacker" or something along that line.

Edit: Asked. Let's see what happens. If he can indeed choose ANY direction, give him Quake somehow and hijinks will ensue.

Knockback is just an effect that has a set definition: "move" (since knockback isn't movement) the character a number of spaces equal to damage taken in a fixed direction. Here, away from the source of the knockback, with trajectory determined by relative positioning: if ordinal, then in a straight line, and on a diagonal if not on an ordinal. Since Cyclops can pick direction, the fixed direction becomes a choice, so as written, yes, he can pull people towards him, possibly with the rationalization that he's ricocheting the shot off of something and winging them in the back of the head.

Even if it doesn't make sense, there's no reason as written that he can't, so he can, because sometimes this game just doesn't make any drat sense. Forget about it, Maniac, it's HeroClix.

The Grammar Aryan
Apr 22, 2008
"Oh god we're having problems with player retention past the first month or so what do we do?!"
"IDEAS. ALL OF THEM. DON'T VET THEM, JUST DO THEM."
"FUUUUUCK."

At least, that's how I imagine it. It's been the pattern since FI, anyway.

The Grammar Aryan
Apr 22, 2008
Krang/Juston will also get completely dunked on by a green battery, since Krang needs free actions to do his fancies.

The Grammar Aryan
Apr 22, 2008
No current PAC has the new wording for Plasticity in place. It's technically the most updated one.

The Grammar Aryan
Apr 22, 2008
I played in a Civil War event last night. We had six players, so we played two tables of three in the first round, ignoring the WK-suggested method of asking people to sit out to set up a 4-person BR, and then a single full BR after. We also just did a standard BR draft and left out the Bounty cards.

First round I drafted-

2x Goldbug
Iron Man
Yellowjacket
Venom

Everybody's got Sidestep! Yellowjacket's Perplexing everyone! The only other intimidating piece on the board was Cobalt Man, with his Indom and Pulse Wave. It was pretty much a bloodbath, as everyone would creep up the map, Iron man would plink when possible, and then Venom would surprise everyone with his traited Sidestep/Leap Climb/Steal Energy. I wound up KOing something silly like 9 pieces because Venom kept eating people, popping a token off with his Thunderbolts trait, then popping next to somebody and repeating.

Second round I drafted-

Mach IV
Jack O' Lantern
Wasp
Goldbug
She-Hulk

One of the other guys pulled a Speed Freak, which made his team a Hypersonic killbox. She-Hulk Kool-Aided her way through some walls, and my other characters followed suit to protect her from a Speed Freak lasso. Speed Freak wound up nabbing and killboxing my Goldbug, then She-Hulk proceeded to bust through more walls and KO a Microbe, and Wasp crippled a Coldblood, who was then KO'd by a Spider-Man that Jack O' Lantern ate, and Mach IV pushed to finish off a wounded Hercules after he and a Hulkling KO'd my She-Hulk. A tight game that all but belonged to the guy running Speed Freak, but he refused to push his team in order to rack up huge points with his killbox.

All told, I won the prize Captain America and Captain Marvel, and drafted a Venom. We bought extras of boosters that were out, and I pulled an Atlas, then traded a Dark Angel for a Wiccan. Walking with two of the six prize pieces and three of the four SRs is nice, because it means I get to worry less about playing this event, which...sounds really weird. I had fun with the BRs, because the set is well-balanced against itself, but I'm just not excited for the set, outside of a few pieces.

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The Grammar Aryan
Apr 22, 2008

thebardyspoon posted:

So kinda random question here cause it's come up a few times now in our games. For characters with a trait or power that says "when X would take damage from an attack", like the uncommon Deadpools defense regen power or Slash's defense power, would that activate if an enemy used incap on them with two action tokens? I said no when it came up, because to me the damage is coming from the pushing (or them lacking the ability to push rather) and incap says "make an attack that deals no damage" and then adds "if the target already has 2 action tokens, deal the target 1 penetrating damage" but my mate argued that they're still taking damage from an attack in that case. If I'm wrong then fair enough, I'll eat some humble pie but I'm relatively sure I'm right (and it also seems in the spirit of the game that incapping is a way around those sorts of powers to me but that's neither here nor there).

Incap is an interesting case. If you're using it to give them a second action token and push them, then no, you don't trigger things like Ridiculous Regeneration or Mystics. However, if they have two tokens and you use Incap on them, you're dealing damage during the attack, which makes that damage from an attack, even though Incap says it deals no damage.

Heroclix is a fun game.

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