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Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Like before, I'm going to request no plot nor puzzle spoilers. If it hasn't occurred in the LP, or is in a later game: :siren: don't post it!! :siren:
(there is no current megathread unfortunately, so please just be patient!!)



...Professor Layton and Pandora's Box, alternatively named the Diabolical Box in North America, is a DS puzzle game and the sequel to the Curious Village. The game expects you to know what happened in that game, so if you haven't played it before you might be at a loss for a few moments. I will also expect you to know what happened, so either play it or read the linked LP if you like. Or don't and jump in even more in the middle of things. That works too.

Diabolical Box, um... how can I put this? It's not a very good game compared to the first one, nor the next one. It doesn't really suffer from middle of a trilogy so this does not mean it's a bad game, necessarily. It adds some things that are fantastic quality of life changes, has some good puzzles here and there but in general it's just not quite as enjoyable. Maybe that's just me though! Hopefully you'll get the idea over time.


































Lotus Aura fucked around with this message at 18:56 on Aug 27, 2016

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Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!









































































































Lotus Aura fucked around with this message at 23:42 on Aug 20, 2016

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Introduction



Considering the last game ended with a town who's entire population (minus two) was robots? Yeah. I could think that very easily.



But, enough spoiling a thing you should already know. Like the previous game, we begin here en route to our main destination.





Sadly, this time we don't be taking the Laytonmobile much of anywhere. I kinda like that rickety old thing.



Oh, and it seems like our duo are being followed by someone I definitely don't recognise. Nope.



Meanwhile, people who totally are not going to be relevant later in this update are being held up.




Just look at this room!
Yes, I can certainly see why some call the Molentary Express





Now don't forget, Luke. A gentleman pays attentions to his manners. In every setting.



And with that, we are off to our destination of... uh...



Hey look, the plot!


All who open it die? Sounds awfully fishy to me.
Perhaps so.



The answer is out there, Luke. But I just need to find it.
We will. I know it.



Seems a bit weird to make the probable main conceit what the prologue revolves around.

Suspense



It worked well enough for the previous thread. Got any complaints, come up with something better.



But all that changed with the arrival of a single letter.



London



What's that, Professor?



Is everything all right?!

Suspense



Of course, it is more commonly known as "Pandora's Box," in reference to the famous myth.



I'm dubious of this reputation, of course, but when my interest is piqued I simply must investigate.
That's why I'm pleased as punch to tell you that the elusive item is finally in my possession.
What's more, I believe I'm on the cusp of unravelling a great mystery tied to this box.
For the moment, let's just say I have a theory, though I haven't been able to prove it yet.



But I must confess that my curiosity is simply overpowering. In the unlikely event that anything should happen to me, please finish the work I've started here.



London



I just can't shake the feeling that something awful has happened...
Well, your intuition's usually spot-on! I say we head out right away!

End



These'll be in the second post for you to check at your leisure.



They're in one of the drawers in that desk.
Will do, Professor! Erm...
If there's something you wish to interact with, Luke, you need only reach out and touch it.



Tutorials excised, and here's a weird thing this game added. These mini-recaps at the end of scenes. They add nothing and serve no purpose. Skipping them too from here on out.



Anyway, nothing else to do here, so we'll grab the keys and move on.


Oh, here they are, Professor!



Also a neat change is that we kind of have an inventory now. This doesn't mean much but it's a good thing to have anyway.

Many thanks, Luke. Now, let's get moving!

We shall do just that. Once we do so...



During one of his visits some time ago, he was kind enough to leave me a map to his home. The map itself, however, is a rather unusual piece of cartography. Look here, Luke.



Oh, how clever! The map itself is a puzzle! Professor, do you mind if I take a crack at it? I just know I can solve this one!

Puzzle Remix



Now we're getting to the important stuff! Picarats are kind of but not really an indicator of difficulty. Like before they let us do other things way down the line.



Like before, I'll be putting all hints under spoiler tags so you can use them if you really want but easily ignore them if you don't.


1. Including the one piece that's in the middle of the map from the start, you have six pieces to move around. ...And only five places to place them in. That means one of those pieces won't be used in the solution.
2. Take a close look at each individual piece of the map, as well as the set portion of the map. As long as you make the roads on each piece fit cleanly into the larger framework, you'll find the answer sooner or later.
3. You may have already noticed, but the piece positioned in the center of the map at the start of the puzzle isn�t used in the solution.

Now, this game does add a series staple in the memo function. It's nice to have but it's not super-useful in many cases.

However, because this game does not like allowing you to have nice things that applies to many, many puzzles here. Still, there are some where it's very handy.



There are also still plenty of puzzles that can really only be done via actively playing it (so many sliding puzzles...). This one isn't really of that ilk, but it's close enough.







London





Laytonmobile makes a cool cameo appearance for this scene at least. It's only like 14 seconds long, so it's not worth making a video of.



But which flat is his?
That, I'm afraid, I don't know. But come to think of it, the letter I received did mention something about this place...

You'll see that at the end of the update!



Now follow me, Luke. We're going up.



Sadly, there's still not much to do but at least now we get a cameo from everyone's favourite member of the Inazuma Eleven.



All right. See that postbox over there? Try touching it with your stylus for me, will you?



Yeah, so this guy gives us our hint coins tutorial.



We'll just skip past that and collect the rest on this screen.



Only chance to collect them, you see. They are still very finite and you might care about that a little.



The same applies to these two here. There's not much else here beyond the door so we'll grab them and enter Dr Schrader's home.




Dr Schrader? Are you home? It's Hershel Layton. I came as soon as I read your letter. Hello? Are you there? Doctor?
I don't hear anyone in there, Professor. What if he's...
This is no time for idle speculation, Luke. We must get this door open first.



So without a key, there's no way to get in!
Ah, of course! How could I have forgotten? These keys were enclosed in the envelope, along with the doctor's letter to me.



Quick, Professor, let me try them on the door.
Huh? That's strange. It doesn't seem like any of these keys work on the lock.
Luke, don't you see? The doctor has set us yet another puzzle to solve.

Puzzle Remix





1. At a glance, the ends of the keys seem too intricate when compared with the simple shape of the keyhole. Concentrate on finding a key with a shape that matches the structure of the lock.
2. Who's to say one end of a key is any better than the other?
3. Turn each key around and try inserting the part you'd normally call the grip.



This is also absolutely one that could be done via thread interaction, but I think it just makes way more sense not to.






Dr. Schrader



With a fit of desperation, Layton and Luke fling the door open...



However, they appear to be too late. And the box is nowhere to be seen either.




Suspense



This is terrible, Professor. Do you suppose the Elysian Box did this to Dr Schrader when he opened it?
I honestly don't know Luke. But that can wait. Right now we need to notify the police!
Of course, Professor!
Hm? What do we have here?





Look at this, Professor. There's no destination written on the ticket.
I've never seen a ticket that didn't say where it was taking you. How strange!
Yes, very strange indeed.







Man, this guy who we have never met before is a giant rude jerk! Who just suddenly pushes a child like that?

Huh? Hey, it's you!



Remember, we HAVE never met him before. In Curious Village, it was an imposter pretending to be Chelmey the entire time.

You two found the body, did you?



Luke remembers a bit too well...

No, Luke! Let him go!
Off with that mask!
G-get off me!
Luke, stop that! That's his face!
Off of me!
Listen here, Luke!
Show yourself, imposter!

Suspense





I'm so sorry, sir! I didn't mean it! I, um, was sure we had another imposter on our hands.
What in the world is this child talking about?! I swear, young ones these days have no manners!



I'm a professor of archaeology at Gressenheller University.
And I'm his apprentice, Luke!



Not at all, sir. In truth, he's-
Professor Layton's apprentice, like I said!
Hmm.
Well, it's really none of my concern. I have a crime scene that needs my attention. Clear a path, will you?
But of course.



Remember, a true gentleman is guilty of obstructions of justice frequently.

Usually for the greater good but this is seriously an awful lesson to teach a child because this is explicitly advocating a crime.


You got it, Professor.
Hmm, yes. Let's see. What do we have here? A murder? Or was the crime self-inflicted?
Inspector, I should tell you that the door was locked before Luke and I came in.



It's a classic locked room mystery. I love it!

Then the doctor was holed up in here, completely apart from the outside world, yes?



What?! How did you come to that conclusion, sir?
Use your noodle, laddie. What other explanation could there be?
It's true that the flat is on the eigth floor and that the door was locked, Inspector. Still, I'd hesitate to say that this room was completely closed off from the outside.
Is that so? Please elaborate.



Eh?
It's as plain as the nose on your face, Inspector.
Feh! I suppose you academics think your fancy degrees prepare you to play detective, eh?
I tell you, nowadays it seems like everybody and their mum thinks they can do my job.
Now, as I was saying, the cause of death was heart failure, plain and simple. And there's what caused it.



This? It's a scaled-down model of a Kronosaurus, if I'm not mistaken.
I reckon that ugly mug would give anyone nightmares. Here's what probably happened.



But... this is the doctor's own home. Why would the bones he put up himself scare him?
People have a way of becoming forgetful with age. Not that you'd understand, boy.
Well, you're right about that. I don't understand it at all...
Mr... Letton, was it? No? Ah yes, Layton. Mr Layton, what do you think?
The scenario you paint certainly isn't out of the realm of possibility.
But considering the lights were off when we entered the room, I don't think we've found our answer yet.
Oh, really.



What do you mean, Professor?
Study your surroundings, Luke. I'm sure you can see it too.

End







Puzzle Remix



While an unfortunate stopping point, there are two things to deal with here.



1. Since the doctor mentions hearing music from a nearby flat, you can rule out the window the music is coming from.[spoiler]
2. [spoiler]As the doctor makes special mention of being able to see the sunrise, it's likely his apartment is one of the ones higher up in the picture.


Don't feel bad about actually needing a hint (or two) for this one. I'm sure we've all seen that webcomic strip at some point...



Plus, this one is a mite more important to get done, so I can understand if you focus more on it.









1. Take a good look at all the views. You're looking for something unusual. There are lots of odd objects in the room, but while many may be strange, they aren't the brand of unusual you're searching for.

Lotus Aura fucked around with this message at 07:54 on Dec 29, 2015

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzle Remix



2. As the doctor makes special mention of being able to see the sunrise, it's likely his apartment is one of the ones higher up in the picture.
3. The doctor talks about seeing the flag outside his window move in the breeze from his seat inside. There appears to be only one flat in the bunch where you could accomplish this feat.

So, about that webcomic strip I mentioned last time...





(thanks to Feldherren for being able to find a copy of this still)

It was done by Cucumber Quest's excellent artist and author, Gigidigi, before she went on to do that.




Suspense



At the start of most updates, but after the puzzles from the previous one, we'll get a bit of a recap on what's happened recently. It doesn't change overly often, so when it doesn't I'll just ignore it.



That letter prompts the professor and his assistant, Luke, to pay a visit to the doctor.



Known colloquially as Pandora's Box, the Elysian Box is rumoured to kill anyone who dares open it.

Nevertheless, the doctor's curiosity is overwhelming, and he announces his intention to open it.



Puzzle Remix



2. You won't find the answer in the areas that Professor Layton and Inspector Chelmey are examining.
3. The object in question is often found in pairs.

Anyway, now that we're back where we were before we can see that this curtain is more than a little suspect...




Just suspect enough to warrant mentioning, it seems.




A Sound Theory

Suspense



Hmph! So, it is. But what exactly does this have to do with my crime scene?



I love Chelmey's face here. He's so aghast by this turn of events.





Well, er, yes, sound as a pound! I was just about to propose the same idea myself.
Liar!



What say you and I conduct a little investigation of our own?
Professor, look! There's something in Dr Schrader's hand.



It's an old photograph, but it's been torn into so many pieces, I can't make out the original image.

Oh boy, jigsaw time? Still better than a sliding puzzle!



Or, uh, not. Okay then.




What is this anyway? Hmph, not that it matters. I'll be holding on to that. Now, out with the both of you.



Hey, whoa, we need that to do your job better than you ever could! What are you doing, Chelmey?!



End

London



Yet there was nothing resembling such an artifact in his home.
Maybe the person who did this to him was after the box?
An interesting theory, Luke, but for the moment that's all it is.



Are you thinking what I'm thinking, Professor?
Indeed I am, Luke. I believe a trip aboard the Molentary Express is in order.



Molentary Express



Dr Schrader did his best to point us toward the Molentary Express should something happen to him.
Sure as fog on a London morning, I know that this train will lead us to the answers we seek.



unaware of the secrets that awaited them down those iron tracks.

Like with the Laytonmobile scene, not much point to this one getting a full video. But it does lead us quite nicely into...



The first real chapter of the game. And we're spending it on board this train. Oh boy.


Molentary Express



Ha ha! Quite so, Luke. Every fixture and fitting is the very height of decadence. I'd wager the rest of the train is just as grand. How about a little exploration?



Alright, so now we have free reign to collect the hint coins in our room but we can't actually leave yet.



This stands out a bit too much for Layton to let us. Also it is a puzzle.




Oops! So they are!
You should put your things away before we start exploring the train.

Puzzle Remix



And so it kind of begins...



1. You can use little items like the harmonica and book to fill in the small gaps later, so pack up the big items first.
2. That unwieldy frying pan and spatula set go in the lower-left corner. Luke's teddy bear belongs in the upper-right corner.
3. Luke's book should be placed in the upper-left portion of the trunk. By this point, you should be most of the way toward solving the puzzle, so try working the rest out on your own.

See, this train has many puzzles like this one. Ones that as much as I would love to put them open to posting solutions, they just do not work.



This is nothing new, Curious Village had plenty itself, but this game has more puzzles and it feels like there is disproportionately more of this.






Especially my least favourite kind, but we'll get to that later.


Molentary Express



We were in rather a hurry, so I suppose you didn't really have time to pack properly.
I do feel better with everything put away. Come on, Professor, let's do some exploring.

So now we can actually leave and look around...



Or we can poke the other thing that stands out. And get another puzzle.




Oh, dear. I'll have to remember to get sugar for my tea elsewhere.
Curious though, isn't it? How did they get here? Speaking of ants, try this one on for size, Luke.

Sorry I don't have a clue.



Anyway, NOW we can leave for real. Let's step outside our little cabin and see what we can find.




You don't have to tell me twice, Professor. Now, why don't we start by investigating the train?



Sounds like a plan to me. We'll grab those two hint coins and talk to that girl.



But no one's allowed in 'cept for REALLY rich people. So, misters, are you REALLY rich? 'Cause if you are, you can go see the super-duper fancy rooms.
Super-duper fancy rooms...
...that none but the extremely wealthy can enter. If our young friend is correctly informed, there must be a set of deluxe rooms in the next carriage.
Wow! I'd love to see what those look like! I bet they're simply smashing!

Possibly, but being an archaeology professor who seemingly never does any teaching does not pay anywhere near enough to get in. So, we're stuck on the pleb side of the train.

...I wonder what else Lili has to say. Probably happier than this thought.




We're actually out looking for something, dear. Sadly, we don't know where it is.
Until we find a clue to point us in the right direction, we'll simply have to continue looking.
Ooh, that sounds like lots of work. Here, I'll tell you a puzzle to take your mind off that stuff.

Sadly, we don't have time to puzzle right now.



We can only move further past Lili right now, so we'll do that.


A Posh Person...?
Sometims there will be random voice acting for only a handful of lines. Not worth a video for either lack of animation or length, so I'll just put the audio for that up separately for those that care.



That reminds me, I believe it's dindin time for my sweet baby. I'm off to visit the dining car.

End

Like I said, the times this happens it ends up being very short. Also very rare, thankfully.



Talk about rich and flashy!
Quite. This train is full of many well-heeled patrons like the woman we just met.
We must watch our deeds and words here. A formal setting demands formal manners, don't you think?
Absolutely, Professor!

Admittedly, I have no idea what someone like her is doing on the side of the train that houses all the poors but maybe she's not actually rich. Just stuck up and annoying.



Regardless, we'll grab those two hint coins and look into the one room that's currently open.

I guess blundering into others cabins is all that could be considered exploration. Because we're on a train. A small and very compact place that generally does not house secrets!



...Until now, you probably thought this was Babette's room. Understandable but most certainly wrong. We'll just grab these coins and examine the one thing that stands out.




Who knew that something as ordinary as a pitcher could be so fancy?
What could be more relaxing than sitting in your suite with a cold beverage and watching the sunset?
Not everything that's served in pitchers is good to drink, however. Look at this puzzle, for example.
I'm ready for it, Professor!

That's good. But I'm not, so we'll move on!



The only place left to go from here is back in the hallway and past the door at the far end we could see before.



That leads us to the dining car... and I don't see that loud woman here. I do, however, see a waiter so we'll see what he has to say about this place.




What a pity.
Indeed it is, sir. But while you're waiting for a table, may I interest you in a puzzle?

Um, no, that's okay. While you were suggesting it, I think I saw someone move...



Great! I'm starving!



Ugh, great.

Madam, please wait just a moment. In truth, these passengers have been waiting long-



Good, be insulted. :colbert:

I do apologise, madam. It's simply that these gentlemen arrived before you...
We will not be kept waiting, do you understand? Not a single second! Now, our of our way!
Madam!
Talk about pushy!
Er, I do apologise, sirs. There's a lovely observation deck in the last carriage of the train. Please feel free to relax there for a few minutes while I prepare a new table for you.
Maintaining one's composure while dealing with difficult customers is truly admirable. Come, Luke.



Okay, fine. We'll go check out this observation deck and then come back later.







Puzzle Remix



It took me forever to get good at these kinds of puzzles, not gonna lie.



1. When tracing out a path back to the nest, leave as few roads untouched as possible.
2. Assuming the top of the screen to be north, from the point labeled Start, drag your stylus south and then go west at your first chance. At the next intersection, head north to the top of the map. When you reach a T intersection at the top of the map, head west again. When you hit a wall, take the road leading south.

I'd still say I'm not amazingly great at them but I can manage them consistently now at least.





1. Think about how much longer one side of the strip was compared to the other one after the first fold.
2. Remember, you're being asked to answer in millimetres.



Version change! In the US version, this is called Pitchers and Poison.



1. Grab a few water glasses and try the puzzle out for yourself--minus the vinegar, of course. The principle that determines where the vinegar is should soon become obvious.

The actual puzzle itself is identical, save for replacing every copy of "poison" with "vinegar." Unlike most version changes, I cannot really figure out why this one's different in such a small, insignificant way.





1. The mustachioed Mr. O'Connor is B. Seeing as how both C and F are men, his wife has to be A.

Lotus Aura fucked around with this message at 19:52 on Dec 31, 2015

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Yeah, that's the one, thanks. Editted the update slightly to have that instead.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Alright, so on Monday my computer decided it was done being nice and finally up and died. Not really that big a deal, since what little progress was lost can easily be redone without much hassle.

Just means instead of updating today like I planned to do, it's gotta wait about a week later. Oh well! Consider it extra time or something.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Hopefully, yeah. If not, well, I've got room to back it up at this point so that's nice. I'm just glad it was early on so it wasn't too big of an issue. It could've been much worse after all.

Also that one week thing ended up being two instead; ah well.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzle Remix




3. From the last point mentioned in Hint Two, head east at the first available point, and then take the first road you hit that heads south. If you've gotten this far, the rest should be a breeze.

Alright, so at a glance this looks right. Which means it's probably wrong because whenever I think it's right it isn't and vice versa. I overthink things a lot, you see.






Mostly, this one's pretty easy since a lot of the paths you don't take are either obviously wrong or imposisble to use by the time you'd have to think about them. Even I find it hard to mess up one as straightforward as this.




While I'm no fan of ants in my sugar, you have to admire their craftiness and work ethic!
Maybe it's because even the sugar on the Molentary Express is extra fancy?
Haha, I'm sure those ants are genuine sugar connoisseurs.




On the one hand, the question here was asking for the answer in MM. On the other hand, 1cm is 10mm and putting "1" instead of "10" would be being a jerk for no reason.






It's really just not that big of a deal for something this simple.




I hope you find whatever it is you're looking for, misters!




Let's be honest, this one is so mind-numbingly simple it barely warrants mentioning. Only thing I can really point out here is that these "select one of these buttons" kinda things make it a bit harder to tell which is being picked. So it's the greyed out, indented one. Just keep that in mind for later puzzles.






Moving ever so swiftly on...







Logic puzzles like this are cool and I like them a lot. I don't think circling your answer works well here though; this one should have their letters be clickable buttons I think.






It wouldn't be a big change, but it'd be a more player friendly one in my opinion.



Now, uh, it's been kind of a while. Where were we...?


Suspense









Molentary Express



Alright, so we're about to go looking for the observation deck. It's obviously beyond the door on the right, but first we have two orders of business to deal with.



First, trying to see what her justificiation for being kind of super rude is.


Especially ladies of a certain class, like - aha ha ha - me.

I'm not sure if "class" is the word she meant to use there.

Well, that wasn't really useful. That leaves going through the obviously wrong door to see what we can find!



Yes, it seems that the Molentary Express is a first-class operation, right down to the kitchen.



Those dirty clothes of yours probably violate all sorts of health regulations, you know.
Why, I'll have you know that there's nothing at all dirty about our clothes!
Say what you like, short stuff, but that doesn't change the fact that I'm running a kitchen here.
Did you stop to think about what could happen if yucky outside germs made it in here because of you?
I see your point. Terribly sorry for the intrusion and any worry we may have caused you, good sir.
Oh... All right. I'm sorry too, sir. Wait, what's that?





How arrogant of him to lecture other people about germs!
Oh boy, I guess the cat's out the bag now. Listen, I know it's against the rules to keep a pet in the kitchen. But... He's my only friend, see?



My, he certainly is...generously proportioned, isn't he? He's a hamster, I presume?



Well, hypocrite or not Macaroon knows the score at least.

When I first started working here, I needed someone to keep me company, so I bought him.
Thing is, I feed him all the table scraps we take back, which makes for a diet that's a bit, erm, rich.
He's really piled on the pounds, and to be honest I'm starting to wonder if it isn't bad for his health...
The poor thing!
I wonder... Could I ask you a favour? Would you mind looking after my friend for a little while? When he's here with me, I can't help but feed him.
But those scraps of foie gras and pastry soon add up.



Erm, I mean, what do you think, Professor? Can we please keep him for a little while?
Well, I've always said that helping rodents in need is among the duties of every true gentleman. We'd be happy to take custody of this hamster until he sheds some of that excess baggage.
Oh, thank you so much! It's a real weight off my shoulders. And off his waist, hopefully!



And so it begins. Like with the first game, there are some minigames we can get aspects of at the end of a puzzle. Also like with the first game, the first one is a gimme and the rest are worth grabbing for obvious rewards and sometimes extra benefits.

Oh, and one more thing. Since I won't be seeing the little fellow for a while, could you give him this apple? He loves them so.



Oh, I'm going to miss my furry friend! Please look after him!
Don't worry, he's in good hands!

And now we give him a name. It has a ten character limit if you're into that sort of thing. But for the sake of just getting past it for the time being...



This'll do quite nicely.


OK, little chap. From now on, anywhere I go, you'll go too.



Ha ha! It appears that your way with animals has earned you a new friend, Luke!
I think so too, Professor!



Alright, so ordinarily I'd go into the minigame right now, give a brief overview and move on but we can't do much with it right now. The apple is a starting point but it's nowhere near enough to bother with it just yet, so we'll grab these two hint coins and finally head through the obvious correct path.



This lets us grab another single hint coint (yes, just the one here) and talk to this lady next.




Thank you, but I don't think we need any snacks right now.
Of course you don't. And I put on my best smile for nothing. Most passengers eat in the dining car. It's so ritzy, I can't say I blame them.
With competition like that, it's hard to sell so much as a cup of tea. I'm sooo bored. I've got a while until my shift finishes, so help me pass a little time with this puzzle, would you?

Puzzle Remix





1. This puzzle isn't a brain buster, so take a step back for a moment. One way to solve puzzles like these is just to experiment by moving the pancakes around.
2. If you can get the biggest pancake over to the red plate, you're within inches of solving the puzzle.
3. Shift the smallest pancake to the red plate, then place the medium-sized pancake on the middle plate. Next, place the smallest pancake on top of the medium pancake. This will free up the red plate for the biggest pancake.

Oh good, one of these. These are super easy. Almost not even worth pointing out the obvious best solution but...






Molentary Express





There's, like, nothing there. I wish we could stop somewhere more exciting for a change. But I guess that's working a job for you. Sometimes you just have to deal with crippling boredom.

Poor Sally... I think we should just leave her to complain in peace, and just squeeze past her to get towards the back of the train.



Just these two hints coins here and nothing else so we'll move further on to the ba-- hm, that open door... Let's peek!



No hint coins here, but I am getting a weird sense of deja vu for some reason.




Indeed. Unless I'm mistaken, this must be the residence of you-know-who.
I have a feeling she'll be a big help to us again.

Oh, that's right. Her. I wouldn't use the word "again," but you can if you want. I'm pretty thorough, all things considered.



Wow, this is the best! This breeze feels great!
Indeed, and the scenery is simply breathtaking. Look, Luke, you can see a lake over there.



All this talk of pristine scenery reminds me of a puzzle I once heard. Why don't you try it?

Um, yeah sorry but I got nothing there.

Hmm... I think you've stumped me this time, Professor.
Cheer up, Luke. It happens to the best of us. You can try again later if you like.
Oh, I'm already cheery. How could I not be with scenery like this to look at?



I can't say I blame you, Luke. But that box led poor Andrew to his death. Come what may, I will solve this mystery.
Of course.



It... it's a train. You had a good grasp of the layout before ever even seeing it. Because: it is a train.

It's high time we began our investigation proper.
OK, Professor, let's get to it!



As a small aside before we do the obvious puzzle here, if we click above the railing at the back we can redo the puzzle we just skipped from the professor. It's not a one time thing, at least.



Some people have got no manners!
Luke, a true gentleman cleans up after himself - and others, should the need arise. What do you say we take care of this mess?

Puzzle Remix

022 Cleaning Up 1





1. Give this method of starting the puzzle a shot. Stack the four blue blocks on top of each other, with the first one at the bottom of the trash can. Next, find a way to get one of those four blocks into the little indentation in the upper-right corner. Once it's in place, you'll never have to move that block again!
2. Here's a helpful hint. If you're feeling stumped, place a blue block in the uppermost, lowermost, and rightmost areas of the puzzle. Then try moving the other blocks around in the remaining space.
3. Removing the blue block at the bottom of the trash can will be your second-to-last move.

Oh, joy. I hate sliding puzzles. And this is the first of the far-too-many this game will be oh so kind enough to provide.






And much like with the previous game, I will probably breeze right through every single one of them.


End

Molentary Express



Wonderful, isn't it? Keeping a place tidy really brightens it up.

Now we'll just make our way back through the train until we reach... the dining car, I guess? Who knows, maybe it's open now.

But en route...


The Owner



I couldn't agree more. And there's no better way to do it than on a train as fine as yours, Mr Beluga.
Hm? So you know my name, do you?
But of course. This train and its owner have quite a reputation in London. I've seen your face in the papers more than a few times.
Ho ho, is that so now? I'm sorry, er...my friend, but I can't say I know you as well as you seem to know me.
The name is Hershel Layton. I'm a professor of archaeology by trade, but a train enthusiast on the side.



Well, isn't that something. It certainly is a pleasure to meet you, Mr ...Layton, was it?
Oh my, just look at how late it's gotten. I really have to run. Do enjoy your time aboard.



Let's go and do just that then.



Great! It's finally time to eat!
My sentiments exactly.
Wow, look at all these choices! It's enough to make my head spin!
Oh, look over there. There's some sort of commotion going on.



I call it slop! Are you telling me you serve this to our customers?
I-I'll make up some more right away, sir!
Feh! Get that mess out of my sight this instant!
But of course. I-I'm very sorry to have displeased you.
And another thing! Look at these vases and that picture! Talk about tacky! Replace them immediately!
But, sir, that piece is a quintessential work by the world-renowned-



O-of course, sir. I'll start making the arrangements immediately.



That was, indeed, Mr Beluga. It's a shame that picture wasn't to his taste. I think it's marvellous. Speaking of pictures, Luke, I have a most intriguing puzzle for you.

Uh, Layton are... are you sure this is the right time for this?



Hmm. I suppose you have a point. Come to think of it, after that lovely meal I could use a break too. Let's head back to our room.







Puzzle Remix





1. You'll want to separate any two trees of the same type that are adjacent to each other. Why not start by putting some lines down in any place that fits that description?
2. Let's see if we can't find a way to deal with those trees in the lower-left part of the picture. The lines you drew after reading Hint One should give you a little direction to go on. The group of trees you section off down here should take on a sideways L shape.





1. There's no trick here. You might have an easier time if you mark the drawing by using the Memo function.

And as a brief reminder, if you really want to rename the hamster you can and it's a ten character limit. If not, then don't worry too much about it!

Lotus Aura fucked around with this message at 17:18 on Feb 14, 2016

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

SelenicMartian posted:

Are you going to break the hamster game over your knee by getting top results way before you get all the toys?

Probably, yeah, just because it's yet another thing in this game that really wasn't thought through very well.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzle Remix



Alright, not too many things to go over before we continue our train journey this time so let's get this done quickly.



3. The tree in the upper-left corner and the one to its immediate right belong to different groups. Additionally, the tree in the upper-right corner and the one directly below it belong to different groups as well. Use these hints as stepping stones to solve the rest of the puzzle.

Honestly, this is pretty simple so this answer should be the right one.










And this one I did, uh, get wrong once.




2. Why don't you take a closer look at the corners of the picture?
3. You can complete most of the drawing using only two colours, but did you notice there's one pesky area down in the lower-left corner that requires an additional colour?

I just went "oh yeah it's 2 obviously" and then whoops. It was not actually two at all.






Basically Layton helps make it clear that I am secretly a giant moron. Thanks, Layton.




After a puzzle like that and a filling meal, I feel a rest is in order. Let's retire to our room.

Molentary Express



So with that done, we now begin to make tracks towards our room. Except there's a couple distractions right here! Also something kind of important we forgot to do.



Oh, yes. The menu was excellent in both its variety and execution.
You honour us, sir. Professional waiters such as myself live for praise such as yours. Now then, shall I provide you with the bill?
Oh... I do apologise, sirs, but I seem to have forgotten your order. Could you enlighten me?

Um, uh, sorry but I kind of don't remember right now either. I'll get back to you on that though!

remember true gentlemen dine and dash unless explicitly caught



Anyway, it is very easy to miss but there IS a second puzzle in the dining car now.



It's tied to that glass on the left you see. Something you would probably just never thing to click on since it did nothing earlier.




I'll say! Look at this glass!
Yes, the etching is quite impressive. Speaking of glasses, have you heard this one, Luke?

I don't know. Probably?



Right so, anyway, we can't head back towards the observation deck right now. Our room isn't in that direction after all.



But the kitchen is open, so we should totally pay our compliments to the chef (who's not actually a chef). Oh and probably cheer him up too because Beluga was kind of a giant jerk!




You mean he always blows up at you like that?
Well, you know, me or someone else on the staff. The boss can be a very hard man to please.
That's awful. You and the others shouldn't have to put up with him bullying you like that.
Well, the boss does have a point. After all, he made this railway what it is today.
He always says that a first-class train deserves a first-class atmosphere.
I mean, even the plates we use in the dining car are custom-made. The craftsmanship is amazing.
Take a look at the fine detail on the bottom!

Um, that's okay. Can we do that later?



Normally I would totally rise to the bait and just do this here and now.

But we're still kind of full anyway so let's just go chill in our room.






Madam, please calm down so I can understand the situation.
Oh, Inspector Chelmey. I had no idea you were on board.
Well well! If it isn't Mr Layton! What are the chances, eh? Well, enough small talk. I have other matters to attend to. Namely, a missing child.



No, I don't believe I've seen any young boys.
My little boy wandered off and he hasn't returned yet! I'm simply at my wits' end worrying about him!
Gentlemen, I demand that you drop whatever it is you're doing and help me find my boy!
Hrmph, she's been going on like this from the moment I walked in.



We'll have the best chance of recovering your son if we start searching immediately.
Are you still here? If you have time to stand around talking, hurry up and bring my boy back!
It seems the only clues we have to go on are this shoe that the tyke left behind and his name, Tom.
I've tried to squeeze more details out of the woman, but it's useless. She just keeps demanding I search the place.



Wait, hang on what? That looks way too small.



Yes, I find it quite curious myself, Luke. Very puzzling indeed.
I didn't think children with feet that size could even walk!
Indeed...





Alright, so let's start our little investigation into this matter shall we?



I'm sure Chelmey will have something useful for us. Probably. Hopefully.

...Kinda doubt it but you never know!




During the investigation, we stumbled upon the late doctor's diary. Its pages detail the doctor's final days, which led me to this train.
But since that investigation is none of your business, that's all I can tell you, Mr Layton.
Besides, finding that lost child is my top priority right now.
With only a shoe and a name to go on, though, it's going to be an uphill struggle to find him.
Luke and I would be glad to offer our assistance in the matter.
Oh, I'm sure you would. I've heard about you, Layton.



If you want in on my case, why not show me your famous powers of deduction by solving this puzzle?

Neither the time nor the place, Chelmey. No need for these petty squabbles.



Man, forget you Chelmey. You just... stand here and look pretty I guess? Meanwhile, we'll go do your job for you. Jerk.

So, we just came from the dining car and passed no children on the way here so we'll keep heading towards the front of the train for the time being.



En route, we can find a new woman to talk to!




No, can't say that I have. There's no way I'd forget seeing a boy with only one shoe!
I see. Well, thank you very-
Oh, but while we're on the topic of shoes, maybe you could help me with a little predicament of my own.

I would love to, but alas we have other things to be doing right now.



Alright, so, we're actually right outside our room right now. Needless to say, there are no small boys currently in there.

But we haven't exactly gone down towards the front of the train from here yet, have we? Mayhap the child is over there.




What's the matter, mister?
Wha-? Oh, hey... OK, so I snuck into my uncle's room and borrowed his camera, right? Think is, then I dropped it.



This smells like a fetch quest. Fortunately, we're not in that kind of game so we should be okay!

That's quite the predicament.
Yeah, and if word gets about this wrecked camera, I'm gonna catch major flak from the bossman. Whoa, brain flash incoming!
Dig this. I'm going to give you this busted hunk of junk. You do with it what you want, just get rid of the thing, will ya?
OK, catch you on the flipside.




Instead, we are in the kind of game where we could gather the pieces and then put the camera back together. Sounds sort of similar to something we've done before thinking about it.

We'll deal with this later as well. For now, since we've got this we should be able to get into the next carriage.




Hold it right there, man!



Now, I know you'd like to sneak a peek, but the whole carriage's been booked, so that's a no-go.
The people who reserve rooms in this carriage must be super-rich mega tycoons!
Indeed. I wonder what it must be like to have that much space to yourself on a train of this calibre.
Well, for now I suppose you'll just have to keep wondering, eh, Professor? Ha ha ha ha!
Yes, quite.

Welp, never mind then. But I did see something on the door so maybe we can just look at that instead?



What if we just took a reeeeally quick peek?
No can do, little guy. You need a ticket to do that. I'll tell you what.
Your pal Sammy Thunder has a puzzle that'll take your mind off that door. Check it.

Sorry, Sam, I'm really not interested in your puzzle right now.



Regardless, I think we can now safely guess that Tom's not past here. Which means we need to start a systematic sweep of every single room back towards the observation deck.

Room-after-room reveals nothing of interest, until...



It's not immediately obvious but this open door immediately past the dining car is a room we haven't been in yet!



I immediately regret this. Let's just grab those coins and check out that mess on the floor.




Food scraps, if I'm not mistaken.
Do you suppose Tom wandered into the kitchen to grab something to eat?
Well, it is possible, though if that's the case, the child certainly is lacking in the manners department.

Because, y'know, they are a child even younger than Luke. This should not come as a surprise.



Thankfully for us, Babette is currently fast asleep but even in her sleeptalking she gives us nothing useful.



At least her vase has a puzzle for us? Sure, why not.




Lovely decorations really do wonders for a room, don't they? Doubly so in the case of flowers.
Tell me, Luke, what do you think of flowers like these?

I think we can deal with this later, Professor.



Right, so, anyway the point here is that Tom went to the kitchen at some point. Probably before he went missing considering the location of the scraps and that Babette didn't mention this at all.

Though she's useless so that means nothing.

Still, a lead is a lead so let's go check it out!








Maybe the cap belongs to Tom.
We certainly shouldn't rule out that possibility.
Oh, hey, since we're on the subject of caps, have you ever heard this one, Professor?

Once again, this remains not the best time for this Luke!



I'll give that one some thought. For now, we'd better return to searching for that lost little boy.
Good idea. Let's get back to that.



Hmm... Good question.



So, hat in hand (don't question it) we can continue our search some more. There are a scant few rooms left to check further towards the back after all!







Puzzle Remix



There weren't too many puzzles last time, no. There's plenty this go around though!



1. Start by adding up the cost of the entire meal.
2. Luke's meal cost twice as much as the professor's. That means the ratio of Luke's cost compared to the professor's cost must be 2:1.





1. "This design is preposterous!" The owner wasn't angry because the design in question was hard to assemble. He was upset because one design was physically impossible to replicate in real life.
2. A and C could probably be pulled off with steady hands and a lot of patience.





1. You don't need to do any kind of special calculation here. In fact, all you need is a little intuition.
2. How would things look if you rotated the smaller triangle?





1. Had the shoe clerk not gone next door to get change, he might never have realized he lost money.
2. In the end, the shoe clerk essentially passed back the 50 pounds he got from the shopkeeper next door, so he neither lost nor gained money from these interactions.





1. Working backward from the goal in your head is a great tactic that can help you find the answer.
2. The solution requires that you take exactly 19 steps from the start point to the goal.
3. From the start point, begin your walk by taking a step to the right.





1. Since the puzzle tells you that no one got on the train during the ride, it's safe to say that the number of passengers on the train never increased.





1. The black-and-white color scheme of the altered image makes this puzzle a lot more challenging, doesn't it? However, this change to the image may ends up helping you more than you know. Remember, in the altered image, dark spots are now bright, and vice versa.





1. The puzzle says that some of the children received red balloons. From that, you can infer that there were no fewer than four children in red hats.
2. The puzzle says some of the kids received a red balloon. By definition, therefore, not all kids received a red balloon.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Hey, so, uh, thread's moving slow and we're a long way from the next page still. Rather than just expect that to magically fix itself I'll put the next update(s?) on the testposter for ease of viewing. Shouldn't have an impact on anything other than not destroying browsers since the next couple updates are probably both on the larger side.


(it's a link of course)

Well, I know that this one is so there's that.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
I swear I can update faster than this sporadic poor excuse for a schedule! I just... haven't been good at that lately. :sweatdrop:


(still on the test-poster for obvious reasons)

Hopefully I'll be able to pick up the pace a bit but I make no promises.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
And at a semi-reasonable timeframe for once, here's another update.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzle Remix



Now, I don't want to say being off the train at last is the sole reason for this, but seeing more people attempt this batch of stuff than any prior was a nice surprise for sure.



3. The detail you're searching for has to do with the train car. Once you've spotted it, you're sure to shout, "There's no way you could move it like that!"










I see that pattern is continuing even into a second update, huh?





2. D and another piece shaped like it would make a fine cube as well.
3. You're down to two possible answers at this point. Choose the one that seems the least likely to fit with its twin.








While we're talking puzzles, have you ever heard about that mysterious puzzle-collecting lady?
I hear she gathers and stores all the lost puzzles of the world.
How she does it is a conundrum wrapped in an enigma-stuffed mystery. Y'know, a mystenigdrum.

And with that, we can move on. Yeah, no longer getting a camera part from every single puzzle we do.





3. B and E are not the answer. Choose from the remaining three options, and don't forget what you read in Hint Two!








If you've got any more puzzles, I've got answers!
I'm impressed you knew a puzzle like that. I'd never heard that one before.
Well, I try my best to impress the professor! Hehe.





2. Instead of looking at this one straight on, try rotating your Nintendo DS a little so that you have a diagonal view of the puzzle.
3. Here's an interesting bit of trivia. This particular optical illusion is known as the Poggendorff Illusion.










What an... unexpected but actually pretty useful prize! I would've figured maybe a hamster thing but this works too. I guess?





2. The wrong tunnels all split off in a number of directions, but the tunnel you're looking for will reconverge into a single path before it reaches the exit.
3. All the paths stemming from tunnel A take you deeper into the ground or into the snake's den.






Dropstone



I wish I had some way of thanking you properly...
Oh, I know! Here, you can have this tea set and these lovely herbs. Take 'em, I insist!



And that makes 3. So now we finally have everything in the trunk! Hurray!





And unlike the Camera which we can't really bother with until we do anything and we're still a little shy of getting to really play with Hamtaro, we CAN do stuff with the tea set!



Like, instantly. It's a bit of a dice roll to get this to appear but if it says "HELP!" that's a good sign bizarrely.


A Moment of Rest



Thankfully this is nice and easy in just about every single instance it crops up. We'll do just as the Professor asks, like so:







On top of helping a person be less depressed or whatever this is meant to generically represent, it also gives us a bonus hint coin.

And, while we're at it...



Leaving and re-entering the trunk a bunch eventually makes Luke need our help as well. Follow the same process, get another hint coin and already be at 02/26.



What's not immediately obvious here is that there's only 12 valid tea combinations. Gonna be getting repeat orders pretty quickly then.


Suspense









Dropstone



And in an inevitable change of pace, we'll be picking things back up with... a puzzle. Immediately. Sure, let's go!



See, I'm trying to wrap this flower I grew to give to a friend.
I've got green fingers when it comes to plants, but I'm all thumbs when it comes to wrapping.
Help an old gal out, would you?

Oh, um, sorry I thought it was going to be something I could actually help with.





But there's also this giant tree just chilling off to the side. It's just an environment inspiring thing like earlier, rather than a hidden puzzle akin to Curious Village though.



With a structure like that, it must be quite old. I wonder how long it's been here.
Oh, Luke, our little conversation reminded me of a puzzle I know. Care to hear it?
Why not?

Well, as we've just established we're clearly not very good at any puzzles involving greenery. That's a reason why not.



There's nothing else here, so we'll head back to the main thoroughfare now.



We'll take this path to the left first, which I should have done last time instead. Oh the powers of hindsight!

Also now that we've got the teaset, Lulu's moved and we can head further into the village proper later on.



I'm not going to defend my idiocy with regards to this with anything other than I thought there was another plot trigger over here. I was, well, completely wrong...



Thankfully, it's not the kind of mistake that will Kostya anything. :v:


My memory's not what it used to be, but you're not from around here, are you? Waiting for the train?
How do I know, you ask? Well, this isn't the first time it's happened. As fancy as that train is, it must be in rotten shape.
Chin up, sonny. More often than not, the train gets fixed in a few hours.
What with the festival and all, there's plenty to see and do here in the meantime.
Thank you for the information.
If I could trouble you for a moment, though, I'd like to ask about a relic known as the Elysian Box.
You may also know it as Pandora's Box.
Oh, dear me!



Hm?
Hmph, well, I'm not sure if I want to talk to you any more.
To be frank, I was in high spirits till you came along. Now I'm grumpier than a cat in the rain.
If you want to prove you're sorry for ruining my day, solve this here puzzle.

Um... c-can I maybe take a raincheck?



They can't even solve a simple puzzle like this one. Try again when you've found your grey matter.

Yes, I think I can manage that. Thanks for being so considerate!

Anyway, now we'll head to where Lulu was blocking us from earlier.




Ooh, I just love all the hustle and bustle. It's so wonderful!
Shall we take in some more of the plaza's sights then?
Definitely!



Now this screen is, quite frankly, packed with stuff to do. We'll grab these three coins and talk to this bewigged individual.



When she was a child, I used to read to her until she fell asleep. She looked just like an angel.
Oh, nothing cuts so deep as separation's knife! Sob...
Cripes, I don't know about that. I've never really given it much thought.
Oh, fret not. I wasn't expecting one as young as yourself to fully understand my malaise.
Don't mind me. I'll just excuse myself now.



Best not to pry too deeply into the private affairs of others, Luke. It's not becoming of a gentleman.
You're right, Professor.

I'm... not going to touch the inherent hypocrisy in that, because we have a bigger problem to deal with right here.



Namely, there are three puzzles to do back-to-back!

So let's do this sensibly and just go from the left to the right.




I heard you've been running around Dropstone asking questions, but you haven't talked to me yet!
If you solve this puzzle then I, the king of Dropstone trivia, will answer your questions.

Well, uh, as nice as that sounds you sound really desperate for validation and I'm not sure I want to enable you.



The door's next since that's squarely in the middle.




Yup, but it looks like it's closed for the day.
Well, they probably wanted to give everyone a chance to enjoy today's festivities.
Luke, this reminds me of a puzzle set in front of a village hall like this one. Care to give it a go?
You know I do, Professor!

Unfortunately, I do not. And being the controlling voice in your head(s), that means we're not going to right now.



And that just leaves that little statue thingy off to the right.




It appears to be commemorating something. Let's see what's written on it...

How peculiar, it appears to be saying two different things simultaneously.



We'll get back to that in a moment, but for now we'll continuing going to the right. I think I can see something over there, you see.



Those are some... interesting giant balloons you got there, folks.




It looks like the villagers are setting up for the livestock competition.
Livestock competition?
That sounds like fun!



While we're waiting, can we go and see more of the village?
Certainly. We can return later when the competition commences.
Yay!

So we've just got a bit more exploration to do and then we can admire the cows. But, hey, it's a competition so it should be interesting.

Also, yeah, there's still a lot of village left to go check out. So we'll do just that.








Puzzle Remix





1. Pay attention to the direction and starting point of each diagrammed fold.
2. Since the green edge on the wrapping paper will be obscured as you roll up the paper in A and D, you can throw out both these answers.





1. It's a simple question, so try not to overthink it.





1. The correct solution doesn't involve the golfer overshooting the hole.
2. There's no reason our golfing friend should have to hit each putt straight toward the hold. Perhaps he could put his ball in a better position with a shot that travels diagonally.



Honestly, this one is way too hard to be ranked so low. I'd put its worth at 50 personally.



1. The first portrait you choose should be of a man.
2. Move counter-clockwise to find your answer.





1. Think about how many votes exist in the town, excluding the three cast by the candidates themselves.
2. Even the three candidates themselves have the right to vote. Of course, seeing as how each of them wants to win, it's a given that the candidates will likely vote for themselves.



So, what's up with that flag? Well, it's quite simple really; this is one of a... very, very small amount in this game that has a different puzzle depending on region. Like with Curious Village, I won't be bothering with Japanese version exclusive things because they're basically impossible for the vast majority of people here to read, let alone solve (and I could probably only manage a scant few at best as well). That being the EU flag should make it clear that this is the European version's puzzle. And, yes, there is a reason for this one to change between versions.

The next and functional last is, uh, weird about it. You'll see.




1. The puzzle text tells you that the sculptor engraved the wrong date into the stone, so you know that 12-8 isn’t the date Dropstone was founded.
2. Does the sculpture’s shape give you a clue into what it could have been converted? That big bowl and the opening at the top should indicate that this sculpture is now a fountain.





1. The puzzle asks you to answer with a three-letter word. Say... part of the engraving is the three-letter word RED. That's not just a coincidence, is it?
2. Imagine how things would look if you filled the wineglass part of the monument to the brim with water.

Lotus Aura fucked around with this message at 00:49 on Mar 18, 2016

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Okay so, uh, it turns out that I'm very smart and in my infinite intelligence and wisdom... I left out the hints for 30EU by mistake and somehow didn't notice until right now. Go me!

In case you really want/need them, I've edited the relevant ones into the update but here they are again for more immediate convenience;

quote:



1. The puzzle text tells you that the sculptor engraved the wrong date into the stone, so you know that 12-8 isn’t the date Dropstone was founded.
2. Does the sculpture’s shape give you a clue into what it could have been converted? That big bowl and the opening at the top should indicate that this sculpture is now a fountain.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzle Remix





3. You're left with only two options at this point, so focus on the direction of the wrapping, and you'll soon find the solution.

I have a pretty big problem with picturing these kinds of things. I dunno, it's not a spacial awareness thing, I think, but I just cannot picture 2D objects in a 3D plane for some reason.










She also gives us a tutorial on "how to brew teas" but we've done that already and it's not complicated so we'll skip that.

Oh but that toy gives us four so we can do something with Hamtaro now!


A Moment of Rest



So, this is actually a really simple pathfinding puzzle. We need to place objects so that Hamtaro walks a mininum number of steps. There's a surprisingly complicated formula to his AI that helps it determine things like "what if I switched the house and apple" but none of that matters because this thing was really not thought out well at all!

...We'll get to that later but for now, all that matters is everything we have only attracts Hamtaro if he's within 3 spaces of it. Apples are his favourite so he'll go there first. This is one of many, many, MANY possible solutions for a minimum of 8 steps.



This really is not a complicated minigame at all, for better or worse. Really, the one that's going to take the most time/effort to clear is the tea brewing.



Our next goal is a mere 14 steps. We'll be able to do that one quite easily with a whole 2 more items but I'll just ignore the rest until we can clear all the remaining goals in one run.

Which is a lot sooner than you would expect. We'll be done with Hamtaro before we're done getting items for Hamtaro!


Puzzle Remix



Now then, back to actual puzzles.



2. The puzzle has set a trap for you in its wording. There are no outright lies, but you will need to read carefully.
3. Just draw a line between the two trees with the greatest amount of space between them. ...No one ever said you had to choose two trees directly adjacent to one another.

Gotta admit, I do sort of like this one for a very simple and clear reason.






This is easily the dad joke of puzzles. I am so okay with that.










3. Picture the golfer taking a diagonal shot relative to the hole. If he hits the ball exactly 11 metres and angles the shot so that this first putt puts him exactly halfway between his starting position and the hole... Do you see where this is going?








You've got a good head on those shoulders, sonny. Mind you, you'd need one to wear that hat.





3. The first portrait you should remove is the girl positioned at five o'clock.

While this is a fairly simple puzzle once you decipher what it is asking, it's just badly worded. You start by picking either direction you can move and then you're stuck with that for the remainder of the attempt, you count five away from where your chosen start point and then it switches to six away just because and to top it all off, who even uses the phrase "anticlockwise?" That's just the translators trying to show off, I swear!








OK, ask away. If you've got any questions about the village or its history, I'm your man.
It's slightly off topic, but do you know anything about a relic known as the Elysian Box?
You may have heard people referring to it as "Pandora's Box" as well.



What I can tell you is that older people in this village jump at the very mention of the supernatural.
From what I gather, it seems they have some connection to the village in the days of its founding.
Unfortunately, that's all the info I can really give you on that subject. Sorry to let you down.





Oh do I have a problem with this puzzle too! Now, quite understandable that most people went for the minimum amount required to win (14/13/13 is the smallest split) under the simple plurality system this election is working under.





The problem there is that you're not asked what you need to win in general. You're asked what you need to "secure" victory - in other words, it's not at what point do you potentially win but rather when can you not lose? In many cases that's the same thing, sure, but not always.




3. Forty votes, minus the three votes cast by the candidates, leaves you with 37 votes. Find the number of votes it takes to gain a majority in a pool of 37 voters, and add one additional vote to that sum to get your answer.

In a simple plurality, all you need is to defeat your closest competitor by 1. With 2 candidates, that'd be a 21/19 split by default but with 3...






Now, personally, my other problem is that this is making the presumption that not only can all 3 candidates vote they would indeed vote for themselves. Given that it's a local election, sure, that first one is fair game but if you're the candidate who's going to get a whole one vote why not just vote for the person who's going to be in second forcing a deadlock? It's not exactly uncommon for people to vote for candidates that they don't want to win just so that someone else might lose.

But at the end of the day this is a simple game for everyone, including children, so expecting a puzzle to take into account tactical voting would be unfair. Still my first thought forever ago was that the answer WAS 21 because that's an actual majority and cannot be prevented even with a clever third candidate.

...Why yes, I do have a tendency of overthinking puzzles and not just the math ones. Why do you ask?








3. Though currently dry, the fountain's big bowl is usually filled with water. Why don't you take a moment to� reflect on this?

...I do have a problem with this one too, but it's with the US version and also not with the puzzle itself. You'll see!










Normally I wouldn't leave this in such a state but, well, look at this. Look at it! I know it's mostly just because of the DS algorithm for parsing written characters so I can kind of understand the "D" being mistaken for an "O." That "B" is very clearly not an "A" no matter how you slice it though!

...I know it's unfair to hold this against the game itself because this is Nintendo's fault moreso but I'm doing it anyway. Because this kind of thing crops up a lot more often than just this one here. And only in the US versions of the series to boot. This was a conscious decision that people realised was stupid in the first game of the series and still kept using in relevant and "appropriate" moments afterwards in lieu of an on-screen keyboard because???

This is a dumb design decision. It makes it annoying to deal with writing things. Not just puzzle answers. Naming your save file. Naming your hamster. Naming things and answering puzz;es in other games. Just... just stop it, okay?

Anyway, "BED" is...









50 years sounds like a long time for a person, but I suppose it's not very long for a village.
Quite so. But this fact just invites more questions. Why did this settler come here in the first place?
It's hard to believe he or she simply set forth from their old residence to found a new village...

Well, that took a bit longer than I'd have liked to get through... almost entirely my fault, yes. Moving on!



Same as before. No, really. You'd think it'd have changed by now but nope!


Dropstone



We'll grab these coins and then move on to... somewhere. There is something else we can do on this screen by examining the stage, but it just makes Luke remark that the competition hasn't started yet.

One thing that isn't immediately obvious is that functionally the competition area and somewhere we've already been would have some degree of visibility to one another.



As a result, in-game it's totally possible for Layton (or someone else) to notice this change here. The giant cow balloons should also easily be visible here but I may in fact just be putting more thought into this than Level-5 ever did.

...Almost certainly am, even.




Don't just come up to me and start talking like you know me, OK?
I was dreaming up the world's most amazing hat, but you came along and derailed my train of thought!
Oh, I did? I'm sorry about that.
Sorry, are you? Well, don't just say it, prove it! By solving this amazing puzzle I thought up.

But I... I don't want to? Also you're asking two at once here*.



Honestly, I just wanted to grab this now because it's time limited and once we continue the plot much further it falls into Granny R.'s shack and we're good about avoiding that.



Now that we know about the livestock competition, we can move left from the village centre here. We couldn't do this before because... reasons that I don't remember.



But now that we can, we'll grab two more hint coins and talk to this large man blocking the path.




Since you're new in town, let me clue you in on a few key facts about Dropstone.
I know you're interested, so don't act all bashful and reserved on my account!
Listen, if you only know one name in Dropstone, make sure it's Mr Anderson's.



But he's a top bloke who treats everyone with respect, even the postman. That'd be me, by the way.
You can tell a lot about a man by the way he treats his local postie.



That reminds me, I just saw a pair of unusual characters head up towards Mr Anderson's house.
They said they were policemen from London, but something about them seemed awfully fishy to me.
Two people, huh?
Are you referring to Inspector Chelmey and his assistant?
Chelmey, you say?



Do you think there's a connection between this Mr Anderson and the Elysian Box, Professor?
Well, it seems that Mr Anderson serves as the head of this community.
It's only natural that he'd know about who and what passes through this area.
He's a big fish all right. You're bang on the money about that.



Yes, I bet those two officers are being waited on like kings at Mr Anderson's as we speak.
But enough chit-chat. We've got a festival going on now, so go and have some fun!

And with that, we can now move past Parcelle and get closer towards the back of the village. But first, there's that small building right to our left which we can go into.



Like before, we'll grab these hint coins and then say hi to this lady.




Of course. My name is Hershel Layton, professor of archaeology, Gressenheller University.
Charmed, sir. Welcome to Dropstone, Professor Layton.
My name is Dorothea and I am a maid in the service of the Anderson family.
Tell me, what brings you to our humble village.
My companions and I are after an artefact known as the Elysian Box. Have you heard that name before.



The master, madam?
Oh yes, excuse my thoughtlessness. I keep forgetting you're new here.

W-we just met. How can you "keep" forgetting?

You see, I'd venture there's not a single resident of our village who doesn't know Mr Anderson.
I see. Well, if it's possible, we'd be very grateful for an audience with Mr Anderson.
Normally I'd say he'd be glad to receive you, but lately he's been preoccupied with his daughter.
I don't mean to pry, but has there been some issue between Mr Anderson and his daughter?



Secretly planning a trip alone? I hope she's not planning to run away...
What's worse is that the master has started to suspect something is going on behind his back.
But after much discussion, we servants have decided to give her a warm send-off.
So you're in support of allowing this girl to go off on her own? Why is that?



I see. May I enquire as to what those wishes might have been?
Well... I myself have only heard scraps of the story from other people, so I can't say much.
But whatever the request, it's one that the young mistress seems to feel is extremely important.
Oh, look at that. Here I am gossiping away when there's supper to prepare.
Please excuse me, Professor Layton. I need to get back to work.
Oh, wait a second! ...Rats, she's gone.



If she is, doesn't it seem strange to you that the family servants are cheering her on?
Yes, very. And think about the consequences should Mr Anderson find out what's been going on.
The servants must have a truly solid reason if they've resolved to keep a secret like this.



You're not the only one, Luke. But enough speculation. Let's go and explore more of the village.
OK, Professor!

Yeah, after all we're not here for plot or talky scenes. We're here for nature's greatest natural reasource: puzzles.



And look, here's one now!




Yep, he's a cute one. Oh, if you like cats, Professor, I've got just the puzzle for you!

But what if I don't like cats, Luke? What then?



I suppose we'll just have to make do by leaving and heading past where Parcelle was.



Like normal, we'll grab the two coins and then prod this individual for information.




I was hoping for a freebie, so I told Mr Beluga one of my puzzles to break the ice.
Unfortunately for me, he got all hot under the collar when he couldn't solve it.
Here, maybe you'll have better luck with it.

045 Baggage Claim

Puzzle Remix





1. There are probably a few boxes you're dying to move right off the bat, but if they're stuck in place, start by moving the boxes you can to free up some space.
2. Start with the two square boxes on the left. Moving them up as far as they will go should help you clear enough space to move one of the rectangular red boxes below.
3. Move one of those green square boxes down into the space where your luggage will eventually go to help you free up some space.

Now ordinarily this is where I'd make a sarcastic quip about how it's no wonder Mr. Beluga got angry over this because it's an awful sliding puzzle. Ordinarily. In this case, I'm going to say that I don't mind it too much because it's actually really easy despite how complicated it looks. I dunno, maybe I'm just biased because this is one I didn't need to look up an optimal solution for. :v:






End

Dropstone[/b]



With people like you around, maybe we might actually solve the mystery of the Molentary Express.



Could just be a wild rumour, though. Who knows?
An uncharted town?! Wow, I wonder if that's true!

Man, I hope so because that'd be interesting. And also it's a rumor in a video game.

Anyway, there IS another puzzle on this screen. But it's a mean one because you'd never think about it.



Because you get it from a giant empty field.




Yes, and the weather is so nice that even the animals grazing in the field seem to be in a good mood.
Hmm, this seems like the perfect time for a quick puzzle. See if you can solve this one.

I can't right now.



And we can't head past Romie towards that giant manor in the background either so we'll head to the right from here...




It is impressive, to say the least. I'm sure that massive manor belongs to Mr Anderson.
So that's where Inspector Chelmey and his assistant went, right?
I'd like to see this place for myself. Can we go and take a look?



Besides, I imagine the Andersons already have their hands full with their current guests.

And since this is a nice, quiant little spot with a good view we'll take a short break here and return for the livestock competition shortly...







Puzzle Remix



Hey so, remember what I said before? Yeah uh...



1. Start by placing a rain tile on each day where our friend didn't wear a hat.
2. Once you place the rain tiles down as described in Hint 1, you may notice that there are no more places left for your cloud tile. You could place it down on one of the days with a hat if that day was the second day of cloudy weather in a row, but no two days in this week appear to have been cloudy...

This is only a version difference I'm pointing out because of how unbelievably bizarre it ends up being. Remember, the above is the European version.





This is the American version. And despite all appearances, hints, etc. it IS considered a version unique split by things that keep track of that stuff. Why? I don't know. The only apparent difference I can see is that the EU's week in the solution starts on Monday whereas the US one starts on Sunday.

But that's not important enough to warrant a version difference notification so I don't get it. Any ideas?






1. Comparing A, B, or C with the picture on the far left is a lot of work, and it can be hard to find differences. So why not forget about that black-and-white picture for a moment and just focus on finding the differences between pictures A, B, and C?





1. When crossing back over from B to A, you want to move as quickly as possible, so make sure you put yourself in a position to cross over to A on the one-hour horse when possible. However, if you always make traveling back on your one-hour horse your top priority, you may end up wasting time on other legs of the journey. Don't assume you always need to return from B to A on the one-hour horse.
2. In order to move all your horses from A to B in the shortest amount of time, you'll need to cross over from A to B three times and return from B to A twice. How do you make the most effective use of this limited number of crossings?

Lotus Aura fucked around with this message at 15:25 on Mar 27, 2016

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzle Remix



Among other things that are identical between the two "variations" of this puzzle, the solution is one of them.



3. If the weather was cloudy on the Sunday of the previous week, he could wear his hat on Monday.

Since the solution is shared, I'll just go with posting it the once if you don't mind. Or even if you do for that matter.








Besides, two snappy dressers like us shouldn't fight - we'd get our clothes all dirty.





2. Don't forget to look at those lines in the background.
3. The eyebrows on each cat are worth a look too!

Eh, this is an easy one. Most of these spot-the-difference types are, really.












3. First, bring your one-hour and two-hour horses over to B, then return to A on your one-hour horse. Next, bring your four- and six-hour horses over to B and return to A on your two-hour horse. This method minimizes the overall amount of time necessary to move all your horses to point B.

Now this kind of logic puzzle I have trouble with a lot more often than I should. Because I am an idiot and never think things through properly.








Of course, Luke. Animals enjoy nature's glory as much as you and I do, if not more so.



Suspense









Dropstone



Alright, so we can see Mr. Anderson's house from here and this is kind of a nice lake. We've had a break so now we'll grab these hint coins and talk to this fellow.



Good afternoon. What are you doing there, sir?
Me? Oh, I'm just doing a little fishing in this here lake.
Sounds like a lot of work. Have you had much luck?
Actually, that's a good question. Now that I think about it, how many have I managed to catch today?

I'unno. If you don't know, I have no chance.



Yeah, sorry guy. We'll leave him to his fishing and start to head back to the main thoroughfare.



Immediately, we'll bump into Chelmey!




Well look who it is.
Hello, Inspector. Are you returning from the Anderson estate?
Hmph, I don't know where you get your information, Layton, but you're as sly as a fox.
As a matter of fact, I did just come from there, but Mr Anderson himself wasn't home.



I'm curious... Have you found a connection between Mr Anderson and the case you're investigating?
Not that it's any of your business, but perhaps you can be of help.



But when I got to the house the butler told me he wasn't home and that I should leave at once!
Can you believe it? Mind you, I wouldn't be surprised if he was just pretending not to be at home.
I went out of my way to go up and see the man. The least he could do is offer me a cuppa!



It's anyone's guess, Luke. We won't know more until we can ask him in person.
In that case, I suppose we should head over to the livestock competition Mr Anderson is judging.
Hmph, fine! Let his baronship roll around in the mud with his precious cows. I shall be elsewhere!
As far as I'm concerned, the whole thing's nothing more than a frivolous distraction for the rich!
I can only assume his obsession with the box stems from the excess of time and money on his hands.



We are always happy to cooperate, Inspector. Now, please excuse us.
Fine, off you go. Come along, Barton. We've got work to do.



Poor Barton. I kinda like and feel sorry for the guy.

All right, we'd better hurry back to the competition grounds!

We shall. We shall ignore any and all distra-



Oh, a puzzle you say? Priorities, Luke. Puzzles first, plot later!




Um, Professor? I think this chap here fell asleep standing up!
Judging by his uniform, he must be a security guard. I certainly don't approve of sleeping on the job...
Zzz... Perimeter is secuuure... Please confirm identity by solving this puzzle... Snork!

Oh, well, in that case we'll just leave. We don't really have anything to confirm with this man.



Instead we'll now immediately beeline toward the livestock competition.



No more distra- hey, she's new. What does she have to say?




It's pretty much useless as it is. Can you think of a way to turn the pieces into a solid square?

Well, personally I don't know how...



But if I did, then in that hypothetical alternative universe I would talk to Balsa again afterwards.



And then I would still be just as lost I'm quite sure.



Now we can return to our prime dimension and head straight for the livestock competition. No more distractions. None.



See, I told you. We're the best at this. We got here straight away!


Whew, we made it back in time to catch the competition!
If we've been informed correctly, Mr Anderson is judging the entries.
So he should be somewhere around here, right?
Indeed. I wonder which of the gentlemen walking around here is our man.
Uh-oh, it looks like the two men over there are getting pretty hot under the collar about something.
I wonder what the matter is.



So do I. Fortunately, it's really obvious which two it is; who's not a background object?



I know what's going on here. Someone's swapped my prize cow for this low-class heifer!
Well, what do you want me to do about it? Can you at least point out which cow is yours?
Now how do you expect me to do that?

Have you tried, I don't know, looking at the cows to see which is yours? Or checking their tags? Or literally anything but whining?

Oh dear. This is going to get ugly.



This fella here seems convinced someone's swapped his prize cow for another cow.
I'm tellin' you, that ain't no cow of mine. My girl was perfect from horns to tail!
See what I mean? There's just no convincing him.
We can't start the contest with him carrying on, but I don't know how we can clear the situation up.



Oh that's right. In case you forgot, Luke has magical powers and can cast Speak with Animals at will. Why? Well you see it's all very simple.

Of course, why didn't I think of that myself? I'll leave this one to you, Luke.



Nrmoo? Moooo!
I see.
Did you find out anything of use?
I certainly did. If I had to sum up our conversation, it'd go something like this...

Mandatory puzzle, albeit one we can quit out of, but we'll be skipping it for the moment. There's a reason for this, I swear!



Things should be all sorted out now though!
Oh, you betcha! Look at that build! That lustrous sheen! That soulful gaze! That's my cow, no doubt!
So everything's OK, then?



Well, Luke, you certainly have a way with animals.
Aw, it's nothing really. Hee hee.
Look over here, you two. They're about to announce the winner.







You named her Behemooth and you expected her to win? Well, hopefully she doesn't take it as badly as you and cast Meteor on us all.

You shouldn't have swapped your cow back, Clabber. If you'd kept quiet you'd be the winner, eh?
I was robbed! Robbed! The competition must've been rigged. Rigged, I tell you!

To think, he went through all that trouble to get his cow back, and ended up losing because of it.
Yes, I suppose it goes to show that things don't always go as planned in life.



It's going to take some effort to find him in a crowd this dense. Let's look around a bit.

Several minutes of off-camera searching, giving up and trying to leave the screen later later...



Yes, what a pity. I had a feeling he'd provide us with a lead on the Elysian Box.



I heard you chatting about Mr Anderson and thought to myself, "Hey, I can help!". Here, I'll point him out.

And with that, we transition into a mandatory puzzle that we CANNOT quit out of.







Puzzle Remix





1. Why not try sketching the parts of the net that you can't see?
2. When fully drawn out, the net is one strange and complicated shape.





1. Carefully study how the ropes are wrapped around each other. In at least a few places, the ropes may appear entangled but can actually be removed easily from the pile with a single tug. You've probably experienced this phenomenon before when untangling a mess of appliance wires at home.
2. Pay special attention to the length of red rope forming a loop, as this portion of the rope will form a knot when pulled and is the key to solving this puzzle. Remember, any loops that aren't caught within the knot that forms don't count toward your answer.





1. The final square will be four units tall by four units wide.
2. You have to cut the board in two separate places to solve this puzzle.





1. Just like in the first board-splitting puzzle, you need to cut the board in two places to make a second piece. Don't forget, since you'll be combining these two pieces into a single rectangle, you need to make sure all the little gaps and protrusions in your two boards fit together snugly.
2. After you make your cuts, you won't need to rotate either piece to make them fit together as a rectangle.





1. Don't overthink this one. Assume a variety of possibilities and try each one.





1. Keep in mind that all this information is describing Mr Anderson as he was "a minute ago." Things can change, so don't rely too heavily on the description.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzle Remix





3. Since the rim of the whole net is fashioned from a single piece of rope with no tears, take the drawing you did for Hint One and count the number of fish on the inside of the net. That's your answer.












3. Do you see the yellow loop of rope? It may look tangled in with the others, but it turns out that when it's pulled, this rope will slip free of all the other ones in the pile. Now, what about those other two ropes?

I am pretty drat awful at picturing this sort of thing in my head to be completely honest. I still don't get why the answer is what it is; it just looks, sounds and feels wrong to me.








He must be hopelessly addicted to puzzles if he's talking about them in his sleep. Even I don't do that!

H-how do you actually know one way or the other, Layton? Unless someone tells you that you do, you're just presuming!

Nyum nyum... Zzzzzz...





3. Doesn't that area around the hole in the board look like a good place to cut?










We're actually very close to being done with the camera parts now. Still a little bit to go though...





3. When cut properly, the two boards both have a maximum length of four units. To make a piece with that length, try cutting the board below the fourth square down from the upper-left corner. You'll need to make one more cut, but we'll leave that one to you.








Something amazing! I thought I'd have to scrap this board, but now I can use it to build my shed.







2. Assign a breed to a cow and then run through all the cows' statements to see if they are consistent with your findings. You should come across the solution soon.
3. Let's assume for a moment that cow A is a Troomoo. If you assume this to be true and go through the statements for each cow, you should come to the conclusion that you must have three Troomoo cows and two Nowheys. Since you know this to be false, you know that your original assumption must be incorrect.

This is a really, REALLY easy logic puzzle. Which it pretty much has to be out of necessity because hard forced puzzles can just kill the pacing something fierce.






Alright, so where were we?


Suspense









Puzzle Remix





2. The wind in Dropstone seems exceptionally strong today.
3. "Over there! See the guy chasing after his hat? That's him!"






Okay, if I can be real for a second. This scene coming up right here? It's Good. I like this scene. This game cannot get it right often, but it gets it right here.

Dropstone



The one and only, my friend! And with whom do I have the pleasure of speaking?
The name is Hershel Layton. My friends and I have come to this fine place in search of the Elysian Box.
I thought a man of influence such as yourself might be able to offer us some direction.
The Elysian Box, you say? Why would you want to go chasing after a thing like that?
I take it you are familiar with it?

Silence



I also believe my dear mother once searched for the very box of which you speak.

Iris (Music Box vers.) :siren: :siren:
hey look its something new and different and cool please listen to this (i will not be saying this often)

Interesting. Please, elaborate.
Ah, well, my birth mother died when I was very young.



She founded this village way back when. The kindest soul I've ever met. Sharp, too.



Since I never knew my own mother, I suppose it would be fair to call Sophia my real mother.
Even after my wife passed away, Sophia continued to treat me as one of her own.



So she made efforts of her own to search for it. Fascinating. Tell me, where might Sophia be now?



Sadly, I never found out why she was so intent on getting her hands on that box.
I see. I'm sorry for your loss.
Thank you. Well, my mother may have known something about the subject, but she's gone now.
Now you know as much as I do. I regret that I couldn't be more help to you, sir.
Not at all, Mr Anderson. I've learned a great deal from our conversation. You have my thanks.
Oh, one thing before you go, Mr Layton. Please take a look around you.



These picturesque hills... These happy people. Dropstone has been blessed with so much.



Dropstone must never be allowed to wither and die like so many other villages.
After all, this place owes its current prosperity to the many sacrifices she made.

Silence

Ah, forgive my ramblings. Once I start talking, I sometimes have trouble stopping.
Enjoy your time in Dropstone and be well. Good day.

Okay, you can stop caring about the plot again now.

...Why, yes, Iris is almost entirely the reason why that scene is so good.


Dropstone



Oh, I wouldn't say that, Luke. It would appear this village is inextricably linked to the Elysian Box.



Well, that is something for us to ponder later. For now, let's make our way to the station.
All right, professor!

With that, we're done with the scene and can continue on towards the train station.



But first, I skipped over a thing for pacing reasons!




Well, from the look of your duds, I'd say you've got your act together, so try this puzzle on for size.

Nah, I'll pass. Thanks anyway, Lopez.



Nick has nothing new or interesting for us, so we'll continue making our way back.



It's easy to have missed, but Jacques wandered off after we last spoke to him. He's finally come back on-screen so we have to nag him some more.

...No, I mean we actually have to.




Everyone's efforts will have been in vain if she misses her train out of town... Oh my, oh my.
Maybe women just need more time to get ready for things like this... Oh, why must she make me worry?
Excuse me, but are you waiting for someone?



Luke, perhaps it's best to leave him be. Sometimes it's best not to barge into the affairs of others.
Well, if he doesn't want us to talk to him, maybe he shouldn't be thinking out loud!

Hmm. He's keeping mum about something involving a girl and not wanting to tell "the master" huh? I wonder if Dorothea knows something about this.



Oh, uh, maybe but maybe not.




Say, that reminds me of a puzzle I once heard. Would you care to hear it, sir?

Sadly, no, I would not. I was after more information.



I guess we'll just leave her to her apples instead. Now, I do believe we were heading for the station...




Careful, Flora. If you don't watch where you're going, you're likely to run right in to someone.
Oops, sorry. This is all so new to me that I forget to pay attention to where I'm going.



Yeah, for one thing, these people are all people and not robots.

Wow, Flora, you certainly seem to be excited!
Just don't stand around gawking for too long or we might accidentally leave you behind.

One short fade to black later...



...Huh?
Professor? Luke? Where did you two go?







Oh, dear. We must have become separated in the crowd back there. Let's retrace our steps.
It's going to be awfully hard to find her with all these people about.
Now, where could that girl have gone off to?



Oh, there she is.

Flora, where did you run off to?
Sorry, there were so many people that I must have lost you.
I turned to look at something and, before I knew it, you two were gone.
Well, I'm relieved you found your way back to us.
With so many people around, who knows how long it could have taken us to find you.
I'll be more careful from now on, I promise.
Although, you know, I heard a few interesting things while I was wandering around over there.
Oh? What did you hear?



If we can track him down, maybe he can tell us something we don't know.
I heard from one person that he's been wandering around near the station.
That is interesting news. Let's head to the station and see if we can find this Romie.
Good on you, Flora! That's some top-notch intelligence you gathered out there.
Hee hee hee. Aww, it was nothing.



It's honestly really easy to miss that Lulu's turned back up as well. She kind of blends into the background in my opinion, but we've noticed her so...



Oh, hi there. Do you, um, need something or something?
We are currently in search of an item known as the Elysian Box. Does that name ring any bells?
The Elysian Box? Nope, never heard of it. But I do know a great puzzle about a box! Check it out!

Um, no thanks. I think you've misunderstood the question.



Instead, we'll head to the left here since we're looking for Romie who's "near" the station and that counts as near to me.



Alas, no Romie but we'll see what these gentlemen can do to help expedite our search instead. Starting with Parcelle as to go left-to-right again.




Tell me, how's the festival treating you? Make sure you enjoy it all while you can, eh?
Truth is, I'd like to be out there having fun with you, but I've got post to deliver.
The directions I received for my deliveries were a bit vague, though. Maybe you could help me?

Ah, um, sorry no time to help with that today.



Yeah, yeah, we have other priorities right now. How about you, Kostya?




Everyone's been busting their buns to get Dropstone ready for today's festivities.
Thank goodness you saved the day. It would've been a mess if that spat back there ruined the celebration.
Yep, everyone's been working like mad. I spent all day yesterday making flags.
I helped put them up, too, and while I worked, I thought up a puzzle. You want to hear it, right?

Oh I sort of don't if I'm being honest!



Anyway, since this is a dead-end I suppose we'll head on south towards the station proper. Just to be safe.



Hm, I don't recognise this lady. Perhaps she'll be able to help direct us to Romie.




As you're new here, let me fill you in on that family.
The Andersons live in the mansion at the north end of town. Makes you turn green with envy, eh?
Anyway, Mr Anderson has a young daughter who's grown up to become quite a beautiful young lady.



That's... really not unusual, lady. I think you're just projecting.

Also, hey, we finally get a name for Mr. Anderson's daughter. That's useful!


Plus, I hear she's very respectful towards her father, unlike most youngsters.
The only thing kids these days love more than talking back to their parents are those baggy jeans!

"And I remember when MTV was about the music!" is all I can think of here for some reason.

Oh, sorry, I do believe I've gone off on a bit of a rant. Did you need something from me?
Actually, yes. Tell me, madam, have you ever heard of a rare antique known as the Elysian Box?



That name's new to me, hmmm... I can't help you at all, so will you leave me alone now?
Oh, but you know, you did just remind me of a gem of a puzzle I know that concerns a box.

It's strange but I'm not particularly vested in this one for some reason.



...Honestly, yeah, this one IS hard but let's presume I'm competent and can solve it.



Because, much like Balsa, she has a second puzzle behind this first one. We don't care though.



Anyway, I don't like this woman so we'll just head to the left.




Certainly. How may I be of assistance?
It seems you've done a great deal of investigating today.
Tell me, during the course of your enquiries, you didn't hear anything about my daughter, did you?
Your... daughter, sir?



Sophia and my daughter were very close, so her death came as a great shock to Katia.
If you should see her, would you please tell her that her father wishes she'd come home?
If a fine gentleman such as yourself delivers the message, she just might listen.
Unfortunately, our train is leaving soon, so I may not be able to be much help at all.
Katia is my - no, our - only child. She means everything to me and I'd be forever in your debt if you could help me.



Your guess is as good as mine.
But judging from her family and upbringing, I'd imagine she's both beautiful and refined.
Steady on, Professor!



While I'm pretty sure that Layton is not actually going to hit on Katia, we have other things to worry about right now. Like how Romie is right here.



Oh yeah, that thing. People say it kills whoever manages to prise open its lid. Pandora's Box, they call it.
I just found out about it during the course of my travels. But that box isn't what I'm really after.
Well then, if I may be so bold as to ask, what are you looking for, sir?



A place only the chosen may visit. The only way in, I hear, is on the Molentary Express.
That train, and its many mysteries, have been the subject of my research for years.



Wow! So when can we set out for it? How do we get there?
Yeah... That's the one detail I haven't managed to pin down yet.



Anyway, it's probably something like that. I'll just have to keep searching until I find a way in.
Interesting. Thank you for your time.



It's a bit early to celebrate, but it looks like our journey on the Molentary Express isn't over yet.
All right, you two. Let's start making our way back towards the station.
OK, Professor!

Fortunately, it's a whole one screen away so...



We'll just talk to Sammy twice in a row, since the first is a puzzle plot barrier we've smashed through already, and see what that gets us.




This train isn't ready to move quite yet, so while you're waiting, I'll lay this sweet puzzle on you.

Nah, that's fine but for the sake of expedience I'll just pretend that I actually solved this one.





Leaving Dropstone

Silence



Hm?
Huh?



I feel like I recognise a non-zero amount of these people. The one closest to the train however...





And with that, she turns to board the train but...





Instead she gets momentarily distracted by Layton's existence.

Then she boards the train.




I believe we may have stumbled upon Mr Anderson's dear daughter.
That's a cracking send-off she's having.
Considering the size of the party, I doubt she's just going on holiday.

End













1. You know that C's wearing red pants and isn't wearing anything he was previously, so his shirt has to be blue.





1. "If Johnny gave Thomas one apple, the two men would each have the same number of apples." A little critical thinking applied to the above statement tells you that Johnny must have two apples more than Thomas.





1. Consider each of the two layers of cubes separately.





1. If you read clues one through four and are still stuck, try starting from clue four and working your way backward.
2. The red house is closer to the tree than the green house.





1. You have three paints you can use on the flag, but that doesn't mean those are the only colours at your disposal.
2. Maybe you've noticed that the white colour of the flag's fabric is another colour your can use in making your designs.





1. When you start, you only know the position and orientation of the spade, so suss out where the other tiles should go by examining the second of the two cube images.
2. The yellow-circle tile goes directly above the spade.
3. The green-club tile should be placed in the square above the yellow circle.

Honestly, this may just be me but I really cannot manage to work this one out on my own even with all three hints. I'm presuming that's just me though. Still, better safe than sorry right?





1. Who wouldn't want to show off their new car or television for a while?





1. The number of links in each small chain is a crucial clue that will help you solve the puzzle.
2. You haven't been opening only the links on the ends of each small chain, have you?

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Alright, so this page is also getting pretty full now too and we're still quite a ways off the next one. Like before, in the interest of readability and not waiting for a miracle, I'll just post updates on the test-poster for the remainder of the page.

Speaking of which!


...Next one'll be up tomorrow most likely. :v:

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Okay, it's tomorrow.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Who wants an update that's like 90% cutscenes?

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Tax Refund posted:

059: This one actually stumped me during the first thread.

Oh, huh. I kinda figured we'd already flown way past wherever Accursed Walrus' thread died. For some reason, I thought that petered out somewhere in Dropstone.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzles Remix





Alright, so I'll try to not complain too much about it this time. We've been through that already; suffice to say this is woefully simple and I can write up an explanation of how it's "supposed" to be done if need be. Instead, I just looked at it for a few seconds, got it and moved on.










Anyway, what we have left here is just the DLC puzzles so we'll get through these quickly.




























Okay, now I'm going to admit outright that I do not get this one. Möbius strips are kind of confusing in general to me, really.










This one, on the other hand, is just a slight twist on a couple puzzles from the first game. Can you draw a pattern here with one single unbroken line? Yes? Probably, because everyone else knows the easy way to do it already.







Suspense











Folsense :siren: :siren:



I find the place unsettling too, but we mustn't let that keep us from our investigation.
Who knows what kind of valuable information we might find here about the Elysian Box?

Y'know, as much fun as this probably is going to be, let's head back to the train for a moment.

A Disquieting Atmosphere



Then it seems we have no choice but to remain in town.
All the more reason to proceed with our investigation of the area.
I suppose so. OK, let's keep looking.

So, yeah, we're stuck in Folsense and can't even reboard the train for anything we missed. Despite the doors being open. Sure, whatever.

Folsense



The good news is that we have so many new hint coins to get! Puzzles to solve! Characters from Dropstone to talk to!

....wait hang on what?!




Hey, you're...
The postman, yep. I've got post to deliver here, but it's always dark when I come, so it takes forever.
No wonder the people here always seem so on edge.



Wow, you deliver letters all the way out here?
I certainly do, and I've a schedule to keep while doing it. So on that note, I'll be off. See you around!



But how can he cover Dropstone and Folsense every single day?
The two towns are so far apart, it would be simply impossible!
You may think so, Luke, but our world is full of inexplicable phenomena. This is but one of many.
I suppose so...

Nothing else to do here, so let's head further on in...



Are you all right there, Flora? You don't look well.
I'm not sure. I just started feeling sick all of a sudden.
You're as white as a sheet! We'll find a place for you to rest straight away.



Alright, so as bad as this looks it kind of isn't. There's just the one puzzle here; all three points (and I think there's a fourth on the building half-offscreen on the left but I don't remember) gives the exact same puzzle.



Despite the lack of advertising, I'd say one of those buildings over there is a hotel.

And, well, he is right of course because he is Layton.

History



A little bit... I think that with some rest, I'll be back to my old self.
Flora, Luke and I are going back out to learn more about this town. Why don't you stay here for a while and rest?
Yes, take it easy for a while, Flora. We'll be back before long.
Thanks, Luke. Be careful out there. You too, Professor.



I wouldn't fret too much, Luke. She may just be exhausted from our long journey.
I think our best course of action is to gather whatever information we can and hurry back to the hotel.
After all, a gentleman never keeps a lady waiting.

Sounds like a plan to me; we'll just get as much done as we can as quick as we can and go from there.



Not much in the hotel's main lobby right now. That guy doesn't have much to talk about, so we'll ignore him and do the sensible thing here.



Head right back upstairs to collect more hint coins, naturally. Having just left Flora, she doesn't have much to talk about right now either.



But we do have a puzzle in the middle of the room at least.




And it smells so nice!
While we're on the subject of flowers, tell me, Luke, have you ever heard this puzzle?

Yes, Professor, I have.



But this is also kind of true. well no it isnt

Anyway, nothing else here so we'll head on out and begin our search in Folsense in earnest.


Folsense



The Elysian Box and the facts we need to solve the mystery of his death are close by. I'm sure of it.
Do you think whoever stole the Elysian Box might be hiding here as well?
It's still too early to tell.



For now, our best course of action is to search for anything connected to the Elysian Box.
Let's get to it then! Lead the way, Professor.

Okay, so hear me out here. The way ahead leads us back to the previous square for a moment.



Entirely so we can speak to this man. An important man, despite not having a puzzle.




Want to get stinking rich? In Folsense, making a huge fortune is child's play!
Let me guess, you two came here to get your hands on some of that Herzen money. Am I right?
What Herzen money?



Here's the story.



There was so much gold, you couldn't spend it in a lifetime!
Then, not too long ago, the old man croaked, and now his money sits abandoned in his castle.
How's that for an interesting story?



You may also have heard it referred to as Pandora's Box.
Pandora's Box? Isn't that a novel? I can't really help you, to be honest.

Well, yes. Several. Not the point here though; the point is that we got some more info out of this and can move on.

Deeper into the city we go, beyond the hotel and other assorted building...




You are to scour every inch of this place and bring it back to me as soon as you find it, OK?
Aw, come on, Unko! Do you really think it's everything people say it is?
I dunno... It kind of sounds like a load of baloney to me.



You're in no position to be lecturing me on this subject. Now, get out there and start looking!
OK, OK... No need to blow a gasket. I'm going!



It would appear that they, too, are out on the hunt for something.
Look, Professor! What on earth could that be?





Yikes! Take a butcher's at this crazy symbol on the cover!
Let's have a look. The symbol seems to be in the shape of a goat.
Well, whatever it is, it gives me the heebie-jeebies. But I do wonder what's written inside.



Say, Professor, maybe somebody in that antique shop over there can tell us something about it?
Excellent idea, Luke. Let's begin our investigation there.



This'll be in the second post to peruse at your own leisure, of course.



This too.



There's not really much outside right now, so we'll just grab these hint coins and head into the building on the left.



Ch-Chelmey? What are you doing here?!




Hmph! Took the words right out of my mouth, laddie. Wasn't expecting to see you two in a place like this.
After some fieldwork in Dropstone, I was able to deduce that this town and the Elysian Box are linked.
Dr Schrader had stockpiled quite the stack of research on the Elysian Box.
The criminal I'm in pursuit of more likely than not killed the doctor to get his hands on the box.



Wow, that's a solid bit of reasoning there! I didn't think Inspector Chelmey was that sharp.
Eh? Did you say something, lad?
Um, no, sir. Not a word.
Good, because I've got no time for idle chit-chat. Come along Barton, we're leaving.



That doesn't really explain how Chelmey got here, but I'm honestly kind of okay with that. It does seem unlikely, but I can imagine him somehow being on the Deluxe Carriage at the right time as well.



Also now that he's left, we can see and talk to this fellow.




I apologise, but we're not here to shop today.
There are a few things we'd like to ask you about, however. Firstly, there's this book we've found.
We were also wondering if you'd ever heard of an antique known as the Elysian Box?



The third?
Those two detectives you saw were just asking about it, and half an hour ago, there was a young lady.
She seemed interested in knowing whether anyone had been searching around town for the box.
Hmm... Can you describe this young lady?



Ah, and the officers, well, they said they were here on an official police investigation.
I'll tell you what I've told everyone today. I wish I could help, but this box you're after is news to me.
One of my customers, I forget who, mentioned something about the box having quite a history behind it.



Where might we find this museum?
Just look for the big building in the middle of town, on the north side.
The museum houses a wealth of documents celebrating the history of our town.



Oh, before you run off, did you mention that you'd also found a book?
Yes, that's right. Please feel free to take a look at it.



Would you happen to know anything about this symbol on the book's cover?



I must confess what drew my eye to the book was its locks. Old gadgets of this sort always fascinate me.



As a matter of fact, here, why don't we see if this one does the trick?
Think of it as my way of thanking you both for showing me something interesting.
Many thanks, my good man.



Naturally, despite being openable by "any old key," we can only use specific keys designed to open those nifty locks. Also they disintegrate upon use, because any keys works in any lock but only once. A very dungeon crawlery key design.



It certainly would have been nice, but we'll have to put the book aside for now.
It's time to pay a visit to the Herzen Museum.

Alright, let's go to the Herzen Museum!

...But as soon as we get outside?




Oh, but I just-
And before you say anything, I don't care who your old man is. No one's above the law!
In my eyes, anyone out chasing the Elysian Box moves to the top of my list of suspects!
No, you've got it all wrong...
Um, sir? If you wouldn't mind?
What is it, Barton? Can't you see I'm in the middle of something here?
Um, yes, about that, sir.



If the young lady was our culprit, she'd have no need to ask around about the box, in my opinion, sir.
Oh, is that so now, Barton? Hmph! I don't recall ever asking for your analysis of the situation!
T-terribly sorry, sir! Please forgive my momentary lapse in judgment! I'll just be going now.
Barton! Get back here this instant, you pilchard!

It is kind of nice seeing Barton finally say more than one line right before getting dragged off-stage. Also pointing out obvious errors with Chelmey's logic. Good job, Barton.

Whew...



What was her name? Katie? No, that's not it...
I believe you're thinking of Mr Anderson's daughter, Katia.
Yes, that's the one. I wonder what she's doing here.
Hmm...

Okay, NOW we're going to go visit the Herzen Museum for real.






Puzzles Remix





1. Just study the four buildings carefully, and the answer will present itself.
2. Say, upon second glance, one of these buildings has the word "hotel" written on it. Do you see it?





1. Start by placing a rose in the lower-left corner of the room, then just take it from there.
2. If you know where one rose goes, placing the rest shouldn't prove to be too much of a challenge. Place your other roses so that their scent doesn't overlap with the rose in the bottom-left corner of the screen.
3. In total, you need to place seven roses to finish this puzzle.

Two puzzles isn't many and having a couple DLC puzzles consistently is probably better than dumping them all at the end anyway.





1. This puzzle may seem like a pain to solve, but if you follow the example given and visualize each of the steps, it's really not all that hard. Try sketching out each flip of the square using the Memo function.





1. Can you see any ones or sixes?

Lotus Aura fucked around with this message at 21:08 on May 8, 2016

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzles Remix





3. A close inspection of the scene reveals that one building has letters of the alphabet hidden in its doorways and windowpanes.










You might've noticed before, but this is one that only submits the solution when it's correct. Makes it impossible to not get the full amount of Picarats.






History



Nothing creates a feeling of tranquility in a room quite like a fresh bouquet.
I'll say! Those flowers in the Molentary Express's deluxe rooms really relaxed me.



Hmm... Of course! It's so obvious I can't imagine why I didn't think of it until now.
What do you mean, Professor?
Luke, think back to when that train carriage switched tracks. Can you remember anything?
Well... Honestly, I don't remember much. I dozed off during all that, so everything's a bit foggy.
Of course it is. The sudden sleepiness we experienced was no coincidence.
Furthermore, I don't believe it was mere chance that we awoke upon our arrival in Folsense...



What plan would that be?
Were I to venture a guess, I'd say Sammy's roses contained some kind of extra ingredient...
Which sent everyone to sleep so that one of the carriages could switch tracks!
Precisely, my boy. I'll wager that only those riding in the deluxe carriage were taken away to Folsense.

It's pretty strange that this random puzzle gives something that seems like it'd come up in an important plot scene, huh? Weird.

Puzzles Remix



















W17 Mouse on the Loose!





1. There's lots of open space in this puzzle, so you'd think it'd be easy to shift thinks around. But clearing a path can be surprising difficult. To beat this one, you'll need to use the indentations on some blocks effectively. Oh, and try to get that straight orange block above the U-shaped blue one at the top of the screen.

In practice this one seems sort of alright, but that's only when you know what you're doing. This one is a lot harder than it looks, but maybe I'm just bad at these.






Suspense









Folsense



Okay, so we're immediately due north of the antique's store area now. But... someone oddly familiar is already here.



Hey, I know you!
And I know fate, 'cause that's what brought you, me and that swanky tea set of yours together.
Now that we're all reunited, I say we celebrate with a cup of tea. Brew me something nice, would ya?
You want us to make tea for you?



It's so easy to make, even a baby could do it. A baby with a magic tea set, that is.
Anyhoo, all you need is some Oasis Leaf, a little Brisk Berry and a sprinkle of Citronia Seed.



This is our third tea serving, but the first - and last - that is mandatory. As a result, it's the easiest one to make and he outright tells you how to make it just to be safe.



Keh heh heh. Not a bad cup of tea you make, shorty.
Of course, you couldn't have pulled it off without my expert direction, so don't get cocky.
You know, this town is filled with thirsty folks.
You've got the tea set, so the way I see it, it's your responsibility to help people!



Gosh, Professor, what do you think? How much good can we really do with just a cup of tea?
Oh, a fair bit, Luke. A gentleman never underestimates the power of a hot cup of tea.
Hmm, well, when you put it like that I suppose it couldn't hurt to spread some happiness.



After that, Stachenscarfen wanders off and is replaced by this man here. He has a puzzle for us, naturally.



Why don't you rest a while with this puzzle I've got here?

As nice as it sounds, though, I'm really not feeling up for this right now.



Instead, we're just going to move back and forth between this screen and the promenade from before. After a while...



A few sweatdrops appear over Derby's head. This is a visual indicator for us that let us know something important.




You certainly are. How did you work that out?
Du-ur! 'Cause I am too. Plus, I've got a trick for working out who's local and who's not.
Wow, that sounds handy! Can you teach me how to do it too?
Dur... sure, why not. But not for free! Tell ya what, I've been feeling a bit down lately.



Well, I imagine we might be able to whip up a classic cup of tea that will excite your tastebuds.
Ooh, that sounds durlicious. I haven't had tea in...ur...um... a very long time... Ages!



So, Stachenscarfen aside, none of the remaining people to serve tell us outright what they want. It generally mentions something in the description that you can see on the bottom screen, so if you can't figure it out immediately then that helps a fair bit.



A hur hur, now that's the stuff. I tell you, the classics really are the best. That goes for tea, too.
We've held up our end of the deal, so spill the beans. How do you tell outsiders from locals in this town?
Oh, it's a piece of, urrr, pudding. Just get up real close...and give 'em a sniff.



What he neglects to add is that, yes, you can tell people from out-of-town town by the scent of roses... but you can also tell the taste of a liar by licking their sweat.

I see...



Aside from heading back to the promenade, there's two places we can go from here. Neither is particularly obvious so I'll include the direction arrows for once here. We'll go left first.



Oh, hello there. You're the fellow who's always with Inspector Chelmey, yes?
The name's Barton, sir. I am a constable serving under Inspector Chelmey, sir!
I feel obliged to let you know you may want to reconsider going up this way with the boy.
Why, what's up ahead?



I don't think he'll budge on this, Luke. We'll have to find another path leading up that way.

Well, that's unfortunate but we do need to go north so a detour it is then.



Which means that we're going this way instead.




No need for alarm, Luke, he's likely just gathering information about Dr Schrader's case.
It seems that he's finally worked out that the key to solving it lies here in Folsense.
Heh heh heh. Maybe the inspector's almost got a grip of the situation for once.



No doubt about it?
Yep, the man in the photograph is the one. I'd remember that face anywhere.
Hmph, well, that seals the deal. Just as I suspected. My instincts are never wrong!
Come along now, Barton! We're moving on!
Hmm? Oh yes, sir. Right behind you, sir!



So, this doorman here does have more than just a random puzzle for us but right now? He just has a random puzzle for us.



Now, if you'd be so kind as to hand me your hat?
Very well. You're saying that we can enter if I give you this hat?

Let's be realistic; Layton is not handing over his hat.



Yeah, so, instead we'll head into the other building here. The one with a giant camera over the front door. That one.




But if you look closely, you can see that the pictures aren't quite in chronological order.
Do you think you can work out the order in which the pictures should be displayed?

Maybe but it's super dimly lit in here so not right now?



Instead, we'll just look around here I guess.



If we don't solve that puzzle from before, talking to this guy DOES let us retry for the record. We'll skip past that though and instead...




I'm flattered, but really, I take no special measures in that regard.

Nothing else in here, though, so we'll just leave and head up those stairs outside.



There's a path behind that... dog. What is with this game and dogs?




He doesn't appear to be in a very good mood, Luke.
Let me see if I can find out what the problem is.



Growrf! Growrf GROOOWRF!
Aaaaahhhh!
Good heavens! Luke, are you hurt?



Indeed. Let's find another way through town. Passing through here seems rather difficult.

Only way that resembles forward progress here is to the left, so let's take a looksee.



That's a big ol' gate and either this is the museum or it's past that dog. Given the directions we were given, it could go either way but I'm inclined to think it's this one.



Layton is too, so I gotta be right.


The gate's shut tight. It must be closed.
I was hoping we'd find some useful information inside, but there's no sense in standing around waiting.









Puzzles Remix





1. Don't bother thinking about pi. You don't need it to solve this one!
2. If you draw straight lines between the four centre points of each of the flower beds, it makes a square!





1. The shape is identical to the example hat, so while you many find that some shapes resemble the hat in question, outlining one of these won't count as a valid solution. Study the points where the lines of several shapes cross each other to find the exact match to the sample hat.
2. The hat hidden in the pattern has been turned on its side.

Augh, I hate these types of puzzles. Almost more than even sliding puzzles. Almost.





1. Start by scanning all four pictures for differences between them. For example, maybe the buildings are different in one or two of the photos...

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzles Remix





3. From the points where the two flower beds touch, draw two diagonal lines that cur through the centre of the diagram and end where the other flower beds touch. These two lines divide that middle space between all four flower beds into four neat sections. What can you learn from those four sections?

Not gonna lie; for, uh, every single math puzzle ever I always manage to overthink it greatly. I just can't not make everything more complicated than it is I guess.






Folsense



You're just one of those people who does everything, hur? I get tired just thinkin' about it.



Unlike the last one of these we got, this one is actually useful right away. How nice!



One Oasis Leaf and two Peppercherries gets us the very... spicy... Chery Boost tea. Sure, okay.



But now we can also take that Dream Fluff before, add it to one Peppercherry and top it with some Brisk Berry to make the milder Dream Spice. Which, yes, is less spicy despite having "spice" in its name.



This is important because it means we can do two things with Felix. There's his puzzle, but there's also his tea!




What seems to be ailing you?
Every day I stand out here for hours and hours. All that standing makes my knees creak like crazy.
I should really start scheduling a mid-shift break or something.
Being a doorman does sound like an exhausting job.
Perhaps a cup of tea would help restore your spirits? I'd be happy to brew you some.
OK, but I should warn you, working at a five-star restaurant has made me a fussy drinker.
But if you can brew up something that tastes mild with a hint of spice, I'll be a happy camper.



Conveniently, this is one of the two that we just made. It's the only one of the two we just made that's getting any use in the near future, even!



I know good tea when I taste it. This tea, my friend, is simply out of this world!
Working as a doorman in the best restaurant in town, I have to be on the ball 100 percent of the time.
I mean, back in the day, even the duke's son and his fiancée used to come here.
When you've got customers like that, service has to be perfect from the second they turn up.
Wow, Folsense's elite, eh?
That's right, little man.
Come to think of it, I haven't seen those two for a while now. I really hope they visit us again some time.

Fascinating, thank you. Now, uh, where were we again...? Ah, right.

Puzzles Remix





3. Focus your search on the lower-left section of the picture.

This one I could kind of see, but it's awful to try and do. Thankfully, you do not need to be particularly precise with the solution.






Even more useful is the post-completion image gives a better idea of its actual location. While I put in the effort to get things to look acceptable for the writing bits, here I just couldn't get it to work.




Huh?
Um, Professor, I don't think that's quite what he meant.
Be that as it may, I'm not taking this hat off. Let's go, Luke.
But I was really looking forward to dropping in for a snack!
It takes a very special occasion for this hat to come off. That's all I have to say on the matter.
I think this is too deep for me...

I gotta admit, I do sort of want to see beneath that hat. Maybe sometime in the future we'll get a peek...



But for now, we'll just take a second house for Hamtaro. We're actually very close to doing more exercises, for that matter. There's a lot more toys to go but we only need one more.






2. Photo C is the only one where the stairs aren't illuminated, because there's no visible streetlight. Both photos C and D are missing the big, orange building in the background. By contrast, the building and streetlight are visible in photos A and B.
3. The door to the photo studio is the same colour in all pictures except A. Also, in B, one of the restaurant's windows is broken. However, the window is patched up in A, so A must have been taken after B.






History



To be honest, I've meant to rearrange them for a while now, but never got around to it.
It was no trouble at all.
I did notice one thing though. Considering their age, these are in remarkably good condition.
Tell me, what's your secret to keeping the photographs so vibrant?
Ha ha, either you flatter me or your eyes are playing tricks on you.
I take no special measures in preserving my photographs.



Well, perhaps the preservation methods here are a trade secret.



It's just so perfectly fitting that we get the final camera piece from the photography studio.

A Moment of Rest



Yes, final. Which means that it is time to make real progress on these minigames at last!

And it comes in two flavours to choose between. Well, kind of.


Fixing The Camera



Right at the end there, my brain just... shut down, I guess. You can even see the marker for where that penultimate piece goes! I give no excuses. I have no excuses. It is just... how did I even do that?





End

So, yeah, here's the twist.



Our reward for finishing this minigame is a different minigame. You may have been expecting some post-game puzzles, because that's what you got for this stuff in the first game. This game does not play by those silly sensible rules. No, you want the postgame content you've gotta earn it. Jump through these hoops!

In all seriousness though, this is kind of annoying because it screams padding. They could've had it do what it does now AND give you the post-game puzzles at this moment without gating it further. That'd be sensible though, and this game doesn't do sensible. You may have deduced that from a significant portion of the first half being glorified padding.

Of course, it's entirely possible this is something that only bugs me. Maybe you think getting two things out of this would be weird and silly. I mean, it's not like the first game had a mechanical device that was finished first, gave you some postgame puzzles and also had a main game function...


Suspense



Anyway, I'll stop harping on about this ultimately minor detail. For now.







Folsense



We'll start things off by going immediately to the left of the museum gate. That brings us here, which puts us not too far north of where Barton blocked us from going before. Hmm...



First though! We gotta talk to this woman. It's double-important.


Huh? See what?



Drat. I must have missed it.
That's the twelfth time today he's flown by. This must be the best spot for ghost watching.
I've been here for hours! It's all just so fascinating! I'm utterly captivated!
I'm sure it's all very exciting, but would you care to take a break and have a cup of tea?
That sounds great! I screech like a banshee every time I spot a ghost, and boy, is my throat sore!
But if I'm going to take a tea break, let's make it a mysterious one. WooooOOOoooo!
Ahem... That means I'd like something sweet and kind of unusual.



Ayup. Can't say you're surprised by this, can you?



Hey, there really is something a little mysterious about the way this tea tastes. Good job!
I'm glad you liked it.
Oh, yeah, it was great.
Let me thank you by telling you where all the spookiest ghosts in town hang out.
Folsense has got loads of great ghost-watching spots!
Thanks for the offer, but I'm scared enough as it is!



More important is that she has our first puzzle of the update. Yeah, see, it's been a while since we've gotten a break from the plot and this just so happens to be exactly when we get one.



Actually, we're searching for an item called the Elysian Box. Does that name sound familiar?
Wow, now that's a fantastic name! Here's a puzzle for sharing that great name with me!

Umm, this is... completely unrelated. Like, even by Layton games standards this is a leap.



The puzzle itself I mean. "You said a thing? PUZZLE AT YOU!" is so common, I got four thrown at me just crossing the street the other day.



Anyway, directly south of Clarice we find... this interesting locale. This is what Barton didn't want us to get to. Well, we showed him!



I would be remiss if I didn't immediately point out that like the Hankist Formerly Known As Steve, Vera here is renamed from the US version. There she was named Ilyana. I have never seen her dialogue but I am going to presume that she is still ABSURDLY Northern. Like, Steve was it done wrong. Vera is it done almost scarily right. You'll see.


Hmph, I wish. I told Sam to track it down, but that boy is about as useful as a chocolate frying pan.
Oooh, don't fret like that, love. You'll get wrinkles in that distinguished brow of yours.



this is just to show that no i am making none of her dialogue up she really talks like this



This, meanwhile, is to show that despite his best intentions Barton was fighting a losing battle. We made it here and Luke already knows what a cabaret is anyway. Plus, well, considering the locale I doubt it's a burlesque show so Barton needs to get his head out of the gutter.

Luke is like maybe twelve years old at most here, by the way.


Let's take a closer look, shall we?



Well, we kind of will. We can't get in with Vera blocking the way, but maybe she'll let us enter if we solve her puzzle.



You're coming in to see the show, aren't you duckie?
I apologise, madam, but we're in the middle of-
'Ey, you aren't going all shy on me are you? I can see you blushing under that big hat!
Oh, and who's your little friend there? He's a right strapping lad isn't he! Aren't you, love?
Me? Um...

Oh right, and the fact that Vera does not care that Luke is here kind of makes it super-obvious that, no, this is not what Barton thought it was.



Ooh, one of Mr B's friends are you?
Something like that, yes. Tell me, does Mr Beluga visit here often?
Well, you could certainly call him a patron of the arts, love.



Ooh, but you are a handsome devil, aren't you? Charming, dapper and such a gentleman.
Show me you've got some brains behind that pretty face and I might get a bit... indiscreet.

Oh, well, in that case I guess I'll just decline for now I guess.



Not for any great reason, mind you, just that we're done with all the plot we're getting for this update already.



Instead, we'll help Vera out in a slightly different way.




Ooh, I was in a world of my own there, love. Sorry, pet, I'm just a bit tired. And thirsty!
It's right dead in there and all. I think a nice sit down is what I need.
Your job must be very taxing. Make sure to allow some time in your schedule for recuperation.
Ooooh! Don't go worrying about me, love. You'll get wrinkles.
You're right, though, I need to schedule some Vera-time.
If you'd like, I think we could prepare you a nice cup of tea. How does that sound?
Oooh, you're a man after my own heart. I'm gaspin' for a cuppa!
I need a lift after the day I've had. Could you make me something refreshing?
Oooh, and make sure you sweeten it right up and all, sugar lump.
I think we might be able to able to make something that fits the bill. Let's see...



Nice and easy, this one. Even by the tea distribution standards we've seen thus far.



Oooh, now that is divine. I do like a man who knows his way 'round a teapot.
There's a lot of new faces passing through town these days, but yours is the best of the lot, love.



Lookswise, he didn't hold a candle to you, of course, but he had a touch of class, I'd say.
Now if you two ever get tired of running around, stop in any time and say hi, you hear? Tee hee hee.



So, if we head down those stairs to the left of the Cabaret we can find Granny Riddleton's shack. That's not all that's here though; this is the first screen we've found where we can put our new camera to good use. Let's just click that and...



Yes, like with all things relating to the camera this is surprisingly tedious. It doesn't seem like it yet but just you wait.



So, you take a "photo" of the screen then you go into the trunk and the camera submenu. This brings up a mini-photo album and you pick one of the photos you've taken. This gives you a bland puzzle that we'll is VERY SLOW to actually resolve. You'll probably smash it in seconds but then take about a minute or so to actually get it finished because this was not well thought out. Each photo gives you the exact same puzzle but reskinned, for the record. We'll cover it more later though...



For now, we'll head back to the Cabaret and then south to the area where we ran into Stachenscarfen and then back to here. That direct path is open now that we've gone the whole way around to the museum, which made Barton stop blocking the stairs.



Now why are we here? Well, there's a new character here and she could provide useful information. Could.


Hmm... How to satisfy a sweet tooth...
I know! Why don't we make you a cup of tea?
Capital idea, Luke.
Tea? Gosh, I was hoping for a sugar-coated choco-cookie cupcakes... But I suppose tea could be tasty.
Just make sure it's EXTRA sweet. OK?



Actually barely harder than Vera's, because it only gives you one of the two criteria in the second sentence.



Mmm! You know, that wasn't half bad at all. Actually, it was pretty tasty! Thanks a million!
That's the first sweet thing I've had since Mum made me give up cola. She says it rots your teeth.



Oh, and of course Joanie has a puzzle for us. It's not really a question of "if" but rather "when."



Honestly, I can't stand to see you looking like that, so here's a little puzzle my friend told me.

I'm not sure I can bring myself to school a child over something like this. At least not at this hour.



Instead, let's head into the antiques store now.



Dawson does actually have something important for us but first we must find a way past his creek.




What's the matter, sir?
I had a set of cards that were arranged in a very specific way.
Unfortunately, I seem to be all thumbs today, and I dropped them while dusting them.
Until I can put the cards back in their proper order, there's no way I'll be able to sell them.
This looks like a job for me! I'll have those cards back in order before you know it!

This is a bit too much for me. My biggest shame...



Instead, we'll head back towards the hotel to catch a rest an--



Well, she wasn't here before. And she doesn't have a puzzle for us! (She can get thirsty, as can Dawson, but we can't make their tea yet.)




Then Duke Herzen discovered a vast gold deposit on the outskirts of town, which changed everything.
Folsense developed rapidly, but word of the gold brought in all sorts of unsavoury types.
It's such an awful shame. This used to be such an enchanting town...

We keep hearing about this gold deposit, but you'd think we'd see some indication of it by now. Or at least of its prosperous after-effects. Maybe that's more obvious in a part of the town we haven't gotten to yet.



Well, no time to worry about that right now. Let's head on in to the hotel and finally talk to the doorman/bellboy and provide him with a drink for a change.




Oh, don't mind me, sir. I just get a little gloomy when I think about how slow business has been lately.
To be honest, just thinking about it puts a raincloud over my head.
Well, how would you like a cup of tea?
I'd be happy to make one for you, and you'd be surprised what it can do for your mood.
I'd appreciate it. Maybe something spicy will cure me of this case of the blues.



Well, we do get to put this one to use once here as well.



So we've used all of our current teas at least once now! How... nice. Yes, let's go with that.


Oh my, that is delicious. Mmm, each sip reveals more flavours. It's like the tea I drank as a child.



Yes, they were simpler times, but when you look at what gold did to the people here...
Well, let's just say I preferred the days gone by.



And thanks to perfect pattern recognition, we can pivot from the end of the tea drinking straight to the puzzle obtaining.



May I suggest a light puzzle to refresh the body and mind?

Well, I'll pass on that for now actually.



Instead, we'll just head on up to our room to check on Flora and rest our legs for a few minutes.



I dunno, that sounds good to me.




We will, Flora. Do feel better soon.







Puzzles Remix





1. There's no need to decipher the relationships of every person in the picture. Just focus on finding the answer to the question at hand.
2. Who's married to the eldest sister? Using the clues you've been given, you should be able to find the answer to that question almost instantaneously.





1. You'll have a tough time if you just dive straight into adding up different strings of gems. There's an order you need to proceed in. Why don't you start by adding up the total value of the necklace?





1. "When you've got a puzzle like this one, what you wanna do is go over all the info you've got and find the stuff you can use. The difference between my parents' ages probably won't help you. But... my sister's age could be kinda useful."





1. The sum of all cards is 21. Knowing this, you can deduce that the top row of three cards in your solution should add up to 10, while the bottom row must add up to 11.





1. Once you see the pattern that runs through this puzzle, it's not very difficult to solve.
2. 15+51=66; 34+43=77; 53+35=88 So is the pattern clear yet?

So, what about that Photograph "puzzle"? Well...





It's a spot the differences puzzle. Compared to even the easiest normal puzzle, this shouldn't be too taxing.

Just for the record when you're playing, this is ungodly tedious because you get to find them one at a time... then sit through Layton or Luke's animation... then the (in)correct screen and then repeat. Every. Single. Time. It makes it take way longer than it needs to. Thankfully for you, that's something only I need to deal with. Just find all three and we can move on.

Lotus Aura fucked around with this message at 19:45 on May 19, 2016

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzles Remix





3. While we're on the subject, finding the husband of the younger sister should be a breeze as well. With those two men identified, this puzzle is as good as solved.

As was pretty swiftly noticed, these puzzles are all very simple. So simple, in fact, that we'll just skip through these as quickly as we can.








I bet when you open it, a genie pops out and, um, grants you a wish or something. Nifty!





2. If you added the totals correctly, you should have gotten £7,800. You want to divide this total into three sections of equal worth, so each section of the necklace in your solution will need to be worth £2,600.
3. No single strand will contain more than one of three stones worth £1,000 or more. Coincidentally, each of these three stones will form an end for each strand. Now all you need to figure out is which side of each £1,000+ stone connects to another stone.








Now then, Mr B is definitely here looking for something, but I don't rightly know what.
He can't be having much luck because he's had a right cob on whenever I've seen him lately.





2. "Five years ago, my sis was the same age as I am now, and she's now twice my age."
3. Read Hint Two REALLY CAREFULLY, OK? "Five years ago, my sis was the same age as I am now, and she's now twice my age."








What kind of reward?
The best kind! A story! OK, here goes.
See, a long time ago, there was another family in town as rich as the Herzens.



It could just be a story somebody made up, but if it's real, that boy must have been a total loser.





2. The 1 card belongs in the top row.
3. Put the 4 card in the middle column of cards.

Ok, just cutting in here because... seriously. Look at this. If it wasn't for the 5 needing to be left of the 4, this'd take all of one move. Really now...








Oh, splendid work, young man! You've got quite a way with puzzles for a boy your age.
Aw, thank you. Heh heh heh.



Okay, now this. This is important. It's not the last hamster toy, it's not even that close really. It's the last one we need however.

A Moment of Rest

Hamtaro's Weight Loss Tips



So, there are many, many, many ways we could set this up. This way is a bit needlessly convoluted, but it was an easy one to do that doesn't involve AI manipulation or requiring to explain things that are unnecessary. The long and short of it is:



1. Hamtaro moves south 3 spaces to the house. It's the only object in range, how nice.
2. He moves another 3 towards the lightbulb; the stump is equidistant but he prioritises the lightbulb because its ahead and to the left as opposite to directly left.
3. That makes him run in a straight line towards the bottom-right corner.
4. From there, he moves to the house by the block. Again, only thing in range.
5. Now he goes for the stump. The apple is within 3 so it gets automatically bumped up to top priority normally, but the block puts it out of range.
6. Stump to apple. Apple to flower. Flower to box. This is all simple as only objects in range.
7. Unlike every other object ('cept blocks which are actually superfluous) he doesn't enter the space the box is in. Stops adject to it then pulls a 180 and stops in the top-left corner.



If that was too convoluted to follow in writing, don't worry. All that matters is this layout gives a route of 30 steps or more.



This quite nicely lets us skip through the next... entirety of the minigame. Like, all of it. We could set up a route for each level, or we can just do it the much simpler way and solve it in all of a minute. I prefer the latter.



Our reward for this is a hint coin detector. Whenver we're on a screen we don't have all the hint coins for, Hamtaro can pop up, say a line and indicate the rough area where a hint coin is. This is any time we're on that screen as well, not just when we enter it. It's kind of useful, I guess? I mean, it could be but I already know where they all are.


End



Much more important, however, is this.



Because that means we've now unlocked one fifth of the post-game's extra puzzles! Between pattern recognition and/or memory, I'm sure you can guess what we need to do for the remaining 80%.


Puzzles Remix



Oh, right, there was one more of these to go.



3. Isn't it funny how adding a two-digit number to another two-digit number to another two-digit number with reversed digits always gives you a sum that's a multiple of 11?










I can't imagine how exhausted you must be from your search. Folsense is rather sprawling.
When you're ready to retire for the night, your rooms will be warmed and waiting for you.

And that just leaves one last little thing...





Remember, when you're actually doing this you gotta find one at a time then click here then sit through




then find the next then sit through another




and then the last and another




before you're done.

I could've done that in more full drawn out tedium, but I think this gets the point across just as well. If not, well, bully for you I guess.



After finding all three differences in a photo, a hidden puzzle appears in that screen. It's not there beforehand, but it's there now. This is kind of a whatever point in a vacuum, because that describes like the entirety of the game. I do have
a gripe with this gating mechanic but it's ultimately minor so it doesn't even matter too much.



It's not that well hidden, however; if we check the photo again, all it does now is tell us where the puzzle is.

And let us replay the ever-so-fun spot the differences bit if you really wanted to.



Same as before! Moving on.


Folsense



Might as well start things off by grabbing that hidden puzzle.



It'll be with the others like normal at this point.



Anyway, there is one last thing I forgot to do last time. Rory's still south of the hotel. Let's say hi!




Let me welcome you newcomers with a little riddle.
It celebrates a plaza like the one you and I are standing in right now.

That's quite alright, I've got what I came here for now.



So now we're going to backtrack quite a ways. Way back to where we could've gone anytime during the previous update in fact.



North of Clarice, there's more of Folsense to explore. We never did go this way after all.



That being the tall, blue building. This is the game unsubtly nudging you in that direction.



We'll get there in a moment. First, we have a man here to talk to.




Yes, in a way, but we're not here to sightsee.
We're searching for an antique known as the Elysian Box. Have you heard of it?
Mmm, no, that's the first I've ever heard of it. I wish I had some information for you.
Oh, I just can't let visitors to our great town go away empty-handed.
Here, it's not a keyring, but please take this puzzle of mine as a souvenir of Folsense.

Th-that's quite alright, really.



Yeah, so, uh.



About that watchtower Luke pointed out? Let's just go there.




Augh!
That scared me silly, Professor! What's making that awful racket?
I don't know, but I think it's coming from right above us. Quick, Luke, up the stairs!



Yeah, we're in a hurry here so we have no time to dawdle and collect these hint coins.



Or take a photograph for this hidden puzzle.



Or even do said hidden puzzle. Come on, Luke! We have no time to waste!



...Wait, sorry, why do we have no time to waste?




Are... are you all right, mister?
Hrm?! Who goes there?
Wait! You don't need to tell me. I know vampire henchmen when I see 'em!
Whoa, wait a second! What are you talking about? We just heard a scream and came to investigate.
Say what you will, sonny, but it won't do you any good! I see through your vampire lies!
If you really want me to believe you're not vampires, you'll solve this puzzle and you'll do it quickly!

Believe it or not, this random bozo and this puzzle he has is mandatory. Given the game's heavy-handed attempt at getting you to visit him, that seems plausible but you'll see...



If that's how it is, then listen to me when I tell you you'd best keep away from the castle over yonder.



It's the nest of one of the most fearsome undead creatures around. A real, erm... live vampire.
A real live vampire, you say?
Don't make me say it again!





Indeed. Perhaps our only real choice is to wait for the Herzen Museum to open.
Gosh, if that's the case, maybe we should revisit the museum.
You never know, it might have opened up while we were away.
You have a point, Luke. I hope the museum proves more useful to us this time than it did the last.

And going to the museum right away... is what we aren't going to do, of course. First, we're going to head next door to the smaller red building.



It's probably a grocery store of some kind, but it feels a bit... I don't know, out of the way?



Also kind of super-smelly, yuck!


Yes, it's very pungent. It's a good thing I brought a handkerchief. My eyes are watering.
My nose hurts just being in here.



Of course his name is Garland. Why wouldn't it be?

It's been months since anyone came by. My shop's been out of favour with the townspeople recently.
I can see why! Or rather, I can smell why!
OK, my shop smells. So what?! It's not for the good of my health, you know. It's for protection!



Since the garlic has kept everyone in the village away from his store... doesn't that mean EVERYONE IS VAMPIRES?!?!

Vampires? Seriously?
Do I look like I'm joking, boy?



That's where the vampire lives. At least, that's what people say.
I'm not saying I believe the talk, but you can never be too prepared, you know.

So, yes, we had to go bug Geoff in his tower and solve his puzzle. As a mandatory plot flag. Despite this guy next door telling us the exact same thing but without actually giving us the mystery, an extra puzzle or relevant plot flag to continue onwards. Because stop asking questions okay.



Anyway, back outside we're going left. There's not much here, so this'll be quick.



There's no one here, no puzzles or anything. Just three hint coins and a gate that has rusted and been destroyed. I wonder where it leads!




From what I can see, it's just an expanse of wilderness. Let's leave it be for now.

Yeah, so we can't do anything here. So we'll head right from the previous screen instead.



Why, hello there Parcelle. Funny to run into you here again.

Well, uh, I'm presuming he can't leave right now either since the train isn't working.




Why, what's up there?
Oh, nothing really. Just some old houses. I've got letters from folk in Dropstone to deliver there.
Wow, there are people from Dropstone sending letters all the way out here?



It's hard to describe it in words, so I'll just leave it at that.
Whoops, and I've got to dash. The post can't be late!
Mr Parcelle, please wait a moment!



Quite a perplexing individual, that one, but never mind. For now, we must focus on our investigation.

There's actually nothing else up here to look at, do or even go for that matter. We're stuck backtracking now, so we'll head alllllll the way back to the museum. It's quicker than it sounds, at least.



Now we can finally go inside!



So, aside from the hint coins there's Beluga and Sammy (Thunder!) to talk to. Except, there kind of isn't; they both trigger the same thing.



It sounds like the conductor and Mr Beluga are rowing again.



Unko, you gotta cut me some slack. It's no piece of cake sneaking around with the fuzz on my tail.
Plus that professor dude from London has been out playing detective.
Keeping a low profile takes it out of a guy, you know what I'm saying?
Plus, my feet are killing me from all this running around. How about you let me take a break?
Besides, if I get caught sneaking around like this...
You always were a layabout, Samuel. Stop moaning and et back to the task at hand.





I'm not sure, though it appears that while the gate is open, the museum itself is still closed.
But let's put this discussion aside for a moment. Tell me, Luke, do you recognise the symbol at our feet?

Silence



The stone has been worn down over the years, but I've definitely seen this design before.
Oh! It looks like the symbol on the bok we found lying out in the street!

Given how we've gotten zero keys for that since finding it, you'd be excused for thinking the game forgot about it.



Ah, yes! Now I've got it!
What is it, Professor?



But this town is so big. How are we going to track him down?
Well, it's quite late now. He may have returned to the hotel for the night. What do you think?
I think you're probably right. Quick, let's head back to the hotel!

Folsense

Once again, that's not quite what we're doing just yet. Let's get closer to the museum first; we don't actually know if it's closed or not.



Before we can try the front door, however, this guy's just... here. I think it's actually open, you know?




You want to get on my good side and hear what I have to say? Fine. But first, a little chess!
Well, this should be interesting.

I wonder if Layton is getting the same déjà vu as I am right now. Let's see what this is, then.

Puzzles Remix



Hm, well it's a number 1. That's a good sign.



1. This puzzle is way more fun if you solve it yourself, so you should keep the hints to a minimum if you can. But if you're completely stuck, your first move takes the night into the middle column.
2. For your second and third moves, you don't have any choice where to put the knight. But after that, you should move the knight into the bottom row.
3. If you get stuck after the part of the puzzle mentioned in Hint Two, head to the top part of the board.

So, I could have left this one up to the thread in a roundabout way or in a normal way. But for the sake of this first one, I'll just do it myself as an example.



Not like it's particularly difficult with a board this small or anything anyway.





Folsense



There's lots more where that came from, but let's take a breather for now so you can hear my spiel.
Back in the day, this town was full of aristocratic families, but one day they all just upped sticks.



Man, Folsense really seems like a pretty miserable place to live if you think about it. It's in the middle of nowhere, no (normal) trains come here, their one big boon ended up kind of ruining everything, they've got a vampire infestation and everyone in charge just up and left at some point. I sure wouldn't want to live here is all I'm saying.

Anyway, museum!



Bah, never mind. Unless there's something else new along the way, let's just head back to the hotel.








Puzzles Remix





1. Use the Memo function to trace out potential courses the mole could follow.
2. Do you see the little T intersection just above hole F? That's where the mole will end up when he's picked up the very last piece of trash. Find a course that lets him conclude his cleaning at that location.





1. In the example illustration, the plaza has been divided by two lines, which makes the answer invalid. The fact that you need to use a single line to answer the problem is key. Since you can use only one line, you know you won't be solving this one by drawing lines through the middle of the plaza, right?
2. Even if you avoid drawing your line through the center of the plaza, no single straight linen will divide the plaza into two pieces that are the same shape. By the way, did you notice the goal here isn't to make two pieces that are the same size but merely the same shape? Keep that in mind.

This is one that I'm not super keen on, either. Not because it's hard or anything, but we'll get to that when we get to that.





This one, on the other hand, I feel is super-easy to the point of being boring. That the VERY FIRST HINT outright spells out the solution is why you're getting none of them.





1. Looking for a place that has its view obscured by another building? Hmm, it doesn't look like there are any places around the town like that.





I'm thinking from now on, I'll post the hidden puzzle with the photo just to keep things going easier. If you think that's weird, I can stagger them as well but I think this way's preferable.





1. The bag of fake coins contains ONLY fake coins, each of them one unit lighter than a real coin. So you could take one coin out for each bag and weigh them each in turn, sing the scale five times. But that wouldn't make for a very interesting puzzle, would it?
2. Think about how to accomplish your goal in less than five weighings. If you tried to weigh all the bags at once, you would go over the scale's measuring capacity.

Lotus Aura fucked around with this message at 19:13 on May 21, 2016

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzles Remix





3. Search for a hole that leads to an odd number of separate routes.

If you think about it, we've seen this puzzle already. Remember the bridge puzzle from the DLC a short while back? Yeah, it's the exact same thing in practice.




...Oh, and no, these aren't the wrong images here. Despite the scene making this Luke's thing to do, Layton gets credit. I really do just imagine these things as him being unable to stop himself and just spoiling the answer.





Um, Luke you... never mind.






3. If you're still having trouble, you should know that the single line you need to draw is a circle. The only remaining question is where to place it so that the two pieces of the plaza have the same shape and are directly proportional to one another.

So, my issue with this puzzle is honestly really simple. You don't have to be super-perfect with either how the shape is drawn, but you do have to be bizarrely precise to get credit for it. I feel like about half of it has to cross the exact right spot and the rest needs to be very close too but maybe I'm just bad at eyeballing this kinda thing.






I still got it in one shot anyway, this time, so it's not too big a deal at least.




Take it from someone who's seen it all: stay away from the forest to the north-west of town.





1. Rotate each shape 90 degrees to get a fresh perspective on the puzzle.
2. If you look closely, you might notice that there's a number visible within each of the shapes.
3. Once you rotate the shapes, you'll be able to see a number hidden within them.








I hate to burst your bubble, but if your lead on this Elysian Box led you here, you may be out of luck.



It all started over a strange rumour that spread through the town like wildfire.
Ah, so even if we are in the right place, there may be no one left to ask.
Tell me, what was this rumour?
Some silly thing about a curse... I'm not entirely sure what it was, to be honest.
But I often find myself wondering where all those people who left Folsense ended up.





I don't think anyone noticed the one in the top-right here and it is kind of tricky to see at first. Then it becomes super obvious: the garlic cloves there are mirrored from the source image. Feel free to go back and look at it again if you want.





3. Hint Two had the idea of weighing all the bags at once. There are 10 10-unit coins in each of the five bags, for a total of 500 units. But one bag contains fake coins, so the weight is actually less than that. Perhaps the key to solving this really is to weigh all the bags at once, in a sense?

It's kind of annoying that the "solution" to this puzzle requires you to make a leap and assume you can do things that there are zero hints in the puzzle for.






Y'know, I think there's only like a tiny handful of lines for post-hidden puzzle dialogue. I might be misremembering though.





2. You need to find a place where the tower's top can't be seen. To put it another way, you're looking for a place that doesn't allow you to see the outside of the tower.
3. There's one indoor location from which you definitely won't be able to see the outside of the tower.






Suspense









History



So, Chelmey here IS a puzzle gate but it's for 50 puzzles. We've gotten 75 done at this point so, uh, yeah they're never an issue. Like, ever.



Tell me, has your search yielded any genuinely useful facts yet? Another missing dog, perhaps?
Perhaps. Would you mind showing me the photo you recovered from the doctor's flat?
Oho, am I to understand there's a clue to be found in that photo?
Hrmph, well. I can tell you're serious about the investigation.



What the devil?
Is something the matter, sir?
There's a hole in my blasted pocket!
Oh, no!



...That's a VERY large hole. How did you not notice before now?!

I've been scattering the pieces about without even noticing! This... This is a low point in my career.
It seems that all that remains of the photo is this one scrap.



Hey look, we have yet another thing to run around town collecting!

Only this one is actually plot important so we have yet more padding! What fun...


It doesn't look like we'll ever see that photo again...
Perhaps not... The pieces were all still in my pocket when we entered Folsense. Of that much I am sure.
Inspector, do you recall the path you took around town over the past couple of hours?
Bits of it, yes. Let's see...

Mandatory puzzle, moving on, etc. etc.



That should be enough information to get us started. Thank you.

Come, Luke. Let's see if we can recover the pieces of that photo by retracing the inspector's steps.
What's so important about that photo, Professor?



Say no more, I'm sold! After all, your intuition never fails. Let's hurry to the north-east of town!
I think we can get there through the little path where that bulldog was sitting.
Yes, let's. Here, I'll lead the way.



It sure doesn't feel it, but we're actually a fair bit closer to the end than the chapter's number and title implies. Pacing is yet another thing this game kind of doesn't get.



What it does get, at least, is that Barton is a new addition that is cool. I like Barton. Let's start with him so we can keep the left-to-right pattern consistent.



B-Barton, why did you never say anything before now?!


A dog, Officer? Which dog?
Inspector Chelmer had an, um, altercation with a canine by a path to the north-east corner of town.
Well, dogs can sniff out mean people, you know. That's just more proof that he needs to be nicer!
He may seem a bit prickly at times, but he's actually quite kind.
Having said that, this story I heard about him concern one of his less friendly episodes.

The Inspector did what now? How scandalous!



So, what about Krantz?




Though lovely, our town is quite vast, so take care not to tire yourselves out.
I'm sure your feet must be sore, so why not sit for a moment and enjoy this puzzle I've prepared?

Um, well, that's okay actually. No need to worry.



Y'know, it's a new chapter now and we've got a new goal for the time being. Let's check in Flora and see if she's feeling better.






Where did you get off to, Flora?
Me? I, well, um...
Come now, Luke. A gentleman never forces a lady to say more than she wants to.
Oops, of course. Where are my manners? Sorry, Flora.
Oh, don't give it a second thought.



A bit, but nothing concrete. What we need is more time to comb the area for clues.
We could be quite a while, so if you feel tired, go ahead and turn in, dear.
I will. I sure hope you two find a good, solid lead soon!

Right, so, that photo. We could just beeline for Precious in the north-east of this area but Chelmey could've dropped those photo scraps anyway.

Folsense



We know he's been to this store before, for example, so it's worth asking at least.



I've got a vintage puzzle that I'd love to share with you if you'd like to listen.
We'd be honoured to hear it.
Wonderful. This puzzle involves a certain rare vase in my collection. It's on display just over there.

Well, that's not really what we're here for so let's just... move on from this.



Now, hrm, where else has the Inspector been?



Maybe here? We know Barton got rather presumptuous about it at least, so it's worth a shot.




Um... No, I...
Aw, look at those red cheeks! No need to be shy, poppet!
'Ere, try this puzzle out. It'll relax you.

Once again, not really what we're looking for right now.



Closest place to here where we know Chelmey has been is obvious at least.



We even saw him talking to Felix. He's almost certainly seen something.




With no customers, I don't really have much to do, unfortunately.
Do you have any other duties here besides watcing the door?
Some small tasks. For instance, the boss requested that I make some extra copies of the menu.
To be honest, it's a real bother! Would you mind helping me out?

It sounds to me like you're trying to trick a child into doing your job for you. Unpaid at that.



Okay, so this next idea is a strech but hear me out.



We're trying to find photo scraps, Chelmey was (hopefully) trying to investigate this photo, maybe there's something in the studio to find?




The tales I've heard about what people see out there would make your blood run cold.
I recently went out there myself to take a few pictures with my best camera.
What came out was... Well, here, see for yourself.

Well, sadly, this idea was a bust I guess. 'Twas worth a shot though.



No point in delaying any further; Precious is just above here so we'll head back outside and up those stairs.



Well, we'll never know unless we try.



So, let's see what we can do about this particular dog problem.

...Seriously, what is it with this game and dogs?




Our friend the bulldog seems to have had a change in temperament since we last met.
Groooooowl... Grrr...
He looks really hungry, Professor. I think he'll let us pass if we bring him a snack.



I'm sure we can find a suitable snack for our friend there.

Fortunately, that's very close. We just have to go a little ways past the museum...



Well, she's new so let's at least say hi. We're pretty close to our destination anyway.




Why does everyone make such a kerfuffle about warning people away from that castle?
Even if you wanted to go, it's impossible to get up there! The forest gate is always locked!
I take it that's the sole path to the castle, then?
Kee hee! You actually want to go there, don't you? It's a weird and scary place, but I know the feeling.



If you hide in the bushes and wait for the coach, you might be able to sneak in behind it.
So the gate does open! Do you know anything about this stagecoach?



Maybe it delivers raw steaks and blood for the vampire's dinner! But really, I have no idea.
But, hey, all this tlak of stagecoaches has reminded me of this puzzle about horses.

I think you kind of got the order backwards here. Generally people withhold information until we solve their puzzle. We've gotten some... really very good information here, so we'll ignore this now!



Well, uh, grocer's right over there. Sorry, no time, goodbye!



...She's also new. We're right there already, so sure, we can slow down a bit now.




That really, um, stinks.
It's OK. I brought some snacks with me to nibble on, so at least I'm not bored. Here, let's share them.

Well, I don't have much of a sweet-tooth personally. Thanks though.



So, it's unfortunate she's got to deal with Garland's... everything all the time forever. But we've got to deal with it right now so that's infinitely worse.


History



Let's just get this snack for Precious and move on.



We're in desperate need of food for a hungry dog. Do you have anything that fits the bill?
Well, that's the most interesting request I've heard all day.
I don't have anything in a tin, but this leftover beef shank'll make Rover sit up and beg!
That should do nicely. Would you be willing to part with it?



Nope!



NOPE! That is a big problem! Unless Layton wants to kill the dog, I mean.

Garlic is VERY HIGHLY TOXIC for dogs!! Don't do this at home!!!!


Good, good. Now, I won't charge a penny, but you'll have to solve this puzzle I've got here.
I've been mulling it over for days and I'm starting to lose sleep.

C-can we actually, I don't know, look for a less inherently lethal solution maybe?









Puzzles Remix





1. The inspector says he took one turn on a block with a cafe, but that doesn't mean he had to turn in the the direction of the cafe he saw. Instead, what he's essentially saying here is that he was only able to turn once at any intersection with a cafe.





1. If one of the bobbies had said he turned a total of 1,000 times during the course of his investigation, the inspector would have no reason to doubt the bobby was telling the truth.
2. With U-turns forbidden, there's a certain logic you should be able to find in all this confusion.





1. Gold ore is worth a whopping five tiems as much as copper, so focus on claiming some of that. Wouldn't it be great if you could find a five-square plot of land with two pieces of gold ore on it? Sadly, that doesn't seem likely.
2. Unfortunately, no single five-square plot of land contains two pieces of gold ore. However, you just might be able to find a plot that has two pieces of silver ore, remember, your first priority is choosing the plot with the highest total value.





1. Since the stones are of the same size and feel, there is absolutely no way to tell them apart while removing them.
2. The best chance you'll have at pocketing those coins is just around 50%. There's no way of ensuring you'll win the coins.





1. Start by figuring out how old the girl was back when the boy was as old as the girl is now. What relationship does the girl's past age have with the boy's current age?

I... really dislike this puzzle. It's just so awfully worded that it's kind of terrible nonsense until you parse what the heck is being said.





1. Fold creatively and copy two pages at a time.
2. Just because a crease makes the menu sit one way doesn't mean you can't fold along that line in the other direction.





1. Think you've found the answer? You're sure? Well, just to be safe, compare its outline to the ghosts one more time. Don't forget to look at little details, like the shape of its hands.





1. There's no need to do any complicated calculations. The same horses compete several times, and since a tie means the teams are equal, think about what might happen with different matchups.





1. First count out how many sweets you have. There are five pieces of three types of candy and 10 pieces of a fourth type. You have to put two pieces of this fourth type of candy into each of the five portions.





1. Use the Memo function to trace which openings in the container lead to the garlic bulbs!

Whew, that's a lot of puzzles at once huh? Hopefully it's not too many.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Near the end of the page, big update etc. etc.



So, fun fact. Recently Pink Floyd had their 50th Anniversary of being a band and stuff, right? To commemorate, like two days ago the British Post Office released several stamps (yes, as in postage stamps) of their work including some of their album covers. Dark Side of the Moon was one because of course it was. Atom Heart Mother was another.

Completely unrelated in every way to anything but I feel like throwing it out there just 'cause. No idea what the connection could be here, if there is one. If nothing else, it's fun trivia I guess!

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
If I'm right, this is the last post of the page. This is just so the update's on a new one. :)

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzles Remix





3. Assume for a minute that the top face of the bottom die is a four. If so, then the bottom face of the middle die must be a one, which would make the op face of this second die a six. Now you've ruled out the one possibility, as this can't be the answer.








So, what's the story? What do you think you're going to find here in Folsense?
I don't mean to sound ominous, but there are truths best left buried. You get me?



You didn't think we were done with these, did you?



This led to that hidden sliding puzzle.



This leads into...






3. Each UFO has a certain kind of symmetry.






It's a hidden puzzle so it has nothing of value after it, sorry.





2. Look closely. There's a letter hidden within each figure.
3. Considering the pattern going on in the shapes, the first figure should correspond to the letter A.










Hey, new ingredient. Let's see what we can make now!

A Moment of Rest



We'll start by combining it with our ol' default standby, the Oasis Leaf, and the Joy Root Clover we got last update. This gives us our first new tea.



Brisk Berry and Citronia Seed go with the Tonic Flower to make our last new tea for the update. We've got two more teas which means we can clear out a small handful we skipped over earlier.


Suspense









Folsense



We've got half that photo to collect, which could all be anywhere. Hopper's right here, so this is as good a place to start as any I guess?



It's got all sorts of antiques from Folsense's most important family.



If you ever find the place open, consider yourself lucky.
Yes, we noticed. We were hoping to visit, but the museum was closed when we passed by.
Word is the museum's owner ordered Grinko to lock it up and run around town looking for something.
The owner, you say? Do you happen to know who this person is?



Maybe building museums is some weird hobby for the rich, but it seems like a waste to me.
Hmm. It would seem Mr Beluga owns not only the Molentary Express but the Herzen Museum as well.
How odd. What use would Mr Beluga have for a little museum like that?



Done chin-wagging, you two? Good, then look here at this litter I picked up off the ground.
Oh, that's a scrap of the photo!
You were lookin' for this thing? Then by al means, take it! Here, it's yours.



Like before, I'm not going to post every last photo scrap update here because very few are relevant or important.



We'll take this opportunity to help out a couple of thirsty folk. This is more convenience than anything else right now though.




Well, it seems to be quite the resplendent place to me.
Resplewhat? If you're trying to call it fancy, like, then I'd be agreein' with you.
But now the mine's been shut down, we can kiss goodbye to the town's income source and my job.
This town's dying. It just don't knows it yet, see.
That's a rather bleak thing to say.
Honestly, it sounds as if you need to lift your spirits. What say I make you some tea?
Well, I can't say no to an offer like that. But I gotta tell you, I'm picky about what I drink.
I like my miner's tea with a bit of kick, see. You got anything a bit spicy?





Proper miner's tea, that is, boys! Tastes good and strong, just like what we brewed down the mine.
I'm glad to hear the tea meets with your approval.
Much obliged, boys. But listen, take it from me, as an old boy who knows.
Closing down the mine like we did is more dangerous for this town than any vampire.
With no money coming from gold, it's just a matter of time before Folsense turns into a ghost town.



Next up we'll head back a bit and see what's up with Joseph.



Or perhaps it's simply that I've run out of coffee today.
You sound like you could use a cup of tea. It might just take the edge off things for you.
That sounds wonderful. I'd be most grateful if you'd make me a cup.
I'm not picky. Make me a tea that's a little bit bitter and a little bit sweet and I'll be a happy man.
Leave it to me, sir. I think you'll be pleasantly surprised.





My goodness! Tea this good almost makes me consider trading in my coffee mug for a tea cup.
You're too kind, sir. I'm glad to hear you enjoyed it.
In truth, the reason I've been down is because every photo I've taken recently has come out strangely.
Things that shouldn't be there show up. I never had problems like this back in the day.



That's all the teas for now, so we'll head back to the museum. This guy's new and...



He seems... oddly familiar. Not sure how though.


Look, Professor, it's part of the photo!
Yes, that appears to be the case.
It seems the pieces really are scattered all over town. What a huge pain!
It may take some legwork, but each piece brings us closer to the answer. We must retrieve them all.
Sorry to break up the tea party, but I'm the one who picked it up, you know.
If you want it so badly, you'll have to solve this puzzle for me first, OK?

No, that's alright we'll just ignore this for now.



So, where to now? I guess we'll just lo- hang on.



We'll do this next instead.




What seems to be the matter, young man?
Oh, I was stressing about something that happened a while ago. It's nothing, really.
All the same, how about a cup of tea? WHo knows, you might feel a bit less glum afterwards.
Well... It won't do any harm. But you just should know that I won't drink just any old swill!
I might look young, but I've got an extremely refined palate when it comes to tea.
Duly noted. I'm sure we can whip somethig up that will please that sophisticated palate of yours.





Mmm, I have to give it to you, sir, you do know how to brew.
As thanks, let me slip you a little tip. Steer clear of the paranormal when talkig to people in town.
Ever since that rumour about Folsense being cursed, everyone's terrified of stuff like that.

Now, as I was saying before we'll just follow the path around since it's a good loop to make. It adds more screens without missing really anything at this point.



We'll grab that photo scrap immediately, and then see what we can do to help Lila.




Are you all right there, madam? Your legs are shaking.
M-my circulation's isn't v-very good, so I get the ch-chills really easily.
When it gets b-bad like this, my legs w-wobble so much that I feel like I'm s-standing on ice.
That sounds terrible!
Indeed it does. Might we offer you a little tea to help you overcome that chill?





Tee hee hee! Thanks a million, you two. Now I'm toasty to the tips of my toes!
Glad to see it helped. Are you now fully recovered?
No, not exactly.
Hmm. I suppose the tea wasn't as effective as I had originally thought.
Oh no, the chills are all gone, but now I've got a cramp from all that shivering. Ow! OW OW!



I don't see anything back there.
Oops! It was probably just a trick of the light. Tee hee hee!



Anyhoo, never you mind all that, and thanks sooo much for helping me out. I mean it.

Glad we could help, so now we'll just head north real quick to make sure there's anything there.



There is a photoscrap right away, but nothing else up here for us so straight south it is.






In other words, no one gets in or out of town without getting on that train, correct?
Oooh, I see someone's been up late doing their homework! I think you've got your facts straight, love.
Age takes its toll on the memory, you know. You could never by looking, but I'm no spring chicken.
That's quite enough, madam. If you're sure about the route into town, then we're finished here.
Barton, let's go!
Hmm? I mean, yes, sir!



I hope I didn't embarrass the poor lamb, I only wanted him to come in and see a show.



How is there really a photo scrap here? How did Chelmey and Barton just leave and miss this?!



With that in hand, we'll head on further down and see what this small child has for us ("!" placed over his head so you can actually see him).




Hello, young man. We're looking for pieces of a torn photograph. Have you seen any pieces around?
Yeah! The wind blew this thing by me. Is this what you two are looking for?
The law of the playground is "finders keepers", but you can have it if you solve this puzzle!

Puzzles Remix





1. Make the first of the balls disappear by jumping the ball in the center of the cross over the ball to its immediate left or right.
2. Move the ball at the very bottom into the space formerly occupied by the center ball. With just a few balls to go now, you should be able to sail through the rest of this puzzle.
3. With puzzle of this type, your first move will often determine whether or not you'll be able to solve the puzzle.

You've almost certainly seen this exact puzzle (or a harder variation) before. Probably actually solved it too.






Folsense



There used to be lots more people in Folsense way back when. But then everyone just up and left...



Nothing else to do here, so we'll keep going further and further sound. Here we run into Joanie who may or may not have something for us.



Oh? And why's that?
It's wht I heard from the people who went treasure hunting in that dusty castle outside town.
They also said that a vampite with BIG fangs lives up there. Yikes!
Are you talking about the vampire they say lives up in Herzen Castle?
Well, gosh, if you knew what I was talking about, why'd you make me explain it?
Anyway, even though the whole fang thing sounds creepy, that old vampire's nothing to be scared of.



Actually, I bet you a slice of garlic bread would be enough to do the trick!
Garlic bread...

Garlic bread?!

Listen, I meant to ask you two. Do you know what this is? The wind blew it over here earlier.
Oh! That's one of the photograph scraps we're looking for!
Well then, you should have it. I was going to throw it away.

New scrap in hand, we'll just head on inside the antiques store here. Maybe a scrap will be here now that we've made them spawn on this side of town.



Guess not, but Dawson is thirsty at least.




Can I help you with something?
I have all these new items to appraise, but I'm so fatigued that I can't seem to make any headway.
You do seem to have a rather daunting task on your hands.
I think you'd be more productive if you took a short break. Can I interest you in a cup of tea?
That would be heavenly! I'd really appreciate it if you could make something relaxing but spicy.





Mm mmm, the herbs in this tea are outstanding.
Whether it be herbs or antiques, items of great quality never to inspire the human heart.



The puzzle hidden within its pages has fuelled the imaginations of men for generations.
Still not convinced? Here, have a look. You know wha they say. Seeing is believing, eh?

BAIT AND SWITCH! Definitely not doing this now, just out of spite.



So, we've got two scraps left to find (and one from Duke to collect). Only a few places left to check as we get ever closer to the train station.



As luck would have it, our next scrap is right by the hotel. We've now (technically) obtained all but the last one.



Which means that Rory actually has something to say to us. You do actually need all but the last one in your possession for this dialogue to trigger mind you.




Indeed we are. We're looking for scraps of a torn photograph. Have you seen anything of the sort?
So, rubbish, then, yeah? Anyway... I'm pretty sure I saw one over by the gate to the forest.
But anyway, I just have to tell you how amazed I am at the number of out-of-towners I've met today.



A girl, you say?
She looked like a classy lass. Probably in her late teens? She's not with you two, then?
He must be talking about Katia, Professor.

Well, he's definitely not talking about Flora so...

She would certainly fit the description.
Do you think she's after Duke Herzen's fortune?



But enough talk. We've got a lead on the location of the final photo scrap.
We must make our way to the forest gate before the wind blows our clue away.

So now that we have some direction, we'll head there post-haste.



Of course, before we get there we might as well stop by Niles and help him with his clear problem.



That being that despite being like maybe eight years old, he's totally an addict.


But I think I've pretty much run out of ways to eat it, and that gets me down.
Have you ever tried their seeds in a tea before?
Oh, that's a good idea. But I heard that too much tea makes it hard to sleep.
Ha ha, don't you worry! I'll put a little something in it so you won't have any trouble sleeping.
Thanks, mister. Since I don't have to worry about going to sleep, I'm gonna drink a bucketful!



I know it doesn't seem like it, but this is the right answer.



Wow, that tea was great! I wasn't really a stresshead before, but now I'm super chilled out!
Good. I was hoping you'd like it.
It was nice of you to share your tea, so let me tell you a secret in return.
Most people will tell you to stay away from the forest 'cause it's scary but I know a trick.



People only see spooky stuff in the forest because they're scared. It's weird, but it's true.



Now that we've helped him out, we can get a second puzzle from Niles.



What do you say? I know a pretty good game called "Solve the Puzzle"! Wanna play?

Um, no, that's... that's quite okay, really.



So, we'll just head on towards that gate we saw before. It's next to the two places filled with garlic. You remember the spot, surely.






Oh, yes. I mean, think about it. He takes the Molentary Express for free whenever he wants.
I suppose that's one of the perks of owning your own railway, heh.
Oh, and whenever I see him around, he's always with some hippie in a conductor's outfit.
Nine times out of ten I've seen him, he's having a go at the conductor about one thing or another.
He seems to be searching for something, though I don't know what.
But whatever it is, it must be pretty special if a rich guy like him can't buy it.



Inspector? Pardon me, sir, but I've just received word form headquarters. His alibi checks out.
Is that so? Then that's that, isn't it?! Ha! Ha ha HA!



Hrm?
But, um, sir, if we know who the murderer is, shouldn't we make the arrest and be done with it?
What? Barton, sometimes I think you might be the thickest bobby I've ever met.



He's... he's not wrong.

This is the moment this whole case has been building towards. Now gather everone up, on the double!
Uh... Um... Yes, sir!







Puzzles Remix



We'll just stick with the small few this time, to keep it nice and brief.



1. "No matter whether you hold contact points A and B, B and C, or A and C together the light stays on." This might make you think that the electricity has to run through all three of these connections, but at the same time, the positive and negative signals need to be isolated from each other, which makes things more difficult. Read the conditions you have to meet again as carefully as you can.
2. You might be tempted to construct something resembling a proper wiring job, but that won't do the trick here. Be flexible in your thinking about what will get the job done!





1. The number 4 is already in place, so your task is to decide where the numbers 1, 2, 3, 5, and 6 go. Remember, your goal is to make every set of numbers in a straight line add up to the same total. Pay special attention to the two lines that use the number 4, as they are crucial to solving the puzzle.





1. Study each can, one at a time, and observe how they're balanced relative to each other.
2. Notice how the biggest stick is level even though it's connected to the tree at a point left of the stick's center. This shows that the water must be in one of the four cans hanging from the left side of the big stick.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Puzzles Remix





3. You only need to draw one wire!

Uh, right, so we'll just blitz through these three as quickly as we can and move on.










Well, there's really only 1 left from our perspective but it doesn't matter too much.





2. Focus your attention on the spot at the far right of the page and how if forms a line with the number 4. Were you to insert a smaller number like 1 or 2, your total for the whole line couldn't be any larger than 6, making the puzzle unsolvable. So what should go in that far-right blank?
3. When arranged properly, each line of numbers can add up to either 9 or 10. The puzzle asked you to use the largest sum possible, so you know you should add up to 10.








In a town as steeped in greed as Folsense, meeting someone like you is a true breath of fresh air.





3. We know that the water is in one of the four cans on the left, so finding the can in question should be a breeze. Just look at the position of the four cans on the left relative to the string attacking all four cans to the big stick above. Which can looks heavier than the others?









I don't know any harder ones, but some of the grown-ups in town might.

Folsense



Same as before.



While we're right next to the area where our final photo scrap is allegedly waiting for us, we have something more important right here.




Having trouble, my dear?
A bit. I'm trying to remember all the things Mum said would help cure a cold, but I've forgotten.
Let's see, I need a clover, and some kind of leaf, aaand... Hmm... Nng... There's one more...
It sounds like your mother was talking about ingredients for a blended tea.
I think with what you've told us, we might be able to make a cup of tea for you to try, if you'd like.
Really? That'd be great!
Good. Let's see... We'll need the two things you mentioned plus something that works on colds.





Thanks! This tea is great. It makes my tummy feel all warm inside!
I'm going to try making this for my dad! Sometimes when I look at him, he seems so old and tired.
Maybe the garlic fumes from his shop are playing funny tricks on my eyes.

Alright, so now that we've got that we'll just move on to our destination at last.



So, to the surprise of no one, our last scrap immediately gives us a puzzle. There's nothing else here, so...




From what I can tell, yes.
Gosh, anyone who would live out in the middle of a spooky forest like that must be a little batty.
No wonder people think whoever's out there is a vampire.

W-was that meant to be a pun? I'm not entirely sure if that was intentional or an accident.

Ha ha! Show a little courage, my boy! We- Oh, what's this here? Something's stuck on this fence.
It's the last piece of the photograph!
Now that we've recovered them all, let's see if we can't piece the photograph back together.

116 The Torn Photo

Puzzles Remix





1. When you get right down to it, this photo is essentially a jigsaw puzzle. Give yourself a leg up on this puzzle by building the outside edges of the puzzle first. The white rim around some pieces represents the edge of the photo.
2. Once you place every piece containing a portion of the edge, you only have four more pieces to deal with. Stay sharp, though. The pattern on these four pieces can make it hard to identify where they need to go.
3. When assembled properly, you should be able to see an ominous-looking goat head in the middle of the photo.

Okay, so this very easy functional-jigsaw is the only puzzle we'll be getting in this update. You'll see why soon enough, of course.



Anyway, it's like 200% plot related so this puzzle is not allowed to be very difficult.







End

Folsense



Gosh, Professor...



Oh, look! The design on the top of the box looks the same as the one in front of the fountain!
Yes, I noticed the resemblance myself.
What an unusual emblem. The imagery seems to resemble some sort of monster, doesn't it?
Well, that seems appropriate, doesn't it? I mean, the box did kill poor Dr. Schrader, after all.



For now, our best course of action might be to show this photo to the townsfolk and see what they say.
Sounds good to me. Who knows, maybe the photo will help job someone's memory or-
Ach!



This certainly presents a major problem with the current plan. Hrm.

This is quite an unfortunate turn of events.
With that piece missing, the emblem looks completely different. Less evil and more like a, um, frog.



Let's paste the remaining pieces down so we don't lose anymore to the wind.

Silence







I think at this point now that we've got all ten mysteries, I'll compile a "cleared" version in the second post as well (underneath the original of course).

Folsense

Anyway, we've got a brand new lead that should seem familiar to SOMEONE around here. Let's start asking everyone all over again.



Like Barton. We'll start with Barton.

...Wait, Barton? Without Chelmey?


Barton, my good man, whatever is the matter?
The inspector has found the person responsible for Dr. Schrader's murder.



Understood. We shall head there without delay. Come, Luke, let's hurry.

Silence



And so begins the penultimate chapter of the game.

Yes, really. It sure doesn't feel like it, does it?




With you here, we now have every suspect in the murder of Dr. Schrader gathered in this room.



To The Darkness



His murderer is still at large, but look around you. You could very well be sitting next to the culprit.
A suspect? Me? Utter nonsense! What reason could I possibly have to kill a man I don't even know?



That box ties each of you to our dead man, so there's no doubt that one of you here did the deed.
I'm sure putting this case together has been a triumph of police work, Inspector.
So, tell me, what facts have you unearthed in these last few days?
Heh heh, now watch closely, Mr. Layton. This is how we unravel mysteries at the Yard.

Oh that's ok; Layton isn't a detective. He hasn't said that yet this game, but he's definitely not a detective.

You have my full attention, Inspector. Please, hypothesise away.



According to his notes, Schrader spent quite some time here in town researching the Elysian Box.
When I learned that he died shortly after returning home to London, everything became crystal clear.
I believe our criminal first spotted the doctor when he was enquiring about the Elysian Box here in town.
Spying a chance to obtain the coveted box, the fiend followed the doctor to London and murdered him!
Oho, now that's a deduction worthy of London's finest. So, out with it then. Who's our man?



What's more, this person must have also had the ability to travel freely between here and London.
Now, as we all know, only those affiliated with the Molentary Express have that ability.



Mr Beluga stated he was in London conducting business that day, and his alibi checked out.
What? But if it's not Mr Beluga...
That's right. Our murderer stands before us, and his name is...





A Disquieting Atmosphere

I know Mr Beluga ordered you to turn over every stone in this town to find the Elysian Box.
He worked you like a dog and you resented that treatment.
So you decided you'd beat him to the punch and make off with the precious box.
This is an outrage! Samuel, what do you have to say for yourself?
I'm being framed! You're outta your gourd, man!



No! I haven't, I swear on my favourite leather trousers!
Come on, unko, you know me. I'm a wild card, but I'd never do anything as crazy as that!
You'll have plenty of time to make your excuses later. From your cell, that is. Now come along.



Professor, do you really think Sam could have committed such an awful crime?
Well, all we have to go on is this single torn photograph recovered from the doctor's apartment...





...Oh, my! Flora...
Hmm?

To The Darkness



Really? Do tell, Professor!

Unmasking
Just watch this instead. Really.



You'll come along quietly if you know what's good for you!
Just a moment, Inspector Chelmey.
I believe we've all committed a large and rather unfortunate oversight.
Can't you see I'm in the middle of something right now, Layton?
Where are you going with this, Professor?



The one and only piece of visual evidence we possess is this torn photograph.
And? Get to the point!
The point is this, Inspector.



And it is this person who must have stolen the box in the first place.
Yes, and I've got the slippery fellow right here!
Ow! Take it easy, officer!
Pipe down, you hooligan!
And watch the hair, will you? YOW!

Silence



Suddenly an actual cutscene!





Oh, right and Katia's here too. You probably already forgot that, huh?






Who should be wearing the handcuffs?



If the criminal does indeed reside in our midst...



Which means the culprit...
Hrmm.
Hmm?
Huh?





Um... L-Layton...???



Suspense



That's the photo I dropped!



It's a photo of the Elysian Box, and I have every confidence that this shot depicts the real thing.
So, this little knick-knack here is what started the whole mess?



Aha!
I see you've put the pieces together too, Luke.



A goat? Not by my eyes, it doesn't.



In its current form, the image looks like a frog to most people, as was the case with you, Inspector.





Well that clears things up nicely.
If you say you saw a goat, that must mean you've seen the real Elysian Box before.
Why, you...
Who are you really?



Okay, so if you're not watching the video for whatever reason...



Not-Flora's voiced dialogue from this point onward has a cool effect where two different vocal tracks play at once. It's a pretty common thing in some games, sure, but for something like this where that tiny extra detail not needed it's a Thing I Actually Like.



Of course when you realise it only lasts for about two lines of dialogue it doesn't amount to much!


End

Silence





The Great Don Paolo



Hey, that guy. From the first game. He's back again. I guess he's a recurring antagonist, huh? And killing a man is much more evil than being interested in a robot...



I beat you to the box, and given a little more time I would have beaten you to cracking its secret.
And of course, the Herzen fortune would have been mine. But that ship has sailed now.
So you're the one who had the Elysian Box all along!
Another brilliant deduction from Layton's apprentice. Clearly he's learned from the best. Nyeh heh!



The geezer probably caught a cold sleeping on the ground like that. Not that I care one iota!
Snoozing? But Dr. Schrader wouldn't sleep on the floor...
Hey! Wait a second! If you've been posing as Flora, then where's the real Flora?



Or maybe she's just sitting there fuming because you bumblers didn't even notice we switched places!
But I must thank you two dolts for your help. You've given me more than enough information.
The jig may be up, but the dance is far from over.
I'm so close to unlocking the secret of the Elysian Box. Now I need merely take this box to th-
Hold it right there, you scoundrel!
Gah!
I've got a lot of questions, and you will ansewr them once I've escorted you back to London!



Ugh! You meddlesome oaf! You have no idea just how slippery I can be!
ARGH! Don't just stand there! The worm's getting away!



So long, Layton. Nyeh heh heh heh!
Mmm...
Think you can give me the slip, eh? I'll catch you yet!
Oh, wait for me, Inspector!



Suspense

Wow, look at the pair of them shake a leg. I didn't think they had it in them.



I just hope the real Flora is OK. We absolutely can't forget to pick her up on the way back to London.
Of course we won't. But I'm sure Flora is having a grand old time playing with the cows.
Another thing I can't get out of my head is what Don Paolo said about Dr Schrader.



I think you're spot on there, Luke. Something else is responsible for the doctor's death.
Right now, I'd say the Elysian Box is the key to learning what that something is.



Professor! Look!



Well, isn't that just ever-so-convenient.

Well, look at that!
Don Paolo must've dropped it when he was running away from Inspector Chelmey!
So this is it. The Elysian Box...



I beg your pardon, sir?
Mr Layton, I'm going to ask you to hand over that box now.



This box belongs to the Herzens?!
You hard of hearing, boy? Inside this box is the key to cracking the secret of the Herzen fortune!
Seeing as how I share the bloodline, that box should pass into my hands and no one else's.
Oh my, that does change things. I suppose we'll have to-



So now Krantz is more involved in this cutscene than Katia.

She's still here by the way. Just... sitting there off-camera.


You're no more entitled to that box than I am, or any other person in this room for that matter.
You listen here, porter! This is none of your business, so I suggest you keep your cakehole shut!
No, I'm sorry, but I won't stand by and watch as you claim that box as your own.



Besides, I've heard about you. You turned your back on this town and left of your own free will.
In my book, your claim to the fortune was lost the day you walked out of Folsense.
Oh, is that so? You've got some nerve, you know that?



Hey, Unko, what do you say we give up on chasing this box? I'm sick of sneaking around all the time!
Don't you dare tell me how to run my affairs, Samuel! I think you've forgotten who got you your job!
I never even wanted to be a conductor in the first place!
Plus, playing errand boy is getting old, man. It's more than a guy like me can take.



Hey, world! I'm climbing back on the rock train and riding it to the top! YEEEEEEEAH!
Hrrm?! Samuel, what are you babbling on about? Come back here at once!



Fine! Do what you want! I hope that awful box curses all of you twice over!

Silence





It still feels like we've not really made a whole lot of progress, and that the end is so far off...





But at the same time, it's kind of really easy to argue that we've achieved a lot almost entirely without doing much of anything.

I know I said it before, but this game is badly paced you guys.


History





Yes, it sounds like he was already on the floor by the time Don Paolo arrived on the scene.
Perhaps you're right, Luke. The box could very well contain a lethal element that killed the doctor.
But without opening the box ourselves, how can we be sure?
Surely you don't mean...?!
I do, Luke. We must open the box. It's the only way.



Nice of you to finally join us, Katia.

Hmm? Katia?
Is there any way I can convince you to let me have that box? It's of vital importance.
Before I do that, I would need to know more first. Why is this box so important to you?



Who is this person?
I... I can't tell you any more. But once I'm done, I'm certain this awful curse will go away forever.



My dear, what is it that you're getting at?

Silence



The vampire's going to suck his blood and then he'll steal his soul!
Why did it have to be him? Why? That guy had a heart of gold!



To The Darkness

Wait! Katia, where are you running off to?!
She certainly left in a hurry. Maybe all that vampire talk scared her off.
Do you know what she was talking about, Professor? I could barely follow what she was saying.
I'm as confounded as you are, Luke.



The path to understanding everything lies right before us.
While potentially perilous, opening the box seems to be the only course of action left to us.
Understood, Professor.



The Elysian Box
Once again, just watch this if you can. Much easier.

Silence



Indeed, Luke.



Huh, what do you know? It does have an evil goat symbol on it, and lets out a creepy ominous glow when opened...

I can't look!
Hm?



Huh?





...Wait, sorry, what?!



Then it would seem my theory was correct.
What do you mean, Professor?

End



Oh good, more aimless wandering. :sigh:







Don Paolo's Theme (Live Version)
This is the only version of Don Paolo's theme on the Elysian Box soundtrack for some reason. Using it here because I can.



Also welcome back, DLC.




1. Essentially, this puzzle is asking you where to add a wire in order to create a 3D shape you could draw without ever lifting your pen from the page or retracing a line. Two of the potential answers let you do this, but only one works when you start from the point under the white arrow.





1. Since both of the boys are younger than 10, there are only so many combinations of ages you need to explore. Don't forget, Bill is the older of the two boys.





1. Did you notice that point P would be divided into four sections?





1. In the hidden segment of the formula is something very important.





1. You're only seeing part of the conversation. Try drawing a picture of the gems' layout.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Don Paolo's Theme (Live Version)



Okay, so, let's just get right through the DLC from before.



Mostly because, let's be honest, they're either just puzzles we've seen before in this very game or not very difficult anyway. Or both.











































Suspense









History



Alright, now we can get to the important stuff. We'll start off by talking to Krantz, since he seems to know stuff about the Herzen's that we don't yet.



Not at all. Your testimony was incredibly helpful.
Listening to you talk, I got the impression that you are well versed in Herzen family history.
Well, I suppose you could say that.
When he was still alive, Duke Herzen often favoured our fine hotel with his patronage.
I have very warm memories of his kindness towards me even when I was just a lowly bellboy.
Back when the duke was still with us, the whole town buzzed with energy and activity.
But once the mining stopped and the duke passed away, Folsense turned into a gloomy ghost town.
Who was the duke's successor? Did he have any other children?



That's really all I know about the situation, though I've heard our current duke is quite young.
Add the vampire rumours, which I'm sure you've heard, and you know everything I do.

Ah, so I guess he doesn't really know any more than we did.



We'll just head on up to the room now that Don Paolo's gone. This lets us take a photograph without him in the way, letting us finally access that puzzle next to the mirror.


Folsense



Nothing else in the hotel, so we'll go begin to hit the same ol' beaten path for the umpteenth time. Sammy's right here, so we can start with him. Mostly because we have to, since he's blocking the road.



To say thanks, I pulled some strings with the museum curator and got him to open the place up for ya.
It's not much, but maybe you'll find some righteous info there to help your case.
Make sure you check it out!
Thanks, Sam! It got pretty hair back there for a little bit, didn't it?!



Yeah, my uncle never really told me much about it all.



He did talk a lot about the brother he left behind, though. He had a real soft spot for the guy.
But now it looks like that gnarly vampire's running around the castle.
I hate to say it, but I doubt anyone survived that wicked scary monster moving in.



Oh yeah, we're not done with that diary yet, are we? Next page is open now at least.

But, hey, the museum is also open now so let's head straight there.



En route, we'll say hi to Lila though.




Actually, watching you reminded me of a fabulous puzzle I know about a dog. Listen up!

Oh, well in that case, no that's okay. Really.



Alright, NOW we'll head straight to the museum.



There is a bit to do before we enter, however. I'm sure this is a big surprise. We'll start with the fountain because we can examine it now.




It sure it. Actually, it reminds me of a really great puzzle about a fountain. Shall I tell it to you?

Later in the update, Luke. Later in the update.



So now we'll move further towards the entrance...



And stop right here. Gregorio's last puzzle did end with a "1" so I'm sure you see where this is going.




If you can solve this little chess puzzle I've set up, I'll tell you what I know about Folsense.
That sounds fair. Show me what you've got.

Puzzles Remix





1. There are multiple solutions to this one, so before you start busting your brain, try moving things around according to set your own set of rules. It beats just shuffling the piece around randomly.
2. As a general plan of attack, start by traveling around the perimeter of the board, and once you feet the time is right, head toward the center of the board.
3. This puzzle, a variant on the knight's tour, is a classic...but the depth and elegance of its solution have kept it fresh for generations.








Well, now that's just needlessly patronising. Thanks game!

Folsense



Now what was I going to say? Oh yes, the Herzens.
Way back when, Herzen Castle used to be quite the hot spot. Lavish balls would be held there.
Now, though, no one'll go near the place. The castle's supposedly got a vampire living in it.
What I wouldn't give for things to go back to the way they were.



Wow, thanks Gregorio. Next time maybe don't gate "hey there's a vampire in Herzen Castle" behind a puzzle?



Speaking of next time, that's right now since he has another puzzle for us immediately.




We can converse if you want, but first you'll have to solve this chess puzzle of mine.
Fair enough. Let's get to it.

Puzzles Remix





1. Sorry, there aren't any more good hints for us to give. Just have fun solving your way through this classic.
2. Shogi, often known as Japanese chess has a piece similar to the knight in Western chess.
However, unlike western-chess knights, shogi knights can only advance down toward the other end of the board. Perhaps Western knights were just more flexible than their Japanese counterparts.

3. If you're really stuck, take a break by setting a smaller goal. You could try getting stuck in the fewest number of moves possible, or move the knight so that it traces the shape of a letter. Better yet, combine these little games. For example, draw two Y's horizontally, then try to get your knight stuck in as few turns as possible.

For what it's worth, none of these "hints" are even hints. You may have noticed (or not, who knows!) that sometimes the games just gate trivia or nonsense behind hint coins rather than anything helpful.

More important however is that this clearly is not the last of its kind because 6x6 is not a full chessboard.









...Yes, really.

Folsense



I'm so impressed, I'm going to let you in on a secret no one else in town would spill in a hundred years.
A few years ago, an awful thing happened here in town.



Did anyone discover the source of this strange malady?
I wish I could say yes, but it's still a mystery to us.
What I do recall is that many fled the town once word of the illness got around.
But that's as much as I care to speak on that topic. You've solved all my puzzles and I'm tired.
I'm getting back to my game. Hmm, if I... No, then Knight would take Queen, that won't do...

We've wasted enough time, let's head inside the museum and see what it has for us.

History of the Village (High Quality)



Well, this is certainly different. Ahem. We'll grab the coins and talk to that guy. He's prooooobably the curator at least.



We have an extensive collection of artefacts relating to the history of this town and teh Herzen family.
Sammy told me all about you two. I hope you find our resources helpful to your investigation.
Please feel free to peruse the collection to your heart's content.



There's a couple of things we can examine but only after speaking to Grinko. I think the two here are also completely optional but let's just do them anyway.



These appear to be common household items owned by the Herzen family.
Some of them look positively ancient!
Quite. The Herzen family clearly has a long and rich family history.



More interesting and probably relevant is this statue at the back of the room.



This entire museum appears to be dedicated to celebrating his achievements, so I'd have to agree.
But wait a second... I thought Mr Beluga owned this place?
Yes, I believe that's the case.





Now that we've looked at both of these, we'll head further in. We can only go right here, even though left looks like an option too.



This room has a bit going on; there's the usual three hint coins, but there's also a photo to unlock that puzzle on the right. And then there's the two exhibits we can check out too.



We'll start with the painting up top.




I believe so, yes.
The old Duke Herzen died a while ago and left behind a massive fortune.



Sam mentioned that Mr Beluga had an older brother here.
I'd say he's likely the man at the heart of all this talk.



Oh, but then, vampires don't age normally, do they?
Hmm... I couldn't possibly comment.

So, basically, Beluga's brother may in fact be a vampire lord ruling over Folsense from his castle. That, at the end of last update, a random nebulous "that guy" got dragged to. Don't remember? Don't worry, I'm pretty sure the game doesn't either.



Instead, let's check out the other large picture in this room.




Is... this what I think it is?
It's a photograph of the entire Herzen family, who were responsible for Folsense's legendary wealth.
The distinguished older gentleman on the left is Duke Herzen.



That Fredrich... That's Mr Beluga, the founder and owner of the Molentary Express, is it not?
Oh, you know him?
Well, in addition to owning a railway, Fredrich is a friend of mine and owner of this museum.



When he left, he took a small portion of the Herzen wealth and used it to start his railway.
Yes, Fredrich is quite a study in contradictions.



Did the feud extend to all the members of the Herzen family?
No, Fredrich and Anton were always quite close.
But their relationship with their father was never the same after that fateful day...
What day was that, sir?



He was a different man after that. Something changed him.
Greed, perhaps?
Well, yes, there was that. But there was something more than greed infesting his heart.
What do you think that was?



It's not my place to speculate about what goes on in the hearts of other people.
Of course. Tell me this, though, if you can. Where is Anton now?



But I can't imagine anyone would live in a place so run down that people call it a vampire den.
Gracious, look at how long we've been chatting. I think it's time for me to get back to work.
Please look around for as long as you like.
It seems money can't solve all your problems, eh, Professor?
Mm...

Okay, now we will look around as long as we like.



Hey Grinko, we're done. We're leaving now, any ideas on what to do now? You were asking around about the Elysian Box before after all.




Yes, tht's right. Would you happen to know anything about it?
I'm sure you already know that the Elysian Box is a Herzen family heirloom.
At Mr Beluga's request, I've been researching the history of Folsense and the Herzen family.



Intriguing. What is this secret you speak of?
It's easy to ask that question when you don't know what you're getting into, Mr Layton.



Many miners used to keep little diaries down there to document their time below ground.
If you can find one of those, you'll have a first-hand account of what transpired back then.
Thank you for the advice. We'll have a look for ourselves. Come, Luke, let's head to the mine.



Another key, and a new actual goal. It sure beats yet another "I dunno, let's ask random people until we hit a plot hook" segment at least.








Folsense (Live Version)





I'm sure you know the deal by now. Its associated hidden puzzle:





1. It's tempting to think that the answer is to pay each man a coin for each day he worked, resulting in a total of five coins for A and four coins for B. But then that wouldn't be much of a puzzle would it?





1. Wordy problems like this one often have a trap buried somewhere in them. Don't get caught up in the wording. The dad walks at two feet per second, and the daughter walks at one foot per second, so for every second that passes, the distance between the two shrinks by one foot.
2. The father sets out 10 seconds after his daughter. The daughter walks at a rate of one foot per second, so she's already 10 feet ahead of her father when he starts walking. Using what you've heard from this hint and the last one, you should now know that the father catches up to his daughter in 10 seconds.





1. The puzzle asks for you to find a spout that's utterly useless, meaning the spout never gets used. Which one could that be?





And its puzzle...





1. If all you had to do to solve this puzzle was count how many books you can stack in the box before it fills up, it wouldn't be much fun. You'll need to think creatively and in three dimensions to solve this one.
2. The bottom of the box measures 30 inches by 30 inches. Each book is 20 inches by 20 inches, so you can really only fit in one if you place it flat. But if you do that, you'll be left with 10 inches on one side. Say, isn't that the exact same size as the thickness of one book?

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Folsense (Live Version)



Alright, let's get right to it then!



And, of course, its associated puzzle.






2. Simply put, A and B are getting paid for doing the work C was supposed to do. When considering your answer, don't factor in the days A and B were supposed to work according to the original agreement.




Hm, I think this is the first time in this game that the thread's gotten a puzzle wrong.

...Well, okay, not quite the entire thread. It was roughly a 50-50 split between this and...




3. The coins should be distributed based on the number of days each person worked to cover the three days C was supposed to have worked. A did two days, B did one.

This. And this answer?






Hidden puzzle, so no dialogue worth worrying about.





3. The dog runs at a rate of five feet per second. The father catches up to his daughter in exactly 10 seconds.








You may run around like dogs, but you've got it going on upstairs too, haven't you?
If you both love running around so much, I won't stop you. Besides, it's fun to watch.



The Cinder Horse here is our last tea ingredient! Let's put this to use to make the remaining tea blends.

A Moment of Rest (Live Version)



Oasis Leaf, Citronia Seed and the Cinder Horse.



Brisk Berry, Joy Root Clover and Cinder Horse.



Dream Fluff, Tonic Flower and Cinder Horse for this one.

And our fourth is... special. Not in terms of ingredients, mind.



It's just Joy Root Clover, Peppercherry and Cinder Horse. But what makes it for me is the name and that Layton has never drunk this before either.

Anyway, where were we? Ah, right.


Folsense (Live Version)





2. Read over the conditions that cause each spout to spray water. Then try applying that knowledge. For example, think about how the fountain would indicate the ages of 10 through 20.
3. Spout A fires off to indicate one year, B fires for two, C fires for three, D fires for four, and so on. So, if spout I is meant to indicate nine, then...












And its puzzle:





Really, seems pretty simple to m-




Wait, what?

Oh. Ohhhh! I see.




3. Even if you place three books upright in the box and use two more to fill what gaps you can, you'll still have a good chunk of wasted space on your hands. Fitting the books together in a space-efficient way is of utmost importance in solving this puzzle.

In what I can safely say is a first, no one in the thread got this one right. I know, I'm surprised too!






Right, so what about the important stuff?


Suspense









History of the Village (High Quality)



Before we set off towards the mine, since we're already here we'll help out Grinko with his thirst problem.



The other day, while thumbing through an old account of castle provisions, I discovered something.
Interesting. Please do continue. I have a weak spot for matters of this sort.
I read an account about a very special tea.



Sadly, it seems the ingredients for this wondrous tea have been lost to the sands of time.
Oh, what I wouldn't give for a chance to savour that historic blend...
I suppose that's impossible now. Sigh...
Not necessarily, my good man.
Perhaps we can use modern ingredients to recreate this legendary tea.
Your knowledge of tea is clearly expansive, Mr Layton, but... could it really be possible?
I can't guarantee I'll get it right, but I'll see what I can come up with.



The clue here is a bit abstract but the Cinder Horse is described as smoky, and where there's smoke there's fire after all. The Joy Root Clover is pretty obvious, for its part, but its the Peppercherry that pushes this one over the Clover Quencher because that's a spicy ingredient. That's basically it.



Ah, now tha's a legendary tea. The nuanced flavour almost moved me to tears.
I aim to please, sir.
Ahhhh. You'll have to excuse me. I haven't become so emotional over a cup of tea in a long time.
It's not much, but let me share this puzzle with you. It's really all I can do to say thanks.

Oh, there's no need. Sidequest completion is thanks enough.



Now we can head on over to the mine. It's not really that far awa-


Folsense (Live Version)



Hm, it seems we still have work to do here. Very well then.



Are you all right, sir?
To be honest, I've been better, sonny boy. The name's Gregorio, and I love chess like pigs love mud.
I've been standing here all day pondering my next move and, well, it's pretty brutal work.
Would a cup of tea help that thirst of yours?
That'd be mighty kind of you, sonny boy.
I'll see what I can make. Once you're refreshed, thinking up your next move should be much easier.



This one's very easy and pretty straight forward, honestly.



Ahhh, now that's a refreshing cup of tea! Oh, of course! Queen to Bishop 6. Check!
See? A little tea can work wonders! You've already found your next move!
As my way of saying thanks, here's a little factoid for you, sonny.
In the Herzen Museum, you can find books with the chess strategies used by aristocrats of the past.
The peculiar thing is that no new strategies have been developed in the last 50 years.
It's almost like time has stopped.

Y'know, now that we have every tea blend and this is our best opportunity to finish up in the town proper... let's do that, then.



There's a fair few folks left in Folsense who we still have to give a drink to. Hopper right here is the closest to the museum, so we'll start by heading in this direction.




Reminiscing, are we?
Yeah... Back in the day we had this cafe in town that brewed the most amazing tea.
I mean, folks would flock to Folsense by the hundreds to taste this wonder tea, as it was called.
It sounds like that cafe was the place to be.
Too right it was!
You know, you look like you know a thing or two about tea.
I don't suppose you could brew me a cup of that wonder tea, would you?
It's certainly a challenge I'm willing to take up. I'll see what I can do.
Well, good luck to you. I kind of rememebr that the tea had something spicy going on.
But that's all the help I can give you.



After the previous use of this tea was basically "nothing else quite fits the description as well," this becomes much more obvious. I think so, anyway.



Me and my mates would play cards late into the night while downing cup after cup of this.
I wasn't sure you had it in you, but you really came through for me here. Cheers mate!
Glad to be of assistance, my good man.
You're a brainy one, but you're not the first clever-clogs to visit this town. We used to get loads of 'em.



We played cards and put the world to rights. He was in town researching something or other.
I wonder if he ever found what he was looking for.



Of course, while we're making this lap around the town there are a few more puzzles to pick up for good measure.



I'd be delighted to, sir.

Puzzles Remix





1. Your options for a first jump are pretty limited. It has to be one of the four balls surrounding the center ball. The tough part is deciding what to do next. For your second move, pop a ball into the space that opened up when you moved your first ball.
2. Next, move a ball into the open center space.
3. Read carefully, because this next move is key. You need to take the ball now sitting in the center space and move it in the direction that you moved your ball in the first move. The rest of the puzzle is up to you.

Oh, but most of the puzzles we can find sort of really cannot be handled in-thread.






Folsense (Live Version)



I heard talk that the vampire living up in Herzen Castle attacks anyone who gets close.
That's the word from some people who just barely escaped the castle with their lives.
Pretty wild stuff, ain't it?
So that's why everyone in town starts shivering when we talk about the forest.
Yep. But here's the thing. So just mentioning the place makes people jump out their skin, right?



Sure, they're all scared and some have wet trousers, but they're no worse for the wear.
That is odd. So what do you think is going on out there?
Your guess is as good as mine.
Everyone says they escaped by the skin of their teeth, but I dunno about all that.



I would say that we'll take this path around so as to maximise the use of our time. Problem is, everyone along that path has had their drink dilemma resolved already! We'll take it anyway, just in case there's a new puzzle there though.



Speaking of which, we'll duck into this alleyway for a moment to see Gertie again.




I've been knocking them out extra fast, so there are more now than ever before.
Unfortunately, just like before, I can't get even two of them to come out the same size.

Puzzles Remix





1. Having trouble? Just follow the hints given to you in Pancake Stacks 2. This is the last hint you're going to get for this kind of puzzle. So it would be a waste to spend another hint coin here.
2. Looks like you went and spent that hint coin coin anyway. Must be nice having hint coins to burn. OK then, here's a little fun fact for you. These pancake puzzles are based on a puzzle called the Tower of Hanoi, which can be solved using a basic concept in computer science known as recursion. Sure, it's not much of a hint, but it is interesting stuff, isn't it?
3. Well, look at that, you spent yet another hint coin. All right, moneybags, time for more fun facts. Edouard Lucas, the man who thought up the Tower of Hanoi puzzle, introduced the puzzle saying that it was based on an Indian myth detailing the creation and destruction of the world. Though the myth is quite fascinating, many people believe Lucas fabricated it.

These still aren't difficult, at least.






Folsense (Live Version)



If anyone else had tried to stack 'em like that, they'd be buried in a mountain of batter right now.



Following the path back and down the right-side of Folsense brings up back to the hotel in due time, and... with nothing en route, but TWO people here. Who both need our assistance. Alright, Opal first.



You seem troubled, madam. May I be of any assistance to you?
Yes, I'm quite troubled, and what's worse, I have no one with whom I can discuss the matter.
Well, how would you like a hot cup of tea? If nothing else, it should bring a bit of cheer to your day.
Well, I am tired of mulling over the issue, so I suppose I might as well take a break.
I don't mean to sound picky, but please keep in mind that I have certain preferences.
On a day like today, I do believe a nice, strong tea with a pinch of Dream Fluff is in order.



Very straightforward, this time.



Mmm, yes, this tea is just the thing I needed to lift my sagging spirits.
Could I trouble you to lend me your opinion, kind sir?
There's been some trouble in my family, and to be quite frank, it's been a bit much for me.
But of course. Please continue.



However, the way he demanded his property be divided is simply baffling.
In what sense, madam?
The specifics are written up like a strange riddle. Until we can decipher it, no one gets anything.

Unfortunately for her, this is a bit much for me too...



Next up, we've got Sammy to help out. Again.




This is my strumming arm, man. How am I supposed to hold my axe when I'm all tense like this?
I didn't know you could play the guitar, Sam!
Aw yeah, born to rock, man! But hey, I hear there's a tea that fixes, like, everything.



Hmm... That's certainly the first time I've heard of such a tea.
Yeah, man. I'm, uh, a little foggy on the specifics, but I hear all sorts of good stuff about that blend.
One sip fills you with energy AND mellows you out at the same time! Far out, huh?
Now, everything I'm sayin's just a rumour I heard, but if that tea's out there, I gotta get me some!
Well, you've intrigued me, Sammy. Let's see if we can't discover the composition of this mystery blend.
Wha-? For real? You're gonna make me a cup of the magic juice? Oh, man, this is gonna be sweet!



"Works against sickness of all kinds" makes it very obvious that it's this we want. You might have thought it would be the Root Remedy but nope.



YEEEEEEOW! That tea is so good, it made me hit a high note, man. Talk about an original flavour.
To top it off, my shoulders feel loose and ready to tackle whatever guitar solo's coming my way.
Rock fans of the future are going to remember you as the man who saved Sammy Thunder's career!

That's really not necessary. Really.



But Sammy also has a puzzle, so let's see what this is about.




Things are coming along nicely, thank you for asking.
Oh, but Sam, as the conductor, is it all right for you to be away from the train like this?
Pfft, man, forget that train. Even if I cared, today's supposed to be my day off.
But here I am. First I get sent off after the Elysian Box and then I'm accused of murder!
It's a total drag! Sammy Thunder's no murderer, man!
After all that craziness, it's definitely time to chill out with a puzzle. Here, check it out.

I checked it out and my head is still spinning a bit from that one...





We'll just head a little bit further south, and finally get the chance to help out Rory. He's been kind of useful the entire time we've been here, thinking about, huh?




I don't suppose you know anything about fortune-telling, do you?
What sort of divination do you have in mind?
There's this tea with Oasis Leaf in it that lets you predict peoples' love lives.
Wow, I've never heard of any tea like that. Professor, can we try making a cup? Pleeease?
I'm all for experiments, Luke.
We'll give it a go, but tell me, whose love life will we be forecasting?
Well, I'm a handsome lad, so I don't really need my romantic fortune told...
But if you're brewing it anyway, I'll read the leaves when it's done.
That... sounds fine. Now, let's get to brewing, shall we?



Fortunately, the description here outright tells you that it is this one.



Oh yeah, these will do nicely.
See how the tea leaves are positioned just so? They're trying to tell us something.
Cool! So, what can you see?
Hmm, it doesn't look good for the poor lad.
What lad? Whose love life did you just peek into?



I decided to see how that relationship's gonna work out.
Oh... that sounds like bad news, doesn't it?
I mean, it's only a matter of time before he breaks down and drinks her blood.
Too right. Oh yeah, just as I thought, this one's gonna end in tears.
I don't know if you really need tea leaves to see that.

No, that's kind of a bit redundant. It should be obvious that's never going to work.



Equally obvious is that Rory now has a puzzle for us as well.




I've given you a taste of the glitz and glamour, so how's about giving this game a whirl?

Puzzles Remix





1. Wow, these puzzles are really getting tough. Here's a hint to take the edge off this puzzle. Start by clearing the ball three from the edge in the bottom row.
2. Next, move the ball on the edge of the bottom row to fill the space that opened up when you removed a bal in your first move. Then repeat the process detailed in Hints One and Two on the other side of the triangle, and move the balls around until you're left with a number of balls arranged in a shape that resembles a pine tree. The rest is up to you.
3. Hey, didn't Hint Two clearly say, "The rest is up to you"? Well, just know that you won't be able to rely on too many hints in the Disappearing Act puzzles to come! You can have a hint this time, though.
Select one of the balls one in from the outer edge of the pine tree and jump it upward. Then, from this new location, jump over the tip of the tree OK, this time, the rest really is up to you.


Still fairly easy honestly.



The puzzle says they're getting pretty tough but I didn't have much of an issue with this one.










Now we'll head back towards the mine. It's in the one place we haven't gone yet, because until now we couldn't. Time to finally see what lies beyond that broken gate...







Puzzles Remix





1. The answer to this puzzle won't simply pop into your head when you make some key realization. You need to work your way to it. Three different cubes are touching three different faces of the cube in question. Find the letters that must be on those face of the unmareked cube.
2. If the unmarked cube had its faces restored to it all four letters on the right side of the big cube would be Cs. Note how all four Cs don't point the same way.





1. There are 16 squares of land and four people to divide it among, so every person should receive a parcel of land consisting of four squares.





1. Sammy's work-and-rest schedule repeats itself every five days.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Bruceski posted:

Is adding seahorses to tea something Brits usually do?

I can't speak for everyone, but I'm fairly certain that Jeremy Clarkson has/does.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

its a link

Lots of updates (4) on this page already, fairly lengthy (relatively) etc. etc. Lots of gifs and stuff too, so there's that. Really, there's just a lot of reasons to Test Poster this one again. And probably the next one or two as well, for good measure.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Thanks for catching those; they should be fixed now. Well, should be fixed as of a few days ago but details.

I can't promise that there aren't any typos in the next update though. :v:




Oh right, speaking of which!

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
....Would you believe that I somehow missed a puzzle out from the end of the last update? And didn't notice until I started writing the next one? Because I did. Oops. :sweatdrop:

Already edited it into the end of the update but here it is for convenience!





1. The fewest number of lamps you need is six.
2. There are six horizontal paths and six vertical paths, so you know you need at least six lamps just to light all of them. Use that as your starting point.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!


Short one today, but probably the last one for this page so that's something I guess?

Also uh next one should be pretty quick, relatively, too. That's more important probably maybe.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Lost Forest (High Quality)





3. In order to enter the goal, you must first stop in a position directly below it. There are two short walls lining the path that leads straight up to the goal. Take the professor on a course that leads him straight into the rightmost of those walls.

This is a pretty simple puzzle overall, really.






....But would you believe me if I said it was even simpler than this? Because it is!



Now there is no reason to even think that this is something you can do. By all accounts, heading back like that should put you in the alcove. It just doesn't, because the entrance counts as the edge of the map I guess.






3. Don't get impatient while you're out there skating around. It may take you the equivalent of two laps around the lake to get where you need to be.

These double-back solutions are clearly not the intended solution, since the hints do not even remotely point in that direction. The very description of the way these puzzles work makes it apparent, even.

That and they're significantly faster than the "normal" solutions. That's the one reason why I'm going with them over the regular ones for #2 and #3.









I sense we're getting close, Luke. Let's keep moving.





3. In order to enter the goal, you must first stop in a position directly below it. But considering the complicated nature of the course, you might have more luck starting from the goal and working your way backward. Do that, and you'll soon see that you need to position the professor three spaces below the goal in order to reach it!












3. Luke's ninth step carries him to the goal.

Y'know, I wasn't expecting this to be a puzzle that just stymied people and wouldn't really work out as well in-thread. S'pose it was going to happen at some point.






Alright, so the recap is the same as before.



Which is fine, because we're now in the final chapter. Sure doesn't feel like it.



So, let's enter Herzen Castle at long last. Also, uh, I really like Herzen Castle.

No, that's not sarcasm.



This is a puzzle gate that we should've seen coming for sure, though.


Finally, Herzen Castle :siren:
just watch this if possible instead



Sorry to intrude, but we are investigating an important antique, this box we have here.
The emblem on its lit seems connected to your house in some way.
Would you have time to answer a few questions?
Hm.
I think this matter would best be addressed by the master. Please, come inside.

Silence



Herzen Castle looks really kinda cool from what little we get to see right away. Might just be me though.



Indeed, Luke. This castle is extremely impressive.



A very short time later, Nigel brings us to this set of double-doors and gives 'em a quick knock.

Right this way, please.



Now this is a fancy lookin' room also wooooow that is a GIGANTIC moon!



...Oh, and I really like Anton too. I doubt that's a popular opinion though.

What doesn't hurt is that he's voiced by, uh, Matthew Mercer. This might be hard to tell because this is before directors just went "well, we want Troy Baker but we can't afford Troy Baker."


Welcome to my house.



you're saying people fear the box



That's quite a story, isn't it?
It seems that the design on this box is connected to your family in some way.
Can you... tell me anything about this?



although I parted with it a number of years ago.



Personally, I think it's quite spectacular.
Oh, is that so?



Did I mention before that I like Anton? Because I do. Just invites us to tea, discusses the MacGuffin, takes this kinda thing in stride, has wine over a discussion of life and death...

You know,



Perhaps not. It's hard to say just yet.
I'm sorry I'm not much help, though I confess



I'm sure you've had a long journey.
So please, do stay the night.



A little clap to get the butler's attention is an interesting choice. Usually it's a bell or something.







Huh?
Huh?

End

Dignity of a Castle



It's a room befitting the wealthiest and most influential family of Folsense.
I have a hard time believing a place as gorgeous as this has a vampire lurking about it.



Anton? Doubt it! He seemed like a perfectly nice chap to me.
Wait a second, I thought you didn't believe in vampires. Are you pulling my leg, Professor?
Still, now that you mention it, there is something strange going on here.





So it's been bothering you too, has it? I can't quite understand how it could be possible.



It would seem that both Anton and his castle warrant further examination.
There's that famous Layton intuition acting up again!
I suppose you could say that, though I'd hardly call it famous.



Alright, lets give it a once over shall we?



Not much here, but 4 hint coins is almost a new thing. Almost, because the first hint coin screen in the game also had 4. Very little besides, since we can't leave right now but we can check out that picture on the wall.






I think so. The artist's inscription down here says that this painting is 50 years old.
It looks more or less the same as the Folsense we can see outside our window, though.
Hmm...
What are you thinking, Professor?
Oh, it's nothing. I was just pondering something.

So, Folsense itself seems to have not changed in 50 years? That's pretty strange for sure.



Ah well, we can worry about that later. Right now, we'll check out this other picture.




Have you ever seen such a convincing illustration of a ball?



From what we've seen of this castle, I'm certain the ball was extremely opulent.
My, it's getting late. There's time for a quick puzzle and then it's off to sleep, all right?

This is actually a mandatory puzzle so we'll skip past it for now.



...Oh, what's this? Luke, tell me, do these tow look familiar to you?



It's getting late, Luke. It's been quite a day for us, so perhaps it's time to turn in.
Yeah, I could use some sleep. Good night, Professor.

Dance in the Dreams :siren:
also watch this one too



Dance in the Dreams



So, Anton and other woman are seemingly enjoying themselves. Anton, especially, who is noticably really pale here.



His dancing partner seems to be a bit less enthused though.




What?

Also Layton and Luke are somehow here. They're not entirely sure what's going on either.



Professor...

As the dancing duo pass by Luke and Layton, Lukes notices the pair and is even more confused.







What are they doing together?



It's at this point that Maybe Katia notices that Luke and Layton are here and is very surprised by this.

Silence



Now with added spotlight, the two stop dancing proper and Anton just looks pretty angry for a moment.



Very quickly regains his composure at least.




And my, don't they look fresh.



So, you noticed all those other dancers in the background of the room right?





Because they may just prove to be important.




Hmm...

One quick fade to black later:

A Disquieting Atmosphere



Anton? What sort of madness is this? Grrr! Unnngh!
I knew it! You ARE a vampire!



But I'm afraid it's too late now. I must begin preparations.
In the meantime, why don't you just stay put and enjoy each other's company?
After all, it'll be your last chance.
Grrr...

End



Luke, listen to me. Take a deep breath and collect yourself.
But...
There's no cause for worry, my boy. Whoever tied these ropes was clearly no sailor.
With a little work, I may be able to get free.

Yet another mandatory puzzle slides in here.

Dignity of a Castle



No point to just stand around here, so let's go.



We're trapped in a tiny room with only one thing of note in it. And it's the way out.




Calm yourself, Luke. There's bound to be another way out of this room. Look around you.
I can see the key! If only I could reach it...
Here, let's see if I can reach it.

Puzzle Remix

133 Grab the Key





1. Before you start moving things around, focus on what you need to accomplish first. Start by finding a way to get the yellow block at the bottom into the hole currently occupied by the key.
2. If you feel like you're stuck, you might find it easier to just start over. At the beginning, move the yellow block into the slot near the professor's hand. Next, take the square block on the right and move it to the left. After that, you need to find some way of moving that yellow block into the upper-right area of the puzzle.
3. Once you've completed everything in Hint Two, you should be able to swap the key for that yellow block. Once you've put that yellow block in the slot the key was in, just shift all the other blocks and the key in one direction until the key is positioned at the bottom by the slot.

This is simultaneously one of the harder sliding puzzles in this game and also the easiest. Once you realise how to solve it, it's quick and super-simple. Before then, it's appropriately pretty difficult!

Or at least I think so anyway.





End

Dignity of a Castle





Pretty sure this is the only key for this that makes some degree of sense with the associated puzzle. I'm also definitely sure it's the last key.



Well, now that we're out of that room (door on the top-right leads back to it) we can see a bit more of Herzen Castle's... interesting design. This seems more like a site for some kind of workmen than a place of residence.[/i]



But I don't see any kind of lock on it.
Good point. This door must be controlled by some sort of device positioned elsewhere.
Let's head down from here and see what else is around.

Or to put it simply: this door is locked, go through the green one. It's a different colour so it's clearly important!



This must be the castle's main power source. For some reason though, it's not currently in use.
And what do you make of these other contraptions? They're all so gigantic!



It's probably the same equipment used to create that large hole in the castle's flooring.



So that's why this place is so draughty.
Oh, look at that bizarre smoke coming out of the hole!
Don't get too close to it, Professor. I bet breathing it is probably terrible for you.
Whoever dug this shaft must have been an expert at using that machinery.



Not to be rude, but I don't think we really have the time to admire the miner's handiwork.
Oh yes, quite right, my boy.
Hmmm... I believe we can open the door above us if we get this boiler up and running again.

This gives us a mandatory puzzle as per usual at this stage.



Except for once we can back out of this and do other stuff too. So we'll do that.



This doesn't really change much of anything, since this just gives us stuff we could do afterwards anyway.








Puzzle Remix





1. Many things about the painting are a little off, but what one little detail seems the most unusual to you?





1. Your best bet here is just to look at how the rope is wrapped around the poles. Try using the Memo function to trace out the path the rope takes around things.
2. The man only needs to remove a single post in order to escape.





1. Portions of the pipes connected to 2 also head to 1 and 3. Make sure that you don't open any valves that let steam reach these other areas.





Last photo's puzzle op:





1. The solution for this puzzle requires the frog to jump back the way he came a number of times.
2. Have you ever heard the saying "Take one step forward and two steps back"? That old line applies to this puzzle.

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Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
So two things!

1. As of yesterday, you can buy the Layton film - The Eternal Diva - on Steam for $3.99! That's a goddamn steal and I would recommend it hands down so check it out if you like! For those who care about spoilers, yes, it will casually spoil most of the fourth game, but it was also released in English around the same time as the third game. So make of that what you will.

2. I just wanted to put this and the update in separate posts. :shobon:

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