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Korak
Nov 29, 2007
TV FACIST

Byolante posted:

To find people's breaking point with unwinnable situations people quit moba games 10 minutes in if they see it going south. I cannot see how you could rig it in such a way that would force people to continue to compete in lost causes which wouldn't either make people quit because they are getting spawn camped or make people quit because no matter how hard they are winning the game doesn't actually let them win.

The only thing that will stop deathblob guilds from controlling entire shards is having staging limits which will alienate and anger the hardcores who run the deathblobs by preventing them for actually being able to utilise their full force.
There are just fundamental problems with a game like this which happen every time someone tries to make one and I fail to see how they aren't something in the inherent makeup of open pvp mmos.

Well what happens in EVE when this happens? Do players quit? Go back to carebear 1.0 space? Join up with opposing giant faction to get revenge?

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