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Eonwe posted:I still have my alpha invites even tho I sold my pavkage before it even started
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# ¿ Feb 6, 2016 02:15 |
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# ¿ May 4, 2024 06:36 |
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It's at least backed by 2 guys with lots of experience in the genre.
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# ¿ Feb 8, 2016 17:09 |
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Pavlov posted:Huh. I haven't been paying attention to this, but I really like the the visual style they went for.
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# ¿ Mar 5, 2016 07:59 |
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I do like that there seems to be a clear emphasis on reasons to fight and giving PVP purpose. So many sandbox PVP MMO's fail because there is no actual reason to fight anyone. Others fail because the objectives don't actually encourage PVP. Thinking of War hammer Online here, the "PVP" was just 2 zergs avoiding each other capturing keeps from NPCs because the exp was better than actually fighting someone.
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# ¿ May 3, 2016 04:28 |
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I think I made a longer effort post about that somewhere in this thread, but the genre has sort of split in 2 directions where WoW and dayz are 2 halves of ultima.
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# ¿ May 16, 2016 01:35 |
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Freakazoid_ posted:It's easier to engage in pvp when you can pick a server that doesn't have many people on it, or switch servers the moment you're pked.
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# ¿ May 18, 2016 02:07 |
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Ultima Online had a hunger system.
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# ¿ Jun 26, 2016 22:36 |
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I'm assuming you design your crest. In Shadowbane you got to pick an emblem, a background pattern and then 3 colors from a big list. It's probably similar.
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# ¿ Aug 13, 2016 00:37 |
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Pavlov posted:The game Naval Action let you upload a clan flag for your ships. The goon flag was this:
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# ¿ Aug 25, 2016 20:33 |
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LITERALLY MY FETISH posted:Uh what Why aren't we talking about the duelist? He looks so rad and I cant wait to name my guy Stuart little. If burrow mode is what I think it it is, it's a cool excuse for MMO "invisible in plain sight" style stealth. I want to see a pic of him next to another class, I hope he is comically short.
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# ¿ Aug 26, 2016 16:34 |
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Capntastic posted:I'll start stretching
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# ¿ Sep 2, 2016 02:22 |
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It's no shock to me that publishers would turn down a full loot PVP focused MMO. We haven't had a successful one in over a decade unless you count Day Z. The mainstream market wants to watch numbers climb not see gear lost. For the love of all that is holy, I really hope they stick with the full loot plan. I don't know why Shadow babe decided to change it right before launch.
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# ¿ Sep 13, 2016 16:32 |
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malhavok posted:What's this damage splitting everyone has been bitching about lately?
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# ¿ Sep 18, 2016 18:17 |
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This might just be the best game since A Bard's Tale.
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# ¿ Sep 30, 2016 16:02 |
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I kinda hate the idea of a random buff. Randomness is generally dumb in competitive, and how do your design your build or play style around something random? The other classes seemed more unique, kind of a bummer they aren't taking a risk on this one. Oh well, nothing is final now, lets see how this shakes out. And yeah, don't spend money on this game right now. It sounds promising, and they definitely have a clear idea of what they want the game to be, rather than just a list of features. Everything is just way too early to tell if its going to be good or not.
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# ¿ Oct 16, 2016 06:00 |
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When I said competitive I don't mean eSports. I meant any game that pits players against each other, even more so in one with consequences to loss. Losing all your stuff because the RNG gods frowned on you is bad.
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# ¿ Oct 20, 2016 00:18 |
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That sounds reasonable, it still feel to me like this implementation means the entire classes play style relies on a roll of the dice.
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# ¿ Oct 22, 2016 01:57 |
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Evernoob posted:I've never been a fan of games where casters can just nuke and hurl fireballs on the run while dodging any incoming attacks.
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# ¿ Nov 15, 2016 20:03 |
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If they instance anything, I'm done. Instances ruined MMOs.
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# ¿ Dec 4, 2016 21:31 |
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I assume that once you are in a campaign you are semi locked in. Campaign s also last longer than anything that would be called an instance. I also assume you can have 100 people in one place instead of a group getting their private farm zone instance.
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# ¿ Dec 7, 2016 17:54 |
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Instances are just against the idea of an MMO. How is it Massively Multiplayer when you have instances restricted to 5-20 people or whatever? Its especially bad in a open world pvp focused game. Server hopping sort of ruined dayz, and having persistence between servers could be viewed as instancing.
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# ¿ Dec 8, 2016 08:20 |
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Name the guild Pubbies, just so the goons ranting about pubbies is funnier to read.
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# ¿ Dec 14, 2016 21:58 |
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https://www.youtube.com/watch?v=nEQD2Utliis&t=4175s
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# ¿ Dec 24, 2016 19:49 |
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The logic there doesn't make sense. "So the real answer is: this stretch goal didn't actually create any additional money, it just created an additional promise (cost). There is no "money in the bank" to cover that cost, because the stretch goal didn't actually produce any additional funding." If you say you need X dollars to make a game, than anything over X is additional. So even if the stretch goal didn't directly increase funding, you have more funding than you initially said was required. It doesn't really matter where the money came from, you still have more of it.
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# ¿ Jan 5, 2017 06:04 |
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Evernoob posted:I've been backing two games through kickstarter. This one and CU.
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# ¿ Jan 5, 2017 17:34 |
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Doggir posted:https://youtu.be/VlCQ2pBob5Q https://www.youtube.com/watch?v=VziVuWGVuCI
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# ¿ Feb 28, 2017 20:42 |
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Looks like in. I'm down to play Orv, I can also make Capn play, he can show us the ropes.
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# ¿ Mar 11, 2017 00:20 |
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I like the old system from the TF2 design perspective. Each class should have a unique silhouette and be rapidly recognizable.
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# ¿ May 16, 2017 18:08 |
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malhavok posted:There's going to be an assassin class yeah. The fact that they made Shadowbane shouldn't give you misguivings, that game had the best stealth system of any game yet. It basically boiled down to a) having a dedicated anti stealth class that was effective and fun to play and b) giving stealthers something to do during mass pvp battles that did not reduce them to nothing but stealth gankers. This is one of the main things I loved about Shadowbane and points I mention to people not familiar with it. It was perfectly viable to build a scout that sucked at combat but was good at scouting. It was also mandatory that nearly every group, including farming or leveling groups had a scout, and that scout was never expected to participate in combat. Their primary job was to scout. I'm really hoping they can re-create that environment, no other game has.
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# ¿ May 24, 2017 04:38 |
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Taear posted:I've never played a game - computer or tabletop - that's had the variety of options that Shadowbane had. Even little things like a Minotaur warrior with a spear was different to a Minotaur warrior with an axe was different to a centaur warrior with a spear. I really miss that sort of customisation. My favorite SB story is about this guild Scorned Death. The undeniably controlled the sever and could destroy any city they chose with ease. They decided to set off a bane circle on every single city on the entire map at the same time with the timers set to go off on Christmas day. It caused such a panic that guild masters were going apeshit telling members they had to cancel family plans to be there and defend. SD didn't attack a single city that day and just posted a merry Christmas gif on the forums. No other game will ever come close to something that awesome.
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# ¿ Sep 22, 2017 04:58 |
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Out of Character?
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# ¿ Sep 25, 2017 15:55 |
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# ¿ May 4, 2024 06:36 |
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BadLlama posted:Isn't the grind just click button and go afk as the game training you while you are away? I don't have a problem when the grind is huge when that is it. What sort of grind are we talking here? I haven't played in a while, but last time I did you had to harvest a bunch of wood to make tools so you could harvest stone, so you could make tools to harvest other stone, so you could make lovely weapons to fight. Kinda like minecraft. The grind was pretty dumb, as a fresh spawn it was about 30 minutes before you had basic gear and could try and fight.
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# ¿ Sep 26, 2017 17:09 |