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Icept
Jul 11, 2001

2DCAT posted:

I'm more concerned that Crowfall's engine/architecture won't allow for lag-free large scale PVP.

Very much this. It's sort of dumb, but I feel like Crowfall and Camelot Unchained are two pieces of the puzzle, they both lack something the other has.

Camelot Unchained has had a big focus on massive scale battles playing out without servers dying while keeping an acceptable framerate. But the design document feels outdated by years if not decades: monthly sub, heavy investment at a per character level, guaranteeing huge costs with realm/faction changes which has long term consequences for balance.

Crowfall is a very modern look at both the gameplay and the metagame of MMOs, with fluid campaigns and a buy to play model which means you can easily set your own schedule. But the testing that has been done seems like it would only support a battle with the population of an FPS server, and the engine seems to be built on some frameworks that may prove to be too general and not MMO specific enough.

Well that's a lot of words about some pie in the sky nerd projects, hope at least one of them makes it through at the end.

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