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cathead posted:Based on what they've said, each campaign world will be a self-contained, procedurally generated, seamless world Could you link where they said the campaign worlds will be seamless? I thought one of the major drawbacks of the Unity engine was that huge seamless Asheron's Call-style maps simply couldn't be done edit: it's right there in the official FAQ, maybe that's something later Unity versions do better? quote:In terms of number of players, it’s a seamless-world MMO server, so the goal is to support thousands of players. It’s not a “50 versus 50 match”, or anything like that. The only limit that will be placed on the user population for each Campaign World will be the technical limitations of the hardware, i.e. how many players can a server handle? We won’t know that until testing, but we expect it to be similar to other seamless world MMOs Flavahbeast fucked around with this message at 03:44 on Jan 5, 2016 |
# ¿ Jan 5, 2016 03:41 |
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# ¿ Apr 29, 2024 04:10 |
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Kimsemus posted:Zany, experimental systems in games usually end up in hilarity, as some clever goon almost always finds a way to exploit it to the benefit or our own amusement. Yeah the funnest parts of WoW were the weird bugs and exploits in vanilla, like the Hakkar blood plague in every town the night ZG came out or when the Orgrimmar general chat server got overloaded during the AQ materials gathering event and gave me moderation privileges
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# ¿ Jan 6, 2016 22:24 |
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Most new MMO's are carefully engineered to remove fun
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# ¿ Jan 6, 2016 22:26 |
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Kimsemus posted:Were you able to do anything fun with your newfound powers? Like permabanning people from general chat? I could definitely kick people and make other people moderators
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# ¿ Jan 6, 2016 22:27 |
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My favorite part of DAoC's ammunition system was using strength debuffs to permanently encumber archers in place, I hope Crowfall adopts a similar mechanic
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# ¿ Jan 9, 2016 22:00 |
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I actually think Dominions has some good ideas for Crowfall devs; Dominions campaigns last about a month, one player gets really strong and wins and the game ends. There's a huge random element in terms of special events, resources and hidden magic sites you start with near your capital and when you play well + have decent luck the power curve is really fun and satisfying, but every game is a blank slate where a lot can happen. I think the temporary nature of the campaign worlds frees the devs from a lot of balance considerations that shackle other MMO's - if there's no expectation that players will keep their Good poo poo permanently it allows the devs to experiment with letting players find Real Good poo poo 👌👌👌👌
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# ¿ Jan 18, 2016 16:38 |
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speaking of Aventurine, Im cracking up at their google snippet not sure what happened here
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# ¿ Mar 31, 2016 03:41 |
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I fear this is one of those times that the context and nuance of a message gets lost in the delivery. Whether you watched the show live, skimmed through it on YouTube, or just read a summary or transcript, it's important to remember that Chris was talking about an entire year-long roadmap for persistence while discussing the very humble beginnings of that process that will be included in 2.4
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# ¿ May 12, 2016 23:33 |
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whats a really good crowdfunded game besides PoE?
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# ¿ May 22, 2016 05:19 |
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Rasmussen posted:I miss poisoning the baked bread and leaving it for people to find. trapped boxes in town, weighted down with junk
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# ¿ Jun 30, 2016 23:56 |
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There are now some "officially supported" trading sites if you want to buy an older backer reward or sell the one you have: http://www.anshex.com/index.php?cmd=crowfall/index they're currently buying the silver/gold/amber kickstarter packages at their original cost and selling them for a bit more. You could probably get more for them on playerauctions but there's not a lot of volume on playerauctions
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# ¿ Aug 7, 2016 01:46 |
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Lastgirl posted:
Anshex will buy your gold kickstarter packages for $25 more than the early bird price and amber kickstarter packages for $35 more than the early bird price so if you can get people to sell them to you for the early bird price it's a nice easy flip
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# ¿ Aug 7, 2016 17:36 |
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they'd be both
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# ¿ Aug 13, 2016 02:44 |
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small races should have dramatically smaller hit point pools imo
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# ¿ Aug 26, 2016 23:27 |
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Capntastic posted:Of course, eternal kingdoms are not where the majority of the game takes place, but is something like the hub world you and your guild set up. It's all very vague. Yeah I get the feeling Artcraft hasn't pinned down exactly how it's going to work
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# ¿ Aug 30, 2016 07:57 |
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yeah Hero's Song worldgen is pretty explicitly based on dwarf fort. Trying to do the same thing with Crowfall's campaigns is a good call
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# ¿ Dec 10, 2016 20:40 |
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Alexander DeLarge posted:Crowdfunding is going to account for 30% of their total budget? This is a $30 million dollar game? Where the gently caress is that money going? I'm not 100% versed on what this game is, but I can't imagine justifying half of the development costs of something like Wildstar which is entirely content driven and had quite a bit of it at release. Didn't WoW cost twice that before release day? Crowfall is pretty ambitious, I think making a game like this with a seven digit budget would be impossible
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# ¿ Jan 5, 2017 18:02 |
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How is NPC combat/pathing? Are NPC monsters still in the game or is it strictly pvp right now
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# ¿ Jan 21, 2017 00:05 |
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30.5 Days posted:As far as the potential for the game, or whether I regret backing, the thing to keep in mind about the game is, we're paying to play during a period of time when even standard-issue early access bicycle fires would be hesitant to charge Yeah, there's really nothing to judge yet. If Artcraft delivers on their vision it could be pretty cool but at this point all of the interesting systems that could make for a fun game are NYI or completely barebones.
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# ¿ May 16, 2017 00:02 |
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How does it work in EVE, are there no miners in 0.0 space?
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# ¿ Aug 1, 2017 16:11 |
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Gachapon is what they call loot boxes and booster packs in Japan. A lot of popular Japanese phone games center around gacha/lootbox mechanics so they're called gachas
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# ¿ Feb 22, 2018 17:01 |
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I didn't play shadowbane much but I do remember that when I played aoe attacks could only hit a small number of players at a time and this resulted in sieges where everyone stood on top of each other to make targeting difficult
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# ¿ Mar 16, 2018 17:40 |
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# ¿ Apr 29, 2024 04:10 |
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is Lost Ark still big in Korea? I remember a lot of hype for it pre launch but I haven't heard anything since also just eyeballing the VIP rewards it looks like the biggest perk is slower durability loss
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# ¿ Jul 6, 2021 23:09 |