Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
dlr
Jul 9, 2015

I'm fluid.
One of the main advantages I hear of Vulkan is how low-level it is, and how you can use it to directly communicate with the GPU, and other things like reducing overall CPU overhead. Is there anything you can do in Vulkan that you particularly can't do in OpenGL, or is that Vulkan makes it more convenient to tinker with low-level poo poo? If so, how would one go about a low-level approach with OpenGL?

Adbot
ADBOT LOVES YOU

  • Locked thread