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ImpactVector posted:I made them using a little program I wrote a while back to make spell cards for D&D 5e so they're not perfect. Totally unrelated to Strike or 5e, but I've been looking for something like this to make Exalted 3e charm cards, so thanks!
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# ¿ Apr 12, 2016 22:51 |
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# ¿ May 10, 2024 09:22 |
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Sounds like you've got a bunch of errata and rules changes coming down the line. Are they going to be coming soon? I want to get a hardcopy of the book but if the playtesting is going well I can wait a few weeks for the pdf to get updated. Should I wait, or are these changes going to be a while in coming?
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# ¿ Sep 7, 2016 05:38 |
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Jimbozig posted:^^^ It is intentional, but I might change it for Chord of Healing. Oh cool, post in here when you do the update, please. I'll hold off for now. quote:But that means I need to work out Sprinter's fate. If A wins out, you could always put options B and C in an errata or FAQ document as optional rules for people who think it's overpowered as is.
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# ¿ Sep 11, 2016 22:07 |
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Jimbozig posted:I hope to make this the only revision needed for the physical version. I wouldn't revise the physical version for just one or two little tweaks, but there is enough stuff that could do with a change in that Errata doc that it's definitely worth it at this point. Like, I can't guarantee it, but I don't see any reason to think that I'll find anywhere near this many things to change after this round. That's why I really want to find as much stuff to fix as I can RIGHT NOW - I don't want to have to revise it again! You say this now, but I look forward to repurchasing everything as Strike! Version 3.5 in six months
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# ¿ Sep 15, 2016 21:36 |
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Jimbozig posted:To avoid this confusion, maybe a simpler way of writing it would be best, and I could errata it if I do it now. How does this sound? "On the target's next turn, they must spend a Move Action to move as far away from you as possible with that one action, or else take 3 damage." eth0.n posted:"On target's next turn, unless they spend a Move Action to gain movement of at least their Speed, and do their best to use that movement to travel as far from you as possible, they take 3 damage." Perhaps something like: "On the target's next turn, they must spend a Move Action to make their best effort to move as far away from you as possible with that one action, or else take 3 damage." You keep the fear effect, and it adds the option for terrified people to do hazardous things to get away from you - think trying to jump chasms or hop into a moving minecart even if it is not as many squares away from you.
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# ¿ Sep 22, 2016 22:27 |
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I guess I really don't understand why that rule is causing so many problems. Maybe adding in the no-shifting example, but to me shifting one square is not making your best effort to get away from the fear source. That seems like something for a FAQ if you have/are planning to have noe?
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# ¿ Oct 4, 2016 17:54 |
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Jimbozig posted:Alright, I've made the changes to the PDFs and am about to export and upload them to Drivethru. The FAQ/Errata doc has been updated and I'll make it into a PDF to upload to Drivethru as well. Thank you for all the feedback, folks! Awesome, this should be just in time to have a paper copy for the game I'm planning in a few weeks!
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# ¿ Oct 10, 2016 21:54 |
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Jimbozig posted:Alright, I've made the changes to the PDFs and am about to export and upload them to Drivethru. The FAQ/Errata doc has been updated and I'll make it into a PDF to upload to Drivethru as well. Thank you for all the feedback, folks! Doublepostin', but I should be able to buy a POD copy, right? Driveethru isn't giving me the option.
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# ¿ Oct 12, 2016 03:35 |
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Jimbozig posted:This is because when you update files, they need to get approved by the printer before they will put it up for sale again. That should be done tomorrow, I hope. As soon as the printer okays it, I'll send an email to their support team and they'll get it back up right away. Approving the files with the printer is a good reason to not have it for sale. I'll just keep an eye on the page.
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# ¿ Oct 12, 2016 06:40 |
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You might want to check the mobile template for strikerpg.com - there's a really nice looking car where your logo should be.
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# ¿ Oct 13, 2016 03:55 |
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Gort posted:What should a level 1 bombardier/blaster do in a fight against a solo? Kinda feels like they don't have a way to deal with only one target. In my game, the bombardier/defender ended up using the bomberman power to do all sorts of poo poo to the solo, but I think I was running it way way wrong. So, now I'm confused. Let's say the bombardier is fighting a group of guys in a 3x3 area. If he targets the center guy with the attack, he only damages the center guy but can create a zone including that guy, right? He doesn't hit everything in that 3x3 for 2 damage? And if he uses the Bomberman power and drops both grenades right next to one big guy, the monster only takes the 2 damage and both zones, not 2 damage for each grenade, right?
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# ¿ Dec 24, 2016 11:53 |
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Good luck to you and your kid.
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# ¿ Jan 31, 2017 20:54 |
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Anyone doing custom tokens should also look up TokenTool if they haven't already. It's basically a punchout tool for computer images that also takes a border. I made some pretty decent tokens for my PAYDAY 2-inspired heist/crime game using screenshots of payday 2 enemies, and that really helped sell the game. Quick tip, though: When you're making your border make it a little extra large. If you want 1" tokens from a 300DPI printer, make your border 310 or 320 pixels so you don't have to be absolutely perfect in your punchout. It's a pretty obvious thing in retrospect, but I managed to make mine 300px exactly and now I've got little white crescents on half my tokens
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# ¿ May 24, 2017 16:15 |
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Ignite Memories posted:I realize that the vast majority of this thread's recent posts have been by me, but my new strike game started a couple days ago and I can effort-writeup a summary of the setting/first session if people are interested in such a thing. I'm interested in more Strike stories, since I'm currently playing DND4 with the group I played Strike with.
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# ¿ May 8, 2018 16:53 |
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Jimbozig posted:My daughter is officially in remission as of a few months ago
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# ¿ Sep 12, 2018 18:40 |
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# ¿ May 10, 2024 09:22 |
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fool of sound posted:I wrote up a little bestiary of common monsters for one of my prior strike games a while back for throwing together quick encounters or providing minions for major fights, but these days I mostly do more involved fights with a lot of unique mechanics. Mind sharing your bestiary? I'm thinking of starting back up with a Strike game when I run out of weird DnD one-shot modules.
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# ¿ Apr 20, 2021 16:34 |