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How about: The Gambler has a hand of five cards. When he makes a standard attack he can boost his attack based on the quality of the hand as a poker hand, which forces him to discard and draw a new hand. Or he can discard and redraw as many cards from his hand as he wishes as a Role action.
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# ¿ Jan 8, 2016 13:58 |
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# ¿ May 12, 2024 13:02 |
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Jimbozig posted:Kazzam is the next thing I'm going to publish. It's based on Strike! Kazzam is a wizarding sport that works like Strike! combat, but with some extra "sport" elements taken from video games. Is there mechanical support for all the off-field hijinks you can get up to, like kidnapping the star player's pet rat so they can't concentrate during the game, or having your striker unexpectedly fall in love with the enemy goalkeeper?
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# ¿ Feb 22, 2021 14:42 |
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Jimbozig posted:In a novel, the main character might miss a match because they have detention or get hurt. But in a team RPG, having one player sit out for a Kazzam match is a non-starter. And even having a character's efficacy compromised feels like more of a downer. So I'm really considering carefully the kinds of connective tissue I need to design to make the matches feel like part of the story while also allowing them to feel like proper fair contests of luck and skill. I was thinking of something like Strings in Monsterhearts, where your character's personality determines both how you can get Strings on other characters and how you can spend those strings to manipulate them. So if you're the Swot, getting someone detention doesn't mean they miss the match -- it means they're skipping detention for the match, and the Swot can then spend the "Skipping Detention" string to have them notice the professor who put them into detention is watching them play and make them miss a key shot.
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# ¿ Feb 23, 2021 14:37 |