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TurninTrix posted:Great OP. . Now it's the January Game of the Month!
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# ¿ Jan 5, 2016 12:23 |
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# ¿ May 10, 2024 16:52 |
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Ran my first session of Strike on the weekend. We're doing a cyberpunk game (think Bubblegum Crisis/Ghost in the Shell/a bit of Psycho-Pass) and reskinning everything is pretty great. We got a One thing that is screwing with me is that I'm coming to Strike from Fate, so I'm used to assigning aspects to things. A fair trade for a crunchier combat system though, IMO. Strike is working great so far!
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# ¿ Jul 24, 2016 16:04 |
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Take all the time you need, Jimbozig. Best wishes and I hope it all works out.
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# ¿ Jan 31, 2017 14:08 |
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Tias posted:Thinking of wishing this game for my birthday. I'd like a game that I can customize for my (sci-fi colonybuilder) setting, but that will give interesting fights and challenges, would that work? I run a cyberpunk game in Strike! and it works pretty well. We reskinned the classes to be setting-appropriate, so the Necromancer is a hacker (Technomancer) who compromises wearable tech and cybernetics, the Buddies are a Bubblegum Crisis character, the Archer is a student, etc. So far I've been writing monsters by reskinning existing ones and it works pretty well. I add/change abilities to suit my fluff/add stuff I think is cool, and so far I haven't had any major problems.
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# ¿ Feb 14, 2017 14:30 |
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Sir Kodiak posted:Is there a monster-builder site, or did you make this yourself? I wish. I built it in Wikidot and screencapped it to paste onto the battle map: pre:[[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]] [[cell style="padding: 2px; background-color: #F0D480; width: 55%;"]]**Vince**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 20%;"]]**❤️ 20**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 10%;"]]**1x1**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 10%;"]]**🏃8**[[/cell]] [[/row]][[/table]] [[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]] [[row]][[cell style="padding: 5px; background-color: #F9EFD0"; width: 100%]] **Elite:** While he is not Bloodied, Vince automatically succeeds on all Saving Throws. While Bloodied, he takes two consecutive turns on his initiative count. [[/cell]][[/row]] [[row]][[cell style="padding: 5px; background-color: #F7E7B9"; width: 100%]] **Inspiring(ish):** Each ally regains 1 HP when they start their turns. [[/cell]][[/row]] [[row]][[cell style="padding: 5px; background-color: #F9EFD0"; width: 100%]] **Heads Up!:** Allies have Advantage on their Saving Throws.[[/cell]][[/row]] [[row]][[cell style="padding: 5px; background-color: #F7E7B9"; width: 100%]] **Licker:** Vince's hyper-sensitive cyber-tongue lets him maintain battlefield awareness by licking the air. Attackers do not gain Advantage by flanking him. [[/cell]][[/row]][[/table]] [[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]] [[cell style="padding: 2px; background-color: #F0D480; width: 60%;"]]**⚔ "Covering" Fire**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 16%;"]]**At-will**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 14%;"]]**👊/🎯 5**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 10%;"]]**💥 3**[[/cell]] [[/row]][[/table]] [[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]] [[cell style="padding: 5px; background-color: #F7E7B9"; width: 100%]] **Effect:** Mouth regains 2 HP (or a damaged Goon recovers).[[/cell]][[/row]][[/table]] [[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]] [[cell style="padding: 2px; background-color: #F0D480; width: 60%;"]]**⚔ Reposition**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 16%;"]]**At-will**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 14%;"]]**🎯 10**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 10%;"]]**💥 3**[[/cell]] [[/row]][[/table]] [[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]] [[cell style="padding: 5px; background-color: #F7E7B9"; width: 100%]] **Effect:** Slide the target 3 squares. Target is Slowed until the end of its next turn.[[/cell]][[/row]][[/table]] [[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]] [[cell style="padding: 2px; background-color: #F0D480; width: 60%;"]]**◯ Walk It Off!**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 20%;"]]**Encounter**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 20%;"]]**Free Action**[[/cell]] [[/row]][[/table]] [[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]] [[cell style="padding: 5px; background-color: #F7E7B9"; width: 100%]] One ally that was Taken Out rejoins the fight with 1 HP.[[/cell]][[/row]][[/table]] [[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]] [[cell style="padding: 2px; background-color: #F0D480; width: 60%;"]]**⚡ Plans B through Z**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 20%;"]]**At-will**[[/cell]] [[cell style="padding: 2px; background-color: #F0D480; width: 20%;"]]**Reaction**[[/cell]] [[/row]][[/table]] [[table style="margin-bottom: 10px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]] [[cell style="padding: 5px; background-color: #F7E7B9"; width: 100%]] When an enemy misses Vince, four allies may shift.[[/cell]][[/row]][[/table]]
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# ¿ Feb 15, 2017 06:48 |
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# ¿ May 10, 2024 16:52 |
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The Dropbox links on strikerpg.com no longer work!
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# ¿ Mar 16, 2017 14:12 |