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Ettin
Oct 2, 2010

:agreed:. Now it's the January Game of the Month!

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Ettin
Oct 2, 2010
Ran my first session of Strike on the weekend. We're doing a cyberpunk game (think Bubblegum Crisis/Ghost in the Shell/a bit of Psycho-Pass) and reskinning everything is pretty great. We got a Necromancer Technomancer who hacks people's wearables and I made a Leader enemy "revive" a cyborg defender minion by putting him on autopilot. :black101:

One thing that is screwing with me is that I'm coming to Strike from Fate, so I'm used to assigning aspects to things. A fair trade for a crunchier combat system though, IMO. Strike is working great so far!

Ettin
Oct 2, 2010
Take all the time you need, Jimbozig. Best wishes and I hope it all works out.

Ettin
Oct 2, 2010

Tias posted:

Thinking of wishing this game for my birthday. I'd like a game that I can customize for my (sci-fi colonybuilder) setting, but that will give interesting fights and challenges, would that work?

I run a cyberpunk game in Strike! and it works pretty well. We reskinned the classes to be setting-appropriate, so the Necromancer is a hacker (Technomancer) who compromises wearable tech and cybernetics, the Buddies are a Bubblegum Crisis character, the Archer is a student, etc. So far I've been writing monsters by reskinning existing ones and it works pretty well. I add/change abilities to suit my fluff/add stuff I think is cool, and so far I haven't had any major problems.

Ettin
Oct 2, 2010

Sir Kodiak posted:

Is there a monster-builder site, or did you make this yourself?

I wish. I built it in Wikidot and screencapped it to paste onto the battle map:

pre:
[[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]]
[[cell style="padding: 2px; background-color: #F0D480; width: 55%;"]]**Vince**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 20%;"]]**❤️ 20**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 10%;"]]**1x1**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 10%;"]]**🏃8**[[/cell]]
[[/row]][[/table]]
[[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]]
[[row]][[cell style="padding: 5px; background-color: #F9EFD0"; width: 100%]]
**Elite:** While he is not Bloodied, Vince automatically succeeds on all Saving Throws. While Bloodied, he takes two consecutive turns on his initiative count.
[[/cell]][[/row]]
[[row]][[cell style="padding: 5px; background-color: #F7E7B9"; width: 100%]]
**Inspiring(ish):** Each ally regains 1 HP when they start their turns.
[[/cell]][[/row]]
[[row]][[cell style="padding: 5px; background-color: #F9EFD0"; width: 100%]]
**Heads Up!:** Allies have Advantage on their Saving Throws.[[/cell]][[/row]]
[[row]][[cell style="padding: 5px; background-color: #F7E7B9"; width: 100%]]
**Licker:** Vince's hyper-sensitive cyber-tongue lets him maintain battlefield awareness by licking the air. Attackers do not gain Advantage by flanking him.
[[/cell]][[/row]][[/table]]
[[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]]
[[cell style="padding: 2px; background-color: #F0D480; width: 60%;"]]**⚔ "Covering" Fire**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 16%;"]]**At-will**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 14%;"]]**👊/🎯 5**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 10%;"]]**💥 3**[[/cell]]
[[/row]][[/table]]
[[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]]
[[cell style="padding: 5px; background-color: #F7E7B9"; width: 100%]]
**Effect:** Mouth regains 2 HP (or a damaged Goon recovers).[[/cell]][[/row]][[/table]]
[[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]]
[[cell style="padding: 2px; background-color: #F0D480; width: 60%;"]]**⚔ Reposition**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 16%;"]]**At-will**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 14%;"]]**🎯 10**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 10%;"]]**💥 3**[[/cell]]
[[/row]][[/table]]
[[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]]
[[cell style="padding: 5px; background-color: #F7E7B9"; width: 100%]]
**Effect:** Slide the target 3 squares. Target is Slowed until the end of its next turn.[[/cell]][[/row]][[/table]]
[[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]]
[[cell style="padding: 2px; background-color: #F0D480; width: 60%;"]]**◯ Walk It Off!**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 20%;"]]**Encounter**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 20%;"]]**Free Action**[[/cell]]
[[/row]][[/table]]
[[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]]
[[cell style="padding: 5px; background-color: #F7E7B9"; width: 100%]]
One ally that was Taken Out rejoins the fight with 1 HP.[[/cell]][[/row]][[/table]]
[[table style="margin-bottom: 0px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]]
[[cell style="padding: 2px; background-color: #F0D480; width: 60%;"]]**⚡ Plans B through Z**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 20%;"]]**At-will**[[/cell]]
[[cell style="padding: 2px; background-color: #F0D480; width: 20%;"]]**Reaction**[[/cell]]
[[/row]][[/table]]
[[table style="margin-bottom: 10px; margin-top: 0px; width: 420px; border-collapse: collapse"]][[row]]
[[cell style="padding: 5px; background-color: #F7E7B9"; width: 100%]]
When an enemy misses Vince, four allies may shift.[[/cell]][[/row]][[/table]]

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Ettin
Oct 2, 2010
The Dropbox links on strikerpg.com no longer work! :argh:

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