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Gharbad the Weak posted:One thing I'd definitely like are items that expand options, rather than make options more powerful. Why settle for one or the other? You could have recipes as described above for individual weapons or armour, and small ways to modify those recipes. You crafted a gun, so you have a Double Barrel attack: the gun was modified with a scope, so it gets more range, but less damage, or whatever.
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# ¿ Mar 2, 2016 13:17 |
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# ¿ May 10, 2024 01:13 |
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Countblanc posted:Would this make monster design annoying for GMs, having to worry that the next 4-6 powers spread among the party might cover too many weaknesses (not in an adversarial way, just "now the party has 2-3 sources of at-will Slow instead of just 1 so my monsters are less mobile"), or would it not really shake out that differently? Personally, I would rather have 'stronger' PCs who have more options, and just design encounters around that. I'd rather have my PCs be more versatile, especially if it means their players are having more fun.
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# ¿ Jul 7, 2016 20:45 |
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Quentin Tarantino: all rolls in combat are treated as 1s or 6s.
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# ¿ Oct 7, 2016 14:11 |
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I run occasional text-only games of Strike! via Roll20, mostly 1-on-1 or 2-on-1, but even 3 or 4 players hasn't given me any trouble. As long as everyone is more-or-less on the same page, the lack of microphones shouldn't make much of a difference.
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# ¿ Feb 27, 2017 22:59 |
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There are more flanking-capable squares if you're 2x2, at least.
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# ¿ Mar 29, 2017 14:02 |
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Has anyone thought about alternate uses for Miss Tokens? My players and I seem to forget about them a lot, or else fights get over before we get to use the mechanic at all. Would a role which gave or used Miss Tokens creatively work at all, do you think?
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# ¿ Sep 26, 2017 21:30 |
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# ¿ May 10, 2024 01:13 |
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Jade Mage posted:I just have Defender based trauma. Hey! I was this Defender, actually. Let me say, it's definitely something to do with the party configuration. Defender is great, but it's unstoppable if you have one or two other PCs consistently doing their best to give you openings and facilitate your powers. You might throw a variety of opponents at us in a given situation, but between a Bard who can give the party spare actions, and a Rogue disabling any given Trait specifically designed to take me out of commission, we got ahead of encounters relatively often. Effective and frequent use of the Assess action helps a lot. Overall, the amount of information that Strike allows the players to collect makes it difficult to pull a fast one on an effective team.
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# ¿ Jul 23, 2021 03:43 |