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Maybe just a simple Push Your Luck mechanic, where the base damage of the attack is lower than normal, but on a hit they can chose to either stand and keep the damage, or roll to hit and apply damage again, as many times as they want. Missing even once cancels out the whole attack, though, you there's a definite risk/reward.
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# ¿ Jan 8, 2016 19:19 |
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# ¿ May 13, 2024 14:35 |
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homullus posted:Gambler: what if his die roll relates in some way to what people rolled on THEIR turns? Maybe at the top of the initiative round, he names a number of other players, and must use their die rolls in his roll/some keep some total. They would know this also, which might interact with rerolls and Advantage/Disadvantage. This way he is rolling fewer dice and perhaps taking less time on his turn, choosing a higher number of fixed rolls from other players increases the effect of his power a little. Maybe just have the player say how many times they want to risk it, and roll that many dice? It removes the 'all in or fold' feeling, but it'd be quicker. Either that or cap the damage based on what type of power it'd be. An At-Will probably shouldn't be higher than 1 damage a roll, with 4-5 the max, going up to 2 damage a roll and 8 the cap when it improves. Encounters and Dailys could be more potent, or at least reliable, since they'd be a lot swingier, although that would lead to the issue of people abusing the push since there's no downside to loss. You could also roll 3 dice, slots-style, with a preset list of combinations. One for a mix of successes and failures, one for all successes, one for all failures, and maybe something extra for bonuses. As long as you can fit it on a reference card, It'd be a good at-will.
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# ¿ Jan 9, 2016 05:54 |
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Beam blaster also works for melee classes, which means you can turn a martial artist's attacks from single target to 3x5, which is a major jump. In the bombardier class description, it states that instead of the regular multitarget boost, they just combine two of their shapes for their zone. Tsilkani fucked around with this message at 18:16 on Jan 17, 2016 |
# ¿ Jan 17, 2016 18:14 |