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We've been playing this for a few sessions, and it's been a pretty positive experience.
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# ¿ Jan 8, 2016 10:43 |
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# ¿ May 10, 2024 13:12 |
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How good is Strike at dealing with a more ranged-favorable setting like most scifi? It seems like a lot of different classes hinge pretty heavily on melee combat.
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# ¿ Jan 14, 2016 04:14 |
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Jimbozig posted:How many players? The more players, the more viable/cheesy this becomes. At 3p or 4p, assuming the enemies start with a bit of extra Advance (+1 for 3p or +2 for 4p) or some similarly-effective trait, doing it for 3 rounds gives you about a 30% chance of losing in those 3 rounds. The 70% of the time that you pull it off, you end up with an edge, certainly. But overall it's not too strong compared to other strategies. The real problem is players taking an overly cautious approach, right? Would a possible penalty for longer conflicts make sense, either in fiction or mechanics? If there's some sort of external pressure then great, but stamina will also be a problem. Something like Winded seems like it might be a suitable trait to have appear after too many failed attempts.
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# ¿ Feb 24, 2016 04:01 |