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cathead posted:As far as I know there's nothing like that in the game. The official site posted:Be careful, some Transmutation recipes do have a chance to fail, and will destroy your crafting components.
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# ¿ Jan 7, 2016 01:04 |
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# ¿ May 9, 2024 01:11 |
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I said come in! posted:I'm just gonna wait a week or so to finally play. This is a flavor of the month game and the population will die down real fast. I think I'll be doing the same... after tonight. I've almost made it through the 5k pub queue, so I'll at least get a taste.
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# ¿ Jan 20, 2016 06:16 |
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KittyEmpress posted:I wish there was a gun-fu class inthis. All the enemies shooting guns at me makes me really want to be those enemies. There was Too bad it got scrapped, there are still a few references to it in the files though.
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# ¿ Jan 24, 2016 23:30 |
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HapiMerchant posted:Further edit: The hairstyle is available for female lyns, yes (well, the ears are. iunno about the hair proper). They've stated all NPCs were made using the character creator, even the generic mobs so it stands to reason it should be?. SpaceDrake posted:The ears/tail are easy enough to find, but that hairstyle is actually flat-out not available at character creation.
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# ¿ Feb 2, 2016 20:23 |
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SpaceDrake posted:I figured that was the case; some of the Bamboo Guard folks obviously break the sliders. It's a bummer about that hair, but I suppose I can live with getting close. Hopefully it gets added in later. I'll look into it, but it'll take a bit since the internal naming scheme is a complete mess of camelcase romanized korean shorthand that references locations rather than names and I'll have to actually play the game and get to that zone to narrow thing down. EDIT: a screenshot might make things go faster though Reicere fucked around with this message at 08:33 on Feb 3, 2016 |
# ¿ Feb 3, 2016 08:22 |
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SpaceDrake posted:Though the individual NPCs are defined in the client-side files? Interesting. ...which makes this whole project kind of pointless now that I think about it.
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# ¿ Feb 4, 2016 00:29 |
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SpaceDrake posted:It speaks to the flexibility of the character creator, I suppose, though it sort of leaves anyone wanting to imitate that look up the creek. And since I did turn out to have its files, Here's the preset. Only things touched by human hands were the hair and tail. Fun fact: The editor treats eyelashes as a type of beard Eyelashes are called beards and beards are called meshbeards Reicere fucked around with this message at 06:19 on Feb 6, 2016 |
# ¿ Feb 6, 2016 06:17 |
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SpaceDrake posted:(Though I am a little surprised by the size of the pupils - they seem a bit smaller than 14, looking at Gong in-game. If you say they're right, tho) I can only guess that the custom pose or expression has really wide eyes.
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# ¿ Feb 6, 2016 08:48 |
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Magical Zero posted:Actually I'd say Force Master is one of the most latency dependant classes since you need to constantly animation cancel with LMB+RMB. If you can't reliable do that your DPS takes a major hit. Does that really count as cancelling... From what I can tell FM's abilities other than furies and beams don't actually block anything. Is there some combo that performs better than just hammering r t and 1 together six times a second?
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# ¿ Feb 22, 2016 02:22 |
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# ¿ May 9, 2024 01:11 |
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Magical Zero posted:That's what everyone is calling it at least. Perhaps it would be more accurate to say that since lmb+rmb aren't affected by the same "global" cooldown you should use them after and before pretty much every ability. Spamming Impact for damage seems like terrible idea since you only want to detonate at 5 ember and/or 1 frozen. Yeah, FM is less about combos and more about weaving situational stuff into the main cycle. As for impact, it can be spec'd into a single target attack that doesnt detonate embers and exploits freeze without removing it. So if you set LMB to auto detonate ember, and keep RMB able to chill you will end up with a permanently frozen enemy and constant big damage... unless another FM still using impact shows up.
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# ¿ Feb 22, 2016 22:03 |