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cathead
Jan 21, 2004


Hey Cricket! Are you a Blade and Soul master yet?! Read the thread!!!


Blade and Soul is a fantasy wuxia-themed martial arts MMO by NCSoft’s Team Bloodlust. Originally released in Korea in mid-2012, it FINALLY made its way to NA/EU on January 19th, 2016.

:siren:Guild and Server Stuff:siren:

If the faction you're trying to get on says full, just keep checking, it usually frees up a spot after a minute or two.

North America:
Mushin server - Good Jobbu on Blue (Cerulean Order) faction - Send invite requests to Quizzical, Mash, Drunken Master, Hustler Two, or Lambdadelta.
Jiwan server - GoonWangFu on Blue faction - Send invite requests to Thallia or Aleina Colnair
Poharan server - booty on Blue faction - Send invite requests to Leffe, Chroma, Shazzy, or Delphy if you're on during bad hours.
Old Man Cho server - GoonTang Forever on Red (Crimson Legion) faction - Any member can invite, but Yurifel and Black Daimyonite are two higher ups.

Europe:
Windrest server - Shanghai Goon on Red (Crimson Legion) faction - Send invite requests to Gale Tayuun

Feel free to join the Goon discord for voice and chat if you want. See the linked thread for auth instructions. We'll be in the #blade-and-soul channel.


What does BnS bring to the table?
  • A cool action combat system based heavily around combos and contextual actions. Rather than have a “hotbar” where you place your skills, your skills are assigned to specific keys. These keys will change to different skills based on the state of your character and/or opponent (e.g. airborne, knocked down, grabbed, other class-specific mechanics). It winds up being a very fluid and flexible system that sometimes feels more like a fighting game than an MMO.
  • Wuxia-inspired Qinggong techniques that enable you to dash quickly, jump super high, run across water, and glide through the air. This allows for a greater sense of vertical mobility in the world and lets you cover a lot of ground quickly. You do have a stamina bar though so you can’t do it forever, but it regens relatively quickly. As you level up you’ll do stupid fetch quests for a dumb old man and he’ll teach you even cooler techniques like diving from the sky and running up walls!
  • Interesting and well-designed PvP options. The core of this lies at the 1v1 and 3v3 tag-team arena options. These arena matches use equalized stats and do not take gear into account, making them almost entirely skill based. The PvP combat is heavily based around positioning, matchup knowledge, smart use of escapes, and mindgames. Many matchups come down to baiting the opponent into making a mistake and blowing their escapes at the wrong time so you can CC them and get off a big damage combo without them breaking out of it. The only caveat is you WILL want to be max level or close to it as your skill points from leveling are not equalized. Some classes can get away with lower levels through good play, however. The arena PvP is very popular as an esport in the other regions.
  • There’s also consensual open-world faction-based PvP, where equipping specific faction outfits will flag you to attack/be attacked by players wearing the opposing faction’s outfits. Players compete to gain points by killing opposing players and NPCs, which they can then turn in for reputation with that faction. However if you are killed, remove your faction outfit, or teleport out you will lose any points you hadn’t turned in for rep yet. Korea also has 6v6 battleground style PvP but I don’t think we’ll have that by release. It’s worth noting that unlike 1v1 and 3v3 arena, your gear DOES matter in open world and 6v6 PvP.
  • Interesting dungeon experiences and relative lack of a “holy trinity” in PvE. While there are still some classes that are more suited to holding aggro or providing party support, there’s a lot of overlap between classes with these sort of abilities and party makeups tend to be pretty fluid. Any class can “tank” using their evasion, moves with invincibility, or damage absorbing abilities, every class has DPS capabilities, and there are no healers, though some classes can spec their skills to provide some minor health recovery. Dungeons come in 6man and 4man flavors. 4mans are considered the “hard mode”, as the mob damage is higher and attack and aoe indicators are removed compared to 6man.
  • A robust skill specialization system. Just go to https://bnstree.com/ and look at that poo poo. Almost every skill has its own skill tree that adds different effects to the base skill or might even change it entirely. You gain skill points while leveling and can respec your skills at any time outside of combat. Once you hit level cap, you will eventually be able to get “Hongmoon levels” which take much longer to get but will grant you more skill points, thus enabling even more flexibility with your builds. You’ll also be able to do quests to unlock ~secret Hongmoon arts~ which will enable you to choose the final tier in many of your skills, giving them powerful additional effects.
  • A relatively non-lovely F2P system. The cash shop is entirely convenience and cosmetic items. If you want to play it COMPLETELY FREE ALWAYS it’s definitely possible but it’s going to get pretty grindy later on. If you’re willing to put a few bucks in you can make them go quite a long way, however. If you don’t mind paying what is essentially a sub fee for premium then you won’t have any issues at all, unless you’re like super obsessed with all the cosmetic stuff on the cash shop. More details on cash shop currencies in the “Hongmoon Coins” section later in the OP.
  • Story is pretty cool as a wuxia-inspired revenge tale. It gets a little cheesy at times but seems pretty self-aware so it’s fun if you don’t take it too seriously.
  • Leveling PvE is pretty standard questing stuff, but it goes by pretty quickly especially if you make use of the xp food you’ll inevitably get. There’s lots of really amazing scenery too.
  • Buff dudes and big booties, also furry midgets if that’s your thing. There’s also a “skin glossiness” slider if you want to oil yourself up and run around all shiny. As one goon put it, you can make yourself "grossly incandescent".


RACES


Jin - Your standard human, but in BnS everyone’s really hot so they still look good. The only race that can be an Assassin!


Gon - The guys are massive hulked out muscle dudes, like seriously huge. The girls are amazonian goddesses with legs for days. They’re the only race that can be a Destroyer because everyone knows you need a huge butt to be able to swing a big axe.


Yun - Female only, TOTALLY not elves. I swear. They’re very skinny and dig nature though. They don’t get any special classes. :(


Lyn - The furry midget class. Unlike Tera, there are both male and females, their outfits are pretty modest and they don’t have inexplicably huge thighs. They do have weird cat feet though. You can even make old man Lyns with fu-manchus and stuff, so don’t feel like you have to look cutesy if you play one. The only race that can be Summoner, and they get a special variant of Blade Master called the Blade Dancer that has some different skills and a somewhat different playstyle.


CLASSES

https://www.youtube.com/watch?v=RWPNV1eNXbE
Blade Master - You really love swords. Swords and lightning. So much that one isn’t enough, you need multiples of them constantly flying around you as you dash across the battlefield like a fancy sword ballerina. No but really, BM is the wuxia sword class, they have plenty of mobility and evasion and are one of the two classes most suitable to tanking due to their excellent block ability and are able to spec for increased aggro on some of their abilities. You also get a draw stance where you start doing some fancy iaido poo poo and lightning goes everywhere. Jin and Yun can be BMs.

https://www.youtube.com/watch?v=cgeV41sN0vE
Kung Fu Master - Basically Bruce Lee. Has pretty much all of the cool punchman stuff you’d expect. Heavily combo based and probably one of the highest skillcap classes in the game. They have an really good counter ability on a very low cooldown, and along with aggro abilities this makes them the other ideal “tank” class. You’re going to have to get good if you want to really play this class to the fullest, the combos are long and you’ll have to know how to do them while also countering boss attacks to get the most out of the class. Jin, Gon and Yun can be KFMs.

https://www.youtube.com/watch?v=N_1msQf4Vjg
Force Master - A martial arts wizard. You punch the air so hard that fire and ice comes out. Anyway, a heavy DPS and CC class that switches between Fire and Ice “stances” depending on which spell you cast last, which allows you access to different abilities. You’ll need to juggle both stances and the debuffs and status effects they apply. One of the primarily ranged classes along with Summoner and Warlock. Gon, Yun, and Lyn can be FMs.

https://www.youtube.com/watch?v=nLOkJdH-22I
Assassin - It’s literally a ninja. Like, all of the classic ninja moves. Stealth? Tree stump decoy? Izuna drop? Hidden wire techniques? Endless shurikens? We got it all. Primarily DPS focused, although they can spec into some pretty sweet party support buffs. Heavily abuses stealth and has ridiculous mobility with multiple teleports. Jin only!

https://www.youtube.com/watch?v=BunmjTNGjSs
Destroyer - Loves huge axes, being STRONG, and grabbing things and pummeling them into submission. Their grab is a very powerful party support tool as you can pick up bosses and hold them in place so your party can wail on them with impunity. They also can fling enemies around and piledrive them. One caveat is their DPS rotation is almost entirely centered around animation canceling their two primary abilities, this requires timing, practice, and decent ping. Even if you can’t do it perfectly though your grab is very useful. Gon only!

https://www.youtube.com/watch?v=bMJMN4jz5lo
Summoner - Nature wizards with a cute cat pet. They have a loving sunflower laser cannon. You can even customize and get costumes for your cat! DOUBLE THE DRESSUP! Probably the class with the most party support, but thanks to Power of Sunflower they are a very capable DPS class as well. They’re probably the simplest class mechanically and most ping-friendly, but there’s still plenty of depth to the class. Lyn only!

https://www.youtube.com/watch?v=1uKEzMKwLtI
Blade Dancer - Some Lyns wanted to be Blade Masters but then it was like “You have to be this tall to be a Blade Master” so they were like “Screw you then!” and came up with their own style. They share some skills with BMs but differ pretty significantly in other ways. They’re a more bursty class compared to BM’s sustained damage and they lack the block (but instead have a low CD .5sec invincibility move). Still have lots of evasion, and also have a force grip that can be used to hold bosses for party members similar to destroyers. Lyn only, obviously.

Upcoming Classes
There are two classes that are available in Korea but will be coming at various times after release for NA/EU.
Warlock - Edgy Summoners. They get a huge temporary demon pet that they can pull out for damage and support. They fight using charms and talismans. They also get a powerful party buff called Spiritualize, which makes your whole party go DARK SSJ with black outfits and wings and poo poo and empowers one of each class's abilities with special attributes. Due to be released on March 2nd! Jin and Lyn can be Warlocks.
Soul Fighter/Chi Master - A KFM and an FM loved each other very much and this class was born. They change stances between a ranged ice stance similar to FM and a melee earth stance similar to KFM. They literally just came out in Korea so nobody knows much about them and it will be awhile before we get them. Gon and Yun can be Chi Masters.


Tips/FAQs/etc.

I’m just going to go over some random helpful stuff for new players here. The game does a decent job of explaining some systems and then a really lovely job of others, so I’ll try to point out some things to pay attention to, especially in regards to not wasting items and money.

First of all, ALWAYS do your surveys and daily dash. You will get a ton of useful stuff from this like keys, unsealing charms, weapon fodder, and breakthrough/transform materials.


Hongmoon Weapon
Early on in the game you will get your Hongmoon weapon. As you progress through the story and level up you will feed items to the weapon to level it up, and at certain points you will need a particular class-specific UNSEALED weapon (done with unsealing charms, it’s basically like identifying a weapon) to breakthrough to the next set of levels or transform it into an entirely new weapon. Generally these specific weapons you need will come from Wheels of Fate or from dungeons in the form of chests. You’ll need to use keys to open these chests for a random weapon. However, there are “Brilliant Keys” that when used will guarantee you get a class-appropriate weapon. These keys can be purchased on the cash shop (Hongmoon coins can be used for this, see below), and you will sometimes get them from surveys, and the founders packs include some as well.

Here’s the thing. Blue weapons can be traded or bought/sold on the AH. In general, you won’t want to waste your Brilliant keys on these. Either sell the wrong ones you have and buy the one you need, or ask around if anyone’s willing to trade you. Save your precious brilliant keys (however you got them) for the steps in the evolution where you need purple weapons. Purple weapons are untradable and generally come from group dungeons. You’ll get the chests from completing the dungeon, and also can get an extra one from the dungeon daily. The weapons themselves also have a chance to drop during the dungeon. Anyway, if RNG decides it’s time to screw you over you could be running these things for awhile since you can’t trade, so Brilliant keys can save your rear end in that case.

You’ll also have Hongmoon accessories that will upgrade similarly, but they’re not class specific so you don’t have to worry about getting owned by RNG. Just check where they drop at and keep an eye out for them and don’t like, accidentally sell them or fuse them or throw them away. They should say they are "breakthrough material" or “evolution material” on the tooltip.

Check this blog post for the full list of evolution requirements.

World Bosses and Wheels of Fate - Stalker Jiangshi and You
(thanks Everyman for the writeup)

If you see an angry, red face on your minimap then you've found a world boss! Get close enough and a big health bar will appear on your screen. As an example, I'm going to talk about the Stalker Jiangshi, the first would boss you'll meet.

Around lv6, you'll encounter the Stalker Jiangshi. There's an associated quest to kill it, and you're more than free to fight it repeatedly after the fact for its drops. Its a fairly straightforward enemy that does hit hard and have a lot of hp when you first encounter it, but the steady stream of new players is more than enough to take it down. With a couple levels under your belt and an upgraded weapon, you'll find soloing it isn't a problem.

Killing the Stalker drops you tokens which can be spent at a chance at items. I believe you always get a minimum of one token, with more rewarded depending on how much you contribute to the fight. For reference I recall usually getting one or two when a large group mobs it, but I'll get five or more for soloing it. Being in a party is not required as anyone who strolls up and hits the boss gets credit for a kill.

The quest hub not five feet from the Stalker has a couple roulette wheels, one in the front and an often overlooked second in the back, where you can spend a token for a random prize. There's no minigame involved, you just interact with the wheel, it eats a token, then rewards you an item after the spinning animation stops. The reward will despawn after five seconds so make sure you grab it ASAP. Unfortunately only one person can use the wheel at a time, so consider checking the one in the back or swapping channels if it’s crowded.

The rewards from the roulette wheel include soul shields, costumes, and Stalker weapon boxes. These boxes require a key to open, and reward Stalker weapons. Using a normal key will award a random stalker weapon, but using a Brilliant Key will guarantee the weapon you get is for your class. It may take a few tries to find the weapon you want using normal keys, but they and Stalker tokens are plentiful and quite easy to get. Brilliant keys are better saved for the weapon boxes you get from dungeons.

These weapons are very important as they are the first breakthrough offering required to upgrade your hongmoon weapon beyond lv5. They offer substantially more experience than the weapons you'll be finding as random drops, so don't be shy about using them as upgrade fodder. They can't be traded anyway, and just a few extras can easily lead to running around with a powerful, maxed out weapon. I like spending a few extra tokens and keys to get some spare weapons for doing just that.

Later world bosses work more or less the same, though some - like the second you encounter - will just directly drop a loot box rather than tokens. For example, the second world boss awards necklaces. There's no rolling against other players required, just participate in a kill and you'll get your own loot box.


Hongmoon Coins (aka the “F2P currency”)
Here’s how currencies work. NCoin is the currency you buy with real :10bux:. Hongmoon Coins are a currency you can acquire in-game that can also be used to buy most cash shop stuff. There is a second tab along the right side of the cash shop that will switch you to “Hongmoon Coin mode”.

So how do you get it? There are two primary ways. The first is through venture tokens. You’ll get these from daily dash mostly, surveys might give you some, and daily quest chests have a chance to contain them. If you click on them it will give you the option to combine the tokens with a certain amount of Dragonstones to gain the specified amount of Hongmoon Coins. Dragonstones can be bought by clicking the “premium store” icon at the bottom of your inventory (looks like a bag), they’ll be on the first tab which should show up even if you don’t have premium active, for 1 silver apiece. So basically you’re combining your venture tokens and some silver to get Hongmoon Coins.

The second way is through the currency exchange. It’s one of the icons in the list at the bottom of your screen. Here you can buy Hongmoon coins with gold, or sell your NCoin for gold. The rate varies depending on the market.

Anyway, even if you’re spending some money on the game, it’s worth paying attention to Hongmoon coins as they can help your money go farther since you can use them for smaller purchases that you might need and save your $$$ for pretty princess dressup. If you’re trying to play for free they’ll be invaluable in mitigating some of the grind (like buying Brilliant keys), or if you get really good at making gold you can even finance some neat costumes for yourself.


Soul Shields
(thanks again Everyman!)
  • You need to be wearing an outfit to gain stats from your soul shields. Swapping outfits won't change your soul shield configuration, but running around naked won't give you their benefits.
  • Soul Shields come in 8-piece sets, and you get set bonuses for equipping 3, 5, and 8 pieces from the same set. Its usually worth it to go for the full set.
  • Most soul shields you find are pretty mediocre at best. I found that for leveling it was just easier and more efficient to focus sets with HP and Crit. This seemed like the most useful stats to focus on, but feel free to prove me otherwise.
  • Using the salvage button on the bottom of your inventory UI, you can break down unwanted pieces and gain fusion powder. Using the upgrade button on the same UI, you can use other unwanted soul shields to increase the stats of the ones you plan to equip.
  • By joining the Soul Shield crafting guild, you can just directly make pieces with the stat you're looking to add. Want to stack more crit? Just make crit shields! If you're not a crafter, you can always find them on the marketplace as well. As a bonus, you'll be able to craft the transformation stones needed for your various hongmoon equipment upgrades.
Going to outline the soul shield sets I went for and where to get them. Don't remember the exact names but they should be close enough.

lv6 Stalker Set - Stalker Jiangshi Wheel of Fate

lv20 Viridian Set - Viridian Valor Stone Vendor in Jadestone Village. Next to the daily quest board and a little north of the clan/faction NPCs.

Optional: lv20 Blight Set - Blackram Narrows. Better than the Viridian Set, but not by much. In the time you spend farming up a complete set you could easily gain 2-3 levels by questing so I'd recommend skipping.

lv28 Cinderlands Set - Cinderlands Valor Stone Vendor in Yehara's Mirage/Scorching Sands. Next to the wheel of fate in town.

Optional: Lv33 Scorpion Set - Pinchy Wheel of Fate. Like the stalker set, this is another wheel reward and I was able to put together a set fairly quickly. Its up to you if you want to use it as you lose about 800 HP but gain 10% crit compared to the lv28 Cinderlands Set. It makes very useful fodder for fusing crit onto the next set, though.

lv36 Cinderlands Set - Cinderlands Valor Stone Vendor in Yehara's Mirage/Scorching Sands. Next to the wheel of fate in town. Higher level version of the Cinderlands set from the same NPC. You'll lose about 5% crit compared to the Scorpion Set, but gain more than 2k HP. You can make up some of the lost crit by just fusing your Scorpion pieces to this one.

Optional - lv36 Infernal Set - Tomb of the Exiles. Like the Blight Set from Blackram Narrows, its an upgrade over the valor stone set but may take longer than its worth to complete the full set.

lv45 Moonwater Dueling Set - Misty Woods Cerulean/Crimson Faction Vendor. One of the first and easiest lv45 sets you have access to. Requires a total of 160 tokens which are gained from killing the opposite faction's bosses, netting about 2-8 per kill. Keep an eye out on faction chat to see what channel people are farming tokens on, there's usually always a group. Takes a few hours to grind, and while you lose about 5% crit from your previous set, you'll gain about 20k hp. Its a pretty good starter set.

Lv45 Dokumo Set - Skittering Tunnels Dungeon. This is the other soul shield set to go for at level cap. Gained from the Skittering Tunnels dungeon, it has a solid focus on offensive stats - primarily crit. Its what most people use as their early go to PvE set.


Professions - Gathering and Crafting
(once again, thanks Everyman!)

The Basics
  • Rather than finding or making items yourself, crafting and gathering is done by placing orders. You pick up professions by forming contracts with their respective guilds, and then place orders for either raw materials (gathering) or finished products (crafting). Gathering requires a small fee, while crafting requires the recipes materials along with a fee.
  • Orders can be placed directly and picked up through a guild NPC or long-distance through your crafting UI. Distance orders and pick up will incur an additional fee that may be a little pricey for the level you are able to first start crafting, but becomes negligible over time.
  • Professions can first be acquired in Jadestone Village. You can have up to 2 gathering and 2 crafting professions, for a total of four. You can drop a profession at anytime at the cost of losing your accumulated experience with that profession.
  • To gather, you must first locate a sample of the item you wish to gather in the world. The UI helpfully lets you know what region and subzone of the map they can be found on, as well as giving you directions towards the sample. There are multiple places to find an individual sample, but you only need (and can only ever interact) with one.
Ranks and Guild Points
  • Crafting and gathering items earns you guild points towards their respective professions, which you need to rank up. The UI helpfully informs you of your current guild points, the total needed to reach the next rank, and how many points each order provides.
  • Higher ranks allow you to craft and gather new items. There are a total of 4 ranks, each with materials corresponding to a different region in the world: Rank 1 - Viridian Coast, Rank 2 - The Cinderlands, Rank 3 - Moonwater Glade, Rank 4 - Snowy Peaks. (Forgot the actual name.)
  • As the ranks of your orders go up, so does the time needed to fulfill them. For example, crafting and gathering for common materials and items takes 30 minutes at rank 1 and 40 minutes at rank two. Rare crafts and gathers are 1 hour at rank 1 and 6 hours at rank 2. Taking all the steps into account, Rank 3 crafts can take almost 48 hours from beginning to end.
  • You can perform special crafts as a clan! Deposit the required materials into the clan vault, and the leader can place an order for items that cannot be obtained in any other way, including customizable clan outfits. They also require certain professions to be learned among your clan members. At the extreme end, some crafts will need at least one of every crafting profession maxed out within the clan.
Miscellaneous
  • Quartz and water are special resources that can only be gathered out in the world directly by players. Mining picks allow you to gather quartz from rock formations, and jars allow you to collect water from wells.
  • The icons for wells and rock formations are always visible on the map, but it does take time for the actual node to respawn. It’s intended to be a limited resource, so don't be surprised if it takes some time to find a node.
  • You can find more recipes out in the world to unlock new items to craft in your UI. The majority of these are drops from dungeons.
Gathering Guilds

Herbalism - Herbside Service - Provides materials for Medicines and Talismans.
Fishing - Fishing Network - Provides materials for Medicines and Talismans.
Mining - Prospector's Union - Provides materials for Jewelry and Blacksmithing.
Stonecutting - Stonecutters - Provides materials for Jewelry and Blacksmithing.
Woodcutting - Tree Fellers - Provides materials for Soul Shields and Pottery.
Harvesting - Green Thumbs - Provides materials for Pottery and Cooking.
Trapping - Trapper's Alliance - Provides materials for Soul Shields and Cooking.

Crafting Guilds

Medicine - Silver Cauldron

Craft health potions and antidotes to purge poisons. Since the standard healing potion is percentage based, more advanced crafts will allow you to produce larger quantities at once. More advanced recipes will allow you to craft other kinds of healing potions as well. Makes an excellent pair with Talismans due to their shared gathering professions.

Talismans - Earthseers

Craft talismans that do everything from unsealing equipment, dungeon and town teleportation and party member resurrection. Makes an excellent pair with Medicines due to their shared gathering professions.

Jewelry - Radiant Ring

Craft various accessories and as well as boxes that contain random gems. While your hongmoon accessories will be superior to anything you craft, the accessories provide good fodder to feed into your gear. The gems themselves will be useful both while leveling and at level cap. Makes an excellent pair with Blacksmithing due to their shared gathering professions.

Blacksmithing - Forgekeepers

Craft weapons and the various repair tools used to restore durability. Your crafted weapons are never going to outshine your hongmoon, but they can at least provide weapon skins to copy over for an alternate appearance. Makes an excellent pair with Jewelry due to their shared gathering professions.

Cooking - Acquired Taste

Craft food to restore HP out of combat and provide buffs. Since the standard dumpling is percentage based, more advanced crafts will allow you to produce larger quantities at once. More advanced recipes allow you to make food with provides buffs to max HP and experienced earned from defeating enemies. Pairs decently with Pottery or Soul Shields due to having a single gathering profession in-common with either.

Soul Shields - Soul Wardens

Craft soul shields of a desired stat as well as weapon transformation stones. The soul shield sets you gain from other sources will be flat out better, but this profession allows you to produce shields of any desired stat for use in fusion. Instead of equipping the shields you make, you'll be using them to improve the sets you do equip. The weapon transformation stones are very useful, but also very time consuming to produce. Rank 2 stones can take up to 18 hours to produce a set of 5, while Rank 3 stones take close to 48. Pairs decently with Cooking or Pottery due to having a single gathering profession in-common with either.

Pottery - Merry Potters

Crafts materials used in every other crafting profession as well as pickaxes and jars. The focus of pottery is making materials necessary for the more advanced recipes in other crafts. While its quite easy to level up a craft to max using only the materials from its associated gatherers, every profession has crafts that will require ingredients from Pottery. Pairs decently with Cooking or Soul Shields due to having a single gathering profession in-common with either.

Crafting and Endgame
  • Most professions remain useful even at level cap, both for selling your crafted items on the marketplace and for your own personal use.
  • Talismans and Medicines will remain relevant for providing consumables. There will always be a need for potions and unsealing talismans.
  • Jewelry finds its niche in producing gem boxes. When opened, these give a random gem that could be potentially very valuable or...not so much. As one of the main sources of gems at endgame, you can either try for the worthwhile gems or just sell your unopened boxes on the marketplace and leave the risk to the buyers.
  • Soul shields provide the fusion fodder needed to add stats of your choice to the soul shield sets you collect from dungeons and other sources. Transformation stones remain relevant as you better believe equipment upgrading doesn't stop just because you've hit level cap!
  • Pottery will continue to provide materials for the above professions, especially as the focus moves on to the more material intensive recipes.
  • Cooking and Blacksmithing, uh, you need them for clan crafts! :v: Hey, they can't all be winners.

I'm 45 now, what do I do?!?!

Well the first obvious suggestion is arena PvP since that requires no setup or anything and you can do it as much as you want! Get good!

PvE wise, you'll want to start doing a couple things so you can continue upgrading your weapon:
  • East Fleet Supply Chain (Poharan 24man) dailies. This is an "open-world" instance so you just run in and kill stuff and the bosses will respawn on a timer and such. There's a dude outside who gives a ton of dailies, then go in the instance and follow people around or try and find a group and get the dailies done. Poharan herself takes a bit to spawn, I believe you have to kill each of the other bosses 3 times. You can easily get like 3 gold from all of these dailies.

  • Blackram Supply Chain (Poharan 6/4man) daily. 6man is easy mode, so do this for awhile to get used to it and farm up the purple Blackram soul shield set. Try to get crit on as many pieces as you can, all of them should be able to roll it except 3. Then you can do 4man if you want for a chance at some cool costume stuff off Poharan herself. 4man is "hard mode" and has much higher damage though, and removes all the aoe indicators and boss ability timing help, so you gotta get good. Just hop in dungeon lobby (F8) and get it done, you should be able to get the daily in the staging area before entering after your group is formed. The daily gives almost a gold.

  • Misty Woods PvP dailies. Put on your faction outfit and head to your side's base in Misty Woods (once you put on the outfit you can see PvP dailies on your map as well as PvP specific windstride points at the bases). You'll need to be at least rank 2 in your faction to get these, so you may need to go back to the desert in Cinderlands and do a few pvp dailies there to rank up first. The reason these dailies are so important is they provide Soulstones, which you will need a TON of for both weapon evolution and crafting. At any rate, do all the Misty Woods quests you can (the Blackwyrm one is kind of impossible to do right now on Mushin because red side is completely uncoordinated). The quests will give you a choice between a set amount of soulstones or a "soulstone pouch" that gives a random amount of 1-4. If for whatever reason you get off on RNG then I guess you could get the pouch, but it usually fucks you over so it's better to go with the set amount. Then go to the base on the beach in Hogshead Pastures and there will be 2 more dailies to do there for more soulstones.

  • (Optional)At some point you may want to look for a group on your faction that is farming the named enemy base NPCs that spawn every 10 minutes or so in Misty Woods if you're killing the quest NPCs in the base. These guys drop seals that you can use to buy the Moonwater Arena Soul Shield set which is a great world pvp set as it has a ton of health and defensive stats. It costs 160 seals for the whole set. Piece 2 is guarenteed crit, Piece 6 can roll crit. You can also get your faction's elite outfit (like the fancy fur coat for Red) for 100 seals.

  • The "Big 4" dungeon dailies. These are the four level 45 blue dungeons: Skittering Tunnels, Brightstone Ruins, Hall of Ogong, The Pigsty. Same with Poh 6, just hop in the dungeon lobby, grab the daily there, and run em. If you get lucky the Merry Potters recipe will drop and people will bid out of their fuckin minds (we're talking 30-50 gold and sometimes higher) and then you can GET MONEY. Or if you're a potter you could try and get the recipe so you can make the refiners for Moonwater Transformation Stones but in that case I hope you have money in the first place. These dailies also give a fairly hefty amount of silver, about 35 each.

Misc. Links and Guides and such

BNS Tree - Great skill builder. Currently one patch ahead of us though so some skills might be slightly different. The maintainer mentioned something about having a version for the NA patch by launch though.
Yuketsu's Assassin PvP guide - Pretty thorough guide from a solid player. Check it out if you're playing Sin.
September patch notes from Korea - We'll be getting this build at launch
December patch notes
bns.endgame.pk - Database site
https://itzdarkvoid.wordpress.com/2016/01/19/blade-soul-weapon-evolution/ - Good comprehensive post about weapon evolution.

cathead fucked around with this message at 17:20 on Feb 22, 2016

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cathead
Jan 21, 2004

I just thought about it after I posted and stuck it in there. If anyone else has anything they think would be helpful to be in the links section let me know.

edit: Updated EU stuff too, sorry I'm a disgusting american and sometimes forget there's a world outside of my lovely country.

cathead fucked around with this message at 12:07 on Jan 4, 2016

cathead
Jan 21, 2004

Stormgale posted:

Then why are you playing a wuxia game huh?

Giant oiled up Gon butts.

cathead
Jan 21, 2004

Ciaphas posted:

I'm pretty hyped for this game after managing to get in to the JP version late last night. Feels pretty good to play (though the incompleteness of the english patch is giving me a hard time :v:).

Gotta try to find the time to try all the classes, though. How far in do I need to get with FM, KFM and Destroyer to have a fair idea of how they play?

I'd say for most classes you can get a decent sense of how they play by getting them to 20-ish. Some of them need way more levels and skill points to really come together though.

crew posted:

Will this game crush my soul and will to play like Swordsman did?

Leveling in this game is extremely easy, to the point where it can be kind of boring on some classes. It's pretty fast though and if you stick around until cap you'll find the PvE dungeons and PvP arena are both quite fun and have some nice depth to them.

cathead
Jan 21, 2004

randombattle posted:

Why didn't you just wait until the game was out to make a new thread?

Well the new OP has specific info on when name reservation and headstart is so I figured switching a little early wouldn't hurt since people might see it and could decide if they wanted to get a founders pack and get in on that, or just wait until release. Also I asked like twice in the old thread when people thought I should post it and no one really said anything so I made my own decision. :colbert:

cathead
Jan 21, 2004

Launch info post went up on the main site. Mostly stuff we already knew. We WILL have to reinstall the client, but the download link is not up yet.

cathead
Jan 21, 2004

gently caress! quote is not edit

cathead
Jan 21, 2004

Ciaphas posted:

The constant switching of which abilities are active/visible depending on whether my last move was fire or ice on my FM is throwing me off a bit, though I'm only 12 I think. I imagine most of the other classes are similarly context sensitive, right?

FM is a bit more intense in that respect since your entire bottom row is tied to your fire/ice stance. Every class has context-sensitive stuff like that but usually it's one or two abilities that change at a time, or at least less frequent stuff like grab/phantom grip abilities. Once you get used to the class it should become easier to keep track of.

cathead
Jan 21, 2004

Cyron posted:

if I buy the founder pack, can I play the beta? I want to somehow play this game but it seem like I am walking though a malware minefield when looking for the other regions patchers.

Yeah as Ciaphas said we're done with betas.

If you want to try it still, Taiwan's going to be the easiest to sign up for and play. The main problem is depending on where you are in the world your ping is probably going to be pretty lovely so the game won't feel as smooth as it will on better ping.

Here's a thread on how to sign up and install the english patch. Unfortunately bnsdojo's image links appear to be making GBS threads themselves at the moment so it probably will be hard to figure out until they fix that. At any rate, their links and patch are legit.

cathead
Jan 21, 2004

Stormgale posted:

Early access
Premium currency
Premium time
For the higher levels:
Cowboy/cowgirl outfit
Weapon skin
Name/character reservation.

Also, the Master Pack gives 50 inventory expander pouches (enough to unlock all but the last line on a character), Brilliant Viridian and Brilliant Cinderlands keys (guarantees your class weapon from chests, I wrote about it in the OP), plus a bunch of potions and repair tools. You also get another costume besides the cowboy one, and some fancy titles.

Here's what the cowboy costume looks like, if you're curious.

cathead
Jan 21, 2004

fadam posted:

I assume all the founders stuff is per account, not per character?

Yes, but the costumes are bind-to-account so you can mail them between your characters if you want.

cathead
Jan 21, 2004

Pierson posted:

This looks exactly like TERA: Fun combat, cheesy world, no endgame. So long as leveling is fun I'm down.

There is very much an endgame. Granted, we'll be getting it over time (though they claim they want to expedite it as much as they can), but in Korea there's a ton of content. I think there's something like 17 different dungeons spread across varying gear requirements in both 6man (easier) and 4man (harder) forms, 3 24-man raids, Mushin's Tower where you do solo boss fights on each floor to advance to the next, and plenty of world bosses and daily quest areas.

Endgame gearing in this game is less RNG intensive than Tera as well, instead of trying to get enchants to stick you'll be gradually collecting materials to evolve your weapons and accessories, and collecting soul shield sets and enhancing them with extra stats using other soul shields. You'll also be gradually getting xp for your Hongmoon levels to get more skill points. There's also a ridiculous amount of costumes and other cosmetic stuff to collect and farm for.

cathead
Jan 21, 2004

Kimsemus posted:

Something I want to know about crafts, can you have critical failures like in some other games were your stuff actually fails to complete, or downgrades existing gear? I hate that and it feels so insanely RNG to me.

As far as I know there's nothing like that in the game.

cathead
Jan 21, 2004

Reicere posted:

So normal crafting can fail, but not the fusion upgrade stuff you'll actually care about.

Good point, I forgot about that. Transmutation isn't really crafting though, insofar as its not related to the stuff you take crafting professions for. It's just a way of combining stuff to get new/better gems, outfits, and weapon evolution ingredients. Definitely not something you'll NEED to use to progress. None of the transmutation stuff I tried in beta destroyed components if it failed though, so I'm not sure which combinations actually do that.

cathead
Jan 21, 2004

Ciaphas posted:

I have decided that picking up nerds and slamming them around as Destroyer will be my go to way to have fun in this game. Goodness that feels fun, even at level like 7.

You can pick up your allies too and move them around, if they're KOd.

cathead
Jan 21, 2004

Download link will go up on Friday apparently.

cathead
Jan 21, 2004

http://www.twitch.tv/bladeandsoul

They're going over char stuff now. New hair colors and styles.

cathead
Jan 21, 2004

mushroom_spore posted:

I can't resist at least trying out any new f2p pet class; being able to be a tiny old person is a bonus. The giant-headed cartoon kitten walking around on its hind legs doing martial arts is a little too silly for me though. Are all the customization options basically skin changes on that one model?

Should I just wait for warlock and accept being grimdark instead? :buddy:

Here's a handy chart:


The translations for location/NPC are obviously wrong but hopefully you can figure it out from the maps. There's basically an NPC in each region, Viridian, Cinderlands, and Moonwater.

Also stream confirmed we'll be on the September patch for release, skill wise.

cathead
Jan 21, 2004

Kuai posted:

Is there a huge DPS difference between the classes?

No, there are some minor differences if you just compare pure numbers, but there's no DPS parser so no one can really tell in practice. Leveling-speed wise I would say they're all about the same as well. Things are a bit weird right now in PvP-wise due to us being lv45 cap on a 50 patch, which gives some of the burstier classes an edge in PvP due to smaller hp pools vs damage meant for lv50 scaling, but that will even out once we get 50 cap. It's probably best to just play what you like the most.

Silvergun1000 posted:

I can't help but feel I'm going to hate life in PvP since I'm going to roll FM, but they're just too fun. Oh well!

Just get good! A well played FM in PvP is a BEAST and will annoy the poo poo out of their opponents. The good news is that Jaesung, the 2014 world champ, plays FM and streams a lot so you can always look to him for info. The class will only get better as we get hongmoon levels and 50 cap.

Stormgale posted:

Yo Cathead Put EU goons down for Red Faction

Done.

cathead
Jan 21, 2004

DemonMage posted:

How's Warlock in PvP? Was thinking of going Assassin since they can do silly things with perma stealth soloing bosses, and just seem fun and then rolling Warlock for my ranged/caster character when they come in (since it's supposed to be soon). But Force Master is pretty tempting too.

Quite good, but they just got nerfed a fair bit in the December patch a fair bit so it's hard to tell how that will pan out. So it's really a matter of when we get that patch vs when we get Warlock and how that all works out. I think it's still going to be a bit before we see Warlock anyway so I'd probably just start working on the FM after you finish Sin and go from there. It's also worth noting that FM is a lot more mobile ranged class than Warlock.

cathead
Jan 21, 2004

Pierson posted:

The best class is the class that can perform the Inazuma Drop, this holds true for all games, everywhere.

:eng101: It's actually the Izuna Drop, the Inazuma Drop is a soccer shot from Inazuma Eleven, also not to be confused with the Inazuma Kick, which is from Gunbuster! Thanks for making things totally not confusing at all, Japan!

cathead
Jan 21, 2004

Ciaphas posted:

Do KFMs get energy blasts / kamehamehas, this is very important

Failing that, do FMs (as opposed to fire and ice blasts, I mean)

I honestly think Summoner's Sunflower is the closest thing you're going to get to this.

cathead
Jan 21, 2004

LITERALLY MY FETISH posted:

Waiting for the blue version so every warlock on the server makes Catsune Miku

You could actually pull this off with the right hair color on a regular PC, as there's a version of Poh's hair that just uses your current hair color. There's only that one version for cats though, alas. I guess you'd have to make do with using a cat lyn instead.

cathead
Jan 21, 2004

Partial Octopus posted:

Are any of the classes especially broken or is everything pretty balanced for pvp?

Willias posted:

Summoner
Destroyer
Blade Dancer
Assassin

I think those are the strong PvP classes.

Hy_C posted:

In the current patch blade dancer and destroyer are miles ahead of everyone.

DemonMage posted:

By current patch do you mean the launch one with the 45 cap and the September(?) talent trees, or the last beta patch, or the current Korean patch?

Let me see if I can sort this all out, I think I mentioned some stuff along these lines before but it was last thread. NA is currently in a bit of a weird spot, as we're at lv45 cap on a patch that is meant for lv50s. This causes some weird issues with the hp scaling vs damage where for some classes, the damage of some of their skills does a larger percent of the current hp pool than they would at level 50. This means that some of the burstier classes have an advantage right now. We're also missing Hongmoon levels for extra skill points, meaning some class are lacking the points to get all the skills they need to be the most competitive.

Because of this, Blade Dancer, Destroyer, and Summoner were probably the ones that got the biggest boost out of this, at least as far as people's general impressions seemed to go. These classes all have significant burst combos that are pretty easy to pull off. This is magnified at lower skill levels, as improper use of escapes can lead to people getting CC'd into huge damage combos and increasing the impression that these classes owned the poo poo out of them. As people hear about that, the classes become more popular and more people roll them so you see them more, etc. etc.

However, because at launch we'll be on the September patch (from Korea) compared to the June patch we had in beta, Summoners will have a significant nerf to their Sunflower making it cost 3 focus instead of 2, which is a sizeable hit to their burst capability as it is a major component of their damage. That being said, they're still one of the more complex classes to play against, so at lower skill levels they're still going to poo poo on people just on the merits of people not knowing how to play against them. They'll just punish you less hard than before if you screw up, though it can still be pretty nasty if the Summoner is managing their focus properly.

Anyway, as we get to level 50 in the future and get hongmoon levels gradually unlock, the classes are all going to even out a lot more. HP scaling increases quite a bit, matches are longer overall, and while burst is still punishing there are less 100-0 situations. Hongmoon levels mean more skill points for everyone and this helps give some classes (BM, KFM and FM especially) all the tools they need to compete. You can see in the Korean leaderboards that Khako posted that on their current patch (December, one patch later than we're on), there's a pretty good spread of all of the classes.

So basically, just play the class you like the most, because things are going to change quite a bit over time. Getting the practice in now, even if you might be at a disadvantage, is going to help you a lot more once the playing field is more even. The PvP in this game is complex enough that skill and matchup knowledge can swing the odds of a fight pretty significantly.

cathead
Jan 21, 2004

chumbler posted:

Anyone by chance know if saved character gen templates from the beta tests will be available when it goes live? I'm guessing not since they're probably local and it's a fresh install, especially if you uninstalled the beta client like they recommend. I should have thought to check that beforehand.

Uninstalling shouldn't remove the templates, at least it didn't for me. They're under C:\Users\<username>\Pictures\BnS\CharacterCustomize\

cathead
Jan 21, 2004

Please note that if you are participating in name reservation you have to "add" your character slots on the character select screen before you can make the character and put in your name.

cathead
Jan 21, 2004

Eonwe posted:

oh, this isn't a currency, lol, its some like VIP level thing

Yeah the premium points just decide what level of bonuses you get when you have premium running. Here's a handy chart.

At this point the $25 pack just gives you headstart and some lovely titles.

cathead
Jan 21, 2004

Stormgale posted:

Well summoner is PVE supportey and assassin is Raw Damage/solo king

Assassin can also spec for a couple of pretty nice party support skills, and Summoner has really solid damage, especially once we get 50 and hongmoon skills. They also both serve the "party stealth" role which is key for some endgame dungeons. So they're actually not all that different from one another in terms of damage and support.

The real difference is in the playstyle specifics (pet-based ranged aoe vs high mobility single-target melee) so I think I'd just pick which one you have more fun playing and don't worry too much about the other details.

cathead
Jan 21, 2004

fadam posted:

Black Desert is coming out in January?

Also, we're rolling on Mushin, right?

Yeah, though fair warning, queues are probably going to be hell if you're not premium.

cathead
Jan 21, 2004

khy posted:

As tempting as this is it's still a KMMO and that just raises all the warning flags.

Tell me, goons, what makes this different than the fifty previous KMMO games?

Did you not read the OP because I wrote a ton of words about exactly that.

cathead
Jan 21, 2004

khy posted:

Yes, but I've seen phrases like "Interesting and well-designed PvP" and "lack of a holy trinity" so often that my brain filters them out without realizing it. My eyes did linger on 'It gets pretty grindy' which for a KMMO could mean many different things.

So I figured I'd just ask in the hopes that someone here would give a good summary.

For what it's worth, I was sincere about that sort of stuff. This game does things kind of differently in terms of both PvP (1v1 and 3v3 equalized arenas) and PvE (flexible group compositions and creative boss mechanics that tie into the combat system well), and I think that's worth something in terms of setting this game apart from the others.

It certainly doesn't do everything perfectly. Like I said, questing is kind of bog-standard, but it goes by quickly. The dungeons are fun and challenging but you ARE still going to be doing them a lot to get upgrade materials for your weapon/accessory evolutions and new soul shields. The arenas are equalized gear wise, but not level wise, meaning you're still going to have to be at level cap (and keep up with hongmoon levels and skills when we get them) to be fully competitive.

I think the good aspects of the game outweigh the stuff it doesn't do as well, though. Much better than a lot of other KMMOs I've played over the years at least. I think the best thing is that both PvE and PvP are fleshed out enough to the point where if one isn't doing it for you, you can focus on the other without too much hassle.

Hopefully that was a better summary but if you have specific questions feel free to ask.

cathead
Jan 21, 2004

Gwyrgyn Blood posted:

How bad are we talking about running dungeons for materials? One of the big things that made me finally give up on DFO was the fact the end game gear grind was literally running 1 dungeon about 3-4 times a day for 150 days to get a decent set. Because I don't mind stuff like GW2 where you kind of just do whatever you want and make some progress, but a literal half-year long time gate along with only 1 dungeon being viable to even run is just ... no thanks.

I only know so much seeing as we didn't have any purple endgame dungeons in beta, but judging by Korea you'll basically be running dailies for various dungeons to get evolution materials along with the chance for cool costumes, weapon skins, etc. We'll have at least two purple dungeons at launch, Poharan's dungeon (Serpent Supply Base/East Fleet Supply Chain) and Bloodshade Harbor. We'll be getting more over time but it's too early to tell what their release frequency will be like, only that they want us to get caught up as soon as possible. Korea has somewhere like 17-19 dungeons at this point (lv50 adds a LOT) so variety should get better and better over time. Really, it's not all that different from other MMOs where you'll gradually "gear up" to do harder stuff. It's just the gearing up is less looking for specific drops (Soul Shields still kind of work this way though) and more gradually upgrading your weapons and accessories.

Each dungeon has an easier 6-man version and a harder 4-man version that ups the damage/health of mobs and takes away all the aoe indicators. Some stuff (usually cosmetic stuff) only drops on 4man.

Speaking as someone who did the OV grind in DFO, I definitely can say it won't be anywhere near as bad as that was, at least. There's going to be a lot more variety especially as more content gets added over time.

In other news, if anyone hasn't seen the credits yet, load up BnS and go click on the button in the lower right. It's really adorable, especially if you leveled in Beta and know the NPCs.

cathead
Jan 21, 2004

Welp, dead game. GMs have illegally stolen LITERALLY all of the names. You can't even make a character anymore because they're all taken by evil NCSoft employees!

cathead
Jan 21, 2004

YoshiOfYellow posted:

I'm waiting to see how many Sephiroth variants pop up despite the fact that there's no real katana wielder in the game.

Idk some Blade Master swords KIND of look like a katana. Also when they pop their multi-sword move the swords kind of fan out behind them, like a single wing!

cathead
Jan 21, 2004

Buhbuhj posted:

Does anyone know how the premium membership is going to work? Are the points from the cheap founders pack enough to purchase a month of premium so I can actually log into the game?

Those points aren't currency, they're just the points that determine what "premium level" you're at and how good the perks are when you're on premium. Here's a chart about the premium levels but I forget how many points there are to get to each level. I know the Master Pack starts you off at level 4, Disciple is 3, and Initiate is 2.

As far as I know you'll be able to buy premium from the store on the char select screen using NCoin when Headstart begins. It's not currently on there since they're not enabling it until Headstart so it doesn't start ticking down for people. So if you have the cheapest pack you'll just have to see how much it ends up costing and get some NCoin (also can be done from the shop) and then buy Premium if you want to skip the queue.

cathead
Jan 21, 2004

Instead of flying through the air with qingqong and such, if you've got the oil set high enough you should be able to travel by just sliding along the ground like it's a fuckin slip-n-slide.

YOU RUN
YOU SLIDE
YOU HIT A JIANGSHI
AND TAKE A DIVE!

cathead
Jan 21, 2004

Bishop01 posted:

These assholes serious with the costs of these packs?

Yes because they include premium membership for a month/3 months and a bunch of NCoin along with them. Pretty typical founders pack stuff nowadays. Alas, the $125 is the only one that's actually a good deal, because it's like $200+ worth of stuff value-wise but you have to be willing to pay for it up front.

cathead
Jan 21, 2004

dominoeffect posted:

Do you know what the other rewards are aside from bonus gold and gliding?

It was like 7 posts up...

http://www.bladeandsoul.com/en/news/premium-membership/

cathead
Jan 21, 2004

when u see that gon wit da big booty walk by

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cathead
Jan 21, 2004

Kimsemus posted:

http://forums.somethingawful.com/showthread.php?threadid=3759565

I've set up a common use Discord for the MMO HMO, working on adding the automated support bots and plugins now. But feel free to use that one.

Invite seems to have expired.

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