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eonwe
Aug 11, 2008



Lipstick Apathy
Thats literally all I really took from Occultist was curse of frailty

and I pretty much spam that on monsters and poo poo out a bunch of fire damage

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The Mash
Feb 17, 2007

You have to say I can open my presents
Later on, Blood of Dreeg and its modifiers are probably decent 1-pointers for you and the massive damage reduction on Possession could be useful too

vandiar
Jul 19, 2004
Confirming that this is a good and fun game. I'm currently running a Blademaster in Elite and just unlocked enough points to get Blind Fury in the Devotion tree. It's quite good, and I think I like it better than Falcon Swoop, but I really wish I could effectively run both. I have Blind Fury on my Shard of Beronath and Assassin's Mark on Ring of Steel, and I think I want to maybe put Living Shadow on my charge, but that wont be for awhile. Anyways, I'm having a blast with this character, charging around and blendering the poo poo out of everything.

Thank god they made completed components stackable in the latest patch.


The Mash posted:

A good mid-level constellation that basically becomes mandatory to all builds on Ultimate is Targo the Builder (just the middle 2 points).

Thanks for this, I didn't even notice those nodes. Definitely going to pick those up, that is a poo poo ton of health.

Garfu
Mar 6, 2008

Much like buttholes, families are meant to be tight.
Great game that I play a lot.

Here is some flair for the OP if you're so inclined:

Flashy combat in one of the roguelike dungeons where I just shadowstrike all over the place and spam cast all of my abilities because on Elite at that level with my defense I would just get shredded trying to facetank as a Trickster: https://www.youtube.com/watch?v=sILAJ3CPk_Y
gif link: https://gfycat.com/VelvetyDishonestCrownofthornsstarfish
A legendary item all kitted out:

Garfu fucked around with this message at 20:39 on Jan 5, 2016

Owl Inspector
Sep 14, 2011

Tip, do not throw away components and blue items you find (and definitely not purple ones). They can be really pivotal to another build even if they won't be great for your current character, so just keep them in storage. Then maybe later on you'll be a nightblade and appreciate all the bleeding equipment you had ready to go that you kept like a smart person.

The Mash posted:

build advice

For new players the one big thing you want to take away from this is to choose one major thing to base your build around, or a few major things as long as they're closely related. Don't be like me on my first character where I said "Oh I want to use guns so I'll go demolitionist! Oh and I want to use all these grenades too! Oh but wouldn't it be cool if I had this random hellhound from occultist too?" Any one of those things by itself could be a good build by itself (gunslinger, grenade bastard, animal rights lobbyist) but you cannot do all of them at once because they will be less than the sum of their parts. Normal difficulty is easy enough that you can get away with it, but you will be a lot weaker than you want to be. That character ended up with points permanently wasted in occultist mastery and a very noncommittal physique/cunning/spirit spread. And that was back when pet stuff was even jankier than it is now and the hellhound would just sort of never die, and demolitionist flare traps and mortars scaled with pet bonuses for some reason.

Use grim calc to see what you want to do beforehand and choose 1-3 damage types that will be what you stack. It's important to get this right because you can respec points put in skills but you can't respec points put into a class, or the choice of class itself, so you could change what skills in arcanist you want to use but you will always be an arcanist.

It's one of my biggest complaints with the game really. Most skills have so many ranks that you need to invest in for them to be very good that you end up needing to focus your builds really hard on doing one thing well. You have tons of options for that one thing, but I doubt I'll bother with elite on any character because I'm fairly sick of doing the exact same thing for the entire game by the end of a playthrough.

Owl Inspector fucked around with this message at 20:45 on Jan 5, 2016

Cao Ni Ma
May 25, 2010



Oh hey nice, I was looking for this thread. Bought the game during the sale, only game I actually bough really. Sort of slow starting out but I'm enjoying it so far. Post all your builds since I'm horrible at this poo poo and options tend to freak me out.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I blindly rolled a Soldier/Occultist this go round to see how many resist-reduction skills I could stack together. I have no idea if there's any gear that focuses on both physical and poison damage though so we'll have to see if that shakes out.

Roobanguy
May 31, 2011

can you dual wield pistols?

Owl Inspector
Sep 14, 2011

exquisite tea posted:

I blindly rolled a Soldier/Occultist this go round to see how many resist-reduction skills I could stack together. I have no idea if there's any gear that focuses on both physical and poison damage though so we'll have to see if that shakes out.

You're in luck, there's a whole set that increases acid damage. I've got a few pieces of it if you're interested, I doubt I'll make a character that will want it.

http://gracefuldusk.appspot.com/items/1199-Chestguard-of-Perdition

I also noticed this in the database although I haven't seen it drop myself.

http://gracefuldusk.appspot.com/items/1191-Fused-Carapace-Armor

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

Gestalt Intellect posted:

It's one of my biggest complaints with the game really. Most skills have so many ranks that you need to invest in for them to be very good that you end up needing to focus your builds really hard on doing one thing well. You have tons of options for that one thing, but I doubt I'll bother with elite on any character because I'm fairly sick of doing the exact same thing for the entire game by the end of a playthrough.

I agree with this.

Grim Dawn is a game that's so good, I broke my own rule about buying early access games (said rule was "never"). I've only played for a short while, because I didn't want to spoil the whole thing before it was feature complete. But I did cheat a whole bunch to try different builds just to see what was what, and this jumped out at me: you basically have to specialize very quickly if you want to have fun in the end stages of Normal or on any other difficulty.

It's a great game and everyone should buy / play it, but this is definitely the biggest drawback.

dangerdoom volvo
Nov 5, 2009
how is this compared to poe. ive played a lot of poe and never titan quewst

Garfu
Mar 6, 2008

Much like buttholes, families are meant to be tight.

Roobanguy posted:

can you dual wield pistols?

Yes, you but you need a relic for it that isn't too difficult to craft, and the blueprint is available from the Devil's Crossing faction merchant. I think the first relic is level 25. There are higher tiers that do the same thing (allow dual pistol wielding) that are level 70ish.

Thursday Next posted:

I agree with this.

Grim Dawn is a game that's so good, I broke my own rule about buying early access games (said rule was "never"). I've only played for a short while, because I didn't want to spoil the whole thing before it was feature complete. But I did cheat a whole bunch to try different builds just to see what was what, and this jumped out at me: you basically have to specialize very quickly if you want to have fun in the end stages of Normal or on any other difficulty.

It's a great game and everyone should buy / play it, but this is definitely the biggest drawback.

Once the game is released and the modding tools are in place I think the first thing that will come out is the ability to respec your mastery points and repick your secondary class. Having to completely restart every time you want to try a different build of the same type of character is pretty annoying.

The modding tools are already pretty robust. There's a thread on the official forums about modding and the tools available (some guy created them on his own but presumably the same sort of stuff will be available to everyone eventually). That's probably what I'm most excited about with this game. Coming back to it in a year when there's a ton more content because of mods... not that it's lacking in that department at the moment.

Garfu fucked around with this message at 21:12 on Jan 5, 2016

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


dangerdoom volvo posted:

how is this compared to poe. ive played a lot of poe and never titan quewst

It hits a lot of similar notes to PoE since they're both in the tradition of D2 clones. Lots of stat porn, skills granted by items and class customization. Grim Dawn I feel though has much less of that F2P jank to its combat and the skill trees are more intuitively laid out instead of masked beyond a complex socketing system. It's also much easier to get a character going from scratch in GD because you're not at the mercy of needing an early game gem or component drop for your class. It's a little less overwhelming for newcomers overall since you have the freedom to do whatever and be effective, at least early on, without PoE's F2P feature bloat.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
I backed this waaaaaay back on kickstarter and haven't touched it since. When it says 'content complete' that means you an win and there's a ending finale/sequence, right?

Loved Titan Quest, but these are the sorts of games I only play once or twice, so I was waiting for it to be 'finished'.

Garfu
Mar 6, 2008

Much like buttholes, families are meant to be tight.

Fintilgin posted:

I backed this waaaaaay back on kickstarter and haven't touched it since. When it says 'content complete' that means you an win and there's a ending finale/sequence, right?

Loved Titan Quest, but these are the sorts of games I only play once or twice, so I was waiting for it to be 'finished'.

Yes the game is now finished, with an ending. Also all difficulties are implemented, so there is a normal/elite/ultimate progression.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Garfu posted:

Yes the game is now finished, with an ending. Also all difficulties are implemented, so there is a normal/elite/ultimate progression.

Cool! I've never done the New Game+ in any ARPG, but it's fun to play through once or twice with different characters. :)

alarumklok
Jun 30, 2012

I tried making a cold gunner using gambit from nightblade, which is kickin rad damage, but I then spend 3 seconds throwing tootsie rolls at the monsters. I haven't picked a second class yet: can I use the soldier default replacer with ranged weapons, or is there some other better option for filler?

Garfu
Mar 6, 2008

Much like buttholes, families are meant to be tight.

Fintilgin posted:

Cool! I've never done the New Game+ in any ARPG, but it's fun to play through once or twice with different characters. :)

Unfortunately you don't start to get the cool new items (higher level epics and legendary) until you're 50+, which comes with the higher difficulties, but the game is still great and there's a lot of itemization in the earlier levels regardless.

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

Garfu posted:

Once the game is released and the modding tools are in place I think the first thing that will come out is the ability to respec your mastery points and repick your secondary class. Having to completely restart every time you want to try a different build of the same type of character is pretty annoying.

Yeah, it seems like an odd oversight that you can't respec completely. In a game where everything else is really, really well tested and implemented, it's a weird design choice. I mean, sure, it enforces replayability, which might be the point?

Developers making moddable games is an awesome, awesome trend.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
There was some interest in the build I'm running. It seems really effective. It uses a combination of natural synergies, toggled abilities, and lots of activated abilities. I wouldn't suggest running this build unless you're having problems getting through Veteran with whatever build you're experimenting with. Most of the skills are pretty useful, and part of the fun is coming up with your own thing.

Hulk Grenadier

by Dahbadu
Skills and Devotions:
- Level 50 build: http://grimcalc.com/build/u9PLBV
- End game build: http://grimcalc.com/build/OdryNE
Notes:
- Attributes: Increase Physique as necessary to wear the heaviest armor, extra points go into Cunning.
- Put a Claw in your 2-handed weapon to Slam
- Put Ectoplasm in your jewelry for energy/mana regen when needed
How it plays:
You're basically the Hulk that throws bombs. Toss a flashbang into a crowd of monsters (some will be confused, others will be slowed and you'll hit them extra hard). Charge in, smash stuff with your giant weapon, keeping most of your skills on cooldown. Roar for more debuff. Throw bombs. Great defense, regen, CC, single target, and AoE.

If anyone else wants to post builds, feel free to.

Dahbadu fucked around with this message at 01:23 on Jan 6, 2016

Roobanguy
May 31, 2011

Garfu posted:

Yes, you but you need a relic for it that isn't too difficult to craft, and the blueprint is available from the Devil's Crossing faction merchant. I think the first relic is level 25. There are higher tiers that do the same thing (allow dual pistol wielding) that are level 70ish.

cool, thanks.

whats a good secondary class for a duel gunner? my primary class is demolitionist.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
I wanted to thank goons posting advice.

Pet builds are viable on the final boss. That guy Meathead Mikhail is using one in the video. If you're having problems with a pet build, I would suggest respeccing so your character isn't worthless. Still invest in your pets, but operate under the mindset that the pets are there for added crowd control and sustained damage, not as a complete substitute for your character.

Although you certainly can build a one-trick pony character, many skills are designed to have diminishing returns and have certain breakpoints. Instead of maxing only a few skills, try using a combination of skills with a moderate investment. You may find it to be more effective.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
I also wanted to note that the Demolitionist is a very good class to take for defense. You have some pretty good toggled abilities, but more importantly, you have Flashbang grenades. It's one of the best defensive skills in the game, scales really well, and it works out so it gives you a sizable offense bonus against against victims (meaning, you hit and cirt more).

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

Dahbadu posted:

Pet builds are viable on the final boss. That guy Meathead Mikhail is using one in the video. If you're having problems with a pet build, I would suggest respeccing so your character isn't worthless. Still invest in your pets, but operate under the mindset that the pets are there for added crowd control and sustained damage, not as a complete substitute for your character.

That's actually good to know! I tried a pet build after gifting myself about 80 skill points and it was a blast... but I, too, hit a wall where I was basically one-shot by anything. What class to you recommend pairing with, say, Shaman?

I'm startin' dis up again as the boring passive Soldier until I figure out what I want as a secondary.

The Mash
Feb 17, 2007

You have to say I can open my presents

alarumklok posted:

I tried making a cold gunner using gambit from nightblade, which is kickin rad damage, but I then spend 3 seconds throwing tootsie rolls at the monsters. I haven't picked a second class yet: can I use the soldier default replacer with ranged weapons, or is there some other better option for filler?

You can, but Nightblade is the literal worst class to play as a ranged character, as two of the absolute best skills in the tree (Pneumatic Burst and its modifier Shadow Dance) are melee-only. Nightblade/Soldier is much better played as either a dual-wield attacker or a board and sword character. Don't use ranged weapons as a Nightblade. Some combination of Soldier/Demo/Arcanist/maybe Shaman would be much, much better.

E: If you really want to make a Nightblade gunner work, pick Arcanist 2nd, stack a bunch of elemental damage and eventually aim for the legendary rifle that has 100% pierce. For your autoattack replacer you can then use the Shard of Beronath weapon component which is probably better for such a build than any of the class-based auto attack replacers.

Roobanguy posted:

cool, thanks.

whats a good secondary class for a duel gunner? my primary class is demolitionist.

I'm assuming you're using Fire Strike, which is good for dual pistols. Decide if you want to focus on physical damage or fire damage. Both are viable. For physical, go Soldier. For fire, go Arcanist.

The Mash fucked around with this message at 22:32 on Jan 5, 2016

dangerdoom volvo
Nov 5, 2009

exquisite tea posted:

It hits a lot of similar notes to PoE since they're both in the tradition of D2 clones. Lots of stat porn, skills granted by items and class customization. Grim Dawn I feel though has much less of that F2P jank to its combat and the skill trees are more intuitively laid out instead of masked beyond a complex socketing system. It's also much easier to get a character going from scratch in GD because you're not at the mercy of needing an early game gem or component drop for your class. It's a little less overwhelming for newcomers overall since you have the freedom to do whatever and be effective, at least early on, without PoE's F2P feature bloat.

Sounds like some casual bs, friend.

The Mash
Feb 17, 2007

You have to say I can open my presents

exquisite tea posted:

I blindly rolled a Soldier/Occultist this go round to see how many resist-reduction skills I could stack together. I have no idea if there's any gear that focuses on both physical and poison damage though so we'll have to see if that shakes out.

The build is absolutely viable but you MUST pick either Physical or Poison as your main source of damage, you're not going to be able to stack enough +%damage to both for it to be viable.

alarumklok
Jun 30, 2012

The Mash posted:

You can, but Nightblade is the literal worst class to play as a ranged character, as two of the absolute best skills in the tree (Pneumatic Burst and its modifier Shadow Dance) are melee-only. Nightblade/Soldier is much better played as either a dual-wield attacker or a board and sword character. Don't use ranged weapons as a Nightblade. Some combination of Soldier/Demo/Arcanist/maybe Shaman would be much, much better.

E: If you really want to make a Nightblade gunner work, pick Arcanist 2nd, stack a bunch of elemental damage and eventually aim for the legendary rifle that has 100% pierce. For your autoattack replacer you can then use the Shard of Beronath weapon component which is probably better for such a build than any of the class-based auto attack replacers.

Yeah, I'm about halfway through act 2 vet and it's getting really painful, but I'll give the edit a shot and see if I can make it work before I reroll. Thanks

Mover
Jun 30, 2008


Roobanguy posted:

cool, thanks.

whats a good secondary class for a duel gunner? my primary class is demolitionist.

Arcanist or soldier are both good but I like Arcanist for infinite mana and lots of free DoTs.

Also, just wanna note that there are actually multiple ways to unlock dual wielding pistols. There are a few epic items that can drop randomly outside of the craftable relic, I've seen it on coats and belts as well and at a lower level. So you might get lucky and score it before you hit 25 and can grab something from the faction rep shop.

Honestly not sure why they made dual wielding melee weapons something you can get with skill points OR items and dual wielding ranged item only, but eh.

Garfu
Mar 6, 2008

Much like buttholes, families are meant to be tight.
When I played a Saboteur (Demo/NB) I had still used Pneumatic burst by quick switching to a melee weapon, casting it, then switching back to my dual guns. Worked pretty well. Provided the movement speed buff so I could avoid a lot of poo poo and the attack speed buff still worked on the guns.

I got pretty used to doing that every 15 seconds.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

Garfu posted:

When I played a Saboteur (Demo/NB) I had still used Pneumatic burst by quick switching to a melee weapon, casting it, then switching back to my dual guns. Worked pretty well. Provided the movement speed buff so I could avoid a lot of poo poo and the attack speed buff still worked on the guns.

I got pretty used to doing that every 15 seconds.

I like this type of thinking. :tipshat:

eonwe
Aug 11, 2008



Lipstick Apathy

Dahbadu posted:

There was some interest in the build I'm running. It seems really effective. It uses a combination of natural synergies, toggled abilities, and lots of activated abilities. I wouldn't suggest running this build unless you're having problems getting through Veteran with whatever build you're experimenting with. Most of the skills are pretty useful, and part of the fun is coming up with your own thing.

Hulk Grenadier

by Dahbadu
Skills and Devotions:
- Level 50 build: http://grimcalc.com/build/u9PLBV
- End game build: http://grimcalc.com/build/vzA1FR
Notes:
- Attributes: Increase Physique as necessary to wear the heaviest armor, extra points go into Cunning.
- Put a Claw in your 2-handed weapon to Slam
- Put Ectoplasm in your jewelry for energy/mana regen when needed
How it plays:
You're basically the Hulk that throws bombs. Toss a flashbang into a crowd of monsters (some will be confused, others will be slowed and you'll hit them extra hard). Charge in, smash stuff with your giant weapon, keeping most of your skills on cooldown. Roar for more debuff. Throw bombs. Great defense, regen, CC, single target, and AoE.

If anyone else wants to post builds, feel free to.

im going to try this tonight

The Mash
Feb 17, 2007

You have to say I can open my presents

Garfu posted:

When I played a Saboteur (Demo/NB) I had still used Pneumatic burst by quick switching to a melee weapon, casting it, then switching back to my dual guns. Worked pretty well. Provided the movement speed buff so I could avoid a lot of poo poo and the attack speed buff still worked on the guns.

I got pretty used to doing that every 15 seconds.

I did this exact same thing on a character and I got beyond sick of it, so your milage may vary

Mover
Jun 30, 2008


I wanna note a weird quirk of the system that's not immediately apparent: the game doesn't really use percentages in the way most people think of them. I'm gonna quote a post from the official forums here:

quote:

Terms Used:
WPS - Weapon Pool System or Weapon Pool Skills, depending on context
What skills add to the Weapon Pool?
Skills that say "n% Chance to be Used" can be added to the Weapon Pool System.

....

The Weapon Pool System
Recall that there is no such thing as percentage in Grim Dawn, everything is done by weights. So, when you equip an item or use a skill that adds to your WPS, what's really happening is you're adding weights to the Weapon Pool System. The game then rolls a die to decide whether you attack with a skill, or your default attack.
Pretty standard.
The system is the exact same whether you use a Ranged weapon or a Melee weapon.
Two Handed or One Handed + Shield/Focus
If we maxed out Markovian's Advantage (25 weights), for instance, our WPS bar would look something like this (Each letter is 5 weights, let us denote a Default attack as "D"):
MMMMMDDDDDDDDDDDDDDD
Duel Wielding
The only thing different about Duel Wielding is that you don't have a default attack, you have three default attacks*:
Left Hand Attack L (35)
Right Hand Attack R (35)
Both B (30)
*I don't know the weights for these, but for the purposes of explaining, I'm going to assume the numbers I put by them. If you know them, free feel to comment and I will edit it into the post.

So a standard attack with nothing in your Weapon Pool would look like:
LLLLLLLRRRRRRRBBBBBB

If you add a Weapon Pool Skill, you take away equivalent amounts of the three different types of attacks. Here it is with a maxed Markovian's Advantage (25 Weights):
MMMMMLLLLLRRRRRBBBBB
Notice that some default Left attacks, some default Right attacks, and some default Both attacks were removed from the Weapon Pool Skill.

Pretty Simple. Let's say that we had more than 100 weights in our system:
MMMMMZZZZZBBBBAAAAWWWWEEEE
Then the engine would just roll a die with the range of 1 to the total number of weights in the system, in this case, 130.
Recap:
The Weapon Pool System is pretty simple. Just remember that if you go over 100 Weights, then you dilute the pool. So if you prefer to have Execution occur the most, then max that skill out, and lower other skills until your WPS has 100 weights!

Charges (Cadence)
There is reason to believe that B27 changed information in this section. This information may be out of date.
The differing WPS skills add different charges to skills like Cadence. Here are the skills you can get from Nightblade and Soldier.
Melee DW:
MA hits with both weapons, only gives one charge to Cadence.
ZT hits with one weapon, only gives one charge to Cadence.
BS hits with both weapons, gives two charges to Cadence.
AQC hits with both weapons, gives three charges to Cadence.
WD hits with both weapons, gives one charge to Cadence. (I could be wrong here).
Range DW:
MA hits with one weapon, only gives one charge to Cadence.
ZT hits with one weapon, only gives one charge to Cadence.

WPS Works with These Skills:
Fire Strike - Demolitionist
Savagery - Shaman
Troll Rage - Mistborn Talisman (Relic)
Beronath's Fury - Shard of Beronath (Melee Weapon Materia)

So you can get to the point where you very rarely, if ever, use a basic attack even if none of your individual attack replacing skills have a proc chance over 16% or whatever.

The Mash
Feb 17, 2007

You have to say I can open my presents
An important note in that regard is that the third strike of Cadence, the one that actually does anything, cannot proc proc-skills. Which means that Cadence is a terrible one point wonder for anyone running Markovian/Zolhan or the Shaman or Nightblade proc skills.

Dark_Swordmaster
Oct 31, 2011
To make sure I fully grasp that, you start off with all default attacks in your "I clik a monstar!" pool that it randomly selects from. Those never go away but instead you dump more attacks in so the claw game has a higher chance of picking something that isn't the default attack.

Right?

Playing as a level 21 soldier. Wish I had more AoE, the smash and that frontal proc are just not doing it for me. Also I feel like I'm doing no damage and from what I can tell I need better skills, not gear?

Also I inexplicably wish this had random terrain despite it not terribly mattering. I know TQ didn't either.

Rookersh
Aug 19, 2010

The Mash posted:

An important note in that regard is that the third strike of Cadence, the one that actually does anything, cannot proc proc-skills. Which means that Cadence is a terrible one point wonder for anyone running Markovian/Zolhan or the Shaman or Nightblade proc skills.

Does this also apply to the Shaman lightning version of Cadence that is every attack? Savagery or whatever it's called?

Was thinking of doing a ForcequakexShaman proc build, but would have some extra points for those if needbe.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

This game is hitting all the right TQ notes. Also, Demolitionist is really fun. It's probably terrible, but hosing people down with a rifle and volleys of grenades is great.

Dark_Swordmaster
Oct 31, 2011
Does anyone NOT use the classic targeting? The second I dragged my mouse off of a still-live enemy while holding the button and walked away I knew it wasn't for me. Does the default have any advantages?

Meanwhile: I recently found out while playing some ARPG (Torchlight II or Diablo 3 maybe or maybe Vermintide because that game is the true clickfest) that multiple friends were clicking for every attack. So I guess this is a PSA that you don't have to do that. Save your finger and your mouse.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Dark_Swordmaster posted:

So I guess this is a PSA that you don't have to do that. Save your finger and your mouse.

WHAT.

Was this true in Titanquest. gently caress.

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