Thats literally all I really took from Occultist was curse of frailty and I pretty much spam that on monsters and poo poo out a bunch of fire damage
|
|
# ? Jan 5, 2016 19:41 |
|
|
# ? May 5, 2024 21:45 |
|
Later on, Blood of Dreeg and its modifiers are probably decent 1-pointers for you and the massive damage reduction on Possession could be useful too
|
# ? Jan 5, 2016 19:46 |
|
Confirming that this is a good and fun game. I'm currently running a Blademaster in Elite and just unlocked enough points to get Blind Fury in the Devotion tree. It's quite good, and I think I like it better than Falcon Swoop, but I really wish I could effectively run both. I have Blind Fury on my Shard of Beronath and Assassin's Mark on Ring of Steel, and I think I want to maybe put Living Shadow on my charge, but that wont be for awhile. Anyways, I'm having a blast with this character, charging around and blendering the poo poo out of everything. Thank god they made completed components stackable in the latest patch. The Mash posted:A good mid-level constellation that basically becomes mandatory to all builds on Ultimate is Targo the Builder (just the middle 2 points). Thanks for this, I didn't even notice those nodes. Definitely going to pick those up, that is a poo poo ton of health.
|
# ? Jan 5, 2016 19:51 |
|
Great game that I play a lot. Here is some flair for the OP if you're so inclined: Flashy combat in one of the roguelike dungeons where I just shadowstrike all over the place and spam cast all of my abilities because on Elite at that level with my defense I would just get shredded trying to facetank as a Trickster: https://www.youtube.com/watch?v=sILAJ3CPk_Y gif link: https://gfycat.com/VelvetyDishonestCrownofthornsstarfish A legendary item all kitted out: Garfu fucked around with this message at 20:39 on Jan 5, 2016 |
# ? Jan 5, 2016 20:36 |
|
Tip, do not throw away components and blue items you find (and definitely not purple ones). They can be really pivotal to another build even if they won't be great for your current character, so just keep them in storage. Then maybe later on you'll be a nightblade and appreciate all the bleeding equipment you had ready to go that you kept like a smart person.The Mash posted:build advice For new players the one big thing you want to take away from this is to choose one major thing to base your build around, or a few major things as long as they're closely related. Don't be like me on my first character where I said "Oh I want to use guns so I'll go demolitionist! Oh and I want to use all these grenades too! Oh but wouldn't it be cool if I had this random hellhound from occultist too?" Any one of those things by itself could be a good build by itself (gunslinger, grenade bastard, animal rights lobbyist) but you cannot do all of them at once because they will be less than the sum of their parts. Normal difficulty is easy enough that you can get away with it, but you will be a lot weaker than you want to be. That character ended up with points permanently wasted in occultist mastery and a very noncommittal physique/cunning/spirit spread. And that was back when pet stuff was even jankier than it is now and the hellhound would just sort of never die, and demolitionist flare traps and mortars scaled with pet bonuses for some reason. Use grim calc to see what you want to do beforehand and choose 1-3 damage types that will be what you stack. It's important to get this right because you can respec points put in skills but you can't respec points put into a class, or the choice of class itself, so you could change what skills in arcanist you want to use but you will always be an arcanist. It's one of my biggest complaints with the game really. Most skills have so many ranks that you need to invest in for them to be very good that you end up needing to focus your builds really hard on doing one thing well. You have tons of options for that one thing, but I doubt I'll bother with elite on any character because I'm fairly sick of doing the exact same thing for the entire game by the end of a playthrough. Owl Inspector fucked around with this message at 20:45 on Jan 5, 2016 |
# ? Jan 5, 2016 20:42 |
|
Oh hey nice, I was looking for this thread. Bought the game during the sale, only game I actually bough really. Sort of slow starting out but I'm enjoying it so far. Post all your builds since I'm horrible at this poo poo and options tend to freak me out.
|
# ? Jan 5, 2016 20:53 |
|
I blindly rolled a Soldier/Occultist this go round to see how many resist-reduction skills I could stack together. I have no idea if there's any gear that focuses on both physical and poison damage though so we'll have to see if that shakes out.
|
# ? Jan 5, 2016 20:54 |
|
can you dual wield pistols?
|
# ? Jan 5, 2016 20:58 |
|
exquisite tea posted:I blindly rolled a Soldier/Occultist this go round to see how many resist-reduction skills I could stack together. I have no idea if there's any gear that focuses on both physical and poison damage though so we'll have to see if that shakes out. You're in luck, there's a whole set that increases acid damage. I've got a few pieces of it if you're interested, I doubt I'll make a character that will want it. http://gracefuldusk.appspot.com/items/1199-Chestguard-of-Perdition I also noticed this in the database although I haven't seen it drop myself. http://gracefuldusk.appspot.com/items/1191-Fused-Carapace-Armor
|
# ? Jan 5, 2016 21:00 |
|
Gestalt Intellect posted:It's one of my biggest complaints with the game really. Most skills have so many ranks that you need to invest in for them to be very good that you end up needing to focus your builds really hard on doing one thing well. You have tons of options for that one thing, but I doubt I'll bother with elite on any character because I'm fairly sick of doing the exact same thing for the entire game by the end of a playthrough. I agree with this. Grim Dawn is a game that's so good, I broke my own rule about buying early access games (said rule was "never"). I've only played for a short while, because I didn't want to spoil the whole thing before it was feature complete. But I did cheat a whole bunch to try different builds just to see what was what, and this jumped out at me: you basically have to specialize very quickly if you want to have fun in the end stages of Normal or on any other difficulty. It's a great game and everyone should buy / play it, but this is definitely the biggest drawback.
|
# ? Jan 5, 2016 21:03 |
|
how is this compared to poe. ive played a lot of poe and never titan quewst
|
# ? Jan 5, 2016 21:05 |
|
Roobanguy posted:can you dual wield pistols? Yes, you but you need a relic for it that isn't too difficult to craft, and the blueprint is available from the Devil's Crossing faction merchant. I think the first relic is level 25. There are higher tiers that do the same thing (allow dual pistol wielding) that are level 70ish. Thursday Next posted:I agree with this. Once the game is released and the modding tools are in place I think the first thing that will come out is the ability to respec your mastery points and repick your secondary class. Having to completely restart every time you want to try a different build of the same type of character is pretty annoying. The modding tools are already pretty robust. There's a thread on the official forums about modding and the tools available (some guy created them on his own but presumably the same sort of stuff will be available to everyone eventually). That's probably what I'm most excited about with this game. Coming back to it in a year when there's a ton more content because of mods... not that it's lacking in that department at the moment. Garfu fucked around with this message at 21:12 on Jan 5, 2016 |
# ? Jan 5, 2016 21:08 |
|
dangerdoom volvo posted:how is this compared to poe. ive played a lot of poe and never titan quewst It hits a lot of similar notes to PoE since they're both in the tradition of D2 clones. Lots of stat porn, skills granted by items and class customization. Grim Dawn I feel though has much less of that F2P jank to its combat and the skill trees are more intuitively laid out instead of masked beyond a complex socketing system. It's also much easier to get a character going from scratch in GD because you're not at the mercy of needing an early game gem or component drop for your class. It's a little less overwhelming for newcomers overall since you have the freedom to do whatever and be effective, at least early on, without PoE's F2P feature bloat.
|
# ? Jan 5, 2016 21:13 |
|
I backed this waaaaaay back on kickstarter and haven't touched it since. When it says 'content complete' that means you an win and there's a ending finale/sequence, right? Loved Titan Quest, but these are the sorts of games I only play once or twice, so I was waiting for it to be 'finished'.
|
# ? Jan 5, 2016 21:19 |
|
Fintilgin posted:I backed this waaaaaay back on kickstarter and haven't touched it since. When it says 'content complete' that means you an win and there's a ending finale/sequence, right? Yes the game is now finished, with an ending. Also all difficulties are implemented, so there is a normal/elite/ultimate progression.
|
# ? Jan 5, 2016 21:21 |
|
Garfu posted:Yes the game is now finished, with an ending. Also all difficulties are implemented, so there is a normal/elite/ultimate progression. Cool! I've never done the New Game+ in any ARPG, but it's fun to play through once or twice with different characters.
|
# ? Jan 5, 2016 21:26 |
|
I tried making a cold gunner using gambit from nightblade, which is kickin rad damage, but I then spend 3 seconds throwing tootsie rolls at the monsters. I haven't picked a second class yet: can I use the soldier default replacer with ranged weapons, or is there some other better option for filler?
|
# ? Jan 5, 2016 21:32 |
|
Fintilgin posted:Cool! I've never done the New Game+ in any ARPG, but it's fun to play through once or twice with different characters. Unfortunately you don't start to get the cool new items (higher level epics and legendary) until you're 50+, which comes with the higher difficulties, but the game is still great and there's a lot of itemization in the earlier levels regardless.
|
# ? Jan 5, 2016 21:35 |
|
Garfu posted:Once the game is released and the modding tools are in place I think the first thing that will come out is the ability to respec your mastery points and repick your secondary class. Having to completely restart every time you want to try a different build of the same type of character is pretty annoying. Yeah, it seems like an odd oversight that you can't respec completely. In a game where everything else is really, really well tested and implemented, it's a weird design choice. I mean, sure, it enforces replayability, which might be the point? Developers making moddable games is an awesome, awesome trend.
|
# ? Jan 5, 2016 21:35 |
|
There was some interest in the build I'm running. It seems really effective. It uses a combination of natural synergies, toggled abilities, and lots of activated abilities. I wouldn't suggest running this build unless you're having problems getting through Veteran with whatever build you're experimenting with. Most of the skills are pretty useful, and part of the fun is coming up with your own thing. Hulk Grenadier by Dahbadu Skills and Devotions: - Level 50 build: http://grimcalc.com/build/u9PLBV - End game build: http://grimcalc.com/build/OdryNE Notes: - Attributes: Increase Physique as necessary to wear the heaviest armor, extra points go into Cunning. - Put a Claw in your 2-handed weapon to Slam - Put Ectoplasm in your jewelry for energy/mana regen when needed How it plays: You're basically the Hulk that throws bombs. Toss a flashbang into a crowd of monsters (some will be confused, others will be slowed and you'll hit them extra hard). Charge in, smash stuff with your giant weapon, keeping most of your skills on cooldown. Roar for more debuff. Throw bombs. Great defense, regen, CC, single target, and AoE. If anyone else wants to post builds, feel free to. Dahbadu fucked around with this message at 01:23 on Jan 6, 2016 |
# ? Jan 5, 2016 21:37 |
|
Garfu posted:Yes, you but you need a relic for it that isn't too difficult to craft, and the blueprint is available from the Devil's Crossing faction merchant. I think the first relic is level 25. There are higher tiers that do the same thing (allow dual pistol wielding) that are level 70ish. cool, thanks. whats a good secondary class for a duel gunner? my primary class is demolitionist.
|
# ? Jan 5, 2016 21:45 |
|
I wanted to thank goons posting advice. Pet builds are viable on the final boss. That guy Meathead Mikhail is using one in the video. If you're having problems with a pet build, I would suggest respeccing so your character isn't worthless. Still invest in your pets, but operate under the mindset that the pets are there for added crowd control and sustained damage, not as a complete substitute for your character. Although you certainly can build a one-trick pony character, many skills are designed to have diminishing returns and have certain breakpoints. Instead of maxing only a few skills, try using a combination of skills with a moderate investment. You may find it to be more effective.
|
# ? Jan 5, 2016 21:50 |
|
I also wanted to note that the Demolitionist is a very good class to take for defense. You have some pretty good toggled abilities, but more importantly, you have Flashbang grenades. It's one of the best defensive skills in the game, scales really well, and it works out so it gives you a sizable offense bonus against against victims (meaning, you hit and cirt more).
|
# ? Jan 5, 2016 21:58 |
|
Dahbadu posted:Pet builds are viable on the final boss. That guy Meathead Mikhail is using one in the video. If you're having problems with a pet build, I would suggest respeccing so your character isn't worthless. Still invest in your pets, but operate under the mindset that the pets are there for added crowd control and sustained damage, not as a complete substitute for your character. That's actually good to know! I tried a pet build after gifting myself about 80 skill points and it was a blast... but I, too, hit a wall where I was basically one-shot by anything. What class to you recommend pairing with, say, Shaman? I'm startin' dis up again as the boring passive Soldier until I figure out what I want as a secondary.
|
# ? Jan 5, 2016 22:19 |
|
alarumklok posted:I tried making a cold gunner using gambit from nightblade, which is kickin rad damage, but I then spend 3 seconds throwing tootsie rolls at the monsters. I haven't picked a second class yet: can I use the soldier default replacer with ranged weapons, or is there some other better option for filler? You can, but Nightblade is the literal worst class to play as a ranged character, as two of the absolute best skills in the tree (Pneumatic Burst and its modifier Shadow Dance) are melee-only. Nightblade/Soldier is much better played as either a dual-wield attacker or a board and sword character. Don't use ranged weapons as a Nightblade. Some combination of Soldier/Demo/Arcanist/maybe Shaman would be much, much better. E: If you really want to make a Nightblade gunner work, pick Arcanist 2nd, stack a bunch of elemental damage and eventually aim for the legendary rifle that has 100% pierce. For your autoattack replacer you can then use the Shard of Beronath weapon component which is probably better for such a build than any of the class-based auto attack replacers. Roobanguy posted:cool, thanks. I'm assuming you're using Fire Strike, which is good for dual pistols. Decide if you want to focus on physical damage or fire damage. Both are viable. For physical, go Soldier. For fire, go Arcanist. The Mash fucked around with this message at 22:32 on Jan 5, 2016 |
# ? Jan 5, 2016 22:28 |
|
exquisite tea posted:It hits a lot of similar notes to PoE since they're both in the tradition of D2 clones. Lots of stat porn, skills granted by items and class customization. Grim Dawn I feel though has much less of that F2P jank to its combat and the skill trees are more intuitively laid out instead of masked beyond a complex socketing system. It's also much easier to get a character going from scratch in GD because you're not at the mercy of needing an early game gem or component drop for your class. It's a little less overwhelming for newcomers overall since you have the freedom to do whatever and be effective, at least early on, without PoE's F2P feature bloat. Sounds like some casual bs, friend.
|
# ? Jan 5, 2016 22:34 |
|
exquisite tea posted:I blindly rolled a Soldier/Occultist this go round to see how many resist-reduction skills I could stack together. I have no idea if there's any gear that focuses on both physical and poison damage though so we'll have to see if that shakes out. The build is absolutely viable but you MUST pick either Physical or Poison as your main source of damage, you're not going to be able to stack enough +%damage to both for it to be viable.
|
# ? Jan 5, 2016 22:35 |
|
The Mash posted:You can, but Nightblade is the literal worst class to play as a ranged character, as two of the absolute best skills in the tree (Pneumatic Burst and its modifier Shadow Dance) are melee-only. Nightblade/Soldier is much better played as either a dual-wield attacker or a board and sword character. Don't use ranged weapons as a Nightblade. Some combination of Soldier/Demo/Arcanist/maybe Shaman would be much, much better. Yeah, I'm about halfway through act 2 vet and it's getting really painful, but I'll give the edit a shot and see if I can make it work before I reroll. Thanks
|
# ? Jan 5, 2016 22:47 |
|
Roobanguy posted:cool, thanks. Arcanist or soldier are both good but I like Arcanist for infinite mana and lots of free DoTs. Also, just wanna note that there are actually multiple ways to unlock dual wielding pistols. There are a few epic items that can drop randomly outside of the craftable relic, I've seen it on coats and belts as well and at a lower level. So you might get lucky and score it before you hit 25 and can grab something from the faction rep shop. Honestly not sure why they made dual wielding melee weapons something you can get with skill points OR items and dual wielding ranged item only, but eh.
|
# ? Jan 5, 2016 22:54 |
|
When I played a Saboteur (Demo/NB) I had still used Pneumatic burst by quick switching to a melee weapon, casting it, then switching back to my dual guns. Worked pretty well. Provided the movement speed buff so I could avoid a lot of poo poo and the attack speed buff still worked on the guns. I got pretty used to doing that every 15 seconds.
|
# ? Jan 5, 2016 22:55 |
|
Garfu posted:When I played a Saboteur (Demo/NB) I had still used Pneumatic burst by quick switching to a melee weapon, casting it, then switching back to my dual guns. Worked pretty well. Provided the movement speed buff so I could avoid a lot of poo poo and the attack speed buff still worked on the guns. I like this type of thinking.
|
# ? Jan 5, 2016 23:02 |
Dahbadu posted:There was some interest in the build I'm running. It seems really effective. It uses a combination of natural synergies, toggled abilities, and lots of activated abilities. I wouldn't suggest running this build unless you're having problems getting through Veteran with whatever build you're experimenting with. Most of the skills are pretty useful, and part of the fun is coming up with your own thing. im going to try this tonight
|
|
# ? Jan 5, 2016 23:02 |
|
Garfu posted:When I played a Saboteur (Demo/NB) I had still used Pneumatic burst by quick switching to a melee weapon, casting it, then switching back to my dual guns. Worked pretty well. Provided the movement speed buff so I could avoid a lot of poo poo and the attack speed buff still worked on the guns. I did this exact same thing on a character and I got beyond sick of it, so your milage may vary
|
# ? Jan 5, 2016 23:04 |
|
I wanna note a weird quirk of the system that's not immediately apparent: the game doesn't really use percentages in the way most people think of them. I'm gonna quote a post from the official forums here:quote:Terms Used: So you can get to the point where you very rarely, if ever, use a basic attack even if none of your individual attack replacing skills have a proc chance over 16% or whatever.
|
# ? Jan 5, 2016 23:05 |
|
An important note in that regard is that the third strike of Cadence, the one that actually does anything, cannot proc proc-skills. Which means that Cadence is a terrible one point wonder for anyone running Markovian/Zolhan or the Shaman or Nightblade proc skills.
|
# ? Jan 5, 2016 23:10 |
|
To make sure I fully grasp that, you start off with all default attacks in your "I clik a monstar!" pool that it randomly selects from. Those never go away but instead you dump more attacks in so the claw game has a higher chance of picking something that isn't the default attack. Right? Playing as a level 21 soldier. Wish I had more AoE, the smash and that frontal proc are just not doing it for me. Also I feel like I'm doing no damage and from what I can tell I need better skills, not gear? Also I inexplicably wish this had random terrain despite it not terribly mattering. I know TQ didn't either.
|
# ? Jan 5, 2016 23:18 |
|
The Mash posted:An important note in that regard is that the third strike of Cadence, the one that actually does anything, cannot proc proc-skills. Which means that Cadence is a terrible one point wonder for anyone running Markovian/Zolhan or the Shaman or Nightblade proc skills. Does this also apply to the Shaman lightning version of Cadence that is every attack? Savagery or whatever it's called? Was thinking of doing a ForcequakexShaman proc build, but would have some extra points for those if needbe.
|
# ? Jan 5, 2016 23:21 |
|
This game is hitting all the right TQ notes. Also, Demolitionist is really fun. It's probably terrible, but hosing people down with a rifle and volleys of grenades is great.
|
# ? Jan 5, 2016 23:28 |
|
Does anyone NOT use the classic targeting? The second I dragged my mouse off of a still-live enemy while holding the button and walked away I knew it wasn't for me. Does the default have any advantages? Meanwhile: I recently found out while playing some ARPG (Torchlight II or Diablo 3 maybe or maybe Vermintide because that game is the true clickfest) that multiple friends were clicking for every attack. So I guess this is a PSA that you don't have to do that. Save your finger and your mouse.
|
# ? Jan 5, 2016 23:34 |
|
|
# ? May 5, 2024 21:45 |
|
Dark_Swordmaster posted:So I guess this is a PSA that you don't have to do that. Save your finger and your mouse. WHAT. Was this true in Titanquest. gently caress.
|
# ? Jan 5, 2016 23:38 |