|
MonsieurChoc posted:One of the hardest concepts to understand about Awakening, for some of my friends, was that Magic doesn't follow the laws of physics and as such you can't do bullshit like transforming the floor into super dangerous chemicals to insta-kill everything. You still kinda can, but you're still rolling Gnosis + Arcana so good luck rolling enough successes to pull off that kind of insta-kill damage. In Ascension however, feel free to transmute air into cyanide gas or w/e the gently caress you want. Hell, with prime 2 you can conjure objects out of nothing. Unlimited C4 anyone?
|
# ¿ Jan 6, 2016 09:38 |
|
|
# ¿ May 6, 2024 09:41 |
|
Count Chocula posted:Could you use the rules of Awakening and the setting of Ascension? I want to play/be a Hipster Occultist. You'll have to sign your name at the Hot Topic Watchtower first.
|
# ¿ Jan 6, 2016 19:57 |
|
My vote is for the Pagan stuff Mors.
|
# ¿ Jan 26, 2016 20:43 |
|
Man, unless its possible to tear down the Risk Easter's spire and destroy everything they've built, it doesn't sound like a game I'd want to play. What's the point when the big bad is going to win no matter what you do? Shame really, some parts of it sounded kinda neat.
|
# ¿ Sep 7, 2016 20:00 |
|
Hostile V posted:Pod Six is jerks. Total suck pod
|
# ¿ Sep 15, 2016 04:21 |
|
Night10194 posted:There's a reason the primary question in Hunter is often "What gives you the right?" This gun and the American Constitution!
|
# ¿ Dec 20, 2016 11:02 |
|
I think they're dialing that back a bit, apparently the Ultramarines Primarch just woke up and went "the hell you guys! I fall sleep for a few thousand years and you all establish a fascist theocracy when I fought for an Empire based on reason and science???"
|
# ¿ Mar 11, 2017 06:47 |
|
It's actually got some really solid writing though, you should press on with it.
|
# ¿ Mar 18, 2017 11:00 |
|
I can smell the Fedora from here.
|
# ¿ Oct 5, 2017 10:17 |
|
Down With People posted:Won't protect them from the Dark Young around the clearing, and if Grandmother gets the jump on them they're hosed. She's got some nasty spells. Yeah, but how much sanity has the average investigator lost by this point? Seems to me that they'd be at least unhinged enough to not care about the furtive glances bring cast their way as they do what it takes to survive. Were I gm'ing the grandmother encounter, I would have given the players the option of recruiting some Romani WW1 vets who just so happen to be able to drive that tank you paid a war museum guard a hefty bribe to for the keys.
|
# ¿ Jan 9, 2018 19:50 |
|
JcDent posted:Lol if you think that either Serbians or AH had enough tanks to put a Romani in (or had a tank at all). A Maxim gun or French 75, now that's something. Right, cause in a game where my players are fighting evil nature cults historical accuracy is my number one concern. That being said, any form of artillery works as well. If you're going to allow for the existence of magic and sanity destroying monsters, it really isn't that much of a stretch to allow for a more significant tank presence in the forces of the central powers Hipster Occultist fucked around with this message at 03:38 on Jan 10, 2018 |
# ¿ Jan 10, 2018 03:35 |
|
JcDent posted:I'll accept existence of Cthulhu before agreeing to competence or tanks on the side of AH. So in the same universe where someone defeated Cthulhtu (temporarily) but running into him with a torpedo boat, shooting a couple shells at Baba Yaga's hut is just "murderhobo meme lolz?" Showing up and shooting some shotguns for one round and doing not much of anything isn't all that fun, blowing it back to space hell sure as gently caress is a lot more interesting. The setting isn't historically accurate because, I can't believe I have to say this, its got evil outer space gods and black magic cults. Regardless of how much they read wikipedia, their railroad of adventure needs some serious retuning before I'd recommend that anyone play this thing. Interesting to read though, I'll give it that.
|
# ¿ Jan 10, 2018 11:33 |
|
Overall they were pretty poo poo yeah, but the later models were actually not bad on dry land and contributed a lot to the western victory in the Battle of Cambrai. In mud they were pretty poo poo though, and if WW1 had a lot of anything it was mud. If you wanted to keep things a bit more grounded, any sort of artillery piece pulled by a couple mules would likely do the trick. Can animals go insane?
|
# ¿ Jan 10, 2018 12:17 |
|
Nessus posted:Did Austria-Hungary have 'em? I mean, access to the tanks is another factor. Yes and no, but mostly no. Whats interesting is that an Austria-Hungarian inventor actually drafted what was likely the first tank design (the Burstyn-Motorgeschütz in 1911), and in fact was closer in design to WW2 tanks and thus miles ahead of what the British would poo poo out years later. However, Austria-Hungarian military command was unimpressed and declined to put it into production unless the inventor could build one himself and show them that it was worth it. He couldn't quite afford that, and thus it never left draft paper. So it could have happened, and in another world maybe some of them were put into production, but given Austria-Hungary's limited industrial base they never could have been produced in large enough numbers to matter much or change their overall strategy. Austria-Hungary did however build a few armored cars like the Junovicz Armored Car, as well as a few other prototypes that were built but never saw a production order for their series. it wouldn't be too hard to imagine one of these being shuffled off into a corner somewhere.
|
# ¿ Jan 10, 2018 13:13 |
|
|
# ¿ May 6, 2024 09:41 |
|
grassy gnoll posted:
These two.
|
# ¿ Nov 20, 2018 14:55 |