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Kurieg posted:So so so so so much worse Other way around, IIRC the quoted bit elsewhere correctly- Transmen are forcibly detransitioned, transwomen aren't mentioned because presumably, the writer's enough of a TERF that they're counted as men, who you can't play.
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# ¿ Feb 16, 2016 18:48 |
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# ¿ May 11, 2024 13:16 |
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It also mentions their "True Female form" in the same paragraph, which is why I leaned towards "Talking about trans men", since it's consistent with whole "No, no, their -biological- sex" poo poo that colors all the TERF nonsense. Either way, this is not a game that delivers on any sort of intersectionality! unseenlibrarian fucked around with this message at 21:55 on Feb 16, 2016 |
# ¿ Feb 16, 2016 21:52 |
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Covok posted:I keep hearing people mention that term, "intersectionality." What does it mean? Basically, it's the idea that various forms of oppression are linked and can't really be separated from each other, even as they each have their own needs to address, so different groups fighting said oppression need to work together instead of throwing each other under the bus to advance their particular causes.
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# ¿ Feb 16, 2016 22:17 |
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I read it as it being about trans men both because of the confusing-as-gently caress language and also the general consensus of the commentary on the original tweet where I first saw it. Either way it's awful.
unseenlibrarian fucked around with this message at 07:19 on Feb 18, 2016 |
# ¿ Feb 18, 2016 07:14 |
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Hell, "Get sold a fake map that leads you into a trap" is like the basis of a old Runequest adventure (Survive the ambush it leads you into, hunt down the mapseller and gank him) and one of their weird "Wait, why is there a Damon Runyon pastiche in my fantasy bronze age sourcebook" game fiction pieces. Weirdly, the fiction piece and the adventure are not connected in any way. (It's even a different con artist each time.)
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# ¿ Feb 18, 2016 19:34 |
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There's a couple-three Southeast Asian horrors in the Monsters of Orrosh book, but also one that's literally just a rip from an episode of Kolchak the Night Stalker that, as near as I can tell, exists nowhere besides that episode.
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# ¿ Feb 22, 2016 17:28 |
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Skutharka is amazing just for being the guy behind great plans like "What if...we just wholesale stole the plot of Videodrome and/or the Ring and turned it into a monster. Huh? Huh?"
unseenlibrarian fucked around with this message at 16:14 on Mar 8, 2016 |
# ¿ Mar 8, 2016 16:11 |
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Mors Rattus posted:I think part of it is that Yugioh spent a relatively time with the worst, most confusing rules team decisions, making it a haven for rules lawyering. The Yugioh crowd at my LGS is actually pretty good because as it turns out when you ban anyone over 12 from playing you generally get rid of most of the super-broken combo researching rules lawyers.
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# ¿ Mar 8, 2016 19:43 |
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Speaking of paper you can tear by looking at it, has anyone ever done the DCU RPG from WEG? Or have all surviving copies been destroyed because they were literally printed on newsprint grade paper to be 'just like comics'
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# ¿ Mar 13, 2016 07:47 |
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Halloween Jack posted:That reminds me. You've gotta stop calling Ed Greenwood "Bruce." I don't know if you're confusing him with Bruce Cordell, Bruce Baugh, Bruce Nesmith, Bruce Heard, or the guy who played Admiral Pike. Turns out he's confusing him with Nigel Bruce, and thinks Ed Greenwood starred as Doctor Watson opposite Elminster disguised as Basil Rathbone playing Sherlock Holmes. ...Actually full disclosure I now want a "Lord Darcy Investigates" RPG about wizard detectives.
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# ¿ Mar 16, 2016 17:58 |
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Even noted TRANSMEDIA EMPIRE Far West at least started with a fiction anthology! ...I wonder if any of the contributors there got paid, there were some actual real published and not just licensed game fiction writers involved.
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# ¿ Mar 16, 2016 18:20 |
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Evil Mastermind posted:I don't remember who it was who really liked the wannabe-businessman wolfman Skutharka, but I was going through one of the Torg adventures and found a part where the PCs get to confront him. This is the boxed text introduction: Skutharka for the High Lord of Orrosh in the reboot. Orrosh and Marketplace both, even. The literal "Wolf of Wall Street"
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# ¿ Mar 28, 2016 18:20 |
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Tom Olam from Castle Falkenstein, much as I love the game, may win some sort of special prize in that category. I'm just not sure whether it's a good or bad one. Because a lot of folks took him as an authorial self-insert, but per Mike, he was based on a friend who was self-aware enough to go "Oh, poo poo, that's -me-, do I really sound like that."
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# ¿ Mar 31, 2016 01:47 |
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Also bennie points for die rolls that you have to spend as XP which is terrible.
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# ¿ Apr 1, 2016 16:09 |
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The most unrealistic thing in Autoduel is that Oklahoma willingly politically aligned itself with Texas on anything.
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# ¿ Apr 3, 2016 19:40 |
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I think the weaknesses are optional to take? You take a weakness and get a power in exchange. So someone playing a Maine Coon Henge doesn't have to take "Can't swim" (Maine Coon Henge would take the form of a 12 year old and still be over six feet tall.)
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# ¿ Apr 4, 2016 16:21 |
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I'm pretty sure one of the Oklahoma Gangs being "The Outsiders" is a dumb reference to http://www.imdb.com/title/tt0086066/ aka "One of the few movies set mostly in Oklahoma other than film versions of the Red Fern Grows and the musical", and thus the one everyone who goes through the state educational system has to watch at least 13 times in middle school.
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# ¿ Apr 5, 2016 01:09 |
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I can't believe Bellum Maga apparently steals a plot point from CS Lewis of all places, though in the Space trilogy it was -earth's- embodying spirit that was evil and basically Satan...oh, wait.
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# ¿ Apr 7, 2016 19:06 |
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You should definitely do Nexus: the Infinite City back to back with Feng Shui, since the latter is a weirdly specialized evolution of the former.
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# ¿ Apr 14, 2016 15:14 |
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Yayy, someone picked up Reign after my abortive attempt last time, where I stalled out on the Company rules because I didn't feel like I could do them justice.
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# ¿ Apr 20, 2016 20:08 |
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The real reason to want to overthrow and murder the kings is that they're the sort of guys who'd start entries with "This troper" on the genre-savvy page.
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# ¿ Apr 21, 2016 19:59 |
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Also the implication of Spearman Squad is that Spears are covered under weapon: Polearm, which means the Black Thirst from Supplement One also works with spears. (Admittedly, given the Sunless plains, it's probably more intended to be used with a stylish weaponized scythe or something.)
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# ¿ Apr 22, 2016 18:23 |
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Wapole Languray posted:Uldholm fills an important place as the "normal" place in the setting, a safe fantasy kingdom that would be familiar to players without involving too much work. If you're introducing people to the game for the first time, Uldholm is where you would probably start. It's also the first area detailed to let you ease into the game a bit. There's plenty of fun adventure ideas: Dealing with Truil geurillas, military conspiracies from the Empire and Dindavara, Guild politicking, etc. just it doesn't go as out there as some later regions. Uld also make pretty good villains, since they're basically Prosperity Gospel assholes who sincerely believe the poor are poor because of moral failings and they have a right to drive the Truil out of their already crappy land because if the Truils were truly good people they wouldn't be scratching out a subsistence level existence in a sunless wasteland.
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# ¿ Apr 26, 2016 13:20 |
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For a good chunk of hunters the answer is "The United States Government"
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# ¿ Apr 26, 2016 21:20 |
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There's two white groups actually; the Truils and the Ob-lobs. (Notably both are marginalized groups that have bad reputations with outsiders.)
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# ¿ Apr 27, 2016 13:18 |
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I note the writeup of the glitterboy deliberately avoids discussing some of the dumber stuff from the original writeup, like specific (Actually not all that fast by comparison) muzzle velocity, etc.
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# ¿ Apr 28, 2016 16:37 |
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Honestly the way I'd do a "Supernatural monster opposed by heroes" game that sorta-kinda vaguely pulls from the same themes as Beast is start from the premise of "Both sides are being hosed over by the force of narrative. PC beasts and PC heroes are the ones who've realized this. The bad end is to fall into your role on -either- side and do what the story wants. The good end is to go punch the narrative in the face, possibly by organizing a road trip to piss on the grave of Joseph Campbell and the Brothers Grimm. You could even have a morality stat with reasons to have it really high or really low, like hunger; low Story means you've been successfully fighting against the narrative; you get bonuses to go unnoticed, to avoid falling into patterns typical for your type. High Story means you've been going along, but by going along you get more powerful abilities, because you're a lot closer to being a full on dragon or kraken or whatever, which may let you fight against your roll more easily, or face off against enemies who've decided to go with flow. Sadly, even this theme's basically close to all the Talespinning stuff in 1E Changeling, and to some extent how their durances went, so eh.
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# ¿ Apr 29, 2016 06:36 |
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Night10194 posted:This is like the 6th time I've seen someone independently arrive at this concept for Beast which speaks to how much more it would appeal to people. To be fair probably 2 or 3 of those other times were also me since I think that's been my proposed fix before, I just look at Beast and go "Yeah, not worth the effort"
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# ¿ Apr 29, 2016 16:48 |
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Vampire -started- with a limited skill list, but they kept adding new ones with vague suggestions that these other skills were secondary and should maybe cost less because they were narrower in scope? But AFAIK there weren't any fast rules on that.
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# ¿ May 12, 2016 10:19 |
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Also there's an optional fight in the very first chapter with up to -90- possibility rated Cyberpriests.
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# ¿ May 12, 2016 15:08 |
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The NWOD Changeling game I've always wanted to play in/run has basically been along the lines of that 'famous missing people' entry for Banestorm. A bunch of Lost who were famous for vanishing mysteriously. D.B. Cooper, Amelia Earhart, Ambrose Bierce, Glen Miller, etc, etc. who've now made it back to earth and have to adapt to life in some rural freehold to avoid everyone noticing them.
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# ¿ May 20, 2016 19:24 |
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I wonder if later books will deal with the intercity rivalry created by giving "The city we built on the ruins of Chicago" one of the main nicknames of New Orleans.
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# ¿ May 23, 2016 11:03 |
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Well, you don't really fight the god machine so much as you end up in the middle of something it's doing and going 'Well, this is awful and/or weird" and trying to survive it. At which point you might recognize other awful and/or weird things, and realize that there's a common pattern of awful and or weird bullshit in your town, At which point, you're de facto fighting the god machine as it does awful and/or weird poo poo, even if it's just fighting the awful and or weird things rather than the God Machine, because you don't know there's a God Machine, just an awful weird poo poo generator.
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# ¿ May 25, 2016 13:24 |
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The big Crinos-looking Wolfman basically goes back to the Howling series, as near as I can tell. (Possibly American Werewolf in London, but they came out the same year) I kinda suspect that the Howling movie set in Australia with marsupial human thylacine werewolves is where the WOD Bunyip came from.
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# ¿ May 29, 2016 07:24 |
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Weirdly, none of the DC characters called "The Human Bomb" actually explode. They just make anything they touch with bare skin blow up.
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# ¿ May 31, 2016 14:18 |
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I suspect the direct inspiration is the dude from the New Universe stuff that forced Super-powered Reagan to reveal his powers on national TV to resist being exploded.
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# ¿ May 31, 2016 15:19 |
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Basically, once ords have been transformed to a new reality, they don't have the possibility energy to survive being transformed again; they're not like Stormers/Storm Knights, who can regain possibilities on their own and create contradictions. So if you uproot the stelae and they transform back without having been refilled with energy, they kind of explode. (There's a way to refill their possibilities by getting a 60+ result on a roll and playing a glory card, but I think it's dependent on -also- someone successfully telling a story about how badass you were. A streamlined and generally less dumb version of this became the procedure to lower the fear rating in deadlands.)
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# ¿ Jun 2, 2016 16:20 |
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Yeah, the main thing with the 3rd eye games stuff, at least for me, is that the guys behind it are enthusiastic, friendly, and actually pretty solid at running their business; the games themselves are just...sort of solidly mediocre in a mid-nineties way.
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# ¿ Jun 3, 2016 10:45 |
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Monathin posted:If you do this, I think Kingmaker is the one most ripe for review, considering it inspired a whole set of secondary rules and was kind of a beta test for Ultimate Campaign, which remains pretty cool. Alternately, Iron Gods, since it plays with/introduces stuff that'll show up in Starfinder.
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# ¿ Jun 3, 2016 23:23 |
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# ¿ May 11, 2024 13:16 |
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Kai Tave posted:ariety fantasy heartbreaker fighter, Soldier 76 fulfills multiple roles and requires actual player skill to get good at instead of simply skill at charop to figure out how to maximize your Trip quotient before spamming it over and over. TBF according to Bioware like 85 percent of people picked "Male Soldier Shepard with the default appearance" for all playthroughs, so, uh, yeah, a lot of folks -do- jump to the default basic guy. It's why they randomized race/sex/class for the default in DA:I to see if that'd impact things.
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# ¿ Jun 5, 2016 07:38 |