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BattleTech posted:https://docs.google.com/spreadsheets/d/1lUyXgocroAVa6dR06-6dO3NgWH44tBa_zzvQrargbKg/edit?usp=sharing REQUIRED LISTENING FOR READING THE OP I. What is Dragon's Dogma? Originally released in 2012 for the PS3/360, Dragon's Dogma is Capcom's foray into the open world action RPG genre. It saw a re-release with the Dark Arisen version in 2013, expanding the game with the new Bitterblack Isle area, and including all previously released DLC. Now that version is seeing a PC port, with a bevy of graphical options, good performance (1080p60 even on older hardware), supporting up to 150 fps, and lacking the terrible forced letterboxing of the console versions. It's now out on PS4 and XBO! No clue what the performance is like but I'd be surprised at anything less than 1080p60. II. Welcome to Dragon's Dogma Gransys, a small duchy located on the eastern portion of the Liogran Peninsula and ruled by the eminent duke Edmun Dragonsbane. Hailing from the coastal fishing village of Cassardis, you were going about your daily life when your village was attacked by the vicious Dragon. Marked by the Dragon as Arisen, it is now your fate to face the Dragon and stay the coming apocalypse-by-fire. ...Or not. The Dragon's a bit lazy at his job and Gransys is pretty much an open book, so feel free to go wherever. Traipse across the country side and explore a variety of dungeons filled with all sorts of nasty beasts, throw people you don't like off of cliffs, collect apples with a variety of methods: the world is your oyster. For as open as it is, Gransys is also fraught with danger. Monsters infest every corner of the land and bandits roam the countryside, looking for lone adventurers to ambush and loot. Fortunate then that the Arisen never need be alone, as one of the perks of being marked by the Dragon is command of the Pawn Legion. III. The Pawn System Ephemeral travelers from a myriad of worlds, Pawns are emotionless mercenaries that sell their services to the highest bidder. But to Arisen they offer their services freely. As the Arisen you have a Main Pawn that you may customize freely, both in appearance and combat ability; your Pawn will learn from the actions you take as you kill monsters and complete quests, can be altered more directly via the Pawn Guild in the capital of Gran Soren, and its Inclinations (how its AI reacts to stuff) can be directly altered through special potions. Additionally, you can conscript up to two other Pawns to join your adventuring party, either by meeting them in your journeys across Gransys, or by entering the Rift through one of many Rift Crystals scattered throughout the land. The Pawn system is where this game's online features come into force. As unfortunate as it is, this game has no true co-op system, as awesome as that would be (there is however co-op in the pseudo-sequel Dragon's Dogma Online, so it is possible there will be in a potential true sequel). Instead, you can aid other players via your Main Pawn. You can offer up the services of your Pawn to other players, and conscript other players' Pawns to join your party (this doesn't remove the Main Pawn from a player's game). Player Pawns offer the advantage of (hopefully) more focused stat development and a (hopefully well-made) more fine-tuned AI, as well as a greater variety in appearance. Want to fight side by side with Obama and Griffith? There are probably players with them as Pawns. For offering your Pawn's services to other players, you gain Rift Crystals when they are returned, based on the amount of EXP your Pawn would have earned. Additionally, your Pawn gains knowledge of any new monsters or quests done while in the other player's world, making them more of an aid in those situations. As an aside, you cannot pick up random Pawns without restriction. Computer-generated Pawns will be limited to your level, and your pick of player Pawns will be as well. If you are friends with the maker of that Pawn, however, the level restriction is removed. IV. The Combat Fancy words aside, the combat system in Dragon's Dogma is hands down one of the best I've ever had the pleasure to play this side of a character action game. Designed by the staff responsible for Devil May Cry 3 and 4, there is a surprising amount of depth, with different basic combos depending on how fast you do successive attacks, the ability to string special moves along with these basic combos, and jump cancelling. But if you're not the type to practice and master an in-depth system, there is no need to worry; you can rely entirely on the basic melee combos and special attacks separately and have a good time. As for the special attacks themselves, there is a huge variety across all available Vocations (classes), letting you do things like: Blow enemies up at a distance Clump enemies together like you're the Prince of all Cosmos Cause the very earth around you to erupt Pancake the enemy into the ground Another thing this game does better than almost any other is large creature combat. Whereas in other titles you have to be content to hack at their shins until they collapse from blood loss, in Dragon's Dogma you can skitter all over the larger monsters like you're an insect, and stab repeatedly at vital points to make them collapse in agony. Rogues Gallery (not comprehensive) GRIFFIN CHIMERA HYDRA CYCLOPS GOLEM DRAKE OGRE WIGHT COCKATRICE EVIL EYE V. Character Creation Another thing Dragon's Dogma executes brilliantly is its character creation system. You can full customize both yourself and your Main Pawn, and rather than forcing you to rely on unreliable sliders, it gives you a multitude of preset choices for every feature, in some instances allowing you to edit other factors like their exact positioning. In additional to editing facial features, you can also customize your character's body type; want to play as a short and stocky dwarve, or a tall and thin elf? Not only will the game let you do it, but it will actually affect how your character plays; small and light characters can't carry as much weight, but move faster and regenerate their stamina more quickly, with large and heavy characters being the opposite. Due to the ease of use and large amount of customization the game gives you, it is very easy to make facsimiles of both real people and fictional characters. If you've made such a pawn (or you have a particularly good/freakish custom one) feel free to post it in the thread or PM me and I'll add it to the Goon Pawn Showcase below. VI. Vocations Vocations are what this game calls classes. There are nine Vocations available to the player (and six to pawns). You start off with a basic Vocation chosen at the time of character creation. Once you have reached level 10, you may purchase Advanced and Hybrid Vocations with Discipline Points (DP), and once purchased you may freely switch between them while at an Inn. Vocations are leveled separately from your character's level; whenever you gain EXP, you gain a certain amount of DP that is a percentage of the EXP earned (with the specific percentage being greater the smaller amount of EXP earned). When you have earned enough DP as that Vocation, it will increase in rank, allowing you to purchase more abilities with the DP that you've earned. It is often asked which Vocations are the best, and which are the best to play as as a new player. The answer is whatever ones you want to play as. While min/maxing your stat growths (when you level the stats you gain depend on what Vocation you are at the time of leveling) is certainly helpful, it is by no means necessary, and playing as a variety of Vocations is more beneficial due to Augments. These are abilities that can only be learned in a specific Vocation, but once earned can be used on any (compared to other abilities which are Vocation-specific). Base Vocations FIGHTER Adept melee fighters wielding sword (or mace) and shield. Equally skilled at offense or defense, these frontline fighters are dependable whether versus a horde of smaller enemies or a single large one. STRIDER Quick and agile rangers that utilize dagger and bow. They are effective at striking airborne opponents and are especially adept at taking down large creatures, due to their ability to target weak points with their bow and arrows, and their ability to clamber around bodies and hack at the weak points with their daggers. MAGE Masters of the arcane arts. Poor frontline fighters (although they can defend themselves in a pinch with quick-casting melee range magic) but capable of dishing out more damage than either the Fighter or the Strider if given the time and distance to cast a spell. Also have access to a variety of support spells (such as healing) for the party. Advanced Vocations WARRIOR Powerful longsword or war hammer wielding fighters that have eschewed defense for overwhelming offense. Possess some of the hardest-hitting single strike melee attacks in the game, and are excellent at taking on groups or larger creatures due to their terrifying strength. As they only use a single weapon, they are limited to three abilities. RANGER Striders that have focused more on their marksmanship than their dagger skills. Possess a greater number of bow abilities but less dagger abilities than the strider, they focus primarily on ranged combat. SORCERER Mages that have focused on destructive power over utility. Lack support spells but possess some of the most damaging and coolest-looking spells in the game, as well as a few debuff spells. Hybrid Vocations (not available to Pawns) ASSASSIN Quick and agile fighters capable of wielding sword, mace, dagger, bow, and shield. Though lacking the most potent abilities of these weapons available to Fighters and Striders, they more than make up for it with sheer variety, as well as a few potent class-specific moves. Probably my favorite class to play as. MYSTIC KNIGHT Knights that have mastered the arcane arts, they wield sword or mace in combination with greatshields. Equally strong in both melee and magick, they are masters of offense and defense, and have access to some truly unique abilities. MAGICK ARCHER Archers that dabble in magic, they have some of the most novel abilities in the game, ranging from the ability to sacrifice one of your Pawns, returning them to the Rift, for a powerful arrow shot, to clustering enemies together with a whirlwind. They also possess some of the most overpowered abilities in the game. To compensate, they have especially poor stat growths in all but Magic Defense, so to get the most out of this class, it is best to level for a while as Sorcerer first. Genocyber fucked around with this message at 21:28 on Oct 3, 2017 |
# ? Jan 11, 2016 01:17 |
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# ? May 6, 2024 03:45 |
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Helpful Tips
Since it can be a bit confusing, here is how saving works. year199X posted:Manually saving and reloading will plop you at the start of the area, but you should still keep all your progress (in terms of exp or inventory). Everfall and the Ur-Dragon After killing the Dragon (no this is not a spoiler) you gain access to the pit of infinite depth that is the Everfall. Composed of numerous arena-like chambers and corridors, it houses the most dangerous monsters in the game outside of Bitterblack Isle. It also offers some of the most powerful loot in the game, again outside of Bitterblack Isle. Its most unique feature is the Ur-Dragon, a massive beast with hearts all over its body, fought by all Arisen. If you're in online mode, when you enter its chamber, you will receive a copy of the Ur-Dragon from the server that will hang around for around ten minutes. In that time you must deal as much damage as possible, before it flies off. This damage will then be uploaded to the server. When the Ur-Dragon reaches 0 HP there will be a short grace period, where the copy you receive is nearly dead. If you destroy all of its heart before it flies off, you will receive a bounty of powerful loot, much of it specific to this fight. After the grace period is over, the Ur-Dragon is replaced with one slightly stronger, and so the cycle repeats. On console it has reached into the hundreds, and now requires specialized builds to have a chance to kill it. So if you want to do this do it early. If you're in offline mode there is a weaker and static version generated that you can kill. Should you succeed you will also receive unique loot, although not as powerful as the loot from the online Ur-Dragon. Bitterblack Isle An island known only to the Arisen, can be accessed via a boat in Cassardis at night after fighting the Hydra in the Encampment. A multi-level sprawling dungeon filled with some of the most dangerous monsters in the game. Though it can be accessed earlier, the recommended minimum level for tackling this is 50, though even if you're considerably higher it will still prove challenging. If you're brave enough to explore its depth early on, you can obtain some truly powerful loot that will last you the entire game. Unique to this area are unknown items that must be purified by Olga at the entrance of BBI. Good explanation from Kiggles as to how this works. Kiggles posted:I looked into this more, and basically what happens is that as soon as you FIRST enter BBI your save is tagged with random seeds for each cursed item type (Cursed gear lv 1, Curse gear lv 2 etc, all get their own seed). Each time you purify an item of those individual categores the seed for that category is incremented by 1. Genocyber fucked around with this message at 22:18 on Jan 29, 2016 |
# ? Jan 11, 2016 01:17 |
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Goon Pawn Showcase Undyne by Everdraed Tobias Funke by Lasher Ganondorf by Heroic Yoshimitsu Snape by Mr. Funktastic Johnny Five Aces by Huszsersvn Seinfeld and Costanza by Im_Special Saitama by AgentJR David Bowie (rip) by Mr. Swoon Brad Armstrong by Trick Question Genocyber fucked around with this message at 17:20 on Feb 14, 2016 |
# ? Jan 11, 2016 01:17 |
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This game is an amazing game, and the PC version looks fantastic. Anyone who has not played it, or has played it, should play it.
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# ? Jan 11, 2016 01:18 |
im going to buy this on PC, OP
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# ? Jan 11, 2016 01:20 |
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Hell yeah, you went with my title suggestion. Excellent. I am looking forward to playing this again.
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# ? Jan 11, 2016 01:28 |
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I tried this on console and just got bored in an hour and a half. Don't exactly remember why, but I'm beginning to suspect it was because it was on a console and I'm an addict to alt-tab So I'm looking forward to giving this another go. Question, are Sorcerers actually fun to play? I like the videos of their gigantically destructive spells, that's always been my preferred MO in RPGs.
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# ? Jan 11, 2016 01:30 |
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Ciaphas posted:I tried this on console and just got bored in an hour and a half. Don't exactly remember why, but I'm beginning to suspect it was because it was on a console and I'm an addict to alt-tab So I'm looking forward to giving this another go. Sorcerers are less active than the other vocations since spells are mostly about finding the enough time to cast them mid-combat, though there certainly is some tactical aspects like choosing which of your spells to use in each situation. I still find them quite fun to play, but it's not to everyone's tastes.
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# ? Jan 11, 2016 01:32 |
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"evil eye" is a Beholder you uncultured dunce jk good op
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# ? Jan 11, 2016 01:33 |
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If it was a beholder there would be traeemark issues, so it obviously isn't.
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# ? Jan 11, 2016 01:42 |
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https://mega.nz/#!v1omECyS!16VUyDhyhMPARQf98hXNTjMlJd1ndbIXGGc0IRrZYu4 this supposedly restores dangan for the intro in the pirated version probably will require an unpack/repack of the title music .arc in the main version as it's the sound file by itself (but maybe not)
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# ? Jan 11, 2016 01:44 |
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I'm very glad to see this great game ported to PC - I just hope that silly issues like support for uncommon resolutions don't go unfixed. Looking forward to seeing what monstrosities we get to see created as pawns.
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# ? Jan 11, 2016 01:45 |
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I remember reading about this game coming out, and searching in vain to see if it had a PC release. After its launch I would sometimes read a page from the DD thread, wistfully, thinking a port would be so cool. And here it is, now, in its full glory and I am so, so tempted to buy it, but hesitate. I'm sure I'm not the only one, many of you must be as frugal and probably more so than I, and try to only buy games on sale on steam. This might be the only game I pay full price for, but it won't happen now. Maybe in a couple few weeks, when I am weaker and desperation grips me with its slimy mandibles.
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# ? Jan 11, 2016 01:51 |
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Shuka posted:I remember reading about this game coming out, and searching in vain to see if it had a PC release. After its launch I would sometimes read a page from the DD thread, wistfully, thinking a port would be so cool. Good news, it's only 30 bucks, which is half of the standard new game/port price these days!
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# ? Jan 11, 2016 01:55 |
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# ? Jan 11, 2016 01:59 |
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I loved this on Xbox and I'll love it here. Remind me though wasn't there a specific 'way' to play if you wanted to skip normal and go straight into hard mode? It involved leveling to some arbitrary point, then restarting, and somehow your stats/character would carry across? Also did the old thread have information on which classes to take at which level to make good builds? The game has a pretty in-depth stat-building system. Pierson fucked around with this message at 02:05 on Jan 11, 2016 |
# ? Jan 11, 2016 02:01 |
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Pierson posted:I loved this on Xbox and I'll love it here. Wiki page relevant to your interests: http://dragonsdogma.wikia.com/wiki/Stat_Growths Stat calculator which may be helpful to you: http://stackoverflow.github.io/dragons-dogma-stat-planner/ I believe that hard mode is available from the start in the PC version. It had to be unlocked in the original release.
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# ? Jan 11, 2016 02:07 |
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You're good people, Marauder.
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# ? Jan 11, 2016 02:11 |
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The Marauder posted:I'm very glad to see this great game ported to PC - I just hope that silly issues like support for uncommon resolutions don't go unfixed. Keep an eye on Flawless Widescreen.. Sounds like they're not supporting "odd" aspect ratios because the hud elements are fixed, but this is usually something FW has presets made to fix, including triplehead/eyefinity multi monitor setups that allow the hud elements to remain on the center, or be pushed out on to the other displays, and usually FOV correction for the wider aspects. It can be hit or miss, though, but worth checking. Just note, there may still end up being issues that pop up, like broken full screen effects or something that only cover part (center or top left) of the screen. All depends on how the game was designed and whether contributors can get around to fixing those exceptions. Ciaphas posted:I tried this on console and just got bored in an hour and a half. Don't exactly remember why,
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# ? Jan 11, 2016 02:18 |
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Steam Group for Dragon's Dogma, it should make life easier seeing who's online, and where all those random friend invites are coming from later down the road. Can even put in a Google spreadsheet for characters there and mark it as private viewing, if we do something like that. Just post in here or PM me your Steam Profile for an invite. Oh, and showing off why Dragon's Dogma has the most perfect character creator. Im_Special posted:Hey new rule to invites, if you want one, and you have the ability to PM, you PM me for an invite, hopefully this will cut back on the pointless spam in this thread. Also less chance of me missing you this way if/when this thread picks up with pages of Waifu pic's. Im_Special fucked around with this message at 13:16 on Jan 15, 2016 |
# ? Jan 11, 2016 02:21 |
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Kiggles posted:Keep an eye on Flawless Widescreen.. Sounds like they're not supporting "odd" aspect ratios because the hud elements are fixed, but this is usually something FW has presets made to fix, including triplehead/eyefinity multi monitor setups that allow the hud elements to remain on the center, or be pushed out on to the other displays, and usually FOV correction for the wider aspects. Will do, thanks! I don't expect perfection - as long as game renders correctly and the HUD isn't stretched out to the point of looking terrible I'm happy. It still boggles my mind that this is still even a concern in 2016, though.
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# ? Jan 11, 2016 02:25 |
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I got this for $22.50 US on GMG with their current coupon.
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# ? Jan 11, 2016 02:28 |
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Crimson Harvest posted:I got this for $22.50 US on GMG with their current coupon. Anyone wondering can probably try code: 25PERC-2016GM-WTHGMG
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# ? Jan 11, 2016 02:31 |
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Ground floor. Also:
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# ? Jan 11, 2016 02:34 |
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For new players I would actually recommend ignoring all billboard quests unless you feel they are super easy/worth the money. The game sets them up like those are suppose to be your focus instead of the main storyline, but there is good chance you will just burn out or get bored running across the world trying to check them off, and they are mostly killing the same boring stuff over and over. Dragons Dogma is a deceptively massive game, every time you think you have seen everything to offer it will up the ante in a way I don't think even Dark Souls managed. You will want to keep that momentum instead of billboard tedium. Racing through the main game as fast as possible will also get you to Bitter Black Isle sooner. Which cuts away the fat of a story, characters, quests, travel, etc taking the best aspects of the game and just turning into one huge dungeon crawl, it's incredible and absolutely better then the main game.
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# ? Jan 11, 2016 02:43 |
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you can go to bitterblack less than an hour after starting the game
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# ? Jan 11, 2016 02:44 |
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Monomythian posted:For new players I would actually recommend ignoring all billboard quests unless you feel they are super easy/worth the money. The game sets them up like those are suppose to be your focus instead of the main storyline, but there is good chance you will just burn out or get bored running across the world trying to check them off, and they are mostly killing the same boring stuff over and over. They're worth picking up, but not to focus on as you say. They're good to just have in the background, since you'll most likely complete a lot of them while doing the quests that matter.
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# ? Jan 11, 2016 02:47 |
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I'm considering playing on Hard from the start this time. Or, rather, playing on Normal until level 20ish then starting over on Hard, which I've heard puts you pretty much right on-curve for the early game on Hard. Mostly, I just want the leveling process to go faster and not to ever have to care about gold, which is pretty much what Hard Mode does. That, and I'm probably going to do Bitterblack on Hard anyway. That said, I wouldn't recommend that for new players. Hard Mode isn't all that special--it just amps up the damage you take and the Stamina cost of your abilities, in exchange for giving you double experience and gold. It's not a great way to do your first playthrough, nor is it any more "hardcore."
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# ? Jan 11, 2016 02:48 |
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chaos rhames posted:If it was a beholder there would be traeemark issues, so it obviously isn't. listen here motherfucker,
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# ? Jan 11, 2016 02:49 |
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lets hang out posted:you can go to bitterblack less than an hour after starting the game You can, but you probably won't get very far. I don't know how easy it is on normal though.
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# ? Jan 11, 2016 02:51 |
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Monomythian posted:For new players I would actually recommend ignoring all billboard quests unless you feel they are super easy/worth the money. Also, check the notice boards frequently. They tend to update as you progress the main quest, but some update as you fill out quests. Each notice board is also unique, so check them all. ON ESCORT QUESTS: they're super tedious and largely only tie in with the NPC affinity system. Some can yield good/OK gear, but for the most part they can be safely ignored. There are a couple f that gate OTHER escort quests, so if it comes to making sure you can get the perfect waifu, well, you're either gonna have to deal with things getting hosed up or spoil the escorts for yourself. I recommend dealing with it on a first playthrough. Game is meant to be replayed.
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# ? Jan 11, 2016 02:56 |
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Some people have done the "Bitterblack Challenge," which is to go to Bitterblack Isle the moment you're able and never leave until you finish it. I don't think I'd want to do that myself, but it's definitely possible.
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# ? Jan 11, 2016 02:56 |
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Harrow posted:Some people have done the "Bitterblack Challenge," which is to go to Bitterblack Isle the moment you're able and never leave until you finish it. I don't think I'd want to do that myself, but it's definitely possible. Its absolutely worth giving a try if you've already played the game, and especially if you have already played through BBI. Though there is something to be said for people who REALLY enjoy dungeon crawling and want a good challenge trying it blind. It isn't even all that difficult past the first boss. At that point you will accumulate enough levels that you can survive well enough. It mostly just depends on being able to pick up a BBI tier weapon so you can actually deal some damage.
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# ? Jan 11, 2016 03:01 |
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man I want to be a mystic archer but casters are so boring to play
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# ? Jan 11, 2016 03:04 |
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Kiggles posted:Its absolutely worth giving a try if you've already played the game, and especially if you have already played through BBI. Though there is something to be said for people who REALLY enjoy dungeon crawling and want a good challenge trying it blind. It isn't even all that difficult past the first boss. At that point you will accumulate enough levels that you can survive well enough. It mostly just depends on being able to pick up a BBI tier weapon so you can actually deal some damage. also, throwblasts throwblasts for days
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# ? Jan 11, 2016 03:07 |
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queeb posted:man I want to be a mystic archer but casters are so boring to play If you want to be a Mystic Archer that isn't just like playing a caster, you'll need balanced stats anyway, so you'll have plenty of time playing as an Assassin/Ranger/etc. too. That way you can be strong with your daggers while you light yourself on fire and slice everything to pieces.
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# ? Jan 11, 2016 03:08 |
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Im_Special posted:Steam Group for Dragon's Dogma, it should make life easier seeing who's online, and where all those random friend invites are coming from later down the road. Can even put in a Google spreadsheet for characters there and mark it as private viewing, if we do something like that. I'll take an invite! Steam name is the same one here (maybe without the space?). I'm unreasonably excited for this game. I played it a ton on consoles, but I still can't wait to crack it open again.
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# ? Jan 11, 2016 03:25 |
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Harrow posted:Some people have done the "Bitterblack Challenge," which is to go to Bitterblack Isle the moment you're able and never leave until you finish it. I don't think I'd want to do that myself, but it's definitely possible. This is a fun thing to do. Another fun thing to do: solo fighter run. This is honestly my favorite way to play the game at this point, after doing it a couple times. It really forces you to get intimately familiar with each enemy in a way that more standard playthroughs do not, without necessarily being excruciatingly difficult. Perfect blocks also become a million times more valuable since you're the only target and using them deals good damage + presents openings. Getting the timing down on that stuff feels very rewarding. Personally I don't quite stick to "100% fighter at all times" though. A few discipline point grinding sessions with warrior/assassin in order to pick up some augments makes the experience more pleasant. Hell, an assassin sticking to sword + shield is just a slightly shittier copy of the fighter anyways (though powder charge is cool). It's a shame warrior has such useful augments, because I feel the need to fully level it up on every non-magic character despite the fact that it's the most boring class in the game imo.
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# ? Jan 11, 2016 03:31 |
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Vargs posted:It's a shame warrior has such useful augments, because I feel the need to fully level it up on every non-magic character despite the fact that it's the most boring class in the game imo. I did the auto-grinding you can do in the late game to get Warrior augments on my old Mystic Knight back on PS3. Basically, after you kill Grigori, the guards around the palace in Gran Soren become hostile and spawn infinitely. Just load up with strong pawns, park your Arisen somewhere where they can't be hit, like on top of a wall. Then walk away and come back a couple hours later to tons of DP and very little actual EXP. I mean, it's basically cheating, but it's a way to let you skip grinding for Augments on classes you don't like playing.
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# ? Jan 11, 2016 03:41 |
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# ? May 6, 2024 03:45 |
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Prior to that, you can also find one of the Liches that roam around in the overworld at night and farm the skeletons that they continuously spawn. Just leave the Lich alive and kill all the skeletons until the sun comes out.
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# ? Jan 11, 2016 03:43 |