Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



Paradise Lost is DLC for Postal 2 released on April 17th, 2015, exactly twelve years and four days after the initial game's release. After the buggy bullshit of Apocalypse Weekend and Akella completely mangling Postal 3 in the name of saving money (seriously who the gently caress releases a game without an esrb rating), Running With Scissors decided, with the sudden jump in popularity the original Postal 2 had attained, to go back to it and start updating it again. This culminated in the development of a new DLC package ten years after Apocalypse Weekend's release, Paradise Lost.

The story of Paradise Lost is simple: Postal Dude nuked Paradise in Apocalypse Weekend and escaped with Champ, Champ jumped out the window during the escape to chase something, and as the Postal Dude headed back for him, his head-wound acted up again, causing him to crash into the first solid object capable of stopping a car he found. This sent him into a coma, during which he had a bad dream that he was in a poor imitation of his original weirdest week with a different voice in some place named after a cat or whatever. Finally waking after eleven years, he decides to search for Champ, the only lead he's given taking him to the ruins of Paradise.

Being DLC for Postal 2, it's inevitable that this will be compared to Apocalypse Weekend. Fortunately for it, the comparisons are for the most part much more in favor of it. It's still buggy, probably moreso than AW (have to use a specific renderer to not crash on switching zones, cutscenes sometimes play improperly or not at all), but for the most part it's much, much better - RWS decided to go with what made the original Postal 2 fun rather than throwing it out the window. It's open-world, it doesn't artificially inflate the difficulty by forgetting to place decent weapons or any medical supplies where they're actually needed, the humor is actually funny all throughout, you have actual options for most situations rather than just "shoot everyone" again (even if I'm not going to be taking them), and it is, above all, entertaining.





















Kadorhal fucked around with this message at 00:33 on Apr 2, 2016

Adbot
ADBOT LOVES YOU

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.

GamesAreSupernice posted:

Your video seems to have some pretty bad interlacing issues, but it's still watchable.

I'm pretty sure that's been an issue for just about everything I've made since at least when I switched to Zarx264 for converting to .mp4 two years ago now, but nobody ever brought it up before. I'll see if there's anything I can do about it for the next couple videos.

EDIT: apparently switching from cinematic 30FPS (29.970) to actually 30FPS helps, even though I'm pretty sure that's exactly the same thing I did for the first video and all it did was exacerbate existing interlacing issues. We'll see whether it works on a full-length video in the next few days, assuming I'm feeling well enough to record commentary.

EDIT 2: Okay, at best I'm able to get one clip actually deinterlaced like I tell it to be; once I insert a fade of any sort, Vegas decides I actually want interlacing for every clip longer than two seconds after that point. Until someone explains what ritual sacrifice is necessary to get Vegas to do exactly what I loving tell it to do, it's out of my hands.

Kadorhal fucked around with this message at 05:17 on Jan 13, 2016

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.

GamesAreSupernice posted:

I sympathize with your video-editing pain but have no solution. Don't stress it though, the videos are watchable.

Good to hear either way, though I think I actually just did figure out how to fix it. Regardless, interlacing issues or not, I'll have the next update out in the next day or so; I'm thinking I'm going to go for an update every three or four days for as long as I can manage that.

Junpei Hyde posted:

So you can collect cats in this game.

Is the final boss a crazy cat lady?

Thinking back on it now, this is actually sort of apt. Not quite a cat lady, but plenty crazy.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



This time we enter the CCCP. No, not the old Soviet Union, the Creature Control Center and Pets, one of the few new businesses to spring up in the ruins of Paradise. And, of course, there's people protesting some of the shady things they're doing behind closed gates.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



I figured speaking to the wise man would take so little time, I needed to hold back the stuff the thread's name came from to pad it out a little bit. Of course that ended up being kinda unnecessary because I had plenty of footage of inflicting random violence on everybody between speaking to him and ending the day, but hey.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



Start of a new day. I think I'm settling for four days between uploads, with an extra day between the end of one day and the start of a new one when I feel the need. Anyway, today we're once again working with the Running with Scissors team, who have moved from their own offices to the church.

Let's just hope this time doing stuff for Vince doesn't somehow involve a zombie invasion.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



I've been telling some of my friends over Steam about this LP lately. Apparently, the fact that a game from 2003 received DLC twelve years later completely breaks their minds.

The fun thing too is that my last LPF-only LP sort of predicted this; the final lines of my Jedi Academy video have me describing the fate of the protagonist's lightsaber (it just got buried under rubble instead of blowing the gently caress up as shown, protagonist came back decades later to retrieve it) and my co-commentator made a joke about how he can't wait for the DLC that lets you play those events. The game was just shy of ten years old by the time the LP finished.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



I'm fairly certain the supercomputer these PU Games guys are using is a Cray X-MP, or some other model that looks similar. Interesting that they're using a computer from the mid-80s.

I'd like to think this is the first sign that Let's Play has actually taught me something. I recognized the computer on sight thanks to having watched the Jurassic Park: Trespasser LP like six times since I discovered the LP Archive.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.

Help Vince Desi, get attacked by zombies. To quote the Dude: why does this not surprise me?

Y'know, other than the fact I've already played through this game a bunch of times before LPing it.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



Today's an interesting day. We get to visit another area of Paradise, this time covered in snow.
We get to find various interestingly-placed snowmen and piss on them (though I didn't do that in this video).
And we get to meet Zack Ward, child star extraordinaire.

And we get to kill him.

Like I mention in the video, he's an optional encounter. You can continue gaining scraps from other citizens until you reach the 3000... dollars? Cents? Ten-cents? I think I got 300 bucks from his vault so I'm going with ten-cents. Anyway, you can continue asking people for donations until you get that much. It's long-winded and boring much like ye olde petition, but if you manage it you get an achievement.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



Fetch quest time today. Already not all that interesting or fun, made even less so because my outfit broke an encounter or five.
Then again considering my game has crashed at least once through the asylum trip every other time I've played it because of too many people (and too many resultant corpses) I'll consider it a victory.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



You ever get that distinct feeling of déjà vu?

Or perhaps it's déjà moo. (kill me)

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.

GamesAreSupernice posted:

I haven't said a drat thing for the last three updates but this is still a great let's play.

As often or as rarely as it's said, it's still nice to know.


Hitlers Gay Secret posted:

I'm pretty sure I bought this on release. I haven't beaten Apocalypse Weekend myself (watched your LP) so I haven't given this a shot yet. Loving the LP though.

AW and PL are worlds apart. Except for the glitches. I'm still encountering new glitches I never saw before as I'm recording the LP, and there's still quite a few I'm hoping to show off as we get to them.


EDIT: I completely forgot to mention it when it was timely, but I semi-recently guest-hosted for nine-gear crow's just-completed LP of Ace Combat Zero: The Belkan War. If part of the reason you're coming here is for my voice (described by at least two people, one of whom isn't someone on Youtube who likely just can't tell voices apart, as sounding at least similar to the Postal Dude's) then I've guested for that LP twice, and I'm planning to make a lot more appearances for the next game in the series he's going to show off.

If you've been following Lazyfire's LP of Republic Commando too, a while ago I recorded guest commentary for the last two episodes of that. It's kind of an amazing ride, is all I'll say.

Kadorhal fucked around with this message at 21:00 on Feb 21, 2016

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.


Shocking development!

This is the first time in the actual games we get to see the Dude's wife. If you've watched the movie by Uwe Boll (probably the closest thing he ever made to a halfway-decent film) you might recall the Dude's wife being morbidly obese there. That's essentially what RWS went with, but... well, you'll see.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



Hey, read this and I'll blow your mind: Running with Scissors played Borderlands, and they thought Claptrap was annoying! I know, impossible.

The plus side is that this is probably the most interesting errand to complete if you're trying for a pacifist run like an idiot who has to go fast or something. I'm not spoiling it for you, watch the video and see for yourself.


Zushio posted:

I remember it got a fair bit of flack (no surprise) because of the whole opening 9/11 joke where the hijackers question their faith and change their minds at the last minute, only for the passengers to storm the cockpit and doom the plane. It was genuinely very distasteful and crude, but younger me laughed like a mother fucker when I actually saw it.

GamesAreSupernice posted:

I think the opening scene was one of the highlights honestly. It is distasteful and crude, but it's also pretty clever.

Yeah, that's the only scene of the film I've seen more than once or twice. It's exactly as you guys say, distasteful as all hell, but at the same time hilarious.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



Today's errand is sort of like that cow-milking one from Wednesday, in that it's something we've done before - ran through this specific building, cutting off the heads of a bunch of rednecks. The only differences between then and now are that the rednecks don't collectively hold it against me when I finish, and that I'm going backwards through the building.

No, seriously, that's all that's different. Nothing extra happens. Honest!

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



Since the romp through the redneck's building was in reverse order, it's only appropriate that the part where I lose all my stuff happens after I get out.

It's not that much of a hindrance. Especially if you left some stuff around town for yourself, you can re-equip yourself pretty quickly with some decent weapons - and even then it's not really necessary because you get some good things back almost as soon as you check out their hideout.


Also, we meet the one, the only, Milo Yiannopoulos. No, I hadn't heard of him before this game, either. However I have since noticed some idiotic tweets (what a shocker) from him that have convinced me he has to die in this game. I did kind of make a promise to people on another website, after all, I don't care that none of them are even aware of my LPs.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.


Are you surprised? You shouldn't be.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.

Hitlers Gay Secret posted:

I thought we killed him in the main game though?

Nah, that was Postal 3, maybe. He didn't actually show up in regular Postal 2, every male terrorist just looked kind of like him because racism lazy modelers lazy racist modelers.


And even if we did kill him before, he wouldn't be the only guy to come back from death in this game.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



We're entering the final stretch of the game now. Just about every area of the town is open to us, and just about every one includes at least one hate group out for our blood. It's not quite a constant rolling gunfight, but you still have to watch your back more vigilantly than ever before.

We also grab another new weapon, one that I forgot to grab yesterday but which is pretty fun regardless. There's still a few more to go, as well, and sooner or later we'll get around to them.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.



I've got to say, finally getting to do at least one errand around where the original game started is kind of nice. Especially since this one is in the nuclear-winter area, which comprises of some of my favorite places from the original game.

As for essentially going backwards through Habib's place here - I don't recall showing it off in my old LP of the original game, but that's a thing you can do there, too. It has its charms: some of the terrorists spawn behind you as you're leaving, the Dude makes his "what's that smell" and "did someone slaughter a goat" comments in reverse order, and with the addition of AWP you're often greeted by the site of a line of corpses and free weapons as Habib came to attack you and ended up triggering most of the other shoppers into attacking him because they saw him with a weapon.


I decided to try something a little different with noise removal for this episode (basically two passes instead of just one, if it works for visual quality then why not for audio). Let me know if you notice a difference that's making the audio sound worse.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.
Oh hello, look who completely forgot what day it was!




You know what else is nice about Friday in Paradise Lost? The last errand I did in my LP of the original game and the last errand I'm doing today take place in the same area and involve the same person. Although Uncle Dave's gotten a bit more active lately, as for this errand he follows you around and shoots anybody that tries to interfere. Or, at least he tries. He does get caught up on level geometry all the time if you're not carefully watching him, but it's the thought that counts; and given how dangerous the MP5 turns out to be in the hands of a couple dozen NPCs, the effort is very much appreciated.

For the endgame I'm gonna try to pick up the pace a little bit and put out videos every two or three days depending on how fast I can work. We might even get a double-feature and a stinger that's actually relevant to the game I end up LPing next. That said, the next video's giving me some bullshit about the first pass somehow having more frames than the second when I run it through zarx264, so we'll see about that.

EDIT: Found another point to cut off the first half of the finale so it's about 15 minutes instead of 22, and that was good enough for my editing programs. Should be on-track to finish this within about a week.

Kadorhal fucked around with this message at 23:50 on Mar 22, 2016

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.


We're finally entering the Hell Hole. It's a pretty apt name, really: it's a hole, and the place it leads to is basically Hell. This is where Champ as the legendary "El Perro Loco" has called home for the last decade - here we'll be finding him, curing him of whatever condition he may have been inflicted with, and we're going home with him.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.


loving Bitch!

Well, at least it's an excuse to take care of another problem with violence. Really, it solves everything. We're not out of the woods just yet, though.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.




Two endings. Well, what else can you expect when your DLC is essentially injecting Postal 2 with the maximum legal dose of Fallout?

As the Postal Dude lays out, you have two choices. You can choose to high-tail it out of Paradise right away and finally get away from the drat place. Or, you can choose to head to the various faction leaders that "helped" you along the way and give them the proper thanks.


Also, some stuff with more DLC.

And with that, we bring the tale of Paradise to a close.

Adbot
ADBOT LOVES YOU

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.
Part of the problem too is that the devs (I'm not sure how much of it was split between RWS and Akella's developers, though I do recall reading that RWS was completely cut off from the project for the last 12 months) seemed to believe that any sort of flaw in the final product just magically goes away if you poke fun at it yourself. I remember Belgaer's LP pointed that out like three times, saying something to the effect that "pointing it out doesn't make it go away".

While not a strictly gameplay complaint there's also the fact that way too many cutscenes starting from the halfway point start off with an extremely loud and extremely annoying scream.



Unless I can think of anything else to show off, I'll be sending this off to be archived in the next day or so. Thanks for sticking with me for this, everybody.


EDIT: Archived. Thanks again, everybody, I'll see you again.

Kadorhal fucked around with this message at 06:01 on Apr 9, 2016

  • Locked thread