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Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
I knew this cool idea probably took a lot of work but Jesus so many charts. Good luck wrangling the Codec Experience.

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Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
I figure the hardest part of boss fights will be letting them last long enough for all the codecs to play, even without demonstrating nonstandard game overs.

That said, this was surprisingly amazing :allears:

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
A fun time to watch as usual.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Demicol posted:

Bookmarked this back when it started and finally caught up and I'm really liking this. I played this game a lot when it was new and I'm learning new things like there being alternate cutscenes or dialogue.
You can shoot the Ninja with the Nikita can't you? Does it just skip the dialogue about switching to hand-to-hand combat or is there something different? I can't remember.

Speaking of the Nikita. It's been ages since I played the original version. So I forget if you were allowed to swing the nikita launcher itself as a melee attack, or if that was later added in Twin Snakes.

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