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Plan Z
May 6, 2012

Tasteful Dickpic posted:

As I understand it, the first Metal Gear got localized and translated poorly. It removes Metal Gear as an end boss, and makes some other changes to the layout (because Konami of America told them to make it as different from the MSX2 version as possible).

Snake's Revenge was commissioned by Konami as a sequel to Metal Gear, designed for the Western market, made by the same people (Ultra Games) who localized the NES port of Metal Gear, without Kojima's involvement. Kojima heard about this, and pitched his own sequel to Metal Gear, which became the official Metal Gear sequel.

I guess Metal Gear fans don't like it for the same reason that Bond fans don't like Never Say Never Again; because it wasn't created by the original team, which makes it non-canonical and sort of unofficial in a way; and because it's indicative of some struggle within the company itself (since the company went over the creator's head). I haven't seen how MGSV turned out (watch the LP!), but I think we will be thinking about that game in similar ways as Snake's Revenge further down the line.

Metal Gear NES mostly suffers from it being obviously rushed. The jungle start is a bad intro because of the translation errors, and the fact that it introduces you to the NES version's problems of enemy spawns that force you to be spotted in many conditions. The MSX version took into account where you enter a room from, and changes enemy spawns accordingly. There are other differences big and small, but overall I think the preference for the MSX version comes from the fact that it's newer and fresher to us, and it's noticeably more polished.

Also yes this LP owns.

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