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When I played the first part of that Gundam mission, I took it as a particularly cruel tactical puzzle and made a special effort to kill off all the mooks before finishing off the bosses. This was particularly aggravating because of that group that starts in the bottom of the map and just makes a beeline for Setsuna without stopping for Allelujah or Tieria along the way. This means you have to carefully kite Setsuna away from the group surrounding him while still luring as many of them to attack him on the enemy phase as possible, and carefully managing the range so that they have to approach him to attack instead of sniping him from afar with their ranged attacks. Also, Setsuna's lack of Continuous Movement threw me in this mission and caused no end of aggravation until I figured it out. This is actually a fairly challenging mission, when you play it that way. Satisfying once you get it right, too.
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# ¿ Jan 22, 2016 17:12 |
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# ¿ May 18, 2024 02:43 |