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I found out that releasing pet gasopods outside your seabase is a very bad idea, the poison will go through the wall and kill you, then you respawn and the poison kills you again two seconds later, and so on.. Is there a good way of getting stalker teeth? The advice i read on the wiki mentions letting it bite your seamoth, or check the seafloor where it has been gnawing on scrap, but i never manage to find any teeth.
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# ¿ Jul 5, 2016 05:47 |
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# ¿ May 4, 2024 10:38 |
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What are the benefits of using the cyclops compared to the seamoth, apart from it being easier to move your stuff around?
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# ¿ Jul 8, 2016 19:53 |
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You can kill some creatures with the standard knife, you can't do the same with predators?
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# ¿ Jul 11, 2016 09:49 |
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Met posted:Exploring around is the whole point of the game. I'd rather changes were made to expand on the exploration side of things rather than a new system of researching that ultimately has me in my base putting a bunch of crap into a vending machine with a long timer. It would be nice if the game removed all the extra fragments of a specific blueprint once you collected a full set. It is annoying find a moonpool fragment for the 10th time once you have already made one.
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# ¿ Sep 7, 2016 06:33 |
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I hope they upgrade the Cyclops to also hold the Prawn, because right now it feels super useless, the Seamoth is just better in every single way.
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# ¿ Sep 16, 2016 18:09 |
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I was referring to the Cyclops being unable to hold both the Seamoth and Prawn. I haven't yet found any real reason to go below 900 meters, and i half expect the Cyclops would explode because it is constantly bumping into thing and taking damage. The Seamoth has virtually unlimited power with the solar cells, can go fast and is much much more manoeuvrable, they should just find a way to combine it with the Prawn in sort sort of transformers style vehicle.
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# ¿ Sep 17, 2016 07:27 |
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I just started a new game, i am not sure who thought it would be a good idea for the gasopods to make those creepy sounds all the time. How do you get into the Aurora now? The door that you could get in through before is blocked.
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# ¿ Sep 26, 2016 07:00 |
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It is pretty annoying that every single biome has bonesharks now, especially since most blueprints are in wrecks now.
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# ¿ Sep 27, 2016 13:43 |
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Demiurge4 posted:You're being mocked because you seem mad that the game doesn't move out of the survival themes. The sea is dark and full of terrors. I think that for a lot of people the appeal of this game was that it was different than most survival games. Instead of chopping down trees in order to build a cabin to keep you safe, you were free to swim around and just look at the scenery. There were still dangers but you were safe most places. The game now seems to be heading in the direction of a generic survival game, it isn't bad by any means but it was definitely better a few patches ago.
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# ¿ Oct 5, 2016 15:52 |
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From what i can see you need a propulsion gun to get in and out of the Aurora. You can technically get in without it, but then you need to cheat to get out.
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# ¿ Oct 13, 2016 18:22 |
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I am pleasantly surprised that they listened to feedback about how annoying it was to have all the important blueprints be locked inside wrecks, that was really killing the fun of the game for me.
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# ¿ Dec 15, 2016 17:52 |
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The Cyclops just got even more useless https://unknownworlds.com/subnautica/silent-running/
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# ¿ Apr 28, 2017 06:40 |
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The game is still really good, and worth the money. Some of us just think that the devs are wasting their time by making changes that are dumb, just so they can appease a small minority who want survival games to be as hard and tedious as possible.
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# ¿ May 15, 2017 11:09 |
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I haven't played it since they started putting in a story and alien bases, but i never had a problem with the performance. My computer is on the average to low end, and i run it on a harddrive just fine.
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# ¿ Oct 30, 2017 14:47 |
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Maybe i was just unlucky, but i started a new game and i could hardly find any quartz, it used to be almost as common as titanium.
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# ¿ Dec 7, 2017 21:42 |
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For a game this fun and addicting it is frustrating to see the same bugs that were in the game at the release of early access still not get fixed. I could deal with shoals of fish constantly swimming through my base and i could deal with the boneshark clipping through a cave wall and swimming in air, stopping me from examining an alien portal. But i just tried to dock my Prawn in the Cyclops, i hit the Cyclops and it disappeared and now the game is telling me that it is located 338755 meters away....
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# ¿ Dec 14, 2017 12:57 |
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Have the seamoth and prawn be able to combine transformers style, that way you wouldn't need the dumb cyclops to transport the prawn around
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# ¿ Dec 16, 2017 09:26 |
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For me the problem is the number of bugs that have been in the game for years that have yet to be fixed.
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# ¿ Dec 31, 2017 10:08 |
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redreader posted:So is this basically done or is there a final release to come? Looking forward to a full playthrough. They are doing daily updates until release day, where they will presumably release one big final update.
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# ¿ Jan 19, 2018 08:00 |
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I like building in the Mushroom Forest because it's pretty, and it is close enough to the surface that solar panels still work good.
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# ¿ Jan 20, 2018 16:22 |
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For the first time I am going to build a thermal plant, but all the vents i have found so far are either in the safe shallows or surrounded by dangerous predators. Is there any special place that people usually build there base at? Preferrably some place i can go with my seamoth.
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# ¿ Feb 5, 2018 22:14 |
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I have played through this game several times, but this is the first time I have ever built the scanner room (partly because it didn't work for the longest time). Wow I don't know how i ever lived without it, it makes finding resources so much easier. Though I found it a little annoying that I could deconstruct it when it had modules installed and they just disappeared, though that is mostly my own fault.
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# ¿ Feb 7, 2018 12:06 |
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I am nearing the later parts of the game and I hope somebody can tell me exactly what to do from here on. I entered the Lost River area and explored a damaged alien base that had warper parts, an emperor egg and some alien info about the disease. I don't find this part of the game particularly interesting, i just want to get to the point where i am ready to make the escape rocket, and get the alien part over with as fast as possible. So can anyone tell me briefly where to go and what to do?
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# ¿ Feb 8, 2018 19:07 |
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OwlFancier posted:Go further into the river, near the disease lab you explored there is a plateu with a skeleton on it, one exit from that chamber leads past a large tree with blue brine pools round it, go past there and down into the lava tubes. Follow them along until you reach a large lava filled chamber with a big volcanic smoker formation in the middle. Swim into the big structure and find the thermal plant. Bring two purple keys, get the alien power data (not really needed but useful) and the blue key (scan it before you pick it up/use it). Go back into the large chamber. Nearer one of the walls is a big sinkhole in the floor, go down through it and into an even more lava filled room. Here is the primary containment center. Bring two blue keys (you have to fabricate one) and five ion crystals. Use the keys to open both doors and the ion crystals to open all the teleport gates, from here you can teleport around the map and finish the disease cure, then you should be able to deactivate the big laser gun and fly home once you build the rocket. If you bring a cyclops into the lava lake, you can get it out again a little faster, the final lava area also links back up directly to near the disease research facility, but you need the blue key from the thermal plant to get in so you need to go the other way first on your way down. Thanks, I appreciate it!
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# ¿ Feb 8, 2018 20:42 |
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The cyclops could use a camera drone or something similar that could show the vessel from a bit away, the camera angles aren't always useful when it comes to tight spaces.
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# ¿ Feb 9, 2018 12:57 |
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The cyclops combined the lava section was not fun, and it was the first time the game felt like a chore. But I completed the game and overall it is a great experience. I just hope the developers get around to fixing all the bugs that have been around for years. Something odd happened to my base towards the end, the upper part of it became completely flooded despite the structure being high, and the lights were notability dimmer. Not sure if it was a bug or I did something wrong.
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# ¿ Feb 9, 2018 20:25 |
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Do the creatures in the game reproduce asexually? Twice during the game i experienced that a creature in my alien containment had multiplied even though i am sure there was only one creature in there when i left.
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# ¿ Feb 9, 2018 22:25 |
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If you reload a game before taking off in the rocket and make a new time capsule, does that also count or does each player only get one?
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# ¿ Feb 10, 2018 10:45 |
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redreader posted:I bought this game ages ago and never saw a single cuddlefish It is a relatively new addition to the game, and there are only four cuddlefish eggs in the game as i understand it.
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# ¿ Feb 12, 2018 08:15 |
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by.a.teammate posted:Amazing thanks, I went to the keen signal once I upgraded my underwater ship thingy but I have the lazer cutter too now so maybe i'll go back and take another look The laser cutter opens up the ability to explore a lot of wrecks, for some reason they decided to make it a lot harder to get in this final version of the game.
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# ¿ Feb 12, 2018 12:03 |
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If you have the reinforced dive suit i find that you can usually just swim really close to a leviathan and avoid most of its attacks, and you don't take a lot of damage when you do get hit.
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# ¿ Feb 13, 2018 08:12 |
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I have put 100 hours into this game and I only just realized that the prawn uses two powercells and not just one....
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# ¿ Feb 14, 2018 09:16 |
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Another thing that I think would help would be to put the damage indicator on the main cyclops hud, having to stop and step back so you can see that screen is a little annoying. Also, when I first tried removing lava larva’s manually, a new one attached itself to the hull as fast as I could pull them off, is it actually possible to do something about them without the shield generator?
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# ¿ Feb 16, 2018 14:03 |
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The in-game screenshot option seems to have stopped working for some reason, so you will have to endure one with the hud on.
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# ¿ Feb 16, 2018 21:48 |
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Ciaphas posted:Just making sure, the LOD/popin is really amazingly bad for everyone in this game, right? Nothing on my compy is broken? Yep, everyone has those problems.
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# ¿ Feb 18, 2018 19:39 |
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I will never understand why hardcore gamers insist on ruining games for everyone else. If you think a game is too easy then it is your own fault for lacking enough willpower to impose limits on your game.
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# ¿ Feb 19, 2018 07:18 |
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Internet Kraken posted:This is a stupid viewpoint. Self-imposed challenges have their place but the idea of having devs rebalance a single-player game is to aim for what the optimal experience is. Lets look at this from the perspective of hull damage; is the current system better than a proposed alternative of where you can only repair at base but have significantly more hull? Not really. Cause right now hull damage is just tedium; you have to occasionally jump out of your ship to patch it up and then go back to driving. There's nothing interesting involved in it. Furthermore if the game was balanced around not being able to repair then they could remove hull damage from minor, insignificant collision which serve only to annoy the player. It'd also give more incentive to use the strengthened hull module which is mostly pointless right now. If these changes only affected a new difficulty mode then i wouldn't have a problem with them, other than I think the developers would be wasting their time, there are a ton of bugs to fix and some potantial DLC in the works, there is no reason to once again try to appeal to the type of player who doesn't like the game. Having to constantly go back to your moonpool with the seamoth just sounds tedious and not fun in any way, with the cyclops it would be even worse. The lava zone is already dumb as it is, and the leviathans attack the cyclops even going slow in silent mode. Subnautica is so popular because it feels like less of a hardcore experience than other survival games, if that is too easy for some folks then self imposed limits are the best and easiest way of making the game harder.
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# ¿ Feb 19, 2018 13:52 |
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The top part of my base is flooded for no reason, I assume it is a bug.
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# ¿ Feb 28, 2018 08:05 |
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Google Butt posted:did they improve the pop-in yet No, and they probably won't either. The game spent a lot of time in early access and I imagine that they just want to move on with DLC/another game, and not spend even more time and money on optimisation.
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# ¿ May 14, 2018 16:02 |
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# ¿ May 4, 2024 10:38 |
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It's a good game and it deserves to get good reviews, you can do that while also mentioning the bugs that exist.
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# ¿ May 20, 2018 19:11 |