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So I uh, I tried to dock my seamoth into the moonpool while it was draining and it ejected me and I fell down to the seafloor. It thinks I'm in my base because it's making clanking walking sounds but I'm on the surface. Saving/reloading doesn't fix it. Going to try and walk to find some quartz and make a little habitat that I get in/out in the hopes it'll trigger swimming again are there any console commands I can use to force swim?
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# ¿ Jul 6, 2016 19:34 |
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# ¿ May 14, 2024 11:48 |
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Met posted:I had a similar issue falling through my base once. I just went into a hatch from the outside and that fixed it. After experimentation, it seems that I get dropped to the ocean floor no matter where I attach the moonpool to my base! This sucks. e: found a thread. It's a known issue in VR. I'm not going crazy! Phew! http://forums.unknownworlds.com/discussion/143099/game-breaking-oculus-glitches Bhodi fucked around with this message at 23:19 on Jul 6, 2016 |
# ¿ Jul 6, 2016 23:14 |
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What I really need is silver; quartz is everywhere for me. So in reading more about playing this in VR, a lot of the bugs I'm running into are due to not having any animations. I didn't know there were animations for stuff! I also didn't realize my slow walking pace in buildings is a VR-specific thing. I really hope they fix it soon.
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# ¿ Jul 7, 2016 15:08 |
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IronDoge posted:Now that I have my Cyclops I find myself not going back to the game so much. Do they have plans of adding in and endgame of some sort? It's always nice to have a goal to work towards
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# ¿ Jul 7, 2016 15:41 |
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MisterBibs posted:I haven't played in a while, and when I did I played in modes that didn't require me to eat because I was sick of hunting for salt every five minutes. Did this change?
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# ¿ Jul 8, 2016 20:33 |
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Demiurge4 posted:Once the game is more feature complete I'd love a more gritty and lowtech mod or alternate gameplay mode. You'd start on a surface island and scrounge up scrap to make basic tools and make very short dives for pearls or whatever, then later on you'd craft your first wetsuit and start salvaging more valuable tech from the Aurora from a workbench, basically expanding the tech tree hugely and making the current tree the endgame. It's not something you should "unlock" partway through the game, it's not somewhere you go just to scavenge resources before going back to your above-ground shelter. If you want an above-ground survival game there are about a dozen on steam in varying stages of completeness that you're free to play right this moment. Fortunately, the designers seem to agree. The early game is pretty much done at this point excepting minor tweaks like critical blueprint unlocks soon to be found in larger wreck rooms. Bhodi fucked around with this message at 20:43 on Jul 8, 2016 |
# ¿ Jul 8, 2016 20:40 |
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Eh, that link's SUPER basic. Here's what I'd suggest overall:
Bhodi fucked around with this message at 20:16 on Jul 9, 2016 |
# ¿ Jul 9, 2016 20:07 |
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I want glass X and Y corridors.
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# ¿ Jul 10, 2016 02:13 |
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The game has ~10h until you hit the early access wall, imo.
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# ¿ Jul 12, 2016 21:03 |
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I don't think you can deconstruct the fabricators on the other lifepods you find, which is total bullshit if they let you deconstruct the one in yours.
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# ¿ Jan 27, 2017 20:34 |
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It's kinda dumb that i can get the schematics for the upgrade station and the Cyclops before i can get the moonpool. The current messages / sensor beacons that lead you around need some work.
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# ¿ Feb 1, 2017 04:35 |
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WTF do you even use the knife for except for getting plant cuttings, who cares how strong it is.Capn Jobe posted:I've been slowly gathering up the materials (not to mention courage) to take a stab at the Aurora. I have the seaglide, laser cutter, and 2/3 of the seamoth fragments. Do I really need the propulsion gun to explore the Aurora? I seem to see equal numbers of posts claiming one way or the other, and it may be something that's changed with patches. You can get the cannon recipe from inside all the little boxes scattered about the aurora area (and in other areas in general sometimes). If they're open on one side they sometimes have a scanable part. Cicadalek posted:Also, does anyone know how to get into this room in the Aurora wreck? Bhodi fucked around with this message at 01:52 on Feb 8, 2017 |
# ¿ Feb 8, 2017 01:45 |
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endlessmonotony posted:You absolutely don't need anything but a scanner, a welder and a radiation suit to get into the Aurora. Bhodi fucked around with this message at 17:47 on Feb 8, 2017 |
# ¿ Feb 8, 2017 17:43 |
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Oh I guess I imagined it when I played through it this weekend, did you start a new game recently?
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# ¿ Feb 8, 2017 18:51 |
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The entrance on the side of the aurora used to lead directly into the engine room but it was closed off in the same patch that added all the internal bits like the lab and prawn bay. The only two entrances now are the one below (leading to the laboratory) and the one above (labeled airlock) leading to a T where you go left into cargo and right into a small office. The entrance up high is accessible from below by going up the ramp and then along a thin curved beam with a box on it which leads around fiery wreckage.
Bhodi fucked around with this message at 19:02 on Feb 8, 2017 |
# ¿ Feb 8, 2017 19:00 |
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This is embarrassing but I didn't know you could run. You didn't used to be able to while playing in 3d, I guess they fixed it at some point and I kind of forgot it existed.
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# ¿ Feb 8, 2017 23:54 |
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I'm still confused why you all are trying to knife fight a stalker instead of just running away like a sane person. It takes a dozen hits and the shark pretty much just runs away after you slash it once, you'd literally have to chase the thing down and killing it provides no benefit whatsoever
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# ¿ Feb 9, 2017 03:29 |
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Aurora boxes?!" Turtlicious kramers in the door and just keeps kramering, sliding off around the room, bouncing against bookshelves. he kramers against endlessmonotony's toilet, busting it up big time. you get the feeling he's trying to say something but he's kramering at such a high velocity you just can't quite make it out. as he finally nails a texture seam and falls out of the map you think you hear him exclaim "I'm an rear end in a top hat too, that's what's so CRAZY about this" on the way down
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# ¿ Feb 10, 2017 17:18 |
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Mr. Crow posted:I don't really get it but I still had a giggle good post mate Looks like my subnautica adventure is done for this patch, it's consistently crashing on me when it tries to load up objects, the logs say something about long delays and trying to de-cache resources. Could be the 20 hours on the save that's the culprit, it's OK, I'll explore the depths next patch. They still need to do a VR pass and make things like the compass and text at the bottom of the screen work. Also undocking seamoth/prawn from the cyclops spawns you in the game world where you last docked, not where the cyclops is on un-docking. All these are known bugs in trello, just need to wait for them to fix it! Bhodi fucked around with this message at 21:32 on Feb 10, 2017 |
# ¿ Feb 10, 2017 21:29 |
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Magmarashi posted:The dick-waving dipshittery never gets old, oh boy http://vignette4.wikia.nocookie.net/subnautica/images/7/7e/595137118_preview_map.jpg/revision/latest?cb=20161126033628 Xibanya posted:I was having a great time in Subnautica and then at about the 9 hour mark my game crashes no matter how many times I load it or reboot. I saw upthread someone saying something about deleting temp files, anybody got more specifics on that? http://steamcommunity.com/sharedfiles/filedetails/?id=818789065 then go to C:\Program Files (x86)\Steam\SteamApps\common\Subnautica\SNAppData\Saved Games\ Find which slotXXXX folder has your saved game data and then go into your CellsCache folder and delete everything in it. Bhodi fucked around with this message at 00:16 on Feb 22, 2017 |
# ¿ Feb 22, 2017 00:13 |
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GreyjoyBastard posted:Just want to say, I still love your avatar and text.
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# ¿ Feb 22, 2017 00:23 |
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Sadly, no updates or fixes to the myriad of VR bugs
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# ¿ Mar 2, 2017 23:12 |
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Taima posted:So how close is the current version of the game to "the full experience"?
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# ¿ Mar 3, 2017 19:29 |
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Truga posted:If you're a big dumb baby like me you'll spend 30 hours building your base and never leave the shallows tho, except to get upgrades for cooler base modules The latest thing I've been doing is a 4 stack of multipurpose rooms, with the alien containments on the bottom. If you put glass windows on the sides of the bottom one and the middle, you can sort of see out and it feels really open. That makes your floor a habitat, I just wish I could make the roof be transparent as well Bhodi fucked around with this message at 19:42 on Mar 3, 2017 |
# ¿ Mar 3, 2017 19:38 |
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Has anyone explored the new content? Is there anything that you can "get" like unlocking teleport pairs to speed journeys or is it just kinda neat stuff to look at right now? Last patch added 2x strength ion batteries, IRC.
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# ¿ Mar 5, 2017 16:01 |
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Fish just attack and you get to do nothing and like it? if you go to put out fires they just keep attacking? How is this possibly fun in the slightest? I honestly can't even think of a way to make it fun, just tedious. Can't wait to drive through a bunch of sharks screaming "oh, just piss off" as they bounce against me while I flank speed to get to where I'm going faster I do really like that environmental ping though!
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# ¿ Apr 7, 2017 21:51 |
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And I'm frustrated as hell by the inability to hide that ship namer and color thing, it's bright and annoying when the lights are off why won't you just cloooooseeeeeee
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# ¿ Apr 7, 2017 22:01 |
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GlyphGryph posted:Straight from the devs mouth:
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# ¿ Apr 8, 2017 04:46 |
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emoji posted:Why make up obvious false lies to prove your point about being hypothetically bad at the game? The cyclops is 5 plasteel, 5 enameled glass, some lube, and one chip. That's 10 minutes of work if you know how to get stalker teeth. Presumably you stuck a replicator in there and a bunch of lockers filled with god knows what and of course the upgrades while we're pretending scavenging for more resources is the issue we're discussing Thanks for kramering in with belligerent opinions buddy, why don't you see yourself out
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# ¿ Apr 8, 2017 14:05 |
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The draw distance is just a tweakable option; if you optimize the engine you can set the distance out farther without things becoming a slideshow. Pop-ins have the same cause and so general engine optimizations should makes things pop faster (hopefully before you're literally on top of them) I completely believe they have an optimization pass planned. I remember NS2 ran like hot garbage until they spent a month optimizing it up to playability, so this exact thing happened in their last game.
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# ¿ Apr 19, 2017 21:14 |
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Oh thank you VR jesus, they finally did a pass and fixed all the outstanding VR bugs, I don't even care about the colossus now
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# ¿ Apr 28, 2017 19:00 |
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I started a new game today and the early game silver issue is muuuuuuch smoother with cpu using gold. You can get pretty much everything you need for all the basic equipment and tools from safe shallows and the kelp forest 100m away now. A+. The radio explicitly says "go check this lifepod out" and so it's a much more breadcrumb experience to scan wrecks, and the first two make you swim over wrecks with the seamoth and seaglide pieces.
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# ¿ Apr 29, 2017 04:50 |
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Thor-Stryker posted:I realized what this game really needs is dedicated resource storage bins. Something smaller than a battery charger that can hold XXX of a single resource.
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# ¿ Apr 30, 2017 23:06 |
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This whole saga solidifies my opinion that forums are garbage piles full of uninformed bad opinion and devs should never, ever listen to a word of any single one of them.
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# ¿ May 1, 2017 15:43 |
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tbf, our enameled glass is literally made from bone shark teeth
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# ¿ May 1, 2017 15:52 |
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enraged_camel posted:So? Look at how alloys work... Copper and tin are both very weak/soft metals, but combine to form tin bronze, which is much stronger/durable than both. A copper/tin weapon would do almost nothing to a bronze armor. I'm just saying it makes sense in game logic if you take a material from a creature and make something with it, that creature will have the ability to damage it
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# ¿ May 1, 2017 16:11 |
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OwlFancier posted:However a nuclear space submarine from the future shouldn't be damaged by slightly oversized barracudas. What I DO think is bad is that you now get all these upgrades from lifepod info caches, way, way before you can get the modification station to actually use them (given logical game progression through message breadcrumbs) e: and the PDA that actually leads you to the jelly shroom cave to continue the story and has the mod station is on a floating island path away from the habitats and so very easily missed Bhodi fucked around with this message at 16:34 on May 1, 2017 |
# ¿ May 1, 2017 16:25 |
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Still angry you can't close the panel that lets you change the color / name. WHY ARE YOU SO BRIGHT IN VR WHEN I TURN THE INTERNAL LIGHTS OFF
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# ¿ May 4, 2017 16:15 |
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Thor-Stryker posted:I expect if Subnautica was moddable, then we'd get the Realistic Calorie Consumption Mod.
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# ¿ May 10, 2017 17:35 |
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# ¿ May 14, 2024 11:48 |
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This is not a 100 hour game and trying to play it over and over like one isn't going to increase your enjoyment. Judging from the plot that's already there It's looking like a 15-20 hour experience with a static plot and a specific end goal without a ton of replayability. It's going to be plenty of fun for people who haven't been obsessively installing and playing every patch.
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# ¿ May 14, 2017 18:18 |