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Iznogood posted:Bought this on sale like others. Love it it's beautiful. My pod did drift so its possible. In my case it seemed it drifted suddenly when I died and respawned in it. It jerked and when I got out I was on top of the algea forest thingy. Maybe 100m from starting location. You should work towards fabricating a habitat builder tool, so you can make anchored seabases that you can upgrade with neat stuff. The escape pod is just a temporary base for you. I think the drifting pod is a bigger problem in this patch. I visited a faraway location for an in-game day or two, and when I tried to return to the pod it was 2 powercells of Seamoth travel away
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# ¿ Mar 17, 2016 18:05 |
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# ¿ May 3, 2024 16:02 |
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Cojawfee posted:Fish don't respawn very fast and they tend to die a lot when you're in the area. They die from you bumping them too hard, or bigger animal kills them or some other random reason. If you say in one area for a while, the smaller fish there will end up dead. You can always breed some in aquariums and release them into the wild. Die-off in the Safe Shallows or Kelp forest is mostly from Stalkers and Bleeders roaming around and eating stuff while you build.
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# ¿ Jun 29, 2016 10:15 |
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priznat posted:I would raise a reaper to think I am its mama and ride it around with a kick rear end saddle You discover too late that reaper babies eat their parents when they reach maturity.
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# ¿ Jul 9, 2016 04:41 |
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Invalid Validation posted:I built my base floating off a cliff and I didn't realize it needed structural support. So I put in a moonpool and docked my seamoth into it. Each pod had a bunch of holes in it with no power and the whole base was flooded while the computer kept screaming at me about low power. That was fun, you probably don't want to do it that way. The cliff thing doesn't matter. The moon pool is a huge hit to structural integrity, but you can add some reinforcement panels or bulkheads somewhere and still solve the problem.
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# ¿ Jul 22, 2016 21:49 |