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Drunk in Space posted:Playing this for the first time in a while, and noticed something pretty cool: My first eclipse was terrifying. I was just starting the game and in the middle of a kelp field.
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# ¿ Jun 28, 2016 21:30 |
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# ¿ May 14, 2024 23:18 |
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The Something Awful Forums > Discussion > Games > Subnautica: If you gaze long into an abyss, the abyss also gazes into you.
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# ¿ Jul 1, 2016 05:34 |
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The game is silly about foundations. It wouldn't let me remove them even if I have the hull integrity available because other objects are connected to them. I just rebuilt my base a piece at a time.
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# ¿ Jul 1, 2016 07:34 |
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priznat posted:I probably missed the discussion in my thread read through but is there a reason from the devs why no map interface? I want one really badly. Seems totally weird to not have one. There are mid-late game methods of mapping the world.
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# ¿ Jul 1, 2016 17:49 |
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Knife them all.
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# ¿ Jul 1, 2016 18:23 |
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I killed a nearby one and it hasn't returned.
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# ¿ Jul 1, 2016 18:45 |
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Cojawfee posted:I think that should be the winner. Subnautica: if you stare into the abyss, eventually the next chunk loads. I like it. Hopefully we only need that title until 1.0 when they clean that up...
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# ¿ Jul 2, 2016 00:42 |
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Demiurge4 posted:Stalker teeth might as well be called rooster teeth. I've found 3 the entire time I've been playing and now I'm trying to build the cyclops. I just played fetch with the same stalker and a single piece of scrap metal to get all the teeth I needed.
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# ¿ Jul 2, 2016 17:47 |
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priznat posted:What happens if you deconstruct something that contains other stuff, like a module or a locker? Tries to fit into your inventory or just disappears? In the case of lockers, everything inside is deleted. It makes a good way of getting rid of excess items. I was a bit bummed out to find rotten fish and random crap I put outside didn't go away ever.
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# ¿ Jul 4, 2016 01:16 |
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Bhodi posted:So I uh, I tried to dock my seamoth into the moonpool while it was draining and it ejected me and I fell down to the seafloor. It thinks I'm in my base because it's making clanking walking sounds but I'm on the surface. Saving/reloading doesn't fix it. Going to try and walk to find some quartz and make a little habitat that I get in/out in the hopes it'll trigger swimming again I had a similar issue falling through my base once. I just went into a hatch from the outside and that fixed it.
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# ¿ Jul 6, 2016 20:31 |
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mini patch No big changes. Little fixes here and there. quote:Update 67 is now available on Steam. We haven’t named this update, because it is a little baby update. Unlike Farming, Power Nap, Machinery, and other updates, 67 doesn’t include any big exciting new features. It does include important and useful improvements to the game. Read on to find out what’s inside.
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# ¿ Jul 6, 2016 22:59 |
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Stringbean posted:Started this up last night, got a radiation suit made up and a lot of gear. Should I aim for the wreckage? Or is there something closer to the escape pod that I should have been looking through? Sure, go for it. Bring a fully charged welder.
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# ¿ Jul 7, 2016 18:13 |
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You look like a badass, ready to take on a reaper with a survival knife.
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# ¿ Jul 8, 2016 20:08 |
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Weren't we some sort of science expedition? Shooting up the wildlife isn't something we came to this planet to do.
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# ¿ Jul 11, 2016 06:10 |
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Zsinjeh posted:I don't mind the lack of guns, but lots of science expeditions (especially extreme ones) have some sort of survival kit that usually contains weaponry. Cosmonauts had survival shotguns in the Souyez capsule to protect themselves against wildlife in Siberia for over 20 years. Yeah but this isn't mid 20th century earth. This is enlightened "We don't even eat meat as a society anymore" future. Weapons being defensive makes sense in that context.
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# ¿ Jul 11, 2016 20:06 |
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Bhodi posted:The game has ~10h until you hit the early access wall, imo. Maybe if you use maps and look things up. I went 20 hrs, myself.
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# ¿ Jul 12, 2016 22:16 |
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I thought Peepers were the best food. Apparently it's Reginalds. Emptied my 20 peepers into the ocean. They'll be fine.
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# ¿ Jul 16, 2016 04:24 |
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Fruits great when in the base. Reginalds are good for salting.
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# ¿ Jul 16, 2016 04:45 |
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I have a three story tall alien containment. I'm inside of it but I can't seem to drop this grassy plateau egg inside of it. What's the problem?
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# ¿ Jul 16, 2016 20:28 |
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You'll get a good 10-20 hours out of it right now but there's a lot more end game content planned.
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# ¿ Jul 16, 2016 20:39 |
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Silver was the hardest thing for me to find as a new player. I never found any in kelp. However, I did find them in the red grass areas. A trick on a quick second playthrough found that the scanner would highlight sandstone nodes if I didn't scan them. They're also easier to see from above. I also found sandstone nodes in a hydrothermal vent in the safe shallows.
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# ¿ Jul 19, 2016 00:15 |
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Yeah. As soon as you can just drop a room under your lifeboat. Everything constructed can be refunded for the full materials so don't be afraid of "doing it wrong" the first time because you want everything to be perfect.
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# ¿ Jul 19, 2016 02:51 |
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The Seaglide sucks up batteries insanely fast. I had a seamoth before the battery charger.
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# ¿ Jul 19, 2016 03:33 |
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Wait till you go so deep that there's never sunlight.
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# ¿ Jul 19, 2016 06:26 |
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How is the Cyclops supposed to be recharged besides abusing the power cell recharger? Have bases everywhere with power cell rechargers? It's a bit silly.
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# ¿ Jul 21, 2016 22:18 |
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What modules do you guys use for the seamoth? -Solar Charger -Max Depth -Hull Integrity -Radar Can't imagine replacing any of those. It's my explorer.
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# ¿ Jul 21, 2016 23:59 |
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I've only been caught by a reaper once on my seamoth and it brought me to 20% health with armor. I assume the armor helps against accidentally crashing into walls so I prefer it based on that.
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# ¿ Jul 22, 2016 00:21 |
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Doesn't it only take 5 solar panels to negate the water filtration's energy use?
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# ¿ Jul 22, 2016 01:49 |
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That sounds unfun.
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# ¿ Jul 24, 2016 09:56 |
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We're talking 4 minutes maximum. Do you get upset when you have to microwave something for 4 minutes? Because it already took time to get it and put it in the microwave? NO! Or at least you shouldn't, because if you've ever had used a microwave in your life, you know that that amount of time will go by like that. I would love to see how these people handle War Frame, where almost EVERYTHING takes hours and days to build not mere seconds and minutes.
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# ¿ Aug 12, 2016 20:07 |
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priznat posted:As someone who has less time than ever to play games I am very attuned to when a game is wasting my time. It's just not worth it with so many other entertainment options available. You should make a quick account over there and post that. I'll post it if you don't want to but I'd like to have more voices in there where the devs can see it.
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# ¿ Aug 12, 2016 20:20 |
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DreamShipWrecked posted:Yeah I assumed the same thing, where it would be like every other survival game and let you just skip time. But nah, just staring at the ceiling You don't understand. That wouldn't be realistic. If you want to skip the night you should sleep in a bed and then actually go take a short nap in real life.
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# ¿ Aug 12, 2016 21:05 |
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Trustworthy posted:Y'all could just chill back in a comfy chair and look out a window at some of the game's gorgeous wildlife in its natural habitat. Sometimes it's nice just to take it all in; not every second of life has to be some kind of Adderall-fueled action sprint mall madness shopping spree I could do that without being required to do so.
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# ¿ Aug 12, 2016 22:29 |
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The "truth is in the middle" guy in that thread. Let's not genocide EVERYONE. Just half of everyone! That's fair, right?| edit: Ha, and just a few posts later the same guy has a meltdown. quote:heck lets go then better way: triple the drat times because now it adds a real realism card into play... lets keep arguing left or right who is right game forever then ... lets keep running this cause you cannot understand people who like times and keep standing "I am right, you are wrong" way
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# ¿ Aug 14, 2016 01:20 |
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There's a console command that also gives you instant crafting. The point is that waiting around shouldn't be the default. I don't want to tell people what options they have to cheat in to make the game not annoying to play.
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# ¿ Aug 14, 2016 23:36 |
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They made ANOTHER thread with a poll, and then threw a fit when things didn't go their way again.quote:All those mint accounts only made to vote here make the validity of this poll highly dubious, no matter which way it will turn out. quote:How even the poll is compared to how the original thread has become basically all instant supporters does go to show that they aren't necessarily the biggest, they just make the most noise. Not that voicing your opinion is a bad thing, mind you. Its just interesting. quote:Don't forget to account for all those accounts made over a year ago who've been pretty much completely silent until now. quote:Manufacturing a false consensus by vote brigading and dog piling (with and without fake accounts) isn't that uncommon on the internet.
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# ¿ Aug 15, 2016 22:09 |
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I just can't get over how that one guy thinks he's heroically part of the silent majority and everyone he disagrees with is maliciously trying to be louder.
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# ¿ Aug 15, 2016 22:31 |
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# ¿ Aug 17, 2016 22:02 |
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Mesmers aren't in the game? I've seen a few even recently on the Stable release.
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# ¿ Aug 18, 2016 06:25 |
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# ¿ May 14, 2024 23:18 |
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There's a fair chance your progress would be erased on the 22nd when the next release comes out. I don't think you'll feel cheated if you played through what content was available now and then started fresh on full release in December. I got around 20 hours before running out of content on a playthrough. I've since raised that to 40 hours playing with experimental builds and goofing around a good deal.
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# ¿ Aug 19, 2016 00:35 |