|
Reapers Yelling always sounds further away than it actually is. I hate them. I hate them so much.
|
# ¿ May 6, 2016 16:59 |
|
|
# ¿ May 3, 2024 13:32 |
|
Xanderkish posted:I'm trying to figure out a strategy for dealing with Reapers. My general strategy is to swim until I hear one of them screaming and then to decide that place belongs to the Reaper and I should be somewhere else. I am still upset one of them moved into my happy mushroom kingdom. I thought that biome was safe.
|
# ¿ May 6, 2016 20:12 |
|
Three-Phase posted:I have to admit this game is pretty awesome but I think with an Oculous Rift it might be a little too much for me. This was my first experience with the creature I've dubbed 'The Motherfucker', too. I know it's called a Reaper. I don't care, it'll always be the Motherfucker to me. I'm chatting with a buddy on my headset as I check out the port side of the Aurora, and I'm like 'My screen's shaking, wonder if the wreck is settling? Plus I hear something really loud and JESUS CHRIST!" It was two of them.
|
# ¿ Jun 21, 2016 04:28 |
|
It gets even easier. The second you have fruit trees they produce so much moisture and food and require no input that you can easily refill fully any time you go to base, and the stillsuit nearly ends the water game.
|
# ¿ Jun 27, 2016 22:23 |
|
Despite having some minor fear of the sea myself, I can confirm scuba diving is rad and there are many pretty fishes.
|
# ¿ Jun 28, 2016 00:22 |
|
Xanderkish posted:Still had some close calls with all this, like that time a Reaper popped into a mushroom forest and I turned around and spirited away while shouting expletives the whole way back. And I still get frightened when I see Reapers, even though I know I'm in a big-rear end submersible where they can't hurt me. One moved into my serene mushroom kingdom and still won't leave. The Reaper owns that base now.
|
# ¿ Jun 28, 2016 00:56 |
|
Funkmaster General posted:Am I the only one who finds the reaper totally not scary at all? I mean, at a distance it's terrifying the first few times because "woah, that's a big loving fish!," and he remains nerve-wracking due to gameplay mechanics that make an encounter with one certain death, but in terms of design he looks ridiculous and isn't scary at all. I actually think all the creature designs in this are absolutely fantastic, but the reaper is the one exception. It's the sound, speed, and what he'll do in gameplay that scares me, not how he looks.
|
# ¿ Jun 28, 2016 01:11 |
|
What can't the Reginald, Wonder Fish, accomplish? Best fish.
|
# ¿ Jun 30, 2016 05:04 |
|
HiKaizer posted:Putting fish into it seems vaguely immoral in some fashion. I have never wanted for power enough yet that I had to worry about the reactor efficiency. But I also build a lot of passive power generation like solar panels and geothermal. The fish can either be used to power the base or the diver. Either will consume the fish.
|
# ¿ Jun 30, 2016 05:12 |
|
Met posted:I just played fetch with the same stalker and a single piece of scrap metal to get all the teeth I needed. When I realized they were relatively intelligent and playful I stopped trying to kill Stalkers. I think they're cute.
|
# ¿ Jul 2, 2016 17:57 |
|
Mechanical Ape posted:What annoys me is how all that lethal dark matter radiation doesn't bother the fish. I'm jealous, fish! What's your secret? Reginald can do whatever the hell Reginald wants. He is the best fish. No idea how the lesser fish survive, though.
|
# ¿ Jul 6, 2016 14:58 |
|
He's got a lot. He's like what, 1/5 of a full nuclear fuel rod?
|
# ¿ Jul 6, 2016 15:01 |
|
Hyperdense compressed fish is the breakfast of champions.
|
# ¿ Jul 6, 2016 15:05 |
|
U.T. Raptor posted:I had a crabsnake near the abandoned base in the jellyshroom cave come out of nowhere to attack my seamoth when I wasn't even in it. This update made stuff hilariously aggressive. What, two of them? That was my very first encounter with them months ago.
|
# ¿ Jul 13, 2016 05:57 |
|
I'm probably not going to play the release if they put in 5 minute crafting timers. I have other games and I had a lot of fun with this one already.
|
# ¿ Aug 14, 2016 14:54 |
|
Can the Prawn fistfight a Reaper?
|
# ¿ Aug 29, 2016 03:53 |
|
Good. Wasting time on adding a half-baked multiplayer wouldn't have helped anyone.
|
# ¿ Aug 30, 2016 22:19 |
|
Danaru posted:Is there any major drawback to making a gigantic gently caress-off tower of vertical connectors aside from the hit to hull integrity? There's a really deep chasm near my base that I want to connect down to so I don't have to swim up so far to refill my oxygen tanks. Always build hubris palaces.
|
# ¿ Sep 17, 2016 21:06 |
|
Crimson Harvest posted:Brave move! The thing that always gets me nervous in this game isn't the wildlife but the descent into the yawning abyss when I can't see anything in any direction. It really activates something primal in me, it's very scary. Same here. I've gone scuba diving before, I'm a good swimmer, and I love the water, but something about being in ocean deep enough not to see anything but the water in all directions always wigs me out a little. Also this game really makes me wish I could go do scuba again.
|
# ¿ Dec 25, 2016 16:17 |
|
GlyphGryph posted:I honestly really doubt you've actually had a moment of excitement from your knife breaking. And the knife is mostly only useful as a tool. You can drive some stuff off (or kill it) but the knife no longer snapping like cheap tin wouldn't suddenly make the knife a guarantor of survival in all hostile environments.
|
# ¿ Feb 9, 2017 00:57 |
|
I stopped killing Stalkers about the same time I realized they play with toys and also they run away if I knife 'em once. Other monsters can gently caress off but I'm okay with my occasionally dickish sharkdolphin neighbors.
|
# ¿ Feb 9, 2017 05:04 |
|
GlyphGryph posted:I really wish there were more complex predators. Stalker behaviour really is one of the best things about the game. At one point early in development I was super excited because of the promise of more stuff like that but... it doesnt really feel like it ended up going that way. I want this so much.
|
# ¿ Feb 9, 2017 06:37 |
|
Overwined posted:Someone just needs to port Unreal World into any decent-looking 3D engine. That's the Iron Age Finland Simulator, right?
|
# ¿ Feb 9, 2017 17:47 |
|
Mehrunes posted:Nice. One of the devs posted an extensive look at the Cyclops changes at https://www.youtube.com/watch?v=OuDqRbTETS8 (upgrades are in experimental but enemy behavior doesn't seem to be) and the lead designer put up some internal feedback here (performance is unsurprisingly the largest complaint). Oh good. I really hated having my extremely expensive investment be a genuine mobile safe haven I could explore from. That really sucked and I look forward to having to constantly rebuild Cyclops. Christ, I wish they'd stop listening to those people.
|
# ¿ Apr 7, 2017 13:18 |
|
Mehrunes posted:Uh, listening to who? The forums posters on Subnautica's official forums who keep demanding stupid poo poo like 'crafting should take 5 minutes' or 'Small predators should be able to destroy the Cyclops.'
|
# ¿ Apr 7, 2017 21:33 |
|
If they just made sandstone look noticeably different it'd be a much easier issue.
|
# ¿ Apr 9, 2017 03:56 |
|
twistedmentat posted:Whats up with all the people playing games that demand them to be as hard and punishing as possible? It was Dark Souls wasn't it? It makes them feel 'hardcore'. Also, they have the idea that the relaxing fish-touching game is actually really scary and brutal.
|
# ¿ Jun 10, 2017 17:05 |
|
Nothing about the game scared me until the first time I was out at the Aurora, exploring around the place and seeing what I'd find. I'm talking to a friend over Skype because we're both playing and trying to find where the silver's at and all, and I mention to him "I hear some kind of rumbling. I think the ship's settling or something." Then 'HOLY poo poo! WHAT IS THAT!?" because it wasn't one, but two Reapers. That was the first time I ever saw them, and I'd mistaken the screaming for the ship groaning. Also the first time I died in game, obviously. I think everyone's first Reaper is quite the experience.
|
# ¿ Jan 23, 2018 14:26 |
|
Also you can build your bases in all kinds of very pretty, cool places. Like, who doesn't secretly dream of having a high tech undersea base amidst an alien mushroom forest, surrounded by pretty fishes?
|
# ¿ Jan 29, 2018 16:17 |
|
Reginalds are the classiest of fishes, though. Just look at the name.
|
# ¿ Jan 29, 2018 16:49 |
|
So if I don't have a stasis rifle, what's my game plan when something the size of a house shows up and is really pissed off at me? Will they back off and get bored if I juke them enough? I know they don't turn as well as they sprint. I think that's what stands out about Reapers. They feel like they hate you. You. Personally.
|
# ¿ Jan 30, 2018 22:56 |
|
Can you outswim one? I remember them being faster than you but that was back in the days when you could carry multiple O2 tanks and it would slow you down.
|
# ¿ Jan 30, 2018 23:33 |
|
I feel bad eating peepers because they're adorable.
|
# ¿ Jan 31, 2018 15:25 |
|
Real talk it was a huge shock to me when I started the game up, made two air tanks, and the second one did nothing. I'd taken a long break while waiting for the game to finish development; when did they remove the old 'carry more than one tank but swim slower' thingy?
|
# ¿ Jan 31, 2018 20:46 |
|
PantsBandit posted:I find it hard to eat a fish with a name as cute as "Reginald" You just have to tell yourself they're really posh and stuck up. Imagine them in a little top hat. Except that only makes them cuter.
|
# ¿ Feb 27, 2018 17:23 |
|
I like building giant undersea palaces to my own hubris.
|
# ¿ Nov 26, 2018 00:55 |
|
|
# ¿ May 3, 2024 13:32 |
|
It's funny that the realism types never seemed to have a problem with your oxygen tank lasting a couple minutes.
|
# ¿ Jan 9, 2019 20:21 |