|
clay concept of the first mario 64 stage Metroid prime concept art feel free 2 post cool concept art and neat dev stories here
|
# ? Jan 26, 2016 19:20 |
|
|
# ? May 6, 2024 02:09 |
|
demon souls poison swamp Boletaria Nexus exterior
|
# ? Jan 26, 2016 19:25 |
|
For Doom 1/2 they made physical clay models of the enemies and photographed them to create the sprites They photographed prop guns for the in-game ones too
|
# ? Jan 26, 2016 19:25 |
|
Pablo Gigante posted:For Doom 1/2 they made physical clay models of the enemies and photographed them to create the sprites this is loving cool, especially that spider demon
|
# ? Jan 26, 2016 19:28 |
|
Pablo Gigante posted:For Doom 1/2 they made physical clay models of the enemies and photographed them to create the sprites This is loving awesome
|
# ? Jan 26, 2016 19:28 |
|
On the Neverhood disk theres a video of a developer chugging a bunch of juice or milk (idr) and barfing
|
# ? Jan 26, 2016 19:29 |
|
avi material
|
# ? Jan 26, 2016 19:32 |
|
Bobnumerotres posted:
that looks like that swamp before the orphan of kos fight in bloodborne
|
# ? Jan 26, 2016 19:35 |
|
tumor looking batty posted:that looks like that swamp before the orphan of kos fight in bloodborne from knows their creepy run-down swamplands
|
# ? Jan 26, 2016 19:44 |
|
Wow.
|
# ? Jan 26, 2016 20:57 |
|
Bobnumerotres posted:avi material it looks like when the grinch is baby
|
# ? Jan 26, 2016 21:02 |
|
Ristolaz posted:On the Neverhood disk theres a video of a developer chugging a bunch of juice or milk (idr) and barfing
|
# ? Jan 26, 2016 21:36 |
|
Ristolaz posted:On the Neverhood disk theres a video of a developer chugging a bunch of juice or milk (idr) and barfing lol i missed this post haha
|
# ? Jan 26, 2016 21:42 |
|
Ristolaz posted:On the Neverhood disk theres a video of a developer chugging a bunch of juice or milk (idr) and barfing Turn the disk over.
|
# ? Jan 27, 2016 01:09 |
|
Average Bear posted:Turn the disk over. Oh holy gently caress.
|
# ? Jan 27, 2016 04:49 |
|
Average Bear posted:Turn the disk over. Lol nailed it
|
# ? Jan 27, 2016 06:22 |
|
Average Bear posted:Turn the disk over. Lmao
|
# ? Jan 27, 2016 06:58 |
|
Average Bear posted:Turn the disk over.
|
# ? Jan 27, 2016 08:27 |
|
the tropical freeze concept art you could unlock was really sick
|
# ? Jan 27, 2016 18:14 |
|
Bobnumerotres posted:the tropical freeze concept art you could unlock was really sick That game looks really pretty, im going into withdrawal waiting for retros next game
|
# ? Jan 27, 2016 18:54 |
|
Pablo Gigante posted:For Doom 1/2 they made physical clay models of the enemies and photographed them to create the sprites they took an assload of time to make, though, so the other models were professionally made steel-and-foam miniature puppets made by a professional vfx artist who had previously worked on robocop and nightmare on elm street 2. they're on display at id's offices to this day, although at some point the spiderdemon got hosed up and had to have its brain and one leg replaced by the original artist. they models were placed on a little makeshift turntable in front of a video camera hooked up to a NEXT workstation which used a custom carmack-made tool called Fuzzy Pumper Pallete Shop to take a picture and crush it down into a palleted image that the artists could load in deluxe paint the artists then pixel-arted the final sprites over the top. it wasn't just original material that was stuck in front of the camera - a jurassic park toy was traced for the pinky's legs... ...old computer parts were photographed for techy wall textures, and a book of marble gargoyle faces was "referenced" for scary marble faces on wall textures.
|
# ? Jan 27, 2016 22:16 |
|
The Kins posted:the cyberdemon, baron and player are unpainted clay models... i think either romero or adrian carmack still has them, and frankly, they've seen better days That's awesome
|
# ? Jan 27, 2016 22:44 |
|
Doom is loving cool.
|
# ? Jan 27, 2016 22:44 |
|
In Training posted:Doom is loving cool.
|
# ? Jan 27, 2016 23:08 |
|
i bet bethesda never even considered using clay models for doom 4
|
# ? Jan 27, 2016 23:16 |
|
Bobnumerotres posted:i bet bethesda never even considered using clay models for doom 4 there's a photo on twitter somewhere of the original revenant sculptor staring down the giant doom4 version while holding a prop chainsaw, ill try and find it
|
# ? Jan 27, 2016 23:31 |
|
https://twitter.com/GPunchatz/status/624686604272033792 he posted doom concept art and unused doom64 models recently, which are cool as hell when I get home I'll post cool poo poo from other fpseses The Kins fucked around with this message at 07:01 on Jan 28, 2016 |
# ? Jan 27, 2016 23:35 |
|
thats awesome i had no idea doom used clay model sprites but that explains why it has that certain quality
|
# ? Jan 27, 2016 23:40 |
|
I just watched this talk & play series with John Romero a couple days ago and it's good as all hell https://www.youtube.com/watch?v=rV6HlBa88js
|
# ? Jan 28, 2016 00:27 |
|
alright here's some photos from Blood. this was another fps that used lil' digitized puppets for the characters
|
# ? Jan 28, 2016 06:51 |
|
the duke nukem characters weren't tiny miniature models, bucking the trend a bit - they were 3d models that were built and posed in some bizarre tool called HASH and imported into deluxepaint for palletification and pixel-by-pixel tweaks original octabrain model
|
# ? Jan 28, 2016 06:59 |
|
That explains why Doom and Blood look really similar and Duke Nukem doesn't. IMO.
|
# ? Jan 28, 2016 07:22 |
|
valve has a page setup with lots of artwork made for their games and promo sites and such, many of which are previously-unseen concept things. here's some examples from when alien swarm was going to have a tabletop miniatures kinda theme
|
# ? Jan 28, 2016 07:52 |
|
The Kins posted:valve has a page setup with lots of artwork made for their games and promo sites and such, many of which are previously-unseen concept things. this wouldve been so much cooler imo The Kins posted:the duke nukem characters weren't tiny miniature models, bucking the trend a bit - they were 3d models that were built and posed in some bizarre tool called HASH and imported into deluxepaint for palletification and pixel-by-pixel tweaks kins this is good poo poo
|
# ? Jan 28, 2016 08:31 |
|
tumor looking batty posted:that looks like that swamp before the orphan of kos fight in bloodborne looks like boleteria concept art turned into lordran as well. unless he meant lordran in the post
|
# ? Jan 28, 2016 08:37 |
|
The Kins posted:valve has a page setup with lots of artwork made for their games and promo sites and such, many of which are previously-unseen concept things. this would have been a really cool aesthetic
|
# ? Jan 28, 2016 13:40 |
|
yeah more games should do that style. 3ds would be sick for it too
|
# ? Jan 28, 2016 13:51 |
|
Bobnumerotres posted:kins this is good poo poo
|
# ? Jan 28, 2016 13:51 |
|
|
# ? May 6, 2024 02:09 |
|
they digitized people for mortal kombat too
|
# ? Jan 28, 2016 13:52 |