Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Exposure
Apr 4, 2014

Ravenfood posted:

Does winning the Supply Raid actually cause the ADVENT strength to drop globally or just prevent the transfer of troops?

It decreases ADVENT Strength from the region the reinforcements came from.

Adbot
ADBOT LOVES YOU

Ravenfood
Nov 4, 2011

Exposure posted:

It decreases ADVENT Strength from the region the reinforcements came from.
Wonderful, thanks.

Second question: how much xp do kills actually get you? On some of the missions I've noticed its a ton easier/safer to try to ghost them as much as possible/not engage all pods. Is this going to utterly gently caress me in the long run? I know they said that kills are worth less in general than vanilla, but just how much is that?

Apoplexy
Mar 9, 2003

by Shine
33%.

Coolguye
Jul 6, 2011

Required by his programming!
to be clear they're worth 33% of normal, not 33% less than normal

Apoplexy
Mar 9, 2003

by Shine
Only 33% of normal. The bulk of experience from each mission is given to each member of the squad equally based off the number of enemies on the map pre-reinforcements. Wet Work says it gives a 33% boost to the kill exp, too, which I THINK means 66% of vanilla's values, but I'm not entirely certain. It might actually make it 44%.

edit: Pretty sure it's 66% of vanilla's values upon checking the .inis.

Apoplexy fucked around with this message at 20:56 on Feb 1, 2017

Bremen
Jul 20, 2006

Our God..... is an awesome God

MF_James posted:

I have done a ton of missions that reward me with a intel/recruits/havenpeople and an "intel package" (supposedly), is that what should start the liberation chain?

I forget what the missions usually are, but I think I have had multiple kinds (hack this, rescue this guy etc) and I only seem to get the first thing, unless the intel package is another mission? If it IS another mission they have always been ones with <24hrs infil time left which is LOLnope

If a mission lists "intel package" as a reward, then that means if you win you'll uncover a PoI on the map. However, if it lists "Recover intelligence" or whatever as an objective, but doesn't have Intel package listed as a reward, then I think that means it's either the first liberation mission or a facility lead.

I think this might be why so many people are having trouble with the liberation chain. I always have mine pop up pretty quick, but if you don't recognize it when you see it, you're much more likely to skip a mission that seems to have minimal rewards. Often times I'll get one mission with a reward of "~25 intel, Intel Package" and another that just says "~25 Intel" and the latter is the Lib 1.

Apoplexy
Mar 9, 2003

by Shine
Correction: The bottom window shows the Intel reward and the Intel Package (PoI) reward and such; the TOP window shows Find A Lead. That's the one you look for to discover liberation chains.

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

Apoplexy posted:

Only 33% of normal. The bulk of experience from each mission is given to each member of the squad equally based off the number of enemies on the map pre-reinforcements. Wet Work says it gives a 33% boost to the kill exp, too, which I THINK means 66% of vanilla's values, but I'm not entirely certain. It might actually make it 44%.

edit: Pretty sure it's 66% of vanilla's values upon checking the .inis.

Is Wetwork still retroactive like (I think) it was in Vanilla?

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!

Soothing Vapors posted:

Is Wetwork still retroactive like (I think) it was in Vanilla?

No, but it was also made not retroactive in vanilla in a recent patch.

Ravenfood
Nov 4, 2011

Apoplexy posted:

Only 33% of normal. The bulk of experience from each mission is given to each member of the squad equally based off the number of enemies on the map pre-reinforcements. Wet Work says it gives a 33% boost to the kill exp, too, which I THINK means 66% of vanilla's values, but I'm not entirely certain. It might actually make it 44%.

edit: Pretty sure it's 66% of vanilla's values upon checking the .inis.
So WetWork essentially doubles your experience from kills? That suddenly makes it more attractive even if you are stealthing quite a few missions or skipping some pods on each map. Neat.

Apoplexy
Mar 9, 2003

by Shine
Sure as poo poo makes it easier to get your Gunner or Ranger or whoever up to a high enough rank that it unlocks some new stuff.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
LW2 question in line with the current discussion: when should you start contacting other regions? I'm working on the Liberation chain in my first region (just waiting for the HQ mission to pop, I think), should I expand first or finish liberating first? I'm not really clear on the implications of having more than one region (will I suddenly need a much bigger roster to handle missions, for example?)

Apoplexy
Mar 9, 2003

by Shine
I ALWAYS, within the first month, expand to two other regions on my continent, usually North America. Having a ton more resistance members means you can set a region to supply and not suffer on your mission count. I think missions for specialists (Engies/Scis) are regionally cooled down, so you need to have access to multiple or you're going to be constricted.

pedro0930
Oct 15, 2012

Dallan Invictus posted:

LW2 question in line with the current discussion: when should you start contacting other regions? I'm working on the Liberation chain in my first region (just waiting for the HQ mission to pop, I think), should I expand first or finish liberating first? I'm not really clear on the implications of having more than one region (will I suddenly need a much bigger roster to handle missions, for example?)

Contact more region as soon as you can since this give you more income and let you build up the resistance there. Just keep a region focus on intel and park your Avenger there to uncover all the missions there.

After uncovering supply raid mission at the very last day yet again I decided to just send a full squad and go head to head against the aliens. I brought 4 gunners and just suppress the poo poo out of everything every turn while my sniper and technical slowly kill the suppressed aliens. I think the whole mission took 2 hours to do and ended up with 40 kills (5 injured). I am now considering just doing this every time since it yields a lot more corpses.

Apoplexy
Mar 9, 2003

by Shine
hahahahahaha, the first pod on the first corpse-yielding mission I'm on (it's loving MAY) in my current game? Two Sectoids, a Muton, and a Stun Lancer. Bringin' home the bacon, Tygan!

Roobanguy
May 31, 2011

pedro0930 posted:

Contact more region as soon as you can since this give you more income and let you build up the resistance there. Just keep a region focus on intel and park your Avenger there to uncover all the missions there.

After uncovering supply raid mission at the very last day yet again I decided to just send a full squad and go head to head against the aliens. I brought 4 gunners and just suppress the poo poo out of everything every turn while my sniper and technical slowly kill the suppressed aliens. I think the whole mission took 2 hours to do and ended up with 40 kills (5 injured). I am now considering just doing this every time since it yields a lot more corpses.

thats probably what they intended people to do honestly. i have never seen a supply mission with more than 2 days to complete. just send everyone and go loud as gently caress from the get go.

Apoplexy
Mar 9, 2003

by Shine

Roobanguy posted:

thats probably what they intended people to do honestly. i have never seen a supply mission with more than 2 days to complete. just send everyone and go loud as gently caress from the get go.

They're hard to detect is why and they start with 7 days on their counter, max.

MechanicalTomPetty
Oct 30, 2011

Runnin' down a dream
That never would come to me
Do guys on intel affect all the regions you contact or just the ones they're assigned to?

MF_James
May 8, 2008
I CANNOT HANDLE BEING CALLED OUT ON MY DUMBASS OPINIONS ABOUT ANTI-VIRUS AND SECURITY. I REALLY LIKE TO THINK THAT I KNOW THINGS HERE

INSTEAD I AM GOING TO WHINE ABOUT IT IN OTHER THREADS SO MY OPINION CAN FEEL VALIDATED IN AN ECHO CHAMBER I LIKE

MechanicalTomPetty posted:

Do guys on intel affect all the regions you contact or just the ones they're assigned to?

Only the ones they are assigned to, same with supply/recruit

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

Zoran posted:

No, but it was also made not retroactive in vanilla in a recent patch.

:saddowns:

Apoplexy
Mar 9, 2003

by Shine
God damnit. I have squads almost ready to raid a troop column AND help a defector out of a city, I have TWO tactical research projects with 6 days left on them to interdict after that, and a landed UFO pops up in Mexico. Too many priority targets, too few soldiers of quality and arms.

Amish Ninja
Jul 2, 2006

It's called survival of the fittest. If you can't slam with the best, jam with the rest.
Does anyone know what mod xwynns uses for perfection information displayed as a bar above unit heads? I have PI installed but it has no such overlay.

Apoplexy
Mar 9, 2003

by Shine
Additional Icons?

Amish Ninja
Jul 2, 2006

It's called survival of the fittest. If you can't slam with the best, jam with the rest.

Apoplexy posted:

Additional Icons?

Thanks! I think that's the one. Apparently it's meant to be used without Perfect Information? I just like the simple info readout.

Apoplexy
Mar 9, 2003

by Shine

Amish Ninja posted:

Thanks! I think that's the one. Apparently it's meant to be used without Perfect Information? I just like the simple info readout.

It's completely compatible with Perfect Information. Grimy was the creator of AI and helped make PI

Apoplexy
Mar 9, 2003

by Shine
First of June in my current playthrough. 13 scientists. What the christ. I haven't bought even one of them from the Black Market, either.

Nordick
Sep 3, 2011

Yes.
"ADVENT came in hot", yeah we can see that Bradford



Unluckily for the aliens, my hacker god specialist just recently got the Full Override perk. :getin:

Ravenfood
Nov 4, 2011
Vipers being able to grab you on their activation is some bullshit. So is the enemy being able to target your guy as if he was out of cover when he's grabbed. Its basically a death sentence for one of your soldiers if you let a Viper live a round. Goddamn. I mean, now I know, but Jesus that was a rough way to find out.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe
Whichever mod I have that shows which aliens are carrying stuff is a godsend for nuking vipers; blasting them with flash bangs and grenades is the best way to defeat the bastards.

Apoplexy
Mar 9, 2003

by Shine
Additional Icons has a loot indicator built into it that you can disable if you want. That'd probably be the one showing when enemies are carrying crap. I know I can't get by without it; it'd just be too tempting otherwise to just rocket and grenade spam every pod otherwise.

YoungSexualNorton
Aug 8, 2004
These are good for the children's brains.
I keep telling myself I'm done with this ridiculous bullshit dice rolling simulator because it's goddamned stupid and unfair and the LW2 mechanics are all poorly explained and half of them are objectionable once I do understand them.

Then a day later I'm starting another campaign. Iron man is a real double edged sword for me. The game feels kinda pointless with it off but it's extremely frustrating to lose turns/soldiers/missions because the UI lied about aoe targeting or I moved one tile less than I should have 5 rounds ago and the world's #1 cool soldier is a single step away from final round evac.

Nordick
Sep 3, 2011

Yes.
So I just found out the hard way that in LW2, the "doom countdown" once the avatar meter fills up doesn't reset anymore if you lower the progress bar, but picks up from where it left if the bar fills up again. Combined with how stupidly long it takes to infiltrate story mission sites and avatar facilities, that loving sucks.

RIP this campaign.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
One thing I've noticed just looking at yt playthroughs, it seems like Red Fog makes the game so absurdly easier by giving you another method to control enemies.

Without red fog, you open an encounter with a grenade that destroys a bunch of cover and whathaveyou, then you spend the rest of your actions mopping up the weak dudes to reduce the number of shots you receive, then the dudes you didn't kill shoot back at you. With red fog, you do the same grenade initiation, then you shoot the strong dudes to clean them up. Finally you flashbang the weak dudes from the first grenade, and between the flashbang and red fog they practically can't hurt you.

So if you're finding it a bit difficult to chew through those big pods while maintaining control, try turning on red fog and it'll probably help.

Chef Boyardeez Nuts
Sep 9, 2011

The more you kick against the pricks, the more you suffer.
You can also set Red Fog to aliens only which is cannon because my bros just walk it off.

Apoplexy
Mar 9, 2003

by Shine
Jesus Christ. I'd only been on the Defend The Evac Zone haven retaliation mission before now. This adaptation of the vanilla retaliation mission is HARD. 7 resistance members begin. I'm down 3 already and I know drat well this isn't my last pod.

MF_James
May 8, 2008
I CANNOT HANDLE BEING CALLED OUT ON MY DUMBASS OPINIONS ABOUT ANTI-VIRUS AND SECURITY. I REALLY LIKE TO THINK THAT I KNOW THINGS HERE

INSTEAD I AM GOING TO WHINE ABOUT IT IN OTHER THREADS SO MY OPINION CAN FEEL VALIDATED IN AN ECHO CHAMBER I LIKE

Supply raid? Swarming enemy? Sounds like a job for 3 grenadiers, 2 technicals, 3 gunners and a sniper... also a specialist. :getin:


*edit*

wow swarming is not a joke, I've wiped to 8 man pods already lol

MF_James fucked around with this message at 03:53 on Feb 2, 2017

Nordick
Sep 3, 2011

Yes.

MF_James posted:

Supply raid? Swarming enemy? Sounds like a job for 3 grenadiers, 2 technicals, 3 gunners and a sniper... also a specialist. :getin:


*edit*

wow swarming is not a joke, I've wiped to 8 man pods already lol
Yeah swarming is ridiculous, I tried a swarming supply raid too with technicals and grenadiers and poo poo loaded up in EXO suits and it was just NOPE. Might've been doable if RNG had blessed me with more favourable terrain, but no such luck.

MF_James
May 8, 2008
I CANNOT HANDLE BEING CALLED OUT ON MY DUMBASS OPINIONS ABOUT ANTI-VIRUS AND SECURITY. I REALLY LIKE TO THINK THAT I KNOW THINGS HERE

INSTEAD I AM GOING TO WHINE ABOUT IT IN OTHER THREADS SO MY OPINION CAN FEEL VALIDATED IN AN ECHO CHAMBER I LIKE

Nordick posted:

Yeah swarming is ridiculous, I tried a swarming supply raid too with technicals and grenadiers and poo poo loaded up in EXO suits and it was just NOPE. Might've been doable if RNG had blessed me with more favourable terrain, but no such luck.

Yeah I've wiped... 4 pods already almost a 5th, I'm running low on grenades now though... if only I could lure 5-6 guys into my technical flamethrower range lol


RNGesus has also blessed me with a couple lucky shots, 35-45% hailmary shots. Also, both my technicals hit their rockets dead on and half wiped pods.

kater
Nov 16, 2010

Today in Xcom 2 I learned that Firebrand can't fly across I unno 400 miles maybe it looked like of Russia in the 55 minutes I had left on the clock.

Adbot
ADBOT LOVES YOU

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

kater posted:

Today in Xcom 2 I learned that Firebrand can't fly across I unno 400 miles maybe it looked like of Russia in the 55 minutes I had left on the clock.

Firebrand is slow as gently caress, mainly because once you lift off from a location it magically adds 6 hours to the clock before actually calculating travel time.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply