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Ravenfood posted:Does winning the Supply Raid actually cause the ADVENT strength to drop globally or just prevent the transfer of troops? It decreases ADVENT Strength from the region the reinforcements came from.
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# ? Feb 1, 2017 20:09 |
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# ? May 20, 2024 19:20 |
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Exposure posted:It decreases ADVENT Strength from the region the reinforcements came from. Second question: how much xp do kills actually get you? On some of the missions I've noticed its a ton easier/safer to try to ghost them as much as possible/not engage all pods. Is this going to utterly gently caress me in the long run? I know they said that kills are worth less in general than vanilla, but just how much is that?
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# ? Feb 1, 2017 20:24 |
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33%.
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# ? Feb 1, 2017 20:30 |
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to be clear they're worth 33% of normal, not 33% less than normal
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# ? Feb 1, 2017 20:33 |
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Only 33% of normal. The bulk of experience from each mission is given to each member of the squad equally based off the number of enemies on the map pre-reinforcements. Wet Work says it gives a 33% boost to the kill exp, too, which I THINK means 66% of vanilla's values, but I'm not entirely certain. It might actually make it 44%. edit: Pretty sure it's 66% of vanilla's values upon checking the .inis. Apoplexy fucked around with this message at 20:56 on Feb 1, 2017 |
# ? Feb 1, 2017 20:39 |
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MF_James posted:I have done a ton of missions that reward me with a intel/recruits/havenpeople and an "intel package" (supposedly), is that what should start the liberation chain? If a mission lists "intel package" as a reward, then that means if you win you'll uncover a PoI on the map. However, if it lists "Recover intelligence" or whatever as an objective, but doesn't have Intel package listed as a reward, then I think that means it's either the first liberation mission or a facility lead. I think this might be why so many people are having trouble with the liberation chain. I always have mine pop up pretty quick, but if you don't recognize it when you see it, you're much more likely to skip a mission that seems to have minimal rewards. Often times I'll get one mission with a reward of "~25 intel, Intel Package" and another that just says "~25 Intel" and the latter is the Lib 1.
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# ? Feb 1, 2017 20:57 |
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Correction: The bottom window shows the Intel reward and the Intel Package (PoI) reward and such; the TOP window shows Find A Lead. That's the one you look for to discover liberation chains.
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# ? Feb 1, 2017 20:59 |
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Apoplexy posted:Only 33% of normal. The bulk of experience from each mission is given to each member of the squad equally based off the number of enemies on the map pre-reinforcements. Wet Work says it gives a 33% boost to the kill exp, too, which I THINK means 66% of vanilla's values, but I'm not entirely certain. It might actually make it 44%. Is Wetwork still retroactive like (I think) it was in Vanilla?
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# ? Feb 1, 2017 21:06 |
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Soothing Vapors posted:Is Wetwork still retroactive like (I think) it was in Vanilla? No, but it was also made not retroactive in vanilla in a recent patch.
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# ? Feb 1, 2017 21:09 |
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Apoplexy posted:Only 33% of normal. The bulk of experience from each mission is given to each member of the squad equally based off the number of enemies on the map pre-reinforcements. Wet Work says it gives a 33% boost to the kill exp, too, which I THINK means 66% of vanilla's values, but I'm not entirely certain. It might actually make it 44%.
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# ? Feb 1, 2017 21:23 |
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Sure as poo poo makes it easier to get your Gunner or Ranger or whoever up to a high enough rank that it unlocks some new stuff.
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# ? Feb 1, 2017 21:32 |
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LW2 question in line with the current discussion: when should you start contacting other regions? I'm working on the Liberation chain in my first region (just waiting for the HQ mission to pop, I think), should I expand first or finish liberating first? I'm not really clear on the implications of having more than one region (will I suddenly need a much bigger roster to handle missions, for example?)
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# ? Feb 1, 2017 21:47 |
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I ALWAYS, within the first month, expand to two other regions on my continent, usually North America. Having a ton more resistance members means you can set a region to supply and not suffer on your mission count. I think missions for specialists (Engies/Scis) are regionally cooled down, so you need to have access to multiple or you're going to be constricted.
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# ? Feb 1, 2017 22:00 |
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Dallan Invictus posted:LW2 question in line with the current discussion: when should you start contacting other regions? I'm working on the Liberation chain in my first region (just waiting for the HQ mission to pop, I think), should I expand first or finish liberating first? I'm not really clear on the implications of having more than one region (will I suddenly need a much bigger roster to handle missions, for example?) Contact more region as soon as you can since this give you more income and let you build up the resistance there. Just keep a region focus on intel and park your Avenger there to uncover all the missions there. After uncovering supply raid mission at the very last day yet again I decided to just send a full squad and go head to head against the aliens. I brought 4 gunners and just suppress the poo poo out of everything every turn while my sniper and technical slowly kill the suppressed aliens. I think the whole mission took 2 hours to do and ended up with 40 kills (5 injured). I am now considering just doing this every time since it yields a lot more corpses.
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# ? Feb 1, 2017 22:06 |
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hahahahahaha, the first pod on the first corpse-yielding mission I'm on (it's loving MAY) in my current game? Two Sectoids, a Muton, and a Stun Lancer. Bringin' home the bacon, Tygan!
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# ? Feb 1, 2017 22:09 |
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pedro0930 posted:Contact more region as soon as you can since this give you more income and let you build up the resistance there. Just keep a region focus on intel and park your Avenger there to uncover all the missions there. thats probably what they intended people to do honestly. i have never seen a supply mission with more than 2 days to complete. just send everyone and go loud as gently caress from the get go.
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# ? Feb 1, 2017 22:11 |
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Roobanguy posted:thats probably what they intended people to do honestly. i have never seen a supply mission with more than 2 days to complete. just send everyone and go loud as gently caress from the get go. They're hard to detect is why and they start with 7 days on their counter, max.
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# ? Feb 1, 2017 22:13 |
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Do guys on intel affect all the regions you contact or just the ones they're assigned to?
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# ? Feb 1, 2017 22:43 |
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MechanicalTomPetty posted:Do guys on intel affect all the regions you contact or just the ones they're assigned to? Only the ones they are assigned to, same with supply/recruit
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# ? Feb 1, 2017 22:44 |
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Zoran posted:No, but it was also made not retroactive in vanilla in a recent patch.
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# ? Feb 1, 2017 23:14 |
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God damnit. I have squads almost ready to raid a troop column AND help a defector out of a city, I have TWO tactical research projects with 6 days left on them to interdict after that, and a landed UFO pops up in Mexico. Too many priority targets, too few soldiers of quality and arms.
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# ? Feb 1, 2017 23:47 |
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Does anyone know what mod xwynns uses for perfection information displayed as a bar above unit heads? I have PI installed but it has no such overlay.
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# ? Feb 2, 2017 00:29 |
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Additional Icons?
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# ? Feb 2, 2017 00:31 |
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Apoplexy posted:Additional Icons? Thanks! I think that's the one. Apparently it's meant to be used without Perfect Information? I just like the simple info readout.
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# ? Feb 2, 2017 00:32 |
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Amish Ninja posted:Thanks! I think that's the one. Apparently it's meant to be used without Perfect Information? I just like the simple info readout. It's completely compatible with Perfect Information. Grimy was the creator of AI and helped make PI
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# ? Feb 2, 2017 00:38 |
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First of June in my current playthrough. 13 scientists. What the christ. I haven't bought even one of them from the Black Market, either.
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# ? Feb 2, 2017 01:27 |
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"ADVENT came in hot", yeah we can see that Bradford Unluckily for the aliens, my hacker god specialist just recently got the Full Override perk.
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# ? Feb 2, 2017 01:38 |
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Vipers being able to grab you on their activation is some bullshit. So is the enemy being able to target your guy as if he was out of cover when he's grabbed. Its basically a death sentence for one of your soldiers if you let a Viper live a round. Goddamn. I mean, now I know, but Jesus that was a rough way to find out.
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# ? Feb 2, 2017 01:50 |
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Whichever mod I have that shows which aliens are carrying stuff is a godsend for nuking vipers; blasting them with flash bangs and grenades is the best way to defeat the bastards.
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# ? Feb 2, 2017 02:05 |
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Additional Icons has a loot indicator built into it that you can disable if you want. That'd probably be the one showing when enemies are carrying crap. I know I can't get by without it; it'd just be too tempting otherwise to just rocket and grenade spam every pod otherwise.
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# ? Feb 2, 2017 02:58 |
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I keep telling myself I'm done with this ridiculous bullshit dice rolling simulator because it's goddamned stupid and unfair and the LW2 mechanics are all poorly explained and half of them are objectionable once I do understand them. Then a day later I'm starting another campaign. Iron man is a real double edged sword for me. The game feels kinda pointless with it off but it's extremely frustrating to lose turns/soldiers/missions because the UI lied about aoe targeting or I moved one tile less than I should have 5 rounds ago and the world's #1 cool soldier is a single step away from final round evac.
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# ? Feb 2, 2017 03:01 |
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So I just found out the hard way that in LW2, the "doom countdown" once the avatar meter fills up doesn't reset anymore if you lower the progress bar, but picks up from where it left if the bar fills up again. Combined with how stupidly long it takes to infiltrate story mission sites and avatar facilities, that loving sucks. RIP this campaign.
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# ? Feb 2, 2017 03:01 |
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One thing I've noticed just looking at yt playthroughs, it seems like Red Fog makes the game so absurdly easier by giving you another method to control enemies. Without red fog, you open an encounter with a grenade that destroys a bunch of cover and whathaveyou, then you spend the rest of your actions mopping up the weak dudes to reduce the number of shots you receive, then the dudes you didn't kill shoot back at you. With red fog, you do the same grenade initiation, then you shoot the strong dudes to clean them up. Finally you flashbang the weak dudes from the first grenade, and between the flashbang and red fog they practically can't hurt you. So if you're finding it a bit difficult to chew through those big pods while maintaining control, try turning on red fog and it'll probably help.
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# ? Feb 2, 2017 03:23 |
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You can also set Red Fog to aliens only which is cannon because my bros just walk it off.
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# ? Feb 2, 2017 03:27 |
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Jesus Christ. I'd only been on the Defend The Evac Zone haven retaliation mission before now. This adaptation of the vanilla retaliation mission is HARD. 7 resistance members begin. I'm down 3 already and I know drat well this isn't my last pod.
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# ? Feb 2, 2017 03:41 |
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Supply raid? Swarming enemy? Sounds like a job for 3 grenadiers, 2 technicals, 3 gunners and a sniper... also a specialist. *edit* wow swarming is not a joke, I've wiped to 8 man pods already lol MF_James fucked around with this message at 03:53 on Feb 2, 2017 |
# ? Feb 2, 2017 03:49 |
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MF_James posted:Supply raid? Swarming enemy? Sounds like a job for 3 grenadiers, 2 technicals, 3 gunners and a sniper... also a specialist.
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# ? Feb 2, 2017 03:56 |
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Nordick posted:Yeah swarming is ridiculous, I tried a swarming supply raid too with technicals and grenadiers and poo poo loaded up in EXO suits and it was just NOPE. Might've been doable if RNG had blessed me with more favourable terrain, but no such luck. Yeah I've wiped... 4 pods already almost a 5th, I'm running low on grenades now though... if only I could lure 5-6 guys into my technical flamethrower range lol RNGesus has also blessed me with a couple lucky shots, 35-45% hailmary shots. Also, both my technicals hit their rockets dead on and half wiped pods.
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# ? Feb 2, 2017 04:12 |
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Today in Xcom 2 I learned that Firebrand can't fly across I unno 400 miles maybe it looked like of Russia in the 55 minutes I had left on the clock.
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# ? Feb 2, 2017 04:12 |
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# ? May 20, 2024 19:20 |
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kater posted:Today in Xcom 2 I learned that Firebrand can't fly across I unno 400 miles maybe it looked like of Russia in the 55 minutes I had left on the clock. Firebrand is slow as gently caress, mainly because once you lift off from a location it magically adds 6 hours to the clock before actually calculating travel time.
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# ? Feb 2, 2017 04:27 |