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DrManiac posted:Let's start that faux kelly collection oh my god, who did that and are there more?
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# ¿ Jan 28, 2016 18:35 |
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# ¿ May 2, 2024 17:44 |
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The Devil Tesla posted:But then I'd gently caress up and get a dog killed Combat dogs would be a really sweet mod if implemented properly
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# ¿ Jan 28, 2016 18:39 |
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I can't wait, and I also cannot express how happy I am that I no longer have to worry about satellites or interceptors. I really disliked that part of EU/EW
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# ¿ Jan 28, 2016 18:46 |
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Lotish posted:Did this happen to anyone else? Yes, in every thread.
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# ¿ Jan 28, 2016 21:20 |
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LightWarden posted:Someone's having fun. goddammit one more week
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# ¿ Jan 29, 2016 04:48 |
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LowellDND posted:I see you havent read the SG-1 XCOM crossover Why is this not terrible
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# ¿ Jan 29, 2016 17:43 |
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There really needs to be a Stargate mod, this idea of mounting 8 Jaffa staff-weapons on a HWP to create a gatling gun is ridiculous and wonderful
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# ¿ Jan 29, 2016 18:37 |
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Darkrenown posted:What kind of 3rd world hellhole do you live in? The United States of America
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# ¿ Jan 29, 2016 20:56 |
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It's been such a slow day at work that I've made it to chapter 15 of the XCOM/Stargate SG-1 fanfic. I don't know why.
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# ¿ Jan 29, 2016 23:03 |
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I watched the first episode of Colony the other day and boy oh boy did Firaxis and USA Network drop the ball on cross-promotional advertising.
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# ¿ Jan 30, 2016 01:09 |
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Thyrork posted:http://www.twitch.tv/pax2/v/38694034?t=02h19m55s Nice, straightforward mods. Awesome.
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# ¿ Jan 30, 2016 21:34 |
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splifyphus posted:warhammer 40k full conversion I can see this happening and being amazing and getting completely shut down by lawyers
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# ¿ Feb 1, 2016 05:05 |
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splifyphus posted:The games setting and mechanics just scream for it. I would totally pay for a decent XCOM: Space Marine. So many different possibilities for enemies.
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# ¿ Feb 1, 2016 05:15 |
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Blowing up floor beneath enemy units is the best edit: goddamn beagle, this is crazy. I'm gonna stick to normal difficulty. Kenshin fucked around with this message at 17:50 on Feb 1, 2016 |
# ¿ Feb 1, 2016 17:46 |
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Zernach posted:Holy poo poo this luck Beagle keeps having. "Ha ha we're in a building below your sniper and flanking everybody else"
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# ¿ Feb 1, 2016 18:12 |
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Josef bugman posted:I wonder if the devs sent a special "get hosed" copy to beags' house. Sure looks like it. That's a lot of missed overwatches edit: lol beagle making an Evanescence reference
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# ¿ Feb 1, 2016 18:28 |
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Holy crap, getting Guardian on that sniper. If it works it will be amazing
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# ¿ Feb 1, 2016 18:36 |
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Mashed Potato posted:What does Guardian do? on successful overwatch hit, 50% chance to take another overwatch shot immediately
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# ¿ Feb 1, 2016 18:39 |
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beer_war posted:
Come on there is no way a price like that should be passing the sniff test
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# ¿ Feb 1, 2016 18:40 |
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Holy crap, I leave to go to my team's standup meeting while beagle was doing great in the rescue civilians mission and come back and it's near squad wipe.
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# ¿ Feb 1, 2016 19:11 |
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pretty sure Beagle is completely hosed in this playthrough, but he's clearly not going out without putting up a big fight
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# ¿ Feb 1, 2016 19:27 |
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Even if he's starting to recover from that huge loss earlier, I just can't seem how Beagle is possibly going to stop the Avatar project in this playthrough.
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# ¿ Feb 1, 2016 20:21 |
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the mimic beacon owns, drat
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# ¿ Feb 1, 2016 20:48 |
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Internet Kraken posted:How is Beagle losing this campaign when he's steamrolling every mission? Only been watching for like two hours so I dunno what happened before. He lost a few missions very, very badly.
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# ¿ Feb 1, 2016 21:47 |
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splifyphus posted:Apparently there is now a chance that a newly triggered pod will take a shot, but I'm pretty sure that's only for the first concealment overwatch. It's also a change that didn't make it into this review build. There is a chance they will take a shot if one of the enemies in range is flanked/out of cover when the pod triggers
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# ¿ Feb 1, 2016 22:31 |
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A Bobblehead mod would be pretty hilarious.
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# ¿ Feb 2, 2016 00:21 |
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Oh dear, I think beagle might be heading for a full squad wipe this mission. That was a very unfortunate Faceless uncover. With 6 squad members.
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# ¿ Feb 2, 2016 01:17 |
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welllllllp
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# ¿ Feb 3, 2016 22:59 |
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victrix posted:Help I'm retarded, how do I switch to my sniper rifle? My sharpshooter wants to use her pistol really badly. I'm guessing you are moving before attempting to shoot. Until you get one of the abilities in the sharpshooter tree, you cannot fire your sniper rifle after you move.
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# ¿ Feb 4, 2016 22:28 |
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Getting the Advanced Warfare Center early rules because of the crazy bonuses you can get. Already have a concealment medic, a guardian sniper (who is levels up high enough that she also has killzone), and a cannon grenadier who has what I think is a high-level sniper ability? If he kills an enemy using the ability he gets his action points back. I'll have to look at it when I get home from work. Just unlocked tracer rounds (straight on to my long-range sniper, +10% aim!), gas grenades, and I'm developing an experimental armor and I have no idea what that will end up being because I never saw beagle or jams do that research while streaming. Goddamn this game rules. (playing on Veteran)
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# ¿ Feb 5, 2016 18:02 |
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RBA Starblade posted:Half cover, yeah. Is it a random chance to be spotted when they patrol then? They walked around it. if you are flanked while in cover they will see you, otherwise they won't
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# ¿ Feb 5, 2016 18:05 |
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Dr. VooDoo posted:I really hope they do something with the optimization. Game says I can run this on max on a 970, 4970K, and 16 gigs of ram yet I'm getting 30 and sub 30 FPS mostly which is insane since I can mac every other new game to come out that are a lot more grapgic intensive Just turn AA off and it will run beautifully
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# ¿ Feb 5, 2016 18:26 |
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DreamShipWrecked posted:I think it's less that they have more health and more that they aren't afraid of mixing up pods with a variety of units. In EU you generally had to fight Sectoids OR Thin Men OR Mutons unless you messed up and activated several pods at once. Now every pod has at least a Advent Leader or a Sectoids accompanying what would normally just be two 3-health dudes. Even more so later, when you can get a leader, a muton, and a snake all in the same pod I had a pod of 1 viper and 2 sectoids on the landed UFO mission I did before work. Luckily they were bunched up and I was in concealment flanking them so a grenade plus some overwatch killed them all before they could do anything.
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# ¿ Feb 5, 2016 18:30 |
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DreamShipWrecked posted:The initial vest is one like in EU where it trades an item slot for more health. After that you will get predator armor, which is proper armor and researching it then buying it will put it onto the entire team. From there you can start making exo suits and the like for more diverging armor choices There is an Experimental Armor project as well. I have nano vests and predator armor but I'm also like 5 research days from unlocking my first experimental armor so I guess I'll see what that is. Unfortunately I am also at work so I won't get to run those days to find out until I get home.
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# ¿ Feb 5, 2016 18:57 |
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Sheep posted:"Rescue 6/13 civilians that are mixed in with 10 enemies" is worse than generic_escort_mission bullshit, ugh. They really aren't too bad. Move forward as quickly as you can stay safe and whenever possible overwatching at least half your squad. If you have a concealment ranger (or any other character who can stay concealed via random skill from the AWC) move them up aggressively while staying in cover+concealment. Early on in the mission and any time a pod is up do not try to rescue civilians unless they are imminent danger. If you do have to do this, make sure you have at least two squad members nearby on overwatch so that if the civilian turns out to be a Faceless you'll kill it before it can do much harm. As soon as you can do the ADVENT Trooper autopsy to get the little reveal grenades get those, they are very useful on these missions as they will reveal any Faceless, so pop those on any "groups" of civilians (the sensors have a really wide radius so you can usually get multiple civilians in the detection radius at once) The other thing to keep in mind is if you're able to take out a few of the enemy squads quickly early on in the mission before many civilians have died, don't worry about saving civilians, just keep mopping up. Once you kill the last pod of enemies, and remaining unrevealed Faceless will immediately reveal themselves and charge toward your group. Kenshin fucked around with this message at 19:31 on Feb 5, 2016 |
# ¿ Feb 5, 2016 19:28 |
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Tenzarin posted:I found its better to not metal gear solid the maps by sneaking to the objective. You will find yourself activating 3 pods at the same time. The only exception to this I've found so far is sneaking around the first Blacksite mission so I didn't have to deal with any of the turrets. I did have to pop two pods at once for my first fight on the map, but I knew they were there and was able to plan my ambush so that the enemies I couldn't kill on the initial ambush were too far out of range to be any real danger (most of my squad was in full cover). Not needing to deal with the turrets allowed me to get a surprise attack on the Muton, which would otherwise have been a fairly rough bit of combat so early in the game. RBA Starblade posted:I just missed my first 95% chance to hit.
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# ¿ Feb 5, 2016 20:38 |
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Flashbangs are great and have kept me from getting hit when I couldn't kill pods via overwatch. I highly recommend doing 1xFlash 1xFrag early game on your grenadier(s).
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# ¿ Feb 5, 2016 20:53 |
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Fintilgin posted:So is it confirmed that Veteran cheats in your favor like the 2nd difficulty in XCOM? I doubt it cheats in your favor, that health difference is huge since it's so much easier to down the stock troopers. The other part is that this game seems to ramp up difficulty as you go through the campaign a lot better than XCOM did. I'm midway through on Veteran (just got magnetic weapons & predator armor) and if I didn't have the upgrades I've got I'd be in big trouble, and I'm not seeing any 3-health troopers anymore. XCOM was often just a wall of difficulty from the beginning.
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# ¿ Feb 5, 2016 21:26 |
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FlyingCowOfDoom posted:I was terrible at EU/EW and I loving love the timers in this. I like how it adds urgency and another layer on the tactical side to think around instead of "hmm let me move my 5 guys up 7 tiles and overwatch them all." I agree. AND they aren't overused, AND they aren't always for the entire mission. I think they're great.
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# ¿ Feb 5, 2016 21:38 |
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# ¿ May 2, 2024 17:44 |
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Speedball posted:And Aid Protocol is a great counter to stun lancers. Because it increases the target's DODGE chance as well as their cover defense. I've saved my ranger from a stun lancer several times by putting Aid Protocol on her. And if you go up the hacker tree Aid Protocol gives the target automatic reaction fire overwatch too.
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# ¿ Feb 5, 2016 23:08 |