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# ¿ Jan 28, 2016 21:09 |
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# ¿ May 3, 2024 14:53 |
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The Kins posted:My favourite part of the thread so far is Americans being culturally unable to cope with the sheer horrifying concept of not being able to play a videogame before a country that historically has to wait six months extra to pay fifty bucks more. My favorite part is playing it 10 hours early and paying $50 less than Australia
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# ¿ Feb 4, 2016 19:49 |
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Kitchner posted:What's everyone's build orders at the moment? -Advanced Warfare Center -Resistance Comms -Power Relay Workshops are also insanely good You really don't need the squad size upgrade immediately. I didn't get the first level until around right after I saw my first Muton.. The Advanced Warfare Center however is immediately useful, maximizes chances to get bonus skills, and provides a nice buffer in case an Advent MEC ends up grenading half your soon to be extracting squad.
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# ¿ Feb 8, 2016 15:22 |
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Man the Plasma Blaster is really loving disappointing, especially since I got the Shredstorm Cannon and Blaster Bomb before it. I haven't tried the Hellfire Projector, but I don't see how it can compete with a space blunderbuss and a big goddamn bomb
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# ¿ Feb 9, 2016 07:26 |
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Deuce posted:Caught up on the thread finally and I'm going to slap the next motherfucker who compares pectoids to Ethereals. https://www.youtube.com/watch?v=PsCPUJLUbuc Had a goddamn Gatekeeper kill the VIP I was supposed to abduct/assassinate and turn him into a zombie
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# ¿ Feb 10, 2016 02:31 |
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SkySteak posted:I've just hit The Avatar project with no plot tech researched (or the Contract resistance) one either. I havent instantly hosed myself over have it? All told if you do everything you have about 1 in game year to beat the game. That's if you delay the avatar project at every opportunity and counter every dark event that further progresses it.
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# ¿ Feb 11, 2016 00:54 |
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splifyphus posted:Nah. I took my sweet rear end time on my first successful commander campaign and built everything/conquered every continent etc. I was well into the second summer when I finally beat the game, and I still had two leftover avatar facilities that I knocked out just for completions sake right before I did the last mission. At that point I was making 1200+ supplies a month and had nothing to spend it on. I finished in January 2036, I had only 1 Blacksite left available, and had 2 pips left before I stepped off on the final mission. I had everything done tech and geoscape wise as well.
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# ¿ Feb 11, 2016 01:03 |
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splifyphus posted:Oh ok. I never bothered using bluescreen rounds because why shoot mechs when you can hack them to shoot for you? The timer starts at 21 Days for Veteran I think, so probably 7 for Legendary?. I never really bothered riding the timer because there wasn't ever a need for it.
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# ¿ Feb 11, 2016 01:18 |
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Kin33 posted:Is hail of bullets the dumbest skill in the game right now? Saturation fire at the next rank is better in pretty much every way as it does what hail of bullets does but in a cone and destroys cover. It also competes with salvo which is probably grenadier's best skill even if you are going a gunner build. Saturation fire tends to light the ground underneath you on fire for some reason
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# ¿ Feb 11, 2016 04:56 |
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How difficult is the SDK to work with? I kind of want to add an item that replaces the heavy weapon on the EXO/WAR suit with boosted servos or something like that. It would boost sword damage by +1 and add +1 armor penetration for each tier of suit, coupled with a minor mobility bonus. Combine this with buffing sword tiers to +2 for each tier, keeping in line with the projectile weapons, and buffing blademaster to +3. It would probably help a ton for late game viability of the assault branch skills
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# ¿ Feb 11, 2016 05:25 |
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The beret mod is cool and good
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# ¿ Feb 11, 2016 05:59 |
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Segmentation Fault posted:Big stupid wall of speculation coming. I was kind of hoping they'd pretend The Bureau never happened but I guess that explains why every time some poo poo fucks with your consciousness you see that ethereal dude pop up and do some psi wizard poo poo
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# ¿ Feb 11, 2016 21:38 |
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Oh nice a Russian voice pack already https://www.youtube.com/watch?v=YECBJsO6pls
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# ¿ Feb 12, 2016 01:41 |
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So do the Faceless ever show up in non-Retaliation missions? I beat the game and never saw a single one outside of them. Also the groups that have Sectopods in them seem to be bugged and don't actually seek out the player?
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# ¿ Feb 12, 2016 04:57 |
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CapnAndy posted:Everyone keeps saying Bladestorm falls off but I haven't seen that yet and I'm pretty sure I've seen at least the majority of the enemies in the game. Between ADVENT, Berserkers, Chrysalids, Archons, and dead Andromedons, something is always trying to make melee attacks, and punishing them for that is never a bad thing. Two half-dead Archons in Battle Fury and just trying to punch something turns into two completely dead Archons who never got a chance to hurt anyone real quick with Bladestorm. Melee in general becomes a whole lot less useful by the time you're rolling with Plated Armor/Mag Weapons/EXO Suits. Bladestorm triggers post attack so it doesn't prevent melee damage and is mostly a shittier version of return fire that will only kill the most severely weakened enemies by end game. Implacable on the other hand will actually save your life more than once since you can kill someone from a very dangerous position then immediately gently caress off. The hardest talent choice for the Ranger is really Conceal or Run and Gun. Conceal does let you do dumb stuff like picking up the VIP or someone wounded then immediately concealing so the enemy can't shoot you, and run and gun is just plain useful
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# ¿ Feb 12, 2016 18:05 |
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Kenshin posted:Seems like it, yeah. The tier 3 sword always light people on fire iirc. Or at least it did in my experience. I've never seen the arc blade do poo poo though.
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# ¿ Feb 12, 2016 18:07 |
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UberJew posted:If your sword attack is 100% hit then you know ahead of time whether it is a risk or not and you just don't do it unless it will work. It would get more and more disgusting as you get additional skill synergy with sword attacks (extra move so now you know you'll get an automatic kill and can withdraw to a position out of los, or untouchable so you know you can't be hit, or god forbid Reaper which now just becomes a grenade with a radius of 'basically every enemy on the map') which are all good skills already without that As it exists, the sword is just a really poo poo version of run and gun. With run and gun and implacable you can flank a dude, blow him away with a 100% chance and like +50% crit chance then retreat. At late game you have untouchable and goddamn rapid fire with no turn cooldown as well. The sword on the other hand stops being useful the instant advent start rolling out elite tier enemies and is pretty much relegated to loving up the errant sectoid/viper. Swords do less damage per tier, scale like poo poo, and are more inaccurate than the shotgun. Also Reaper only grants an extra action ON KILL. So unless all the enemies are nearly dead you're not going to mow through the entire map of dudes barring some extraordinary luck
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# ¿ Feb 12, 2016 19:15 |
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Fangz posted:Yes, swords are a weaker version of Run and Gun, and Run and Gun competes with Conceal, the best skill in the game. Conceal has like 4 neat little gimmicks to it and that's it. About the only thing it really excels at is trivializing Blacksite missions and honestly run and gun is better at that once you get the Wraith suit. Killing those weak enemies is still predicated on actually hitting them in the first place, one gently caress up and your rear end is left hanging out in the open and at best you'll be able to complete negate one attack. Otherwise you'll need to burn a mimic beacon or stasis to keep him alive. Phantom is actually the best talent in the ranger tree though Fangz posted:If you're using shotguns like that, why not just use a rifle instead? Because a Rifle doesn't hit for 15 damage crits with 100% hit rate and a 50% crit rate at point blank range Bolow fucked around with this message at 19:51 on Feb 12, 2016 |
# ¿ Feb 12, 2016 19:48 |
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Phantom lets your dude start concealed at the start of every mission. Concealment just means you can do it later, which if you're actively engaged means gently caress all because detection ranges are like 12 tiles in range, or it grants you +25 Aim/Crit once a mission, which you're giving Shadowstep up to do it
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# ¿ Feb 12, 2016 19:56 |
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Fangz posted:Um, no? A concealed scout lets you cruise around the map in essentially total safety and always initiate with say, the one two combo of a grenade launcher strike and killzone. You can do this with Phantom as well, like I literally do this with my Phantom ranger every loving mission
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# ¿ Feb 12, 2016 20:02 |
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Dr Christmas posted:What are the differences between fire, acid, and poison? Burning prevents the use of any action, acid strips armor, and does a damage over time. I think poison is just a damage over time with no extra debuff attached to it
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# ¿ Feb 13, 2016 02:55 |
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Brainamp posted:Poison lowers accuracy. Maybe will as well, but I'm not sure. I think venom rounds also have a higher overall chance to inflict poison, while drag rounds have a fairly low chance on inflicting burning
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# ¿ Feb 13, 2016 03:03 |
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Fangz posted:Well, I can certainly understand that perspective. But personally I sort of feel like the early game in Commander is 'pleasantly difficult', so I kinda want to retain that level for a bit longer. You'd have to cut the resource cost by like a 1/4th. A tenth of your income every time you lob an incendiary grenade would suck real loving hard Internet Kraken posted:EDIT: I mean maybe the 6 grenadier squad can roll maps but 6 heavies did the same thing in EW and nobody seemed to think they needed a nerf there. Salvo is a pretty big game changer and the Grenade Launcher is much more versatile than the rocket launcher. If we're talking OP poo poo, the Shredstorm Cannon is insane, you can level an entire building and it has an absurdly long range. Whereas the Plasma Blaster is just a steaming pile of poo poo not worth the elerium core you wasted on it
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# ¿ Feb 13, 2016 03:59 |
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In general I probably saw more Archons than I did Mutons my entire play through
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# ¿ Feb 13, 2016 07:54 |
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https://www.youtube.com/watch?v=AvIgzYBL2Z8
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# ¿ Feb 14, 2016 21:53 |
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oswald ownenstein posted:Some of the mission balance is pretty hilarious on legend Combat Protocol is your friend for Turrets/MECs, especially early game
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# ¿ Feb 14, 2016 22:58 |
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Abu Dave posted:spoilers I think? Go do the other story missions. The Forge and the Codex Source ones
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# ¿ Feb 15, 2016 00:18 |
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monster on a stick posted:Remember the Ranger who got the Guardian skill? I think my record was 5, on a ranger with a Storm Gun and extended mag. He mowed through like 3 advent and dropped an Andromedon before running out of ammo.
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# ¿ Feb 15, 2016 01:42 |
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terrorist ambulance posted:In a retaliation mission - http://imgur.com/sD4XAjG https://www.youtube.com/watch?v=2ibnHGWR9pU
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# ¿ Feb 15, 2016 18:49 |
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SynthOrange posted:
If you keep planning on adding poo poo. I have a wonderful idea https://www.youtube.com/watch?v=8be9yLkT2mM
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# ¿ Feb 22, 2016 23:21 |
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Psycho Landlord posted:404 Fig not found, nice. Here's the video from it https://www.youtube.com/watch?v=pTKPBNuTmwM
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# ¿ Apr 19, 2017 22:30 |
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I haven't played this in a long time and decided to replay it since AT&T decided to gently caress my internet up for a week. Doing the Shen's Gift mission as my actual 3rd actual mission in the first month was a bad loving idea. Took me like basically 2 hours and really only worked because I hail mary'd a 66% chance hack on the "boss" at the end and got effectively a free 9 more damage from self destructs. Thank god Lily apparently has every single Specialist ability because she did like 90% of the heavy lifting in that level.
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# ¿ Jun 4, 2017 17:37 |
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Is there a way to filter out certain types of mods in the workshop? I really don't want to look at 500 pages of voice packs from other games
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# ¿ Jun 6, 2017 21:44 |
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Furism posted:You know, for a company that makes so much money, Steam really is an imperfect product. I love the features but the UX is very clunky, it's hard to believe (not even loving tab browsing). I'd be less annoyed if 90% of the mods on the workshop weren't some goddamn port of random bullshit from Mass Effect, Titanfall, or Call of Duty
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# ¿ Jun 8, 2017 02:40 |
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Hope the expansion doesn't set back the Guerilla War dude much, because I'm far more interested in that.
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# ¿ Jun 9, 2017 02:48 |
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Internet Kraken posted:*beheads sectoid while screaming incoherently*
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# ¿ Jun 9, 2017 05:59 |
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Is there a mod that increases the appearance of Muton's and Vipers, kind of like Elite versions, like the ADVENT mooks have? It's just super weird that those 2 enemy types just drop off the face of the earth in the latter 1/3rd of the game.
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# ¿ Jun 9, 2017 06:55 |
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Cythereal posted:Wish granted. Here's your Lobsterman King. He only spawns during cruise ship terror missions and never actually moves until you find him hiding in a closet on the 2nd floor
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# ¿ Jun 10, 2017 01:48 |
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Alehkhs posted:I'm curious if we will see a Terror from the Deep from Firaxis (despite the XCOM2 ending teaser) given that 1) Jake Solomon has spoken against the idea in the past, and 2) Julian Gollop's Phoenix Point just got funded (even if the "undersea missions" stretch goal hasn't been achieved yet ) If it is, then it has no where to go but up because Terror From the Deep sucked rear end
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# ¿ Jun 10, 2017 02:10 |
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# ¿ May 3, 2024 14:53 |
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It'd be nice if the late game was more than a victory lap as well
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# ¿ Jun 10, 2017 05:44 |