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CharlieFoxtrot
Mar 27, 2007

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gently caress, I am now having problems with a showstopping bug, every time I enter a mission the game crashes. The geoscape is fine. I have restarted and validated the game files.

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CharlieFoxtrot
Mar 27, 2007

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I have Warden Armor and all the plasma weapons. I still haven't done the Blacksite mission

CharlieFoxtrot
Mar 27, 2007

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UFOs don't spawn until you do the Black Site mission so I don't think you have to face an Avenger defence until you do. Since I already controlled all the story mission locations beforehand and the Black Site gave me a convenient lone Codex to Skulljack, I feel pretty confident about letting it sit until the end

CharlieFoxtrot
Mar 27, 2007

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Vodos posted:

I think I'd rather face an avenger defense with basic mechs as best unit than one with Andromedons and Codices and poo poo.

I dunno, it was pretty straightforward when you have four upgraded turrets and can mind control and hack a bunch of things and have a sprinting run and gun ranger that can hit the spike and be back in 6 turns.

Also, I enjoyed seeing this the mission after I got the Grenadier cone attack


splifyphus posted:

I haven't even built a psy-ops yet.

Psionics is so good. If you enjoy the guaranteed damage of a combat specialist, how about having 4 different abilities which let you do that, plus be able to mind control powerful organics

CharlieFoxtrot fucked around with this message at 13:16 on Feb 7, 2016

CharlieFoxtrot
Mar 27, 2007

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I mean, psionics and specialists work really well together. It's not just that they do have 4 different guaranteed damage abilities, but one of their most basic abilities makes Skulljacking a snap. Stasis is such a clutch ability, being able to take the most dangerous unit out of the fight 100% of the time while I deal with its friends has saved my rear end so many times.

CharlieFoxtrot
Mar 27, 2007

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Neddy Seagoon posted:

It's not a desire for no metagame, it's just for one that isn't as stressful. The Geoscape gives you no breathing room whatsoever for letting time pass to just collect resources or do anything without almost certainly getting interrupted by some mission or other. Which you can't say no to without facing major setbacks in one form or other that makes it even more stressful. Not to mention that most or all of your best guys are still wounded from the last time a mission came up, so now you're stuck in a cycle of trying to eke out a single team of healthy soldiers to go poke an Advent Facility because the counter just slapped on yet another two tiles while you were stuck playing catch-up.

XCOM let you blow off the occasional mission without any real consequences for a decent while just so you could let your wounded recover and actually research/build stuff in relative peace.

This seems so alien to me because it is like the exact opposite of my experience between the two games. The first geoscape was extremely stressful and luck-based. You basically had to go satellite rushing and also hope that you could get enough engineers in time, and managing panic was basically where 90% of your resources were going for the first two months, while also hoping you rolled well on the excavation or steam vents, because otherwise goodbye huge chunk of credits. Blowing off an abduction raised panic in 6 different countries. Blowing off a terror mission was permanent and irrevocable damage.

This is absolutely not the case here. Guerrilla ops are, yeah choose which two bad things you want to hit you, but most of those go away after a month, and you know what those things will be ahead of time so you can plan for them. You can blow off a retaliation mission and lose that country, but then you can always get them back, only a little worse for wear. Hell, having an estimated timer to the next retaliation mission is such a key piece of help in terms of your planning. The black site is always near your start, so you always have a safety valve if you are nearing the end of the countdown timer.

CharlieFoxtrot
Mar 27, 2007

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I honestly have overwatched like 5% of the time I did in XCOM 1. I use it to set up the concealment ambush, but otherwise I'm barreling towards an objective all the time and running and gunning it, and everyone has more abilities that seem to be better to be using all the time. Playing the non-timed missions and realizing how much slower things go with overwatch creeping was a revelation.

CharlieFoxtrot
Mar 27, 2007

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You can let the blacksite mission sit for months, that's what I did

CharlieFoxtrot
Mar 27, 2007

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I kind of want to roll with six psi troopers and just mind control six enemies

CharlieFoxtrot
Mar 27, 2007

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Yeah, neutralizing a pod should take no more than 2 or 3 turns, otherwise you screwed up somewhere. Since usually you deal with two pods before reaching the objective and the first one should be taken out by an ambush, the time limits seem tight but doable in most cases.

The big thing is that you should not take more than two turns before engaging the first pod. Concealment gives you a lot of leeway to move forward.

Edit: Battle Scanners and Scanning Protocol are really useful

CharlieFoxtrot
Mar 27, 2007

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Away all Goats posted:

Is there anything else that increases your specialists hacking other than the skulljack? Do they level it up normally when they get promoted?

Any critical objective that needs to be hacked has a chance of boosting your hack skill by 20

CharlieFoxtrot
Mar 27, 2007

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ProZocK posted:

Im about to start the final mission and I have only seem berserkers one on the avenger defense mission, and i finished that one without activating its pod. What did i miss research wise for not getting the autopsy?

Single use stimpacks

CharlieFoxtrot
Mar 27, 2007

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Does the to-hit chance of blades ever hit 100% or higher? Does it interact with dodge

CharlieFoxtrot
Mar 27, 2007

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Have people really had problems with reloading weapons in missions? My ranger and sharpshooters with auto loaders have been pretty straightforward

CharlieFoxtrot
Mar 27, 2007

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Prioritize Skullmining and hope you get a lead from that?

This is why you keep the Blacksite in your back pocket

CharlieFoxtrot
Mar 27, 2007

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If you have two pips plus a couple of weeks, you should have plenty of time to expand to a facility nation. You should get enough Intel from council missions/ops. You may have to deliberately fail a retaliation mission to clear up comms but that can be fixed at a later date

CharlieFoxtrot
Mar 27, 2007

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The dark events are usually difficulty modifiers that add some challenge but are usually not back-breaking. And again, you get plenty of notice on what they are.

This is unlike panic management, which can totally gently caress you because of randomness, and which has permanent debilitating consequences, and which you could also screw yourself if you don't launch satellites correctly at the end of the month and end up getting an abduction mission in a continent with already full coverage

CharlieFoxtrot
Mar 27, 2007

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Hunter Noventa posted:

I defintiely waited too long on the first Blacksite. Went in and the Vial room had two Andromedons in it while I still only had ballistic weaponry. Jesus. Lost 2/3 of my squad on that, but i managed to finish them off and finish the mission. Barely. I was dodging overwatch fire dashing into the evac zone.

I'm not sure if I just took too long or what, but I feel like I need to find a tweak that slows down the alien enemy progression, it's a LOT faster than it was in EU, and I'm playing on Rookie.

Weird, I did this mission with all Tier 3 gear like in month seven. I saw like one Muton, one Archon, and one Codex, the rest were just random Advent grunts.

Edit: How are you pulling Andromedons with only Tier 1 gear, does that happen in other missions

CharlieFoxtrot
Mar 27, 2007

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victrix posted:

I don't think there's any time pressure either to do the blacksite or on the blacksite?

I am of the mind that waiting on the blacksite is a good idea. You don't get any special progress advancement for doing it early, and in fact you can't really do anything until you get the Shadow Chamber up anyway. It unlocks the Avenger Defense mission, which just adds another problem. Leaving the blacksite on the map also gives you a safety valve in case you are on your last timer and haven't reached another facility yet.

CharlieFoxtrot
Mar 27, 2007

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Fighting Chryssalids is like the one area where sword rangers are best in class. Since I didn't have one I just scanned and set the map on fire

CharlieFoxtrot
Mar 27, 2007

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There are also Talon Rounds, +20% crit chance and +1 damage on crit

CharlieFoxtrot
Mar 27, 2007

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Scans never trigger pods. You can basically chuck a scanner halfway across the map, too.

They can reveal Faceless and burrowed units but I think they still need to see you to come after you

CharlieFoxtrot
Mar 27, 2007

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My ranger regularly has 120% crit chance, I should get some second-level crits for that. Maybe that's for a mod

CharlieFoxtrot
Mar 27, 2007

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You have a couple of weeks. Put an Engineer in your AWC

CharlieFoxtrot
Mar 27, 2007

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Just ignore missions if you don't have the troop strength to do them. Optimus Prime may call you mediocre but it's not the end of the world

CharlieFoxtrot
Mar 27, 2007

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Strobe posted:

Combat Protocol stays viable until late game because it ignores armor, is a guaranteed hit, and can do 8 damage to mechanical enemies with just the tier 2 Gremlin. Is there a tier three? I imagine that would do 12 damage to mechanical targets, which is a shitload for something that literally can't miss and you don't have to expose yourself to do.

Yes, you get the Tier 3 Gremlin from Sectopod Wreck research.

CharlieFoxtrot
Mar 27, 2007

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Buddying a combat hacker up with a heavy with bluescreen rounds and EMP grenades is pretty fun. EMP weapons also reduce enemy hack defense so all the top-tier robots can be pretty much handled with impunity from a distance

CharlieFoxtrot
Mar 27, 2007

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Can't wait for the dog companion mod

CharlieFoxtrot
Mar 27, 2007

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MarquiseMindfang posted:

Swords should honestly just ignore armour. Then they'd be worth using.

According to Metal Gear Rising, this would indeed make a lot of sense

CharlieFoxtrot
Mar 27, 2007

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I am not sure that Phantom overwatch actually works; is it supposed to? So many times I have had an enemy run by, then it says "Spotted FLANKED Enemy", then the enemy just keeps running by while my ranger sits there with blown concealment

CharlieFoxtrot
Mar 27, 2007

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Furnaceface posted:

Im assuming Laser Sight for weapon mod, but what for the PCS slot?

Mobility? And give yourself some Talon Rounds while you're at it.

I honestly think rolling Talon Rounds out of my first Elerium Core reduced the difficulty of the game by 50%. I got Acid Bomb with my second, which was pretty nice too

CharlieFoxtrot
Mar 27, 2007

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Shoefish posted:



So turns out some perks from xcom-eu are available still from the random perk generator lab? Is this the most useless possible free perk? Also does anyone know if using the retrain soldier thing resets free perks or do you just lose them?
The same thing happened to me, it was such a shame. I did get Rapid Fire on a Heavy, which was pretty cool.

AWC Retraining does not affect the free perks

CharlieFoxtrot
Mar 27, 2007

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ZearothK posted:

[Edit]By the way, if you have two Psykers with Domination can you have more than one Dominated alien at a time or is it only one per mission?

Each psi operative can have their own dominated alien. This is pretty fun when you have more than one and just take over a pod and use them as cannon fodder

CharlieFoxtrot
Mar 27, 2007

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Wrong thread, sorry

CharlieFoxtrot
Mar 27, 2007

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I won't be able to play this for another month, are there any good video playthroughs or streamers to watch? Good skills and non-annoying voice, please.

I looked up Beaglerush for old times' sake and he's a PUBG streamer now?

CharlieFoxtrot
Mar 27, 2007

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I kind of want to pick up War of the Chosen and there are some good 15% off deals for it right now. But I can't really find anything substantial for the Season Pass DLC pack so I would have to pay at least $15 for it.

That is kind of keeping me away from getting anything because of FOMO. Please tell me if the DLC is good enough to get at that price, or alternatively, if it is bad enough that I am not missing out and should just get WOTC

CharlieFoxtrot
Mar 27, 2007

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potaties posted:

I know people say SPARKs are too expensive but I just feel like they haven't used one as a point man with that "33% chance to take a reaction shot against uncovered enemies" perk. I've marched a SPARK into a pod and watched as it systematically destroyed every enemy inside of that pod and holy poo poo it's just so good. Also they never get tired and Overdrive is also loving strong. Shooting the warlock in the face three times on your turn is also very good. (Or twice and a rocket, to offset the stacking aim penalty.)

I was about to demur on the DLC but I think this post convinced me to be a completionist and just get it.

Is there a list of good quality-of-life-only mods (no gameplay changes)?

CharlieFoxtrot
Mar 27, 2007

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Holy poo poo how is War of the Chosen 30 GB

CharlieFoxtrot
Mar 27, 2007

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I am going to play with non-integrated DLC my first time around so I can experience the full force of the lore and story

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CharlieFoxtrot
Mar 27, 2007

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Oh man, I jumped back into this after getting WOTC+DLC after a while, Ironman Veteran, and I got lulled into a false sense of security by how easy the first month's missions were and even the retaliation mission.

Then I tried doing the rescue Mox mission and overextended because I forgot how far Stun Lancers could run and totally split up my squad and wiped. Trying to resist the urge to start over, and I know I should just keep pushing along

Edit: Welp, my panic Alt-F4 put me a turn earlier and so I managed to extract with two soldiers and the stunned one got captured. Emergent narrative

CharlieFoxtrot fucked around with this message at 03:02 on Sep 22, 2017

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