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Sharrow
Aug 20, 2007

So... mediocre.
for anyone else binging on EW/Long War before launch, someone has just modded up an XCOM2-style LOS indicator :3:

http://www.nexusmods.com/xcom/mods/666/

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Sharrow
Aug 20, 2007

So... mediocre.
Advent will overwatch civilians that move on terror missions, amazing (at which point the civ promptly turned into a Faceless and rushed Beagle's team :lol:)

Sharrow
Aug 20, 2007

So... mediocre.

Sober posted:

So I wasn't tuned in entirely for Beag's stream, but he lost some soldiers and you can get back some MIAs on VIP missions?

If you don't extract the entire squad on a timed mission, they're captured by Advent, and yeah there's later VIP retrieval missions to get them back.

Sharrow
Aug 20, 2007

So... mediocre.
:lol: at these constant terrible ambushes

Sharrow
Aug 20, 2007

So... mediocre.
Something people may want to set before beginning their campaigns - apparently one of the INI files will have a setting to ensure all your starting rooks are from the character pool.

https://www.reddit.com/r/Xcom/comments/43wx8u/if_youre_planning_on_using_the_character_pool/

Sharrow
Aug 20, 2007

So... mediocre.

fspades posted:

Are tutorial missions have anything interesting, story-wise?

jng2058 posted:

So yeah, how skippable is the tutorial? Is there any cool story in there that I should have, or can I just jump straight to Ironman and go?

It's definitely a mechanics tutorial that you won't need if you're even vaguely familiar with XCOM (and disappointingly asks you to make some really dumb movements out of cover), but it's kinda neat to play at least once.

While Gatecrasher is distracting ADVENT by blowing up the statue, you play Bradford and a bunch of rookies breaking in to the gene lab and rescuing the commander instead.

Sharrow
Aug 20, 2007

So... mediocre.


Change these to
code:
eCPSM_PoolOnly
to exhaust your character pool before randomly generating rookies. (For the initial intake and mission rewards respectively.)

Sharrow
Aug 20, 2007

So... mediocre.

Rookersh posted:

Well, that all actually worked fine, and happened just fine. Except for the fact as soon as she ran in to stab the guy, two sectoids and two more troopers suddenly spawned in, killed her, then killed my other rookies in short order. Leaving me with a mission failure on TUTORIAL MISSION 2.

I'm sorry you failed the mission but this is still hilarious. :)

Sharrow
Aug 20, 2007

So... mediocre.
Retaliation mission marked as 'very hard' (or something similar), so I bring my all star team out to play.

I'm engaging an Officer/Shieldbearer/Heavy Lancer/Heavy Lancer pod, when a second pod of a Berserker/Muton/Muton paths into us. Hurray!
I start to fall back, and trigger a Viper/Sectoid/Sectoid pod out of the area where my battle scanner was. gently caress. Time to evac.
Desperately try to break LOS.... and sigh of course that civilian is a Faceless.

Anyway, now I don't have an A-team anymore.

Sharrow
Aug 20, 2007

So... mediocre.
http://steamcommunity.com/sharedfiles/filedetails/?id=616857663

A mod for babies who can't handle Jake's magnificent timers.

Sharrow
Aug 20, 2007

So... mediocre.

POLICE CAR AUCTION posted:

Every pod was waiting at the objective on my latest guerrilla mission, including a sectopod and two andromedons.

:smug:


:hfive:



Operation Iron Hawk, a.k.a. three haywire specialists and their pet sectopod go for a leisurely walk downtown.

Sharrow
Aug 20, 2007

So... mediocre.

Moogle posted:

E3: Firaxis can you just come out and put in the patch notes that you're chiefly balancing around Beagle nowadays, please. Beagle Balancing is clearly now a thing.

I can totally imagine someone sitting besides Beagle at Firaxis with a notepad making comprehensive notes on his gameplay, and Jake highlighting lines with a big red pen and lots of exclamation marks.

Sharrow
Aug 20, 2007

So... mediocre.

Disillusionist posted:

I was literally thinking earlier today "Man I miss the fatigue system from Long War, I hope someone adds a fatigue mod even though I'm the only person who would use it."

Imagine my delight when I checked the workshop just now! Yay.

As much as I love XCom 2, I've really started to miss the larger rosters and lengthier campaigns from LW. :fap:

Sharrow
Aug 20, 2007

So... mediocre.
christ, i just had the same hang after the last mission. game awarded the achievements, but locked up in glorious technicolor before the stats screen. the last ironman save was on the geoscape beforehand :(



:feelsgood:

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Sharrow
Aug 20, 2007

So... mediocre.

Fister Roboto posted:

Nope, just a plain ol' glass window. Dude refused to take anything but the long way around.

Should be fixed in 1.2, or you can hotfix it yourself in the meantime: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23951

Walton Simons posted:

Speaking of Perfect Information, what's the deal with the 'but probably' hit percentage? I know the game gives you invisible boosts on lower difficulties sometimes but I had a flanking shot on a faceless yesterday come out as '95%, but probably... 72%'. That's quite a difference when you're using your last action!

The mod tracks historical hit results for each soldier, it's just making a lighthearted comment about how that one guy always chokes / makes the most unlikely clutch shots. Makes no difference to the actual shot you're taking.

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