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I saw this yesterday and thought of this thread:
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# ¿ Jan 28, 2016 20:37 |
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# ¿ May 3, 2024 12:23 |
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The overwatch came didn't seem to work as it did before. Did they turn it off? When someone ran into overwatches, things just hung for a while until someone off screen started shooting.
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# ¿ Jan 28, 2016 21:12 |
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Did this happen to anyone else?
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# ¿ Jan 28, 2016 21:16 |
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The modded Muton Centurion is very Krogan. I really look forward to a Mass-Com mod emerging in the future. Get some snek-tits in the romance layer of the ant-farm.
marshmallow creep fucked around with this message at 01:21 on Jan 31, 2016 |
# ¿ Jan 31, 2016 01:13 |
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https://www.youtube.com/watch?v=GjE_JSqLt0Y A unique trait of psionics is that you have to put the unit in training for a number of days for each ability, but they can get everything if you put enough time into them.
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# ¿ Jan 31, 2016 02:58 |
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He said having more than one was going to be rare, pretty much because of time and resources involved. I think he said that you need a psi-training chamber per operative, so they take up an entire square on the ant-farm.
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# ¿ Jan 31, 2016 03:39 |
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So how will mod be installed and used by a player, exactly? Will it be like a Bethesda game where you just tic a box before you launch the game to use a particular mod?
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# ¿ Jan 31, 2016 05:22 |
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If they don't get "de-leveled" and you only get bonus perks on an original level up, then I think keeping the bonus perks would be fine. Get to rank 4, get a bonus perk, retrain and repick your four ranks of abilities, but keep that bonus from the AWC. Otherwise I'd imagine you play the AWC roulette with every retraining. "poo poo, my X didn't get Y like I wanted; better retrain him, I guess."
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# ¿ Jan 31, 2016 05:40 |
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X-com Kings. Take Long War and make it longer by merging it with Crusader Kings and making the fight against the alien overlords last literal centuries as you play generations upon generations of commanders. Commanders can be born with traits that improve or hinder their ability to control troops on the field: Perhaps your commander will be a pacifist and you'll have to complete missions without ever firing a weapon, or perhaps he/she'll simply be born insane and order your soldiers to attack each other because they are all secretly faceless oh god!
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# ¿ Feb 1, 2016 04:28 |
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I want a Faceless to infiltrate the Avenger during a recruitment drive and you suddenly have a monster attacking your staff on the ant-farm.
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# ¿ Feb 1, 2016 04:35 |
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Fuzz posted:I had no idea this was coming out so soon. gently caress yeah! Ooo, that's a thought. Bring in some more Syndicate themed stuff. I know a lot of people are hard on the FPS Syndicate but it had some fun guns. The two that could see and shoot through walls would be nice to have to eliminate line of sight blockers, and the chain gun with homing bullets and the hand held swarming missile launcher would be cool too. We already hack brains, so ripping chips out of people's heads would be a cosmetic difference.
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# ¿ Feb 1, 2016 05:57 |
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Oh yeah, I played it on console. It had some others that could be fun, like a belt-fed shotgun that could be incorporated to give Grenadiers a weapon that increases accuracy and crit chance at close range at the obvious sacrifice of long range. I can also see something like a mode where plainclothes but heavily modified operatives in an EXALT vein working for competitive ADVENT governments receive missions to sabotage other collaborator governments in order to advance their place in the ADVENT hierarchy. "Agent. New India has developed a mutagen that could accelerate the AVATAR project. They must not be allowed to keep it, or their place in the ADVENT hierarchy will threaten our own. Infiltrate the New India lab facility. Dispose of any assets, organic or mechanical, that you encounter, and secure that mutagen. Leave no trace of our involvement, and you will be among the first to be uplifted."
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# ¿ Feb 1, 2016 06:17 |
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Welp go loudRBA Starblade posted:I'm not sure what you mean. Probably all he/she is going to be able to think of now. Gonna make Dingo Egret the Ranger in an exosuit.
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# ¿ Feb 1, 2016 21:07 |
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This is Grenade-Com for him at this point.
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# ¿ Feb 1, 2016 21:55 |
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Roobanguy posted:bodda bing bodda boom *misses flanked shot from 2 feet way* He went completely silent after that; it was hilarious
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# ¿ Feb 1, 2016 22:40 |
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64bitrobot posted:It was honestly probably the most amazing thing I've seen from this game. Like that scene in Pulp Fiction where the guy jumps out gun blazing and Vince and Jules are completely unharmed.
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# ¿ Feb 1, 2016 22:42 |
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They don't scale as far as I can tell--they can be destroyed with enough damage and harder hitting units are going to clear them out faster, possibly even immediately, at which point all fire is on you again. They may be an early game hail mary but late game joke of a slot. If they get nerfed, I imagine it'll be to reduce their hit point and defense values so they fall apart much faster.
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# ¿ Feb 2, 2016 01:27 |
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What was beagle's new twitch channel? edit: found it. marshmallow creep fucked around with this message at 04:49 on Feb 3, 2016 |
# ¿ Feb 3, 2016 04:43 |
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Neat, I do get to preload before I leave town, so I can start play as soon as I get home.
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# ¿ Feb 3, 2016 19:26 |
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Have fun! About to start my business trip and won't be able to play until Saturday night.
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# ¿ Feb 4, 2016 18:59 |
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RBA Starblade posted:How are they not seeing me then? They're within their sight range and staring at them when they walk through. Are your guys in cover? They won't see guys in cover as easily.
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# ¿ Feb 5, 2016 18:00 |
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One of the first things I want to do when I get home and can play is use the most guys I can at once, while also facing a commensurately large number of baddies. I like the feeling of large scale encounters; like, I always preferred the original Tactics Ogre to Final Fantasy Tactics for that reason. How many people can the game handle you spawning at once before it starts stacking people inside a single cell on the other side of the map like what happened with Beagle?
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# ¿ Feb 6, 2016 01:28 |
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idonotlikepeas posted:For reference, I believe we now have three ladies in there. I almost always end up a chick when my username gets put in LPs, and was thinking of modeling my wife to add to the pool to continue the tradition.
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# ¿ Feb 6, 2016 01:34 |
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Deuce posted:Is there a primer somewhere on how to record and/or view replays? Debug mode, I think someone said earlier.
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# ¿ Feb 6, 2016 04:43 |
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Steve2911 posted:I was kind of hoping they'd get transformed into hybrid monsters and used to attack you later on. Get sent to rescue a vip Vip is your mom Is Faceless
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# ¿ Feb 6, 2016 18:44 |
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It's hilarious seeing people watching Beagle saying, "this looks bonehead easy" and then all this thread going
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# ¿ Feb 6, 2016 19:00 |
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So I've finally made it home and opened up Steam, but XCOM 2 has been sitting at 97% with no change. The download window says it has .6 GB left to download, but it ain't downloading. I can press Play, but it just brings up a window that says "Ready to launch in X" seconds and keeps counting up. Do I need to verify the cache; delete and start over (which is going to fuuuuuuck my bandwidth for the month) or is there something else going on?
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# ¿ Feb 7, 2016 04:28 |
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Well gently caress me. Doing the tutorial and I don't have a specialist for the mission where you must hack the terminal, and I wasn't able to get to the drive in time because some guys came out of the shadows and shot my rookie who was a turn away stone dead. I killed all the aliens after the timer expired but still got a game over. WHELP!
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# ¿ Feb 7, 2016 08:09 |
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That was my point; I rushed people there to beat the timer and got shot in the back from across the map, so no one was able to actually get to the objective alive. With a specialist I could have done it from range.
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# ¿ Feb 7, 2016 08:11 |
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StashAugustine posted:I disagree with this only because the changes to the geoscape are the best with timers as a close second It definitely makes aiming for perfection a right bitch, which is pretty much the point.
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# ¿ Feb 7, 2016 08:18 |
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toasterwarrior posted:Someone make a mod that changes tier 3 equipment graphics to kevlar and ballistics/gauss. Your Mass Effect bullshit is lame, I want to kill giant robots with a revolver and wear sick tats all day. Tier 3 "Jack" armor--you run around shirtless showing off your sick tats because you're protected by psionic personal defense barriers.
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# ¿ Feb 7, 2016 08:20 |
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CharlieFoxtrot posted:I have Warden Armor and all the plasma weapons. I still haven't done the Blacksite mission Sounds like me and the XCom 1 base assault.
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# ¿ Feb 7, 2016 08:24 |
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Well after losing the bloody tutorial, I've done much, much better. Had a few losses, but that's to be expected. The last retaliation mission I had to face down introduced berserkers, but the hardest part was actually the three vipers at the end who no one in the party could hit, and when they did, it was a graze. I think half my turns were spent just trying to hit them Oh, and I took a Goonpool rookie named "Peas" on his very first mission, and he was the only person to get shot--got hit in full cover by a disoriented trooper from some distance away. He decided on his way to med bay he wanted to be a ranger, and I finally got to take him out for a spin just a few minutes ago. He rules-of-natured half a map and did the most damage out of a entire team of lieutenants and sergeants, despite only being a squaddie. I'm so proud of him I'm taking him to the Blacksite. 5 of those six kills were just that one mission; took out two sectoids, a MEC and a muton. Underdog MVP.
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# ¿ Feb 8, 2016 05:48 |
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MarquiseMindfang posted:...Faceless regen 2 HP per turn? I've definitely seen that in action. Took a Lightning Hands shot at a Faceless before backing up to set up an overwatch trap, and it regened.
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# ¿ Feb 8, 2016 05:53 |
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elite_garbage_man posted:taking control of an enemy through hacking one of those pylons will cause you to lose concealment too. Not sure about other hacks. I can confirm that getting a hack that disorients all enemies on the map does not break concealment, and gives you a nice warning about how many enemies there are and their types.
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# ¿ Feb 8, 2016 14:37 |
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I've been putting off the advent officer research while I did other things, and then wondering why I didn't have a proving grounds. Now I know!
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# ¿ Feb 8, 2016 14:42 |
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Again, I find it funny how people's different playstyles or perception of the game's demands lead to a declaration of one class or another being garbage. I've seen several people say rangers are useless, and then several people say sharpshooters are useless, and then just as many proclaim either of them to be amaze-balls.
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# ¿ Feb 8, 2016 19:30 |
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For my own take, I find getting sharpshooters to shine has not been easy, because the maps I've been getting have not been good for high ground and prioritized mobility, mobility, mobility, but I am by nature a close-encounters kind of guy and am probably not seeing the field the way a good sharpshooter player would.
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# ¿ Feb 8, 2016 19:33 |
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Draxion posted:It basically just doubles the engineer you put in to staff it, it doesn't seem to do anything else besides that afaik. Yeah, you put in an engineer, and you get two gremlins you can put in adjacent facilities. Put in two engineers, and you get four gremlins. They can clear rubble, run power plants, staff medbays, the works.
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# ¿ Feb 8, 2016 19:39 |
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# ¿ May 3, 2024 12:23 |
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Taffer posted:I think I've had swords miss more than any other weapon. So much for high risk high reward. The fact that they can miss really does suck a lot of the fun out. You're playing this big dangerous game of positioning, triggering new encounters, moving through around and out of cover and then to whiff is
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# ¿ Feb 8, 2016 19:45 |