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poptart_fairy
Apr 8, 2009

by R. Guyovich
Purchased the special edition via GMG, for the same amount the normal one would cost over Steam.

Now I just wait a week... :negative:

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poptart_fairy
Apr 8, 2009

by R. Guyovich

Hick Magnet posted:

I did this and it made me really sad and depressed. Don't name your Ironman xcom soldiers after your loved ones, y'all.

My grandmother was killed by a Chryssalid and shot repeatedly in the face by my boyfriend before killing my father.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Moonshine Rhyme posted:

Well, they have already let a fair amount of information about the tech tree stuff out, I'm happy they are keeping much of the story and what not under wraps.

I'm hoping there's enough little WHAT THE poo poo moments in terms of enemies. Imagine being able to go into the game and not have a clue about Chryssalids, for example. :allears:

poptart_fairy
Apr 8, 2009

by R. Guyovich
If I can get my head around the mod tools, my first experiment will be making ballistic weapons upgradeable rather than replaceable. Plasma "feels" weaker than the punchy BANG BANG shooty sticks and that annoys me, even though they're statistically superior.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Long War would be fine if the air game was removed/modified, and maps were designed for its enemy spawns.

poptart_fairy
Apr 8, 2009

by R. Guyovich

botany posted:

no it's not?

Yes it is. The display can squash a CD key into multiple lines; I've had it happen with previous games.

poptart_fairy
Apr 8, 2009

by R. Guyovich
So hey, even if I VPN the game it'll unlock when I'm at work. :suicide:

Bah, next 36 hours are gonna suck.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Going to play on the highest, non-time changing difficulty at first to get a hang of combat and the tech tree. I don't want to develop any "lazy" habits as I plan to do a marathon campaign once I get used to things.

Of course I will throw a tantrum and go down to medium, but still. :v:

poptart_fairy
Apr 8, 2009

by R. Guyovich

quote:

This game will unlock in approximately 1 hour

PULL THE loving SWITCH SOLOMON

poptart_fairy
Apr 8, 2009

by R. Guyovich
How are those mods the Long War guys cooked up?

poptart_fairy
Apr 8, 2009

by R. Guyovich
bah, after the update and unpacking it'll be too late. Sod it, I'll just set my clock extra early.

God speed goons.

poptart_fairy
Apr 8, 2009

by R. Guyovich
When does the tutorial end? I'd like to restart after it.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Ouch, six losses by the third mission. I should probably have spent more time warming up with the original game, my tactics are all over the place.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Mr. Funktastic posted:

Also is anybody getting some FPS issues? I can more or less max out Witcher 3 and get close to 60 fps, but I try and max out this and get stuck with 30 or worse. Maybe this isn't quite as optimized.

Most of us are. Actual gameplay seems fine but Avenger stuff and so on is chuggy.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Section Z posted:

Dumb idiot question. How the hell do I tell what a soldier's (or enemy for that matter) status is?

"Oh, that Advent captain or whatever marked me? Okay what does that do aside from put a glowing icon over the rookie... Uh..."

ADVENT captains are terrible and I want them to die in fire, every time. On Commander difficulty they're such hideous dickbags when they mark and shoot in the same turn. :argh:

poptart_fairy
Apr 8, 2009

by R. Guyovich

Section Z posted:

I'm just expecting to burn like a hindenburg filled with insults just on Normal. Also last page edit of "Okay, is there away ASIDE from mousing over the tiny red arrow, instead of the other 90% of that corner of screen?" Mouse over rookie icon, nothing. Mouse over name, same old stats as ever. What am I doing wrong here- of I have to be exactly on the tiny arrow of course.

After the initial adjustment period and getting a grasp on newer game mechanics (I somehow skipped over the tooltip that tells you Rangers can do their dash attack melee every round), Commander is challenging but definitely rewarding. It's just got a lot of nasty surprises that can dump all over the player - Captains marking and then firing on the same target seem to XCOM2's Thin Men. :v:

poptart_fairy
Apr 8, 2009

by R. Guyovich

Broken Cog posted:

Also, regarding the RNG. The problem with extreme RNG in games is that the player has to be lucky every time, the AI only really needs to get lucky once.

I've seen ADVENT troops deliberately expose themselves to get a flank on my more valuable squad mates, eurgh.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Antti posted:

Yeah, ADVENT are suicidal as gently caress and it's hard to gauge how far they can move and act when starting out. I'm getting constantly surprised. It's a difficult transition from XCOM1 especially since the timers push you to keep moving.

Slowly getting a feel for it at least. Bradford is slightly right in that they're predictable, mind - if they can take a flank they will. :v:



The high before the storm. Did make my ranger look smug as gently caress during the extraction ride home though.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Near as I can tell the tutorial is "officially" over once you hear of the first Blacksite.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Civilian casualties have names now. :(

poptart_fairy
Apr 8, 2009

by R. Guyovich
The only enemy I think is genuinely bullshit at the moment is the Lancer type. Run and Gun for melee would be bearable if they couldn't poke you into permanent unconsciousness for a single point of damage. For some reason I'd be less annoyed if it just did 7 damage and killed the soldier outright.

poptart_fairy
Apr 8, 2009

by R. Guyovich
The main map is weirdly compelling. Making contact, building pylons, arranging assassinations...some of the combat sequences feel like they're getting in the way of my resistance management simulator. :ohdear:

Also, what are the differences between Commander and Legendary other than times?

poptart_fairy
Apr 8, 2009

by R. Guyovich

Tenzarin posted:

sectoids start with 8 or 9 hp. The bad guy grunts started with 4 and the captians started with 6.

Kanos posted:

More pods on missions, aliens have more health, and it takes substantially more experience to level soldiers up.

Hmm, ADVENT have the HP buff with no dark events but I'm definitely on Commander.

Gah, thought I was hot poo poo by doing so well. :negative:

poptart_fairy
Apr 8, 2009

by R. Guyovich

Exposure posted:

With default values, Commander is still somewhat cheating for you. It's still nudging pods away from you once you get in a big enough fight and surprisingly enough, it still has part of the background aim adjuster active when you miss enough shots.

Oh jesus christ. Time to restart then. Why you gotta bring me down to earth like this. :saddowns:

poptart_fairy
Apr 8, 2009

by R. Guyovich

victrix posted:

Weird nerd lore question: when the aliens invaded in xcom, did they come in a giant fleet, or just a handful of ships?

The fact that you had satellites period never made much sense to me, but I guess the scale of the invasion was supposed to be small-ish?

The "real" invasion was an all-out fleet attack, I think. The simulation the Commander was stuck in was presented as the smaller scale Test Humanity thing.

poptart_fairy
Apr 8, 2009

by R. Guyovich
My Specialist just earned the nickname Dr Feelgood. :haw:

poptart_fairy
Apr 8, 2009

by R. Guyovich

Klyith posted:

Also a bunch of other tweaks designed to gently caress you over. Time between reinforcement call-ins, use of special powers, a bunch of little things like that. For example on Commander and lower, cover that your own soldiers are using won't get blown up from normal missed shots!

Advent come in multiple "levels" so you probably just are fighting the lvl 2 guys now?

Maybe. They've had 4 HP since the start though, so I dunno. Man, I was so proud of my record - diving right in at Classic awww yeah, turns out that Commander isn't quite that amazing.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Turrets are considered enemy units for the sake of mission completion, ugh.

poptart_fairy
Apr 8, 2009

by R. Guyovich

LibbyM posted:

I have cleared mission without clearing turrets. Maybe you have to kill them only if you agro them or something?

Turns out there was a MEC unit in the area I'd somehow missed. Only found it when it loving Kool Aided through a wall and smashed my A Team Heavy. :v:

poptart_fairy
Apr 8, 2009

by R. Guyovich

enraged_camel posted:

What the gently caress is the point of tactics and careful planning and positioning if you have to rush through stuff?

To carefully plan around the limit and change your tactics accordingly.

I didn't like the idea at first but I'm absolutely in love with the game anyway. It adds a great new dynamic and I'm doing a lot of stuff I wouldn't dare consider for the original XCOM! There's a lot of non-limited missions, and you could mod the timers out anyway.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Love the game, but this caffeine marathon is getting to me. Just worked myself into an angry fit because I lost a single mission due to panic chains. :shepicide:

Time to get some sleep and detox I think, ha.

poptart_fairy
Apr 8, 2009

by R. Guyovich
So how are your Legendary campaigns progressing?

Also, does the Brainjack act like a charging sword attack, or do you need to run up to the enemy with an action left in order to use it on them?

poptart_fairy
Apr 8, 2009

by R. Guyovich

Kiggles posted:

It works like a sword attack. In fact, if you use it in a blue movement range, you can follow up with another action (including yellow movement into an actual sword attack). I strongly recommend putting Skulljack/mining on your Rangers, since it effectively gives their melee a on time 70% chance to outright kill ADVENT Soldiers (of almost all varieties), +Intel. I haven't had the balls to try it on Shieldbearers, but if you have some sort of backup plan it could totes be a viable strategy for quickly taking those assholes down.

poo poo, I've been using it wrong then. Kept thinking it was used like a medpak. :v:

poptart_fairy
Apr 8, 2009

by R. Guyovich

The Shortest Path posted:

I just had my Ranger go into bugged slow motion for the entire duration of his sprint up to a melee attack with no way to cancel it. It lasted almost ten minutes. :shepicide:

https://www.youtube.com/watch?v=CSav51fVlKU

poptart_fairy
Apr 8, 2009

by R. Guyovich
I'm seeing a lot of people make a beeline for armour over weapons early on. Is there any specific reason for that? On Commander I went straight for magnetic weapons, reasoning that killing enemies faster would reduce the frequency of injuries more than hoping a couple extra points of health would save my soldiers. Did they buff the early tiers, or do they give extra abilities?

poptart_fairy
Apr 8, 2009

by R. Guyovich

Elliotw2 posted:

The first armor this time has an extra item pocket, so it can make a difference with killing dudes too.

Kiggles posted:

The armor gives you an extra inventory slot, which gives you a ton more flexibility,

drat, I did not know this at all. Thanks guys.

poptart_fairy
Apr 8, 2009

by R. Guyovich

jtm33 posted:

I just got a "all hostiles down" win, but it said I only killed 9/10 aliens. What causes that?

Turrets count as hostiles but aren't target objectives despite my earlier complaints!

Pierson posted:

Speaking of captured is that basically "yeah they're gone, bye" or can you steal them back later somehow? Lost a good ranger when they were mind-controlled with one turn on the clock and I had to leave her behind.

You can get them back in later missions, yeah.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Fairly sure I've had that dream before...

poptart_fairy
Apr 8, 2009

by R. Guyovich

Furnaceface posted:

Your created soldiers can appear on the title screen in the random scenes. Sometimes its the little things. :3:

One of my supposedly injured specialists is dicking around on the command deck. I know it's you, Najaur, those glasses are not very discrete! :argh:

On that note I'm spending an inordinate amount of time "upgrading" my soldiers' appearance as they level up, and compose a suitably in character epitaph for when they eventually get dropped. As Rookies they have basic resistance armour; Squaddies earn class appropriate colours and loosely co-ordinated clothing. One higher level than that they earn the right to have a hat, etc etc. It's an incredibly loving nerdy level of continuity but I love it so much.

My only rule is that outside of character pool soldiers I won't touch their physical customization beyond hair/tattoos/scarring.

Tenzarin posted:

I was worried that there was no space armor in the game intill i made predator suits.



Now I can color code units and it looks cool to back up that little effort.

Hey, what's up red ranger/green grenadier buddy. :haw:

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poptart_fairy
Apr 8, 2009

by R. Guyovich
e; double post

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