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winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(



Never look yourself up online.

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winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(



Oh dear god why. Running Bio Advent, World War L, and The Hive mods, in addition to 280 others. Bio vipers exploded like grenades, calling hordes. Into the Crysallid Hive. Who infected the lost. Who spawned more chysallids. With advent throwing grenades into lost packs. Who summoned more Lost. drawing in Howlers. Who drew in more lost. Who ran into more Chrysallids.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Peachfart posted:

Use less broken mods.

No.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Civilian surrounded by chrysallids. Blaster bomb.

He was dead already.





Chrysallids are going to be the alien gang leader's pitbull.

They are kind and loving and get a bad rap!

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Control Volume posted:

The characters being completely goofy is growing on me, and the people online getting mad about this not being Grim and Mature are incredible

"Grim and Mature" As I run about with the Doom Slayer, a Snek, a Khajiit, and Chinese power-armored Abe Lincoln

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Welp, decided to end my victory lap X-Com 2 game. Gigantic mod pack, some 300 mods running. At some point extraction missions broke, so those were autofail. I invade the alien's sanctum, running 3 psions with full suite of genemods. A Khajiit Ranger, Human Reaper, Turian Grenadier. All with gold buddy with a human specialist, khajiit sharpshooter and a skirmisher. Things were so overpowered, the Doom Slayer and the Commander's Avatar felt like after thoughts. I get to the last room, there were 51 aliens in the first section in groups of 7. I dont think I took any damage.

Last room move the reaper up, spot the Avatar waiting for me. Doom Slayer moves about the corner, fires the BFG and direct hits the Avatar. This one shots the thing. Definitely broke the scripting for the mission. :v:

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Trying to get XCom Files to run, and I am not getting where to put the files for the mod. I got Open XCom Extended, it loads up, running with the steam version of Xcom ufo defense. Help?

Edit: Nevermind, got it working.

winterwerefox fucked around with this message at 05:31 on Jun 27, 2022

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Been playing the hell out of X-Com Files, and I am just about to wipe out the four cults. Dagon Cult went down easy, landed at night, made a circle of flares and shot anything that moved. 40 dead mutants later, done, 2 injuries. Exalt was a pain in rear end, I forgot I needed to capture their boss, so had to punch the thing into submission, then close quarters fighting in that goddamn hotel tileset. Red Dawn was.. Smooth as poo poo. The base commander holding the red card goober was in view of my offramp and got sniped on turn one. Turn two, armored car rolls up and gets taken out by my rpg. run over, pick up card, leave. 4 rounds. Doing Lotus now.

It occurs to me that for the price of 4 rookies, I could have 15 dogs and a pilot in my Osprey. This amuses me a lot.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

They got good armor, grenades, and what feels like bullshit nightvision on their higher ranked dudes. I am so glad that Red Dawn was dumb nad put their goober right there in the open for me.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

A strong dog can carry a pre-primed dynamite bundle in durathread, or a standard dog in combat gear. set it to 4, have the dog run up, drop it out of the inventory, have the dog gently caress off.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Dire Lemming posted:

They don't have super nightvision, all their pioneer+ ranked troops are "snipers" and all their troops except the lowest rank are "spotters". Snipers have a chance to target any unit that has been spotted regardless of line of sight. Spotters mark a unit as spotted for a number of turns if they see or are hit by that unit. So basically as soon as you start shooting all the dangerous enemies on the map can target you regardless of darkness or smoke, it's kinda bullshit. I use a nerfed version that got released earlier this month and now night missions and camo are actually worth something against Red Dawn.

That explains a lot about them. like how im getting grenades fired at me from way out of visual range at night through smoke.

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winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Phoenix Point i liked the vehicles, the cybernetics, and mutations you could give your soldiers. Being able to pick my soldiers helmets and armor and leggings let me make some nice custom suits that did better than default in how i wanted them used. Almost all weapons were balanced around the stuff you got from mission 1. Your basic rifle ended up doing 180 damage, across six bullets. Your likely first upgrade was a rail rifle that did 160 damage over 4 bullets. better armor pen, worse over all damage potential. shorter range. laser rifles, huge magazines, same damage as your starting ballistics, more range. If you want materials for your war effort, you need to steal it, or trade for it. growing food for instance once you get the tech. each faction had its own ending, which was nice.

I liked the class system. At level 4 or so, you get a second class to pick, to make your character yours. there were some really broken combos, and building the right combo of innate abilities, class abilities, cybernetics, and gear was real fun for me.

what i did not like was how the limb/cripple mechanic worked in practice. You would ALWAYS want to aim your shorts rather than just tell the soldier to shoot, good enough. There are some enemies in the DLC that have a loving hole in the center of their center of mass your shots can go through for no damage, depending on when you pulled the trigger in their jerky twitchy idle animations. sometimes the game tells you you dont have a shot. you aim, and yes, you do, through a hole in the terrain or similar. and tell you you do have a shot, and its one inch off the top of its head past a chainlink fence.

I enjoyed it, but once I beat it once, I just looked up the other endings, as playing it out again isnt something i wanted to do.

Been doing Xenonauts 2 as well. It feels nice. the animations are better, the 3d engine helps the game. Explosions and the destructable environment feels good. Having played a lot of xenonauts 1, the air combat in 2 feels tuned toward the aliens much more. but I am figuring out what works for me. Like sending 1 fighter loaded with armor breaking, low damage missiles with 2 wingmates with high damage low pen missiles to hold fire until the armor breaking missiles hit. The air war has some nice tactics involved. At this stage in the game, it feels like having so many items after every mission be vender trash feels wrong. but early access. there is a lot of placeholder art, interrogations have "Text to be done at milestone 2" and things like that. Armor is no longer This is your land suit, this is your flying suit, this is your scout suit. You build the base armor, then add armor modules, regeneration kits, jet packs, etc in your backpack to get the build you want.

If you dont want an early access story experience, wait till next year to pick it up. Mechanically, I havent ran into anything that feels glitchy and jank as far as combat goes. But from my understanding nad looking at their roadmap, there is only 6 months of content for the war at the moment. Im coming on month three.

winterwerefox fucked around with this message at 05:59 on Jul 21, 2023

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