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Erata posted:Thank you so much. This is gonna cut down on the busywork significantly. Don't forget the pro edition, which includes a lot more real names. https://www.youtube.com/watch?v=mDp-ABzpRX8 http://alvinalexander.com/funny/key-peele-east-west-bowl-3-pro-list-of-names-2015
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# ¿ Feb 4, 2016 17:05 |
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# ¿ May 10, 2024 12:18 |
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LightWarden posted:There's a base cost that's multiplied by the number of regions away from a radio tower (which is why putting up towers next to your expansion areas is always a good idea) How do you do this part again?
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# ¿ Feb 5, 2016 22:51 |
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Broken Cog posted:Edit: You will probably get Psi troopers with dominate before you start getting Colonel specialists. ...I apparently completely messed up my build order and I had colonels of every class before I even put a rookie in the psi tank.
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# ¿ Feb 11, 2016 20:29 |
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RBA Starblade posted:XCOM 2: Murder Everything New And Different XCOM 2: Fear The Alien. Hate The Alien. Kill The Alien.
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# ¿ Feb 11, 2016 21:43 |
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RBA Starblade posted:I don't think anyone answered, if I have two psi-operatives with Dominate do they both get to do so in a mission? Yes.
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# ¿ Feb 17, 2016 18:34 |
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Harrow posted:I didn't get a single Aim PCS in the entirety of my most recent campaign. Not one. Not a single one. Did you check the black market?
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# ¿ Feb 17, 2016 21:37 |
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PantsBandit posted:Eh, I think they're appropriately rare given how amazing they are. I've got a perception one on my sniper and it's been a complete game changer. This is one of the things that I don't like about XCOM 2: ways to heavily customize a soldier (PCS, weapon modules, and especially +20 bonuses to hacking) that you then can't use while that soldier is recovering from wounds. I want my soldiers to be part of a mostly indistinguishable (except for class) swarm of fighters, not individual special snowflakes I have to wait on.
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# ¿ Feb 18, 2016 21:33 |
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Harrow posted:Have you played the original X-COM games? I think that's pretty much their exact philosophy re: your troops. Yes. Both in the 90s and more recently.
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# ¿ Feb 18, 2016 21:38 |
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SeaTard posted:They are? Other than Jane from the tutorial, gently caress if I could tell you what the name of any of the guys in my game. I just know that my main squad is two rangers, two specialists, and then a grenadier/psi. Yeah, but you also have to remember which specialist got the +20 hacking rolls (they're the only one that can reliably take control of a mech / sectopod), which ranger has the mobility upgrade versus the aim upgrade, etc.
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# ¿ Feb 18, 2016 23:39 |
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-Dethstryk- posted:On maintaining B/C teams, I do a stupid bit of roleplaying in my game where (if it's viable) I only have one of the whatever the highest rank in my soldier list on a mission. I pretend like my organization wouldn't send the top ranked people every time just to potentially get them all killed. I always bring the highest ranked (below Colonel) soldier of each class, plus either 2 squaddies (early) or 2 psi-ops (late). ...which is why I hate the new "put +coolstuff consumables on troops" mechanic.
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# ¿ Feb 26, 2016 03:14 |
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Is there any way to get a soldier in sick bay to give up their fully customized weapon? There are make armor available and make items available buttons but no make weapons available button, which seems like an odd oversight.
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# ¿ Mar 6, 2016 14:02 |
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Coolguye posted:enemy protocol should really just upgrade all specialists' hacking forever
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# ¿ Apr 6, 2016 00:18 |
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fspades posted:Now that's interesting. quote:ALIEN HUNTERS introduces new soldier customizations and gameplay themed around XCOM as an elite alien hunting unit. Face off against “Ruler” aliens with new, more powerful weapons and armor. Experience a new dramatic mission & confrontation. (To be released in Summer 2016)
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# ¿ Apr 19, 2016 16:50 |
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Having rulers show up on VIP extraction missions can gently caress right off.
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# ¿ Aug 14, 2016 20:10 |
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Double Bill posted:Having Archon King show up in Avenger defense mission can gently caress off the hardest. I could not find a way to beat it, I always ended up fighting that bastard plus his two homies and about 9 other enemies all at once. Also the beacon was behind a wall so I couldn't snipe it from range either. After a dozen attempts I had to abandon my save and start over. Yeah, I'm not real thrilled with the Ruler DLC and I'll be disabling it for future playthroughs. Let me suggest you add the command line option -allowconsole and test out the "powerUp" cheat for that save file.
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# ¿ Aug 14, 2016 22:25 |
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The Regicide achievement, for killing an alien ruler the first time you encounter it...does that one pretty much require a repeater to go off, or is there another approach I'm missing?
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# ¿ Sep 13, 2016 17:46 |
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Zore posted:Also Stasis trivializes it, like almost everything else, it gives you a full turn to position your dudes in the exact locations you need to mess the Rulers up. But with Stasis, doesn't that just give you one more shot after the Ruler eventually unfreezes, or are you suggesting cast Stasis and then surround the Ruler with overwatches / Bladestorms?
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# ¿ Sep 13, 2016 17:53 |
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Is there a console command to complete a mission? I've got a repeatable crash on a particular (but not special) mission ("Pure virtual function being called while application was running (GisRunning == 1)"), and I'd like to just skip ahead and keep playing.
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# ¿ Sep 16, 2016 22:27 |
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Lunethex posted:Type in KillAllAIs then end turn. Unless there's a special objective (like destroy an alien device) it will end automatically. Thanks; that worked.
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# ¿ Sep 17, 2016 01:23 |
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Bogart posted:Just skip the Newfoundland mission when it pops up. It's not worth losing your squad. If you have a MEC with kinetic strike Newfoundland is pretty easy.
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# ¿ Sep 17, 2016 02:03 |
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Anime_Otaku posted:Also on the Xbox version, has anyone else seen this odd bug after a supply raid where it claims there was one more enemy than kills even though killing all enemies is the objective?
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# ¿ Oct 1, 2016 14:24 |
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Backhand posted:Which is coincidentally the only time in the game I've seen Reaper accomplish much of anything.... but in that one instance, yes, it sure as hell shines. That mission is also the demo reel for Face Off.
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# ¿ Dec 6, 2016 01:02 |
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Lima posted:AP ammo is really good on a gunslinger yeah. And if you can't find it you can guarantee blue screen ammo, which is almost as good. Gunslingers and shredder / explosive heavies all day erry day.
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# ¿ Dec 6, 2016 15:39 |
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Basic Chunnel posted:I haven't played chess in years but hell let's duel Before I sign up, which side are you on, pro or con snake erotica in this thread?
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# ¿ Jan 21, 2017 05:28 |
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FYI, the "Shinobi" class is localized to "Ninja" in at least the Spanish version.
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# ¿ Jan 31, 2017 05:06 |
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Pyromancer posted:What are the long war conditions to get the DLC missions for Shen's gift and alien rulers? Vanilla seemed to drop them on you almost immediately, but that isn't the case with long war. I got the alien ruler mission almost immediately in Long War, although I still haven't seen Shen's gift.
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# ¿ Feb 2, 2017 16:36 |
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Lunethex posted:I have to admit I've been meaning to ask, http://www.seriouseats.com/2014/05/knife-skills-how-to-cut-a-pineapple.html As a bonus, here's how to cut pineapple like a machine (gets good around 1:00): https://www.youtube.com/watch?v=OhRmwCnc-xw As a further aside, if any "friends" ask you how buying avatars works, lie to them.
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# ¿ Feb 2, 2017 19:00 |
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Coolguye posted:recruit, unless i'm mistaken, stealth cheats for you by giving you hidden bonuses to Aim every time you miss. someone getting too used to Recruit is going to have a very bad time breaking away from that difficulty level, so imo you did the right thing even if it's painful. In XCOM 2 the RNG cheats for you on any difficulty level. https://www.reddit.com/r/XCOM2/comments/45u81x/yes_xcom_2s_rng_cheats_in_your_favor_heres_how/
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# ¿ Mar 1, 2017 23:03 |
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Coolguye posted:man that is lame Actually not on Legendary, sorry (but seriously, gently caress Legendary). I remember it being brought up before release a lot.
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# ¿ Mar 1, 2017 23:16 |
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Tias posted:This seems like good advice, but your account name, av and post combo makes me wary vv That part is actually Truthful (fictional game) Economics.
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# ¿ Mar 12, 2017 03:44 |
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Sapozhnik posted:Out of all the enemies in the game I get by far the most grief from loving Codexes. I can't afford to dedicate flashbangs for every Codex I run into and they soak practically the entire team's actions when they show up. Of course they would be pretty trivial if you could oneshot them, which is why they always have enough HP that this isn't an option. Plasma plus blue screen rounds can one shot them iirc, as can some good crits.
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# ¿ Mar 19, 2017 16:45 |
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Coolguye posted:geoscape management is a little more in depth and i am on my way out so i will have to get back to that if someone else doesn't beat me to it. Really? I thought it was just "beeline regions right the gently caress to the next Avatar site, drop down radios every 2 nodes, collect supplies every month?"
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# ¿ Mar 24, 2017 17:44 |
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lazorexplosion posted:You can go all the way to the full avatar bar and most of the extra timer, do the blacksite story mission to reduce avatar progress and they'll have to fill up two more bars all over again and restart the timer. No longer true - you only get one timer's worth of extra time now, I think. Leyburn posted:Now I'm sitting pretty again, but Jesus Christ that was a stressful loving evening. The lesson here is not to neglect contacting regions. It takes longer than you think. Yup. Contact Contact Contact.
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# ¿ Mar 25, 2017 00:57 |
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5er posted:I make enough bad decisions that get guys killed that I am not going to feel the least bad about workshopping this bullshit out. You don't have to. Leave the DLC enabled, go get the weapons from the cache if you must, but then never go to the mission that follows from it. No rulers, no problem. fake edit: for your current game you are of course hosed.
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# ¿ Apr 1, 2017 05:48 |
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oswald ownenstein posted:edit: disabling the missions just makes the rulers pop up randomly in a normal mission anyway Just leave the cargo box or even don't go on the mission after that.
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# ¿ Apr 1, 2017 18:19 |
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Games › XCOM 2: EXPANSION AUGUST 29
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# ¿ Jun 12, 2017 18:32 |
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Fangz posted:I think the typical errors beginners make are undervaluing having a concealed scout, over reliance on overwatch, and not thinking hard enough about order of operations in terms of keeping back soldiers with Get Out Of Jail cards to act last if things go wrong. Also low cover is only a last resort, not something you plan to use. Fangz posted:You really wanna minimise the amount of RNG you are exposed to. ...and explosives have the least amount of RNG in the early-mid game.
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# ¿ Jun 13, 2017 17:58 |
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Vib Rib posted:Wasn't that also due to how promotions work? If you just kept the same squad of 10 or so alive you'd never get higher ranked soldiers? You could keep the same squad for actual missions but there had to be X more soldiers at XCOM for people to advance beyond Y rank.
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# ¿ Jun 15, 2017 03:55 |
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Tricky Ed posted:Then I want all that stuff but I want it to be in a fun game. Not emptyquoting.
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# ¿ Jun 27, 2017 16:11 |
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# ¿ May 10, 2024 12:18 |
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Fangz posted:He can contribute to a firefight with a *50%* chance of losing concealment. I suspect the stealth tree will have some boosts for this. e;f,b.
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# ¿ Jun 27, 2017 17:20 |