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Dezinus posted:Can't believe I've never thought of that before. I guess the TV show is basically Xcom with wormholes. I'd play the poo poo out of that in any case. I see you havent read the SG-1 XCOM crossover https://www.fanfiction.net/s/3631062/1/XSGCOM-Mirror-Image
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# ¿ Jan 29, 2016 08:39 |
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# ¿ May 4, 2024 09:51 |
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Does anyone know it https://sfx.thelazy.net/games/preset/4069/ would still work for xcom2? Im finding myself missing the bright colors.
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# ¿ Feb 7, 2016 00:11 |
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idonotlikepeas posted:I decided to try my hand at this modding thing, with a little update that lets you buy upgrades to the Guerilla Tactics School that rank up rookies you train there (to a max of one below your max rank soldier). Feel free to give it a try and let me know if it crashes your game and deletes your ironman saves and curdles your milk and insults your mother: This looks interesting, I wonder how it might play with https://steamcommunity.com/sharedfiles/filedetails/?id=623935276
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# ¿ Feb 23, 2016 09:06 |
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So my household has restarted 30 campaigns and played 80 hours I dont think we've even seen the midgame yet. Having too much fun tweaking mods and opening strategies.
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# ¿ Feb 23, 2016 17:25 |
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Okay, so Im starting to encounter beserkers/muton centurions/shield pods, and I havent bought any upgraded weapons or armor. Ive researched up to gauss, but I havent been eager to get new weapons if I lose the old mods on the weapons. (Im using the 3 slot workshop thing). Is it possible to upgrade the weapons and keep the mods? Or do I just push through it?
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# ¿ Feb 24, 2016 17:08 |
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JVNO posted:An 'ambush' is essentially setting most of your guys on overwatch and having the last guy huck a grenade at the pod. As soon as concealment is broken, your teammates will usually shred the stragglers and survivors. Multiple attacks would just be absurdly overpowered. It would be neat if concealment was preserved if you manage to kill an entire pod without being 'detected', though. What I use is https://steamcommunity.com/sharedfiles/filedetails/?id=619816174 and https://steamcommunity.com/sharedfiles/filedetails/?id=623155292 (set for 2 rounds, individual) It stops the timer if Im concealed, and conceals me after 2 turns of not being seen by pods. Gets a nice little fog of war thing going.
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# ¿ Feb 24, 2016 19:35 |
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Dallan Invictus posted:Yeah, I liked the idea of that mod when I saw it but I really wonder how it will play. I guess theoretically it would be pretty similar if pods don't teleport like that EU bug - instead of you coming to them, they move towards you at a slightly faster pace than you would have, and if you haven't killed the first group quickly enough then God help you. This looks fun, Im going to stack it with the concealment mod and the bigger pod mod
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# ¿ Feb 25, 2016 19:51 |
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Pimpmust posted:Some ideas: https://steamcommunity.com/sharedfiles/filedetails/?id=619302232 Increased enemy squad size https://steamcommunity.com/sharedfiles/filedetails/?id=625780621 more enemy squad size https://steamcommunity.com/sharedfiles/filedetails/?id=619895445 double enemy squad size https://steamcommunity.com/sharedfiles/filedetails/?id=625914499 fearsome sectopod https://steamcommunity.com/sharedfiles/filedetails/?id=628401700 advent sniper https://steamcommunity.com/sharedfiles/filedetails/?id=622778878 patrol when revealed https://steamcommunity.com/sharedfiles/filedetails/?id=626109271 more dark events https://steamcommunity.com/sharedfiles/filedetails/?id=618390218 improved AI https://steamcommunity.com/sharedfiles/filedetails/?id=624558467 stronger Advent https://steamcommunity.com/sharedfiles/filedetails/?id=626617018 call reinforcements https://steamcommunity.com/sharedfiles/filedetails/?id=617993180 remove aim assists https://steamcommunity.com/sharedfiles/filedetails/?id=622133088 smarter sectoids https://steamcommunity.com/sharedfiles/filedetails/?id=577474474 muton centurion https://steamcommunity.com/sharedfiles/filedetails/?id=631501691 all pods active https://steamcommunity.com/sharedfiles/filedetails/?id=628352640 advent psi https://steamcommunity.com/sharedfiles/filedetails/?id=626321555 tougher turrets https://steamcommunity.com/sharedfiles/filedetails/?id=629997737 smarter turrets https://steamcommunity.com/sharedfiles/filedetails/?id=626067667 persistent zombies Have fun Loel fucked around with this message at 22:09 on Feb 25, 2016 |
# ¿ Feb 25, 2016 22:03 |
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SeaTard posted:Re: Timer chat I use 'timer doesnt start until contact' and 're-enter concealment after 2 turns'. Its been fun so far. As an aside, I'm working on a master list of mods that seem to come up a lot in this thread: https://docs.google.com/document/d/15Sr1fnNST5xwhkIGuHixQrbA4uu2bSS0eDVBES-tRM8/edit?usp=sharing
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# ¿ Feb 25, 2016 23:05 |
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So here's what I have for my mandatory mod list, goal being XCOM2/LW :quote:Quality of Life/UI: Does that seem like a good list? Should I add any of the following? quote:Less challenging:
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# ¿ Feb 26, 2016 00:18 |
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Vincent posted:The fact that you didn't add this one is a cardinal sin https://steamcommunity.com/sharedfiles/filedetails/?id=627246704&searchtext=bob+ross (bob ross voice pack) https://steamcommunity.com/sharedfiles/filedetails/?id=632537892 So here's where Im at
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# ¿ Feb 26, 2016 01:57 |
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RBA Starblade posted:e: Now that I've beaten it vanilla I'm ready for mods. I haven't really been paying attention to them, throw me some cool customization ones! I've got Capnbeeb's helmets, Evac All, and Overwatch All so far. https://steamcommunity.com/sharedfiles/filedetails/?id=632537892
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# ¿ Feb 26, 2016 05:20 |
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Holy crap but https://steamcommunity.com/sharedfiles/filedetails/?id=631501691&tscn=1456353560 is a nightmare. Tried it once on my next mission (train supply raid) and saw 349850924850943 ayys run towards me. Thankyouverymuchno.
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# ¿ Feb 26, 2016 12:19 |
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Odd. I was playing with my mods, as I do, and running the game. Finish the train mission, return to base, buy the 8th squad slot. Get a new mission, go to it - and the game crashes (error 41) whenever it tries to load the mission. Base works fine, skyranger flies fine, but the landing crashes the game. I've restarted the computer, verified the game cache, and tried running only 7 guys. Same results.
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# ¿ Feb 26, 2016 12:53 |
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So I unsubbed and resubbed all my mods, and then XCOM2 said it was getting a 700mb patch. I also verified everything, and took out the new crysalid mods I was trying. Now it crashes at the load save screen, even before I get to a map I think Im going to move my saves elsewhere and do a fresh install.
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# ¿ Feb 26, 2016 17:06 |
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I present to you... The Goonsurgency https://steamcommunity.com/sharedfiles/filedetails/?id=633229131
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# ¿ Feb 27, 2016 00:28 |
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idonotlikepeas posted:If you're trying for swarm tactics, consider the mod I did: http://steamcommunity.com/sharedfiles/filedetails/?id=630838743 Added If anyone can slap together a tiny mod that changes prices of recruits to 5, I think we'll be in business SynthOrange posted:I've been trying, oh god I've been trying. I'm pretty sure that physics bones are only active on hair. I've tried rigging up physics assets on the horse's snout and other things but it doesnt seem to work at all. If we're doing requests, obviously fake santa beard? And/or groucho marx mask. Thyrork posted:It'd be the work of mad gods, but having a tool that hooks into your mod choices and yells CONFLICT DETECTED BETWEEN MODS X AND Y would be an extremely good tool. good lord, that would be goddamn amazing. Im reinstalling my game right now cuz the saves broke so bad. Bakalakadaka posted:They should have given avatars swords so they could be full Raiden. Know what I really want to see? Chainswords like 40k, or bayonets. Especially ones you could put on crew served weapons or grenade launchers. And, of course, the dream of chainsaw bayonets is eternal.
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# ¿ Feb 27, 2016 17:09 |
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Speedball posted:wait does that say "fissions mailed?" Its the AYY LMAO mod.
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# ¿ Feb 27, 2016 18:41 |
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Thyrork posted:I rather suspect that its the Ayy lmao mod. Ive posted hundred of links, no one clicks them 8 views for my goonsurgency pack? Cmon now As an aside, is there an XCOM 2 commanders choice mod yet? edit: second aside, where can I modify the cost of buying new troops? Loel fucked around with this message at 19:00 on Feb 27, 2016 |
# ¿ Feb 27, 2016 18:51 |
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Moola posted:I wish there was a GTS mod that let you retrain soldiers to a different class after they promote from Rookie Console command Like, 3 posts up. Okay, I got the goonsurgency down to ~70 mods. https://steamcommunity.com/sharedfiles/filedetails/?id=633856430 Most of them are minor tactical or gameplay tweaks. At some point I want to sit down and turn them into 'gameplay fix pack' 'AI fix pack' and so forth.
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# ¿ Feb 27, 2016 20:37 |
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K, so here's what Im working on. It presumes we're a poo poo tier resistance group using hordes of angry but inexperienced and ill-equipped people versus the best security regime ever built. Human wave suicide bombing is expected and encouraged. I have no idea how to mod, but at least now I know what I want to do And this is mostly just combining existing mods. quote:https://steamcommunity.com/sharedfiles/filedetails/?id=633856430
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# ¿ Feb 27, 2016 23:15 |
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Actually, know what I really really want? Mod profiles. My girlfriend and I have very different preferences in our mods, and scrolling through 200 mods to get the correct build takes forever.
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# ¿ Feb 28, 2016 01:36 |
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So I tried the Scout Advent someone asked about. They aren't too bad - they move stupid fast, are very hard to hit, and spend all their moves finding and flanking you - but they dont shoot you. So, if you've already killed their buddies, they are free kills Oddly, on the same map one of my guys got mind controlled and stun lanced, and then when he got out of it he wouldn't move more than one tile. So he got captured by the ayys. Odd little bug.
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# ¿ Feb 28, 2016 23:11 |
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MorsAnima posted:I haven't added any mods that would simply result in more mimic beacon usage. Includin that scout advent, or the psi advent and all the rest. No point adding more poo poo to cheese with the same tactics. Ive added every new and improved mob I can find I like seeing what the game comes up with. As an aside, how hard would it be to give all Advent stormtrooper helmets?
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# ¿ Feb 28, 2016 23:25 |
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BenRGamer posted:New mod that might be interesting for people. Diablo/Borderlands style weapon drops. That looks hella fun. I'm currently running 'better vanilla mods'/'timed loot+1' and 'enemy loot expanded'. Im guessing, just remove better vanilla mods and put in Grimy's loot mod? Do you think it would conflict with existing campaigns?
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# ¿ Feb 28, 2016 23:49 |
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Coolguye posted:Sykic is already working on one. https://steamcommunity.com/sharedfiles/filedetails/?id=628321798 This one? Also, I keep wanting to try the 'active all pods', but it terrifies me everytime it procs
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# ¿ Feb 29, 2016 02:26 |
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BenRGamer posted:I'm playing it on my new Commander+ Game. It's... fun. It feels like that's what it shoulda been, when an alert goes up the other enemies aren't supposed to ignore it. Still really early game, just picked up Mag Weapons, working on AWC, but it's pretty neat. Ah, Im still playing at Commander Working my way up.
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# ¿ Feb 29, 2016 03:21 |
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Vib Rib posted:For my second campaign I've bumped up both XCOM and alien squad sizes, but I also wanted to mess with pod composition. I've mixed the normally split groups of terror/not-terror, so now Faceless, Chryssalids, and Berserkers can spawn in non-Terror missions. Further, the standard "boss" pool now includes Berserkers and Faceless, which were normally restricted to being Terror bosses. Then I've made all the instances that normally pull from these separate pools instead pull from this new omni-pool. So outside of "purely advent" pods, you can pretty much run into anything anywhere. Neat! Ive been dealing with early Chrysalids with this mod https://steamcommunity.com/sharedfiles/filedetails/?id=631302779 but I would love to be seeing some Faceless on other maps. You posting the mixed pods mod somewhere?
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# ¿ Feb 29, 2016 05:28 |
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Uncle Jam posted:Does reduce beginner VO actually turn off any VO? I'm getting sick of bradford telling me civs are getting massacred every other time one bites a bullet. I believe the mod 'quiet bradford' works, and its also plugged into 'stop wasting my time'.
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# ¿ Feb 29, 2016 06:30 |
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PantsBandit posted:Well, I did it. I beat the XCOMs. I had to save-scum like crazy to do it but I've never beaten an XCOM campaign before so I'm pretty pumped. Gratz!
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# ¿ Feb 29, 2016 06:30 |
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BenRGamer posted:Never do it without scum Planescape Torment Also, Ill go as far as Bronzemode. Ironman is just ridiculous
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# ¿ Feb 29, 2016 06:39 |
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Melanion posted:On Legendary a 'lightly wounded' can put your guys out for 20+ days. AWC is decidedly non-optional. I did that, but Im also using 'Bleedoutmod' , 'itsjustascratch' and 'less gravely wounded'. Im starting to wonder if they are overkill. As it were.
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# ¿ Feb 29, 2016 17:20 |
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BenRGamer posted:Gotta disagree. How many soldiers are people running usually? I buy ~10 new ones at the start of the game and then just grab mission rewards. For Commander+, how many is a good pool?
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# ¿ Feb 29, 2016 18:13 |
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PantsBandit posted:I had To Serve Mankind (recruits cost 10 supplies instead of 25) as one of my early continent bonuses so I basically ran a skeleton crew until I could lock that down. Once you have that you can just recruit like crazy and even midnight raids don't hurt that much. Any idea how to make that a starting perk?
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# ¿ Feb 29, 2016 20:01 |
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Got a bug just now where mods wont show up in the launcher, and the launcher takes an exceedingly long time to load. Any ideas? edit: Aha. I took a nap and when I got back the launcher was showing the mods. I guess it just takes time Loel fucked around with this message at 21:28 on Feb 29, 2016 |
# ¿ Feb 29, 2016 20:36 |
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BenRGamer posted:Look at this chump who mods cheaper rookies. There will never be a time when suicide vests make tactical sense in this game
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# ¿ Mar 1, 2016 00:36 |
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Gharbad the Weak posted:Actually, screw this, does anyone know like the max size of units into enemy pods? I want literally all the aliens. Like, at what point do things start to break. I recommend either IEE+ or double pod mod. https://steamcommunity.com/sharedfiles/filedetails/?id=633218387 SynthOrange posted:Anyone tried this random loot mod ? Next campaign I plan to
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# ¿ Mar 1, 2016 01:38 |
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Gharbad the Weak posted:I used IEE+ already, is double pod mod more? It ... might be? The little pods of 2 might go to 4, but the 4s will go to 8s. So. Edit: Id say add 'all pods active' 'call reinforcements' and 'enemy buff'.
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# ¿ Mar 1, 2016 02:03 |
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# ¿ May 4, 2024 09:51 |
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So how do I make Faceless appear on all maps? Or, what file should I be looking in?
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# ¿ Mar 1, 2016 02:14 |