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Danaru
Jun 5, 2012

何 ??
Is the time until must-launch randomized? I swear I've been only getting operations with slightly over a day recently :shepface: Although I did have a prison break mission that I decided to send my best Shinobi/Resident Axe Murderer alone on. just narrowly hit 100% infiltration in the day I had. Dude managed to stealth his way into the prison and the group mad dashed for the evac zone. He also got to whip an axe at a sectoid before leaving. It didn't kill them but at least there's one sectoid out there who knows the score.

EDIT: Just because I managed to find the screenshot I took of the loading screen before the mission and I love it:

Danaru fucked around with this message at 01:42 on Feb 18, 2017

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Danaru
Jun 5, 2012

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:xcom:

Danaru
Jun 5, 2012

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FoxHound-ing your way through missions without activating a single pod is one of the most satisfying feelings, I have a Shinobi specc'd for solo prison breaks who could 200% infiltrate an area in a couple days, but with advent starting to beef up patrols, and mainly the presence of Vipers, I'm increasing Team Prison Break to a Shinobi, Specialist, and Sniper, just in case. The Shinobi scouts the path to the prison, Sniper secures the EVAC zone, then the specialist opens the door from afar and everyone does their best Usain Bolt impression.

I'm really glad they're adding the ability to see if bodies will be collected in the mission briefing now. I really wish I could just have someone throw an Advent officer corpse over their shoulder before they rope out.

Danaru
Jun 5, 2012

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Basic Chunnel posted:

I'm assuming you've seen the mod that lets you do that

Nope :downs: I'll be tracking that down next time I play

Danaru
Jun 5, 2012

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First time I played Shen's gift I had the pre-LW2 LW mod that alters your squad sizes, letting me bring six people. Resulted in an extremely intense mission where by some miracle, no one died. It was fantastic :allears: Also due to my extremely cautious play, I'm pretty sure the MEC death count was in the triple digits, and pretty much everyone has a "dude, you're taking too long, get a move on" line including Julian :allears::allears:

Danaru
Jun 5, 2012

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Why WOULDNT you full stealth a mission if possible? I'm genuinely asking because I end a surprising amount of missions without any pods spotting my crew :saddowns:

Danaru
Jun 5, 2012

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TK-42-1 posted:

It's still a cool twist that they were actually XCOM and advent was just forcing you to fight your old command.

yeah this is what I thought too, the EW expansion was basically ADVENT plugging new info into you, fighting 'rebels' and oh by the way we have these MECS you can suddenly use to crush these damned ship stealing rebel jerks

I honestly really love the new XCOM canon

Danaru
Jun 5, 2012

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I manage to break concealment once with a technical torching a group of five dudes.

There ended up only being six dudes on the map

Danaru
Jun 5, 2012

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I've had better luck on low-odd rookie shots than with grenades of any type, I swear to god they only ever do two damage :argh:

Danaru
Jun 5, 2012

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I was so happy to see XCOM using Fulton balloons to steal away Advent's poo poo :allears: This expansion owns

Danaru
Jun 5, 2012

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Zore posted:

Not entirely but they have a passive skill that drastically lowers your hitrate on them when they're on nanobot swarm mode.

So another kinda random thing like Muton Counterattacks, Priest sustain, Purifiers blowing up on death etc.

Yeah that one was a delight to learn about :whitewater: If they did that in vanilla, I apparently somehow never sent a ranger to slash at a Muton.

Fortunately they went into bleedout and all three of my other soldiers had a clear shot, but :whitewater:

Danaru
Jun 5, 2012

何 ??
Wait are we talking Advent facilities, because I drat near attacked one while I'm still halfway through month 2 :stare: I'd rather not find an Alien Ruler while nanoweave is a novel new thing

Danaru
Jun 5, 2012

何 ??

SulphagneSocialist posted:

The mission launch interface on the hologlobe says "there's a powerful alien guarding this facility" if there's a ruler.

Okay whew, I haven't actually tried attacking the facility yet, but it's good to know there's a warning :gonk:

Danaru
Jun 5, 2012

何 ??

Foxhound posted:

Just got the expansion and man gently caress this chosen bitch and her *teleports behind u and unsheaths katana* nothin personell..... bullshit.

Having her crop up on missions with The Lost is hilarious because she's usually too busy stunning zambos and getting dogpiled by the rest to do anything about your squad.

Danaru
Jun 5, 2012

何 ??

Foxhound posted:

The assassin I got is melee immune and doesn't trigger overwatch so she's kind of a pain and The Lost can't touch her and she can just run up to my guys with impunity.

Yeesh, and I thought I had it bad with immunity to explosions

Danaru
Jun 5, 2012

何 ??

Foxhound posted:

I can't even remember how you got the first hunter weapons pre-integrated, but how do you get them now?

Pre-integrated you find them on a scanning mission where you find Big Sky's skyranger (RIP buddy :smith:), post integrated I want to say they're proving ground projects

Danaru
Jun 5, 2012

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Is XCOM AP common enough that I can use it freely, or should I be hoarding the stuff? I haven't used any so far for fear of needing it later :saddowns:

Danaru
Jun 5, 2012

何 ??

Ravenfood posted:

IMO, use it when a point or two is the difference between a soldier being able to buy a nice skill or not, while the bulk of the ability buys come from the soldier's intrinsic AP. Once you get to much higher level and you've figured out your proper A Team based on what skills you have available to them, start going hog wild.

How much AP you have can vary hugely, between random intelligence levels and AP-boosting orders.

That works, I think what put me off was the few times I bothered looking was right after a promotion, so buying a second skill would have been solely with XCOM AP which whoof feels like a poo poo idea.

Internet Kraken posted:

AP doesn't do you any good if you don't spend it. The most an ability can cost is 25, and that's just the really powerful ones. Most just fall into the 11-14 range. Take abilities you know you can get a lot of use out of (stuff like holotargeting and shredder) when those pop up. Its okay to hoard a bit of AP if you aren't struggling in combat, but there's no reason to sit on all of it.

I'm absolutely the kind of guy who ends an RPG with a bag full of unused full-heal items :froggonk:

Danaru
Jun 5, 2012

何 ??

Lima posted:

https://twitter.com/SolomonJake/status/908508843092692993

Huh. I wondered why I haven't seen any rookie panic so far.

And here I thought I was just doing really well :(

Danaru
Jun 5, 2012

何 ??

snoremac posted:

I don't know if this was a bug or if I just don't understand concealment. I had a concealed soldier run past an enemy citizen and he was spotted. It said "Spotted enemy". There wasn't a red eye over his movement preview so I assumed he wouldn't enter their radius, though I can't say for sure that he didn't. Is it more likely that he entered the radius and it forgot to load the red eye, or that he was a tile clear of the radius and they spotted him for some reason?

It cost me badly - two soldiers dead, the rest wounded and forced to flee, fission mailed.

It could be that no one had LoS on the specific civilian, I've had that happen a couple times where I run past, and it turns out there was a third civilian standing just out of sight

Danaru
Jun 5, 2012

何 ??
Is there any reason not to wreck up the Chosen at the first opportunity? The Hunter didn't manage to get to the first level of knowing about XCOM before I had people fastroping into his living room.

Danaru
Jun 5, 2012

何 ??

Pyromancer posted:

But who will you farm for ability points then?

Dammit I should have thought of that. He even had a melee vulnerability which is hilarious because I have like five high ranked rangers. :cripes:

At the very least I can be super smug that the Chosen specifically have taken more casualties than XCOM :smuggo: I've only lost a single Spark, although hoo man there's been a lot of panicked sprints to the evac zone carrying bleeding out comrades. The Hunter mission ended with one guy dazed, one guy bleeding out, three people covered in acid, and one guy mind controlled. It was a complete miracle that a ranger's bondmate had a single movement left, and I used it to Teamwork the ranger and loving vapourize the chosen with an axe :black101:

Danaru
Jun 5, 2012

何 ??
Bladestorm is hilarious on missions with the Lost :allears:

Danaru
Jun 5, 2012

何 ??
Yeah I'm noticing Mox and Elena lagging behind pretty significantly, and I'm still using mag-weapons. Elena's great for scouting, but the second fighting starts she's outputting like, half the damage everyone else is. Mox is still pretty alright, but doesn't quite match my rangers in lethal capacity, and doesn't have a special gimmick besides grappling around. I keep forgetting I have a templar, I usually just throw him on covert ops because I feel bad

Danaru
Jun 5, 2012

何 ??
I really wish resistance members wouldn't pop shots off at my mind controlled dudes :mad: Like I have this priest dead to rights in four different ways, taking a hail mary shot at literally anything else and missing would be more helpful than this.

Danaru
Jun 5, 2012

何 ??
The one time I managed to get a 100% on a hack, it's to control a Sectopod :unsmigghh: It then proceeded to unconceal my squad and activate every single pod on the map including the lost, and Tactical Analysis every single one. It was the most glorious Concealment to FULL CHAOS turn I've ever done. Every enemy had to pick whether they wanted to move to cover or take a shot, and the only enemy they could get a clear shot on were Lost or the Sectopod

Danaru
Jun 5, 2012

何 ??

feedmegin posted:

Just finished a mission where my entire squad was gravely wounded. How did I not notice that they all slump to the floor at the end of the 'back on the Avenger' animation like they've had the poo poo beat out of them lol

I always find it funny when everyone lurches off the skyranger except one person, usually the sniper, standing at attention like ":downs: we won!"

Danaru
Jun 5, 2012

何 ??
How much health do the alien rulers have? I'm getting close to hitting their facilities and I just got plasma rifles/pistols. Covert Ops do wonders for keeping advent progress down

Danaru
Jun 5, 2012

何 ??

Iron Crowned posted:

If you do enough damage they'll run away

Yeah but I want to know how many times I'll see them/whether I can alpha strike them in one go :black101:

Danaru
Jun 5, 2012

何 ??
Completely blew alpha-striking the King Viper because I forgot he can immediately react when I move, so he froze two of my dudes when I repositioned. :cripes: He's only got four health now so it'll be a treat when he reappears again.

I also uh, started the facility mission with an extra soldier I've never met before. He had no headshot on the hud or anything, and I stepped away while loading to grab some water so I didn't hear if Bradford introduced him, but he had the plasma rifle and armour you'd expect from a rookie. I'm pretty sure I haven't changed any of my orders, and the only new continent bonus is that I get supply drops instantly. Anyone know what that's about?

Danaru
Jun 5, 2012

何 ??
I did notice a third order under XCOM, but didn't pay attention too hard since I was in a rush to try out the instant supplies bonus :v: That must have been what it was

Danaru
Jun 5, 2012

何 ??
I was sure I didn't add any orders :saddowns: Can you seriously end up with an Advent soldier though? That sounds rad as hell

Danaru
Jun 5, 2012

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Do you get to keep the extra resistance fighter, like during VIP missions where you can recover the escort, or do they disappear afterwards? I imagine the Advent guy doesn't join

Danaru
Jun 5, 2012

何 ??
So is there a way to inflict weaknesses on Chosen? Because I finally found the Warlock and he's packing five strengths and a weakness to explosives, which I rarely use :whitewater: His spectral zombies are bouncing harmlessly off my dozen or so Bladestorm rangers, so at least I got that going on.

Danaru
Jun 5, 2012

何 ??
I do have a bunch of high ranking grenadiers, but I usually use them for shredding heavy armour. I also have nearly a hundred XCOM AP, so I might have to start broadening my horizons a bit :getin:

How often do Alien Rulers show up? I've been waiting for that punk-rear end Viper King to show himself so I can finish him off, but the bastard's hiding :mad:

Danaru
Jun 5, 2012

何 ??
Unrelated to my Viper King woes, I had a dark VIP mission, and they were real close to the evac zone, so I stuck my squad in the evac zone, overwatched everyone but my psi operative, and Dominated the VIP. Their escort all immediately died in a hail of plasma, and the VIP sprinted over and left with the rest of the crew. Easy as can be and I didn't even have to pick them up :v:

Danaru
Jun 5, 2012

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I really kinda miss Long War's ability to create squadrons. It's easy enough to micromanage a bit before each mission, but stiĺl.

Danaru
Jun 5, 2012

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Guess who showed up on the wrong side of a Retaliation mission! :haw: Jokes on you buddy, I always send my A-Team on rescue missions


Danaru
Jun 5, 2012

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I feel like mind control is a lot more common in WOTC, not just for Advent but for XCOM too. I always remember mind control being a gamble before but now it feels reliable enough to bank on. As much as you can bank on anything, at least.

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Danaru
Jun 5, 2012

何 ??


These orders rule :v:

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