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upgunned shitpost
Jan 21, 2015

I want to be inside this game so badly

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upgunned shitpost
Jan 21, 2015

You cannot rock a t-shirt and sick (re: dumbshit) tattoos. This game was poo poo. I'm wasn'tt mad, just disappointed.

Then my sniper took the head off some snake bitch with two revolver shots back to back.

You win some, you lose some.

upgunned shitpost
Jan 21, 2015

I have an always angry Scotsman with a giant 'fooking' sword who absolutely wastes every muthafuck he comes across. Aim PCS are not for your snipers.

Dude always looks so pleased with himself when he's catching a ride back to the Avenger.

upgunned shitpost
Jan 21, 2015

Telly Savalas would never betray Earth or her people. So glad we made him a member of whatever shadowy cabal used to rule the planet.

quote:

Sectoids are basically non-factors and almost completely disappear from the campaign a couple months in, so being super good against sectoids isn't really a significant upside. Being loving useless against Mutons is a substantially bigger downside.

Have you considered you are bad with the choppy men? Choppy men rule, you drool.

upgunned shitpost
Jan 21, 2015

Fuzz posted:

No gently caress you he's 47, using all his filthy assassination money to fund alien murder. He remains at large due to the fact that he is a master of disguise.

I disagree, as 'he loves us, baby'.

upgunned shitpost
Jan 21, 2015

Anyone know how to add an extra item slot to the starting armors? It used to be a defaultgamecore.ini edit, but I can't find it now.

upgunned shitpost
Jan 21, 2015

I have absolutely no idea what he says, but German voice pack 2 and 'Intense' as a Psi-Op is the greatest goddamn thing ever.

upgunned shitpost
Jan 21, 2015

The Spokesman doesn't use contractions, at all. It's kinda disconcerting.

upgunned shitpost
Jan 21, 2015

Perestroika posted:

Plus of course there's the whole thing where after the interrogation was good and done, your formerly live captive would just so happen to transform into a corpse.

The correct term is 'expired', in that oh so evil German accent.

upgunned shitpost
Jan 21, 2015


I have a loving warlock in my squad, dude.

upgunned shitpost
Jan 21, 2015

Segmentation Fault posted:

As it stands I just kill the zombie anyway since it's free xp (I think?).

All kills give xp. Zombies who previously dropped loot will do so again, like a shambling pinata.

upgunned shitpost
Jan 21, 2015

Aim: Gain +20 to Aim the next round after Hunkering Down. On my top shelf sword ranger.

gently caress you, Advanced Warfare Center, that's just cruel.

upgunned shitpost
Jan 21, 2015

SynthOrange posted:

Hunker down is a command not a skill. :v:

He means Aim, which adds +20 to aim the next turn after Hunkering Down. It's total bullshit that's even an AWC option.

upgunned shitpost
Jan 21, 2015

RBA Starblade posted:

Throw battle scanner in front. Charge. Murder Everything

I have never and will never use the tools available to me when there's an entire internet I can complain to!

upgunned shitpost
Jan 21, 2015

Dunno if it's been posted, but there's a Russian voice pack from the game files up in the workshop now.

upgunned shitpost
Jan 21, 2015

shortspecialbus posted:

ooooo

How is it, quality-wise? Or is it literally from the game files but wasn't enabled for whatever reason?

Actually from the game, not the Cheeky Breeki one. It's called 'Miss Russian Voice' or some poo poo, sounds like every other voice in the game.

upgunned shitpost
Jan 21, 2015

If you're not taking Advent skulls with your sword you're not getting into Valhalla.

upgunned shitpost
Jan 21, 2015

Hieronymous Alloy posted:

Ok, my only really severely wounded high-value troop is my specialist with the +20 hacking bonus. Necessary or not?

If there were lots of robots it would have been useful, if there were no robots it wasn't very useful.

You'll find out soon enough.

upgunned shitpost
Jan 21, 2015

Pee Wee Herman suit.

upgunned shitpost
Jan 21, 2015

Vargs posted:

The mission is going extraordinarily smoothly and seems like a sure and easy win. A small pod walks in through the fog, triggering my sniper's pistol overwatch.

The shot misses, hitting a truck halfway across the map.

That truck contains the VIP, and it explodes as soon as the game shifts over to my turn. Mission failed, territory lost. gently caress you Jake.

:xcom:

upgunned shitpost
Jan 21, 2015

SpookyLizard posted:

Disorient gives some weird buff to crit chance. And it only gives -20 aim which is weak asf. I buffed disorient to be -50 aim, which may be a little high but I'm playing on legendary with IESS+ so go gently caress yourself. It makes flashbangs immensely powerful and even the weakest form of Mindspin seriously useful. I highly recommend doing this.

Totally agree with this. I also increased the duration to three turns. Flashbangs and Sectoids are mean muthafuckas now.

Another fun thing to try for stupid Legendary runs with bullshit spawn counts, disable +hp progression and replace it with +armor pip per tier.

Sometimes I wonder if I hate myself just a little. Still, good times.

upgunned shitpost
Jan 21, 2015

The 'Unconventional Warfare' Mod adds some pretty fun classes. Saboteur, Insurgent and Infiltrator are probably the best three... but the last one comes with Lightning Hands and Run'n'Gun which is probably somewhat imbalanced for vanilla play. I've actually turned off the stock classes and use the ones I mentioned, plus a hacked up Trooper mod that functions more like an old support, a dedicated heavy gunner from the Rifleman mod and my sharpshooters are from the Gifted mod, which I think is called PsiRookies.

Class mods are actually really simple to change and do your own thing with.

upgunned shitpost
Jan 21, 2015

SynthOrange posted:

I'm so sick of the dozens of ripped content mods all over the shop

As much as this is true, the mod that ripped off BF4 and imported the guns still has a place on my hard drive

upgunned shitpost
Jan 21, 2015

FraudulentEconomics posted:

Smoke Grenades need to either have 2 charges or be free-action to have any discernible use.

xcomgame/config/defaultweapondata

Just increase the clipsize to two and I'd bump up the radius a little as well.

upgunned shitpost
Jan 21, 2015

One less damage than the sword, plus two to shred. Giant dents in armor weaken it!

upgunned shitpost
Jan 21, 2015

Just bump the Swordmaster buff to +4 and have Hunter's Instinct affect swords too.

Stab mutons in the loving face, err'day.

upgunned shitpost
Jan 21, 2015

A 'sword ranger' or a 'shotgun ranger' is like a 'gremlin only specialist' or some bullshit grenadier who can't find the trigger for his cannon.

upgunned shitpost
Jan 21, 2015

JVNO posted:

In that they're bad from a build perspective or my immersion! perspective?

Sometimes you wanna hit Conceal, swhack an entire pod with a Salvo grenade and then kill'em all with Reaper. Sometimes you wanna shoot mooks in the face.

All things are possible.

upgunned shitpost
Jan 21, 2015

Replace all the sounds with cheering fans as we swing for the fences.

For real, I wanna smash some ayyy skull with a bat.

upgunned shitpost
Jan 21, 2015

Such a beautiful piece of lumber, looking forward to it. Thanks.

upgunned shitpost
Jan 21, 2015

Captainicus posted:

Are there any particularly good custom class mods that I should get? Got one called Trooper which was pretty good, a more general 'shoot the mans with the rifle' class compared to the base classes which all use their special weapons.

http://steamcommunity.com/sharedfiles/filedetails/?id=633442444&searchtext=unconventional

The Insurgent (shotgun/grenade launcher) and Saboteur (shotgun/hacking gremlin) are my favourites.

upgunned shitpost
Jan 21, 2015

LowellDND posted:

Adding, Im curious to see how the variant classes work :D

I dunno about vanilla balance, but on legendary with increased spawns, advent snipers, psychics and the captain skill that calls down reinforcements I think they fit pretty well.

MorsAnima posted:

Can this be installed and the original 4 classes be de-activated somehow? Would be a pretty new experience with totally new classes.

http://steamcommunity.com/sharedfiles/filedetails/?id=633381045&searchtext=disable

There's an issue you have to resolve though, the mod will keep your troops from being able to equip pcs. Run Gatecrasher, or the quickstart mod, save your game then disable to the mod itself and run 'Ignore Missing Content'. The original classes still show up as mission rewards, from the black market or resistance hq, but you can just ignore them at that point.

upgunned shitpost
Jan 21, 2015

LowellDND posted:

Few pages back, but what ini is this in?

DefaultGameCore, just search for 'soldier values'

upgunned shitpost
Jan 21, 2015

SynthOrange posted:

Something like a two handed sword, battleaxe or warhammer. :unsmigghh:

Chainsaw. Goes nicely with the hockey mask.

upgunned shitpost
Jan 21, 2015

That's just the regular sword, with weapon colour set to black. Only the grip tape changes, handle has always looked like that.

upgunned shitpost
Jan 21, 2015

Kwyndig posted:

Well with some of the generated backgrounds it had to be, since I've had soldiers get kicked out of the military at age eight.

Once aliens show up there's gonna be some child soldier laws getting repealed right quick.

upgunned shitpost
Jan 21, 2015

The number of missions is related to how many haven folks are set to 'intel'. For the first few months, don't bother with more than a single guy. They'll pull council and the odd guerilla op, but with only ones with days of infiltration time.

Speaking of singular things, is it difficult to change a class name? I loving hate the fact they went with 'shinobi'... to the point where I just straight up disabled it and downloaded one called SpecOps. I get the feeling I'm missing out on some cool infiltration toys though, but I just can't bring myself to have one of my dudes classed as a weeaboo shitlord.

The only complaint that I could't fix myself.

upgunned shitpost
Jan 21, 2015

Basic Chunnel posted:

the neckbeard nature of tactilol fantasy

It's so this. I could roll with 'Sneaky Pete' or 'Non-verbal Kent' but Shinobi just broke my will to play the class.

That said, the Spec Ops class in the workshop has throwing knives, which are cool and good.

upgunned shitpost
Jan 21, 2015

They're not wearing chicken masks or saucepans on their heads while they stab people up with a bottle.

I have a very particular aesthetic I'm going for with my shitkickin' operators. It's all about ethics in video game immersion, but thanks anyways.

quote:

maybe they'll rename the shinobi class to "shadow dancer" in the first patch

I'd settle for 'flashdancer' and a set of legwarmers

upgunned shitpost fucked around with this message at 13:39 on Jan 22, 2017

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upgunned shitpost
Jan 21, 2015

If anyone wants to take the weeaboo down a notch, you can just copy and paste the Shinobi classdata.ini stuff into another LW2 compatible class' .ini, then delete the entries.

Feels good, man. Feels loving good.

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