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I'm super late the party - bought Enemy Within on iPad years ago only to find it didn't really run that satisfyingly on the one I had at the time. Got a new big iPad pro and thought I'd give it another go - and I'm totally hooked. I'm not very good at the micromanagement of recruiting/buying weapons/outfitting though, and next playthrough I need to get more satellites up quickly. Is there any way to lower panic in a region by intervention (other than buying a sat)? Rather than waiting for an invasion.
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# ¿ Mar 16, 2021 10:26 |
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# ¿ May 10, 2024 07:37 |
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BlazetheInferno posted:Placing a Satellite, doing well on a Terror Mission, and occasionally Council Missions are the main ways to lower panic. The Alien Base assault will also reduce worldwide panic, but that's a one-off. The bold part makes it sound like 'leaving' events all happen at the end of the month? I hadn't noticed that. I think I might restart this game and try and get a bunch of satellites up quickly - from reading around that helps with your credits as well, which I'm constantly constrained by. Also, squad sight is... incredible.
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# ¿ Mar 16, 2021 11:14 |
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Hahaha! I'm playing Enemy Within and have managed to purge the EXALT base and finally had a mission to assault the Alien base. Spent a little while getting ready for this final push, getting the right units into the right loadout, researching the tech I needed, even accelerating through a couple of months just to get missions where I could get some Meld for my mechs. Finally invaded the alien base and this isn't the end of the game? I had assumed it was all over at this point! This game.....
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# ¿ Mar 22, 2021 10:54 |
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Right?! Right?
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# ¿ Mar 22, 2021 21:56 |
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Der Kyhe posted:If you are playing unmodded, you are probably way ahead of the power curve by now. Now would be an ideal time to invest in a reasonable B- or C-team. I've honestly been thinking that - I have a great squad of 7 people who are pretty much at the top of their game, good kit and even a few bio-mods in there. But if one of them gets injured they're out for a round and I had a very sticky engagement a few weeks back when my main team had been injured and I faced an event straight after.
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# ¿ Mar 22, 2021 22:33 |
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illectro posted:On my second play through on iOS, only disappointment is tactical legacy is not included. Is the iOS port worth it then? I love EW on iOS but X2 is about 3 times the price (£24)
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# ¿ Apr 10, 2021 10:37 |
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Red Oktober posted:Is the iOS port worth it then? I love EW on iOS but X2 is about 3 times the price (£24) Ended up buying it on Steam because it's like $5, if anyone is looking. (Through a third party key site).
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# ¿ Apr 11, 2021 17:36 |
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Bloody hell, for a pretty old game XCOM2 does not run well on a MacBook Pro. I know it’s a laptop but it’s a pretty good one. Any tips for not having it take a while at the end of each turn to move on, etc?
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# ¿ Apr 12, 2021 09:43 |
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I’ve now used boot camp to boot into windows on the Mac, and the game runs amazingly. So it’s not the hardware as such. My guys still can’t aim for poo poo though. Red Oktober fucked around with this message at 13:48 on Apr 16, 2021 |
# ¿ Apr 16, 2021 13:38 |
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I’m new to XCOM as well (only started with EW a couple of months back or so), and the “slow is fast” mantra is the absolute truth. Your troops should never be out of cover (ideally full, but certainly half) after the first couple of moves - that’s what’s made the huge difference to me. Honestly cover makes a huge huge difference- try to avoid shooting at enemies in full cover - better to spend a turn flanking them or destroying it.
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# ¿ Apr 19, 2021 04:35 |
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Rohan Kishibe posted:This is good advice, but remember full cover is only a +40 defense so it's not a guarantee by any means. If you can, it's even better to park your guys so they aren't in the line of fire at all. I never hunker down, I just can't resist an overwatch. I know that's not good and pretty much the opposite of 'slow'... but I'm no good at missing up the chance to cause damage.
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# ¿ Apr 19, 2021 08:47 |
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I know we're just speculating, but I would imagine it would have to be more like "you play random people / damage control etc, but can call in support fire from supes occasionally." Because I just can't see a Disney/Marvel game where one of their properties can die at any minute, and that's core to XCOM as we know it.
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# ¿ Jun 10, 2021 12:37 |
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Serephina posted:So in other words, Mavel XCOM would be great if you removed the Marvel part? Superheroes are a generic concept! I mean yeah, having 'special' units that you can maybe bring one of on your squad could be a fun take. The problem with Marvel, is that as Disney, I can't see any way they'll allow a hero to die in a playthrough. And XCOM is all about 'losses are a part of winning'.
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# ¿ Jun 19, 2021 13:20 |
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Alchenar posted:Firaxis dipped their toes in 'this is a game where your units aren't allowed to die' with Chimera Squad. They've already tested the concept and audiences are fine with it. Just like everyone was cool with a roster of pre-made heroes rather than having recruits develop naturally. I did not know this! I haven't played Chimera Squad. In that case I'm reconsidering my view. Was CS good? It's down to under a tenner for a couple of days.
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# ¿ Jun 19, 2021 14:19 |
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W.T. Fits posted:Chimera Squad is real good, so if you can grab it on sale definitely go for it. Nice one, bought it.
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# ¿ Jun 20, 2021 13:14 |
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Alchenar posted:Looking at CS and the MS it feels like Firaxis are trying hard to feel their way out of the design straightjacket that is 'first and foremost everyone must be in high cover'. I did really enjoy the way that the turn ordered worked in CS - you had to put a lot more thinking into exactly what you were doing each turn than in X2/EW. Things like seeing you can't actually do the optimal moves, because you really, really need to take out that enemy before it gets its turn even if that means massively overkilling it with a unit you'd much rather use to send a rocket into someone else in a pure DPS way.
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# ¿ Sep 16, 2021 10:50 |
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Rynoto posted:MECs were so good. They're the one big thing I wish oldcom and its mods could replicate as tanks just don't feel the same. I’m playing Enemy Within again, and always love when Control says “We trust you will handle this with discretion.” As my three MECs with full grenade launchers and power fists suit up. Uh, sure buddy, going to discreet the gently caress out of this one as I punch a man through a wall and lay down the grenades. Right on it.
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# ¿ May 14, 2023 09:18 |
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# ¿ May 10, 2024 07:37 |
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PostNouveau posted:Been playing EW Long War for the first time, and I just hit what I think was my first "trap" UFO. Pretty sure I'm still in early game (maybe late early game), but it had 2 cyberdisks in one pod, a mechtoid (1st of the campaign), and a berserker (1st of the game). A few notes on trap UFOs. Only landed UFOs can be traps. They're more likely towards the end of the month (chance of a trap is threat counter / 30, so if the threat is low at the start of the month less likely. The smaller the UFO, the larger the relative increase in units - the smallest size (I can't remember names) has roughly double the number of units, the largest size has maybe another 1/3. You can estimate how many pods you're looking at by the amount of time the turn takes and any sounds you can hear - then when you encounter your first pod, multiply the number in it by the number of pods you think there might be to see if you're looking at a trap.
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# ¿ Aug 23, 2023 10:27 |