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Janna: https://www.youtube.com/watch?v=NJ-drpEGRc0 https://www.youtube.com/watch?v=4FsFiBXOVK0
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# ¿ Jan 31, 2016 20:36 |
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# ¿ May 2, 2024 08:28 |
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bewilderment posted:I don't play LoL much at all any more but sometimes I look at streams to reminisce and relax and I'm puzzled by something - Outside of that he's easy to play, and a flex pick. You don't have a combo or a timing ult, and aren't made of paper. Just don't pick him against champs that can ignore him in lane and kill the carry or easily peel and cc chain him so you are actually at risk of death when you try to tank during the normal losing trades: Leona, Blitz, Nautilus, Nami, Brand. Not unless your carry is really really good at dodging poo poo and can farm until you can roam where the the counterpick supports aren't.
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# ¿ Feb 4, 2016 16:08 |
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They remade DFG for AD assassins.
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# ¿ Feb 9, 2016 23:31 |
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No one on your team built a whisper item, enemy Kindred pressed R.
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# ¿ Feb 10, 2016 16:20 |
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What I'm wondering is whether Shaco clone gets its own proc.
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# ¿ Feb 10, 2016 19:57 |
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Oh poo poo it does http://boards.na.leagueoflegends.com/en/c/gameplay-balance/5TfEHFY3-does-shaco-clone-proc-duskblade
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# ¿ Feb 10, 2016 19:59 |
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Now to put Yorick ult on the Shaco...
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# ¿ Feb 10, 2016 21:06 |
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I used to play a lot of devo Shyvana. I had the most success when I was counterjungling as much as possible, and eating all the dragons, crabs, and heralds. As long as you drop a ward in the enemy jungle, smite their wolf and raptor camps as much as possible you're still pressuring the map. Enemy ganks can only come from limited paths, which laners can ward out easier than normal, and will come from someone with a lower level and less gold. The problem is that people only pay attention to kill notifications and tilt when they get camped, they'll think you're worthless even if you're making more win conditions and gold for your team and yourself than they're getting denied, and also allowing them to farm your jungle because you're farming the enemies'. It's also pretty risky when you don't have at least one strong lane matchup that can push so you have backup. As devo, try communicating with the team or queuing up with people who know how to help you execute the strat. Playing with devo, don't tilt if you picked a lovely matchup, lose lane, or get camped. If you picked a good matchup, don't ward the wrong the side of the jungle and expose yourself to ganks or get cleaned up (that can put the enemy jungler back in the game), and be ready to fight with them or keep them from getting converged on for free if they get contested. It actually can fun and effective.
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# ¿ Feb 24, 2016 04:58 |
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Ganking as devo after you've finished the item also delays all the spawn cycles of camps you would have killed, reveals you on the map, and can fail and get you 0 stacks or dead if things go wrong. It's still a good idea if some of your laners are backed on the other side of the map so you shouldn't invade, you know your targets don't have summoners and the other laners don't have global presence. Pretty much if you're sure there's no way you can get counterganked/tped on or otherwise lose the fight or fail the gank. All of these conditions are easier to fulfill the more efficiently you've counterjungled and warded. Before you've finished the devourer enchant it's fine to gank because it can get you the gold to finish the enchant really early. The best thing ever is to countergank or willingly get counterganked, kill everyone, and get like a 5 minute devourer, then go get a pre-6 minute dragon Whether you've finished the item or not, you absolutely can't sit in a bush and wait, or take a long route and pass up camps. No one should really do this except junglers that only gank, or if you're waiting on a cooldown--Thresh lantern, global ult, another laner to converge. It also can be worth it if your targets have bounties or you're setting up a big objective take. You never see devo in pro play because laners take all the camps, you get called to push lanes and take early towers instead of killing jungle camps, and have to build sightstone or have traps. Only the best early game junglers with good CC and huge base damage get to do that.
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# ¿ Feb 24, 2016 14:26 |
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I mean, unless you're such a baby that you need your jungler to camp for you every game and for you to snowball, having a devo jungler isn't that much different from having a "regular" jungler that tries to snowball their lanes and hose enemy laners instead of snowballing themselves hosing the other jungler. If your entire teams sucks at taking objectives or the midgame in general, it can even be optimal If the enemy counterjungles you on devo, then they aren't ganking either. Then it becomes a question of who farms the jungle faster and more efficiently, or who can contest an invade better. Exhaust Shyvana is still good at both of these things, even if the enemy is also good at dueling and farming, like Nidalee, who you body because you can chase her without flash and exhaust her. The matchup can still be super bad such that the offensive summoner doesn't matter though. Echoes Udyr does everything better, as does Xin, and they dictate any fight against you. They can CC you and run away if they're going to lose ie during the exhaust, then chase you down if they're going to win ie while exhaust is down. I always play either of them instead of Shyvana if they're unbanned if I really want to win, especially after the dumbass new Runic Echoes and Xin buffs.
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# ¿ Feb 24, 2016 15:31 |
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It's not that you're worried about getting counterjungled as devo while you gank, it's that you're being inefficient and taking a high risk. If your laners lost really hard, have no sums, the enemy has sums, have no vision control, the enemy has vision control, there are lower risk things to take, etc. then the likely outcome of a gank is usually getting nothing, or worse, outplayed. The risk is that the enemy will kill your weak laner and/or you then escape with their sums, or if there's a countergank, you all dying and snowballing the enemy team even more. This happens whether you're devo or not. If the opposite conditions are true, then ganking and farming aren't mutually exclusive: an enemy laner becomes another easy-take objective that you're as stupid to not take on spawn as any other objective. The reason devo is fun and effective that you can win and pressure the map even without having good gank-setup laners that also win lane and push hard--Garen, Graves, Quinn, Cass, Vlad, Sona, Soraka, any assassin. How often do you hear bad junglers complain that all their lanes are pushed so they can't gank? Especially if they're slow farmers that have trouble soloing objectives and dueling? If they were a devo jungler they'd be crushing the enemy jungler and eating every objective by themselves, leaving their own camps for their laners to take, and snowballing instead of starving. Also like I said, if the enemy jungler is starved, their ganks suck because they either risk running into you in the jungle, or they have to gank predictably and at a lower level with less gold. If you get counterjungled as devo, then the other jungler is wasting their time and you're winning because you farm faster and they aren't ganking. What you're really afraid of as devo is a better devo jungler or counterjungler (Nunu) with better laners that make your counterjungling really risky. If you pick devo into Nunu Kalista and all your lanes get pushed in, you've got your work cut out for you. You'll have to gank and devo junglers tend to kinda suck at that. You're playing against your strengths. I absolutely agree that if you farm on a ganking jungler you suck, but you're not a lovely jungler if you control the jungle and only gank when it's low risk, no matter how much your dumbass laners whine. They're only complaining about your being "selfish" because they don't understand all the ways a jungler can carry the game, and only care if a they're the ones that carry the game.
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# ¿ Feb 24, 2016 16:28 |
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Just to clarify: the devo jungler strategy is a "win more," "disrespect," "pocket" strategy. It's best when you have strong laners and want to shut down the other jungler so they can't bail them out or become relevant at all, and really low probability if the conditions I talked about aren't fulfilled. It's like picking an AP carry mage support--it lets another position potentially snowball so they can make up for an underfed carry in another position or completely overwhelmingly snowball the game in terms of damage and fights. Even picking it is a gamble, but it's not stupid or always wrong unless you don't understand how or why it works. slydingdoor fucked around with this message at 17:28 on Feb 24, 2016 |
# ¿ Feb 24, 2016 17:24 |
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a medical mystery posted:The main draw to devourer in solo queue is not necessarily that devourer junglers *carry* so much that they *close* games. Almost all of them are lightspeed objective-takers so if they get an inch they can take a mile.
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# ¿ Feb 24, 2016 18:11 |
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Seriously if you want advice on Morgana play you should be listening to this guy.
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# ¿ Mar 3, 2016 15:40 |
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kingcobweb posted:I've played almost 250 ranked games this season, maybe 700 last season. That is the dumbest game of ranked that I can remember. It had no relationship with League of Legends. I am using up all of my annual "this loving game" points, and I take an honest pledge to not complain about any game in the future as long as this one sticks in my mind. And it's a game that the LP says I "won," but no one wins a game where the biggest threat is support Morgana, Lucian dies 20 times, there are 127 kills, five people have triple-doubles, and it's finally mercifully ended by a quinn/udyr backdoor from the team down 6.1k gold (though even the not-fed support was full build+ at 42 minutes) I'm not in it for the money, but there are some primo replays in this. I'll see what I can do.
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# ¿ Mar 10, 2016 16:58 |
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http://plays.tv/video/56e1a556a2bac8eacc http://plays.tv/video/56e1a7c1cf97daf1c2 Here's what I have so far, my bookmarks got erased but I think there are like 4 more to come.
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# ¿ Mar 10, 2016 18:08 |
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All right these are the other 3 I am partial to. If they're worth a buck each, donate that $5 to charity. http://plays.tv/video/56e1b33136cd349d2f http://plays.tv/s/Ki5vDCBHQWhv http://plays.tv/video/56e1b987c004308fd7 The best one is between the second one though, tower diving morg, or the graves chase. slydingdoor fucked around with this message at 19:36 on Mar 10, 2016 |
# ¿ Mar 10, 2016 19:26 |
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NTT posted:Jhin....is good.
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# ¿ Mar 16, 2016 17:12 |
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Why not both. Learn from your teammates' mistakes as well as your own. Make the potatoes of some retroactive use.
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# ¿ Mar 18, 2016 00:40 |
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Needs saltyteemo music.
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# ¿ Mar 18, 2016 20:48 |
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Something like https://www.youtube.com/watch?v=x40nZkkP8vw&t=74s
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# ¿ Mar 18, 2016 20:50 |
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I spec goonmans, sometimes the music does stuff. Props to bard for the deny. Shoutout to Keeby for the ult too.
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# ¿ Mar 21, 2016 03:42 |
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Their team's Poppy. My team's Poppy.
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# ¿ Mar 23, 2016 06:24 |
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How Rude posted:i dunno, many of us don't like regular babies posting about how their anecdotal experiences prove whatever childish trappings of the mind led them to a conclusion such as "ranked is an overall worse experience than normals" when you literally just described any old game of low ranked league of legends (normals, by the way, actually have a matchmaking/ranking system, but it is invisible) My team's Morgana.
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# ¿ Mar 23, 2016 07:07 |
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How Rude posted:loving SAVAGE
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# ¿ Mar 23, 2016 08:06 |
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SlyFrog posted:Ok, I managed to get another jungle game recorded through OP.GG. Kite the creeps--krugs, buffs, wolves--both to take less damage and position yourself closer to the next camp and have higher health in case you need to duel or invade or gank or whatnot. Don't attack the little creeps in between the big ones because the extra damage from your red buff does ends up being overkill and it slows your clear. When your top dies and you're right there you don't freeze for her. When you're still farming up to buy devourer, getting that gold is all that matters, you should After the double kill on the support and mid, you try to help bot push its wave instead of mid. The enemy adc is still alive, so pushing that does nothing. Their mid died though so pushing that would be uncontested. The best choice would probably be to take dragon and crab right then and gotten 7 stacks, or just farmed your stacks if dragon were taken. Instead you end up starting dragon after everyone's respawned, it wastes a lot of time you could have spent stacking. Your team fights and does a lot of dumb roams happen and you end up having to hold top again. In general, you want to yell at your top--Quinn the best wave catcher in the game, who has no cs--to pick it up then go back to whatever stupid roams she's doing, because she can both cs and be relevant easier than you. On the way to pick up the wave, you take blue, instead of going straight there or taking any other camp. The small camps respawn faster and take less time to kill, so killing them is better for stacking and you might have caught more cs with the time. Also, Lux could have used that blue a minute later, when she backs for being out of mana. Their top pushes a wave to tower and you turn around from chickens to go there to catch it, then try to push tower, but they return after you get only 5 hits on their tower. If a wave hits the tower and the laner isn't hitting the tower, they backed. Pushing that lane will do nothing unless their tower is really low. You can instead farm bot and be closer to the ARAMing mid, and be able to get the dragon, which probably would get you sated right then. Stop creeping after you get sated. Run around killing people or split pushing and dueling--make use of your power spike. You kill a few people with your team, then eventually solo split top and get all the towers but by then your team already won the game 4v5.
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# ¿ Mar 30, 2016 15:52 |
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SlyFrog posted:I will have some questions on the rest of this, but this immediately stood out to me. I actually did this differently in this game, because of recent comments from another game review here yesterday, where the reviewer criticized the jungler for not killing the little creeps early. He said the little creeps do all the damage, and you should attack and kill them. Previously, I had been simply beating down the big creep first, but had specifically started doing damage to and killing the little creeps earlier because of that comment. Unless you're khazix obviously, then you always always kill the smalls first because it's always faster and you are a squishy baby bug that gets wrecked otherwise. e; Whoever told you this probably plays Nunu or something. Nunu also doesn't care about being invaded or 50/50 smite fights except at his first buff, where he can actually die or not have consume up because he has to use it on cooldown. slydingdoor fucked around with this message at 16:56 on Mar 30, 2016 |
# ¿ Mar 30, 2016 16:52 |
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Someone show us a replay roasting someone. This is the best I have. e; I forgot about this one.
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# ¿ Mar 30, 2016 21:17 |
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Silver support here main here, I need some tips from the community. How can I carry goon5's as Thresh, my favorite champion, when everyone else is all plats?? Instead I always feel like I single-handedly throw every game and tilt the team..... Anyway, I'd appreciate any feedback on my latest, a heartbreaker.
slydingdoor fucked around with this message at 07:14 on Apr 3, 2016 |
# ¿ Apr 3, 2016 07:11 |
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Okay here's a replay of a really bad Sona game. I should have gone Mikhael's against a team with so much hard CC, I know.
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# ¿ Apr 3, 2016 08:34 |
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AHH FUGH posted:Post a full game using op.gg or replay.gg and not just the highlights I hit tab and saw the enemy team had % health damage from bork, liandries, and duskblade, so I thought building health would be less good against them, and our Gragas already had glacial shroud, so he'd finish his FH before me anyway (it ended up being ibg, whoops). I figured I had 500 bonus hp (plus 45 from masteries but whatever) and two shields, so the thornmail was the most EHP against AD I could buy at that moment for sure. The armor would help me tank towers or objectives too, in case our tanks were down and we needed to take them. When at the end of the game I had 50 gold and full slots, two pinks and an elixirI figured I'd spent it as efficiently as possible. The one I guess regret I have is I didn't take into account that the face shield is based off bonus health. Maybe it could have made the difference trying to save people.
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# ¿ Apr 3, 2016 10:13 |
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Thanks none of you guys for answering the other armor stack reasons, and I forgot one. Now I know some of you Janna mains have never been in this position, but hen you're 5/0, even if you're the support you have a bounty worth 1500 gold, and if one Graves pellet misses instead of hitting when he suicides to kill you, that bounty might be the difference between your enemies completing two BTs on their next back before the next fight. Then those BTs might be the difference between their winning that fight with 4 or with 3, which can make the difference between getting double inhib'd and just single, etc. So it might make some sense to squeeze out every defensive stat you can on your budget when you're against a team of all fed dudes that can kill you before cdr gets you another rotation. It's called the butterfly effect, a popular hypothetical example of chaos theory which illustrates how small initial differences may lead to large unforeseen consequences over time. In conclusion, I'll never jokingly ask plats and jp diamonds or whatever for help when I post a for fun video ever again. With respect.
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# ¿ Apr 3, 2016 16:49 |
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Transient People posted:How could you have a 1500 gold bounty? It's just 90 gold globally and 300 to your killer...
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# ¿ Apr 4, 2016 02:24 |
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I listed a bunch of reasons why it might have been the right situational buy at that particular time in that particular game that no one noticed or answered. Instead they just kept repeating the same canned responses... Huh, maybe I stumbled upon the truths that the secret cult of elite support mains don't want people like me to know! Nah, I'm boosted and I know it Also before the next person naga's this out slydingdoor posted:I'll never jokingly ask [...] for help when I post a for fun video ever again. slydingdoor fucked around with this message at 06:31 on Apr 4, 2016 |
# ¿ Apr 4, 2016 06:24 |
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keeby noslydingdoor posted:I'm boosted and I know it [please don't be] next person [to naga] this out Yes, Graves and Kog'maw are terrible. The favorite thing I heard about the latter was some streamer saying "playing this champ makes you worse at ad carry." You can't kite or animation cancel, just standing there autoing any damage guy in range or letting jesus take the wheel when you need to chase is always the play. At worst you need to press the flash or bork button or juke, all of which are pretty easy when the champ demands no mechanical skill.
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# ¿ Apr 4, 2016 15:09 |
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slydingdoor posted:Seriously someone else will rubio the conventional support knowledge I and everyone knows is at worst 99.999% correct.
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# ¿ Apr 4, 2016 15:43 |
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They whitewashed her too. And Taric.
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# ¿ Apr 5, 2016 22:31 |
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It's a Vayne tumble with three quarters of an Ahri W at the end. Because Riot design goals vs results usually don't quite match up I'm gonna bet against them and say Rocket Belt becomes an item that buffs "dive/initiate harder" champs more than "initiate without flash" champs who will still suck and need an instant, wall jumping blink to accomplish anything. I bet it will be built on the likes of Ahri Akali Fiddlesticks Diana Katarina Leblanc and any other already mobile "get-in" AP assassin I forgot or appears because of reworks or is released.
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# ¿ Apr 7, 2016 17:32 |
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Sona might find it usable against a comp that sucks at engage. Bard too. Comedy option: Lux and Orianna.
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# ¿ Apr 7, 2016 18:24 |
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# ¿ May 2, 2024 08:28 |
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Heh, wonder if the mana regen item nerfs will get midlaners taking smite again. Hunter's Talisman is a cheap mana regen item early, the "in the jungle" requirement basically means "on the ramp" for midlaners, where most of them try to snipe from fog of war anyway. Having to upgrade the jungle item and the enchant later for 2675 or whatever would suck, but shooting a mini luden's proc on a large monster for 18% missing mana back looks pretty good compared to other stuff for late game if a champ sucks at stacking tear. It'd be great, more laners taking camps to auto win their lanes with the early level 2, the same infinite mana late game poke, more jungle item nerfs.
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# ¿ Apr 8, 2016 15:01 |