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Yeah, the sheer weirdness has its own strange charm to it, I can't quite put my finger on it but for me it's sort of epitomised in the first game with the "magic" ability to turn an item into something similar but different. There's also something quite satisfying about the way the game is fragmented into one-screen or 2/few-screen puzzles, it is kind of claustrophobic but there's a real feeling of accomplishment when you leave an area behind and are presented with a completely new and even weirder one.
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# ¿ Feb 17, 2018 13:49 |
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# ¿ May 21, 2024 06:48 |
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It's kind of perverse, but I kind of like the weird shifting logic. It's got this odd charm and sense of eploration and discovery that I think comes from individual screens/puzzles/elements usually having their own weird internal consistency, but everything changing when you get to the next area and the player has to work out from scratch how things interact with each other again. (Also glad to hear you are OK and I hope the lenses work out okay!)
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# ¿ Jul 25, 2018 13:18 |