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Deathwind
Mar 3, 2013

Wow, even for the time this game was lacking. Total moonlogic, threadbare story, a pointlessly punishing life system, and a lack of any real payoff in the end. This is the same wizard that would kill you on sight a few screens back, what's stopping him from zapping you? What keeps him trapped in the bag?

Compare this to the transforming wizard's duel that ended King's Quest 5 (starts at 4:40):
https://youtu.be/41QdTeMg0bI
This was released a year before Gobliiins by the same company that handled it's north american publishing.

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