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The very first digitally-mediated game I ever played was Adventure, and it sure is weird to have lived to see a new era commercial text adventure games (speaking of which everybody buy Hadean Lands). Anyone interested in the history of IF Classic (or computer games in general), I cannot recommend https://www.filfre.net highly enough. Doc Hawkins fucked around with this message at 22:32 on Feb 3, 2016 |
# ¿ Feb 3, 2016 22:28 |
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# ¿ May 15, 2024 03:15 |
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Twerkteam Pizza posted:YEEEEESSSSSSS You will not regret that, Emily Short is one of the greats. IIRC Inform 7 comes packaged with the annotated source of a game she wrote to be an example, called Bronze? Of course since the language is designed to look like english, the source of any of her games can be used as a pretty good example. E: in one of her games you're a parrot and all you can do is say single words to guide a conversation people are having in the room
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# ¿ Feb 4, 2016 03:07 |
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Highblood posted:Are there any games that fit more into the RPG genre? I'm thinking like a MUD except singleplayer. I've always liked MUDs but they are all severely lacking in story, usually depending on player interaction for actual fun. So any text adventures with stats and equipment and what not? The Reliques of Tolti-Aph, Kerkerkruip, Magocracy...and also Treasures of a Slaver's Kingdom but that's more of a comedy option (ie everyone in this thread should play it). E: oh poo poo, how could I have forgotten Beyond Zork (play it and find out) e2: links Doc Hawkins fucked around with this message at 03:00 on Feb 6, 2016 |
# ¿ Feb 6, 2016 00:15 |
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FactsAreUseless posted:What makes a good text adventure vs. a bad one? What do you enjoy doing in a text adventure? I haven't really played any. Finally have a moment to give this a more substantive answer. I got into IF sometime in 2002, when I somehow heard about IFComp, one of the two big annual competitions in the field*. I was a little curious, and so I decided to start with the winner of the previous year, All Roads. I recommend this game specifically, and this approach in general. Anything that finishes in the top 5 of IFComp for any of the 20+ years of it's existence is going to be pretty drat good. They won't always be to your particular liking - I've encountered a few frustratingly difficult single-room puzzlers, and some people don't like the more artsy-fartsy word-cloud ones - but they're always going to be well-made, and mis-steps are part of figuring out for yourself what kinds you enjoy. I will say they have a surprising amount of variety, but the basic IF experience is something like Myst or Riven: a silent main character is trapped in a mysterious land of enchantment and clockwork, and explores it trying to Figure Stuff Out. Which reminds me, The Dreamhold make a very good introduction to the "genre". It was designed to be people's first IF. The author is the guy who most recently wrote Hadean Lands. More specific recommendations:
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# ¿ Feb 6, 2016 02:57 |
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Ah, from the author of amazing games All Roads, Till Death Makes of Monkfish out of Me and the Textfyre joint The Shadow in the Cathedral. Aaaaand I see that Textfyre closed their doors and put their games out for free. So you can now just download Shadow and Jack Toresal and the Secret Letter, both games so big and good that people* happily paid real dollars for them. *: not many though
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# ¿ Mar 1, 2016 06:43 |
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I think Andrew Plotkin's crazy text-only make-your-own-Myst-Online thing is in Python.
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# ¿ Mar 2, 2016 17:20 |
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Andrew Plotkin isn't sure what to charge for Hadean Lands on Steam, and wants our comments and opinions.
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# ¿ Apr 22, 2016 02:31 |
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Emily Short did a short piece a bit like that, Glass. It was just supposed to demo a possible approach to conversation handling in Inform 7. You're a parrot in a drawing room, and can do nothing but speak single words to awkwardly shift the topic of human conversation.
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# ¿ Dec 26, 2016 00:48 |
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# ¿ May 15, 2024 03:15 |
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I hugely enjoyed playing Hadean Lands on iOS, but yeah, it involves typing.
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# ¿ Jul 22, 2017 19:05 |