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Make it Good is a masterpiece noir whodunnit set in a world that lives on its own, rather than wait for the player to bumble along. A very ambitious piece that nails every goal it set for itself.
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# ¿ Feb 29, 2016 17:37 |
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# ¿ May 16, 2024 22:42 |
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Holy poo poo, Ingold is behind 80 Days! That's all the push I needed to get on board with that poo poo.
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# ¿ Mar 1, 2016 10:04 |
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80 Days chat: I just crossed the North Pole to Gastown. Any particular road I need to take for the remaining journey for it to count as around the world? Going around the other one or something? Doesn't seem like much time left now!
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# ¿ Mar 3, 2016 16:30 |
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Megazver posted:I like Python as well. I just wouldn't write IF in it, unless if it was for the sake of learning Python. With IF you don't have to deal with pygame
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# ¿ Mar 17, 2016 09:43 |
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And that is one oif the reasons Make it Good is the best IF.
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# ¿ Aug 26, 2016 07:31 |
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I've been on a bit of an Inkle binge and am craving good CYOA recommendations! I tried a few Choice Of demos, but they left a bit of a meh impression. I don't really know how to properly phrase my concerns, but they felt more like a dating sim (with dating substituted for given game's topic) than a cool story/fun game.
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# ¿ Nov 15, 2016 11:02 |
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Choice of the Deathless was actually one of the demos I tried, as I like Gladstone's ideas a lot. The demo wasn't the best sell though, as it basically consisted of: - A lot of setup for the resource management minigame (what with managing sleep and student debt). I don't mind it as context (akin to the journey of 80 Days), but it felt somewhat... Domineering? In like dating sims are ultimately about grinding some dumb numbers? - The game prompting me some three times if I'm sure I'm not gay for some serious Bioware/dating sim vibes, - Kinda one proper vignette to introduce characters and maybe nudge dating sim-esque opinion meters a bit. Still, if you say there are indeed cool necrolawyer cases down the line, I'll probably bite, if only to throw a buck at Gladstone. Replayability aside, how long should I expect it to be? The other one I checked out was the metahuman corp one, which seemed like a fun premise, but it appeared to lean even harder on the "let's crunch some numbers and assess you after a year of performance". Any opinions on it? And do most Choice of games have this Harvest Moon structure, or have I happened to just stumbled onto such examples? Also the reason I got hooked on the CYOAs in the past days is that it they work nice and pleasant on my Android tablet, so I guess that's a consideration. I tried emulating Hadean Lands before and let me tell you, parser should be left for the PC. I mostly dismissed the genre before, due to the sea of twine dredge and dislike of Failbetter games*. * Which is a shame, as there's a lot of cool ideas and good writing in their vignettes, it's just that everything around it is kind of infuriatingly bad.
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# ¿ Nov 15, 2016 12:29 |
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Myself I wish for parsers to be torn down in favor of more accessible input schemes, just so that it's kept being used as a conscious choice and not a default. There's amazing stuff you can do with parsers, but there's so much awful legacy bullshit associated with it, like the terrible compass directions.
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# ¿ Nov 18, 2016 15:44 |
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# ¿ May 16, 2024 22:42 |
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Myself I'm unreasonably excited by what Texture does. Like, right now it's nothing more than a fancy spin on hypertext, but then I remember the notebook mechanics of Discworld Noir/Blackwell series, or unlocking spells in Loom and get the feeling we're about five boundary-pushing experiments from forging something great out of it.
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# ¿ Nov 18, 2016 21:34 |