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Dear (son/daughter), How are you? I am doing well, and I hope this thread finds you in good times. I know our relationship has been rocky ever since I told you that Video Games were just a distraction, but I was only worried that they are taking away from your studies. I don't think you can learn to much about (college major) from shooting lasers at monsters all day, but what do I know I'm a fictional persona created by a 22-year-old. Last week, I stumbled upon a type of electronic entertainment media called "interactive fiction" that I think you should try. It requires a lot of reading, but the immersion may help you read a little better. I don't know if you've played any of these games or not, but I recommend that you go to this website and download some of the 'interpreters' for your computer device. If you're just getting started on these types of games, I suggest you start out by playing this tutorial by Adam Cadre. After you do that you should look for other games, possibly at ifdb or at this neat little INFOCOM Directory you can play online. If you've already are familiar with Interactive Fiction, we should talk about some of your favorite games! What do you like about the medium of Interactive Text? Why does a small portion of the population love these games so much? Feel free to discuss whatever as long as it relates to the topic of Text Adventures! See you soon, (Parental Figure)
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# ¿ Feb 3, 2016 21:22 |
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# ¿ May 16, 2024 03:59 |
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FactsAreUseless posted:What makes a good text adventure vs. a bad one? What do you enjoy doing in a text adventure? I haven't really played any. So to this question there's pretty much two camps that relate to game theory in general: Story vs. Mechanics. That is to say, what do you like to do more: to listen or to solve a puzzle? I personally like reading long texts and hearing some interesting stories, and I love that text adventures make the story-telling much less linear. Some story games I could recommend would probably be Narcolepsy by Adam Cadre and Shade by Andrew Plotkin (although Shade is a little harder than typical 'story heavy' games). My favorite IF game by far though would be Amnesia by Thomas M Disch. You'll need the manual (which is available in PDF online) to get past some anti-piracy mechanics (because there are a LOT). That said, this game is loving awesome. Disch literally mapped out most of Manhattan before he made this game, and you can explore most of it too. Game is boss.
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# ¿ Feb 4, 2016 00:08 |
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Also, if anyone can find this post-2000 IF game I've been looking for that'd be awesome. Basically, the game is you talking to a dead girl (with a vast amount of options and dialogue). I only read the description of the game and never downloaded it, but I found it one night maybe two years ago, said I'd download it, AND I CAN'T FIND IT.
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# ¿ Feb 4, 2016 00:12 |
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YEEEEESSSSSSS OH MY GOD THANK YOU I AM DOWNLOADING EVERYTHING SHE'S MADE
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# ¿ Feb 4, 2016 01:15 |
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I have not tried my hand at this, may download inform 7
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# ¿ Feb 4, 2016 01:46 |
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Highblood posted:Are there any games that fit more into the RPG genre? I'm thinking like a MUD except singleplayer. I've always liked MUDs but they are all severely lacking in story, usually depending on player interaction for actual fun. So any text adventures with stats and equipment and what not? I have no clue what a MUD is, and so far all I can find are games that seem ridiculously hard for the sake of being ridiculously hard. Like it was said earlier, INFOCOM is really difficult and infuriating. I can't think of too many text adventures with that much difficulty besides the crap they made before the INFOCOM era. Luckily, you can try one of those pieces of garbage because Adam Cadre ported one here. FYI if you haven't played any text adventures then this one will for sure turn you the gently caress off. I haaaated this one and Adam Cadre is one of my favorites.
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# ¿ Feb 5, 2016 21:23 |
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I'm going to play this game today, thanks for the review. In return, if you like mind boggling but internally consistent play Amnesia by Disch
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# ¿ Feb 9, 2016 15:17 |
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SimonChris posted:Cool, a text adventure thread! I've written a few games myself. I still have a bunch of iTunes promo codes for PataNoir and Death off the Cuff, so if anyone wants a free copy of the iOS versions, just PM me for a code . Can we be friends. Also what platform do you write with?
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# ¿ Feb 10, 2016 00:18 |
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SimonChris posted:Sure, friend . My games are all written in Inform, except for AlethiCorp, which is a web game using ASP.NET MVC. I will buy them all on steam as soon as you do so friend
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# ¿ Feb 10, 2016 15:21 |
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SimonChris posted:I also highly recommend trying out Device 6, which uses a completely unique technique to tell a story using text. I wasn't a big fan of the puzzles, but the presentations and atmosphere are top-notch. I actually played this game (and did a report on it) for my experimental literature class. It's really fun, 10/10 would recommend to the point of speaking in memes
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# ¿ Feb 10, 2016 22:58 |
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Bumping my own thread because
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# ¿ Feb 29, 2016 16:42 |
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Sounds like it was written by a 14 year old...
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# ¿ Mar 1, 2016 17:01 |
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Milky Moor posted:This made me curious and so I actually decided to go and find out about the author's background. Tbh if was a kid under the age of 16 it would actually be pretty promising. Dude sucks though if he's promoting himself on goodreads
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# ¿ Mar 2, 2016 06:15 |
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Milky Moor posted:Yeah. https://youtu.be/PX7zPlQjAr8
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# ¿ Mar 2, 2016 15:54 |
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So if I wanted to make my own game I'd pretty much have to learn code, yes? Some guy told me to learn C
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# ¿ Mar 2, 2016 18:54 |
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Lord Windy posted:I'm writing it up. Hopefully it will be ready tomorrow/day after. The example code was small, and the documentation didn't do a good job explaining how certain things happen. So I did a heap of playing around to get to grips with how Tale loads rooms/npcs/actors. It isn't necessary to know that to code with Tale well, but I wanted to be able to say how things work instead of leave it at 'here be dragons". Hey, if you want to make it into a more concrete form than forum posts, I could condense it into a PDF for yah. I mean you probably could too, but this is a neat guide and would be a fun skill to have for a liberal arts/social science double major like myself. John F Bennett posted:edit: For those who want to create a text adventure but don't want to do programming, there is also Adrift. I have used it years ago and found it fun to create something with it. gently caress yeah just downloaded this gonnago to town once I'm done with bullshit today
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# ¿ Mar 16, 2016 16:42 |
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Potsticker posted:Well, that answers my question from earlier. Why did he do so??
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# ¿ Apr 3, 2016 05:08 |
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potatocubed posted:I'm pretty certain I've defended Inform's documentation here before, but now I've gone back to actually using it I've changed my mind. ...Bad.
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# ¿ Apr 17, 2016 21:42 |
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Megazver posted:This year's XYZZY finalists. I honestly think Birdland deserves best game, but Midnight Swordfight was fun for the 10 minutes time I had to play it today
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# ¿ May 2, 2016 05:15 |
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Milky Moor posted:Eh, it depends. I can't say something like Choice of Robots isn't amazing IF with a straight face. However, the purist in me does think there should be a separation between parser IF and CYOA IF. I weirdly agree with your twine argument, because off the top of my head I can't name a Twine game that didn't seem convoluted
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# ¿ Oct 7, 2016 08:01 |
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Megazver posted:Twine is, like, fine. It lowers the bar on who can submit something but that's, like, also fine. The poo poo will get flushed down the drain, anyway, and we'll get an extra couple of good games out of it. If you only want parser, just play the games made on parser platforms. Last year's Twine-based Birdland placed fourth in the Comp and won a bunch of XYZZYs and I thought it was fantastic. I forgot Birdland was twine
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# ¿ Oct 7, 2016 19:10 |
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Megazver posted:Aaron Reed's books about learning Inform is pretty good. Ordered
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# ¿ Oct 13, 2016 16:49 |
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Lichtenstein posted:I've been on a bit of an Inkle binge and am craving good CYOA recommendations! Actually, choice of robots is really good imo. If you haven't played Birdland do so, it's great.
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# ¿ Nov 15, 2016 11:18 |
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potatocubed posted:I'm a huge fan of Choice of the Deathless. And the Kindle books it's based on. (Max Gladstone, if you're interested.) Seconding Counterfeit Monkey
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# ¿ Nov 15, 2016 11:32 |
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corn in the bible posted:parsers own and are the best, parsers 4 lyfe This but unironically
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# ¿ Dec 22, 2016 00:12 |
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corn in the bible posted:who said it was ironic Oh man, I'm sorry
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# ¿ Dec 31, 2016 19:09 |
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# ¿ May 16, 2024 03:59 |
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Since I graduated I've started working on a text adventure of my own. I'm typing it up on an alphasmart lol
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# ¿ Jan 5, 2017 19:28 |